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Android中音視頻合成的幾種方案詳析-創(chuàng)新互聯(lián)

前言

讓客戶滿意是我們工作的目標,不斷超越客戶的期望值來自于我們對這個行業(yè)的熱愛。我們立志把好的技術(shù)通過有效、簡單的方式提供給客戶,將通過不懈努力成為客戶在信息化領(lǐng)域值得信任、有價值的長期合作伙伴,公司提供的服務項目有:主機域名、虛擬主機、營銷軟件、網(wǎng)站建設、西平網(wǎng)站維護、網(wǎng)站推廣。

最近工作中遇到了音視頻處理的需求,Android下音視頻合成,在當前調(diào)研方案中主要有三大類方法:MediaMux硬解碼,mp4parser,F(xiàn)Fmepg。三種方法均可實現(xiàn),但是也有不同的局限和問題,先將實現(xiàn)和問題記錄于此,便于之后的總結(jié)學習。下面話不多說了,來一起看看詳細的介紹吧。


方法一(Fail)


利用MediaMux實現(xiàn)音視頻的合成。


效果:可以實現(xiàn)音視頻的合并,利用Android原生的VideoView和SurfaceView播放正常,大部分的播放器也播放正常,但是,但是,在上傳Youtube就會出現(xiàn)問題:音頻不連續(xù),分析主要是上傳Youtube時會被再次的壓縮,可能在壓縮的過程中出現(xiàn)音頻的幀率出現(xiàn)問題。


分析:在MediaCodec.BufferInfo的處理中,時間戳presentationTimeUs出現(xiàn)問題,導致Youtube的壓縮造成音頻的紊亂。

public static void muxVideoAndAudio(String videoPath, String audioPath, String muxPath) {
 try {
  MediaExtractor videoExtractor = new MediaExtractor();
  videoExtractor.setDataSource(videoPath);
  MediaFormat videoFormat = null;
  int videoTrackIndex = -1;
  int videoTrackCount = videoExtractor.getTrackCount();
  for (int i = 0; i < videoTrackCount; i++) {
  videoFormat = videoExtractor.getTrackFormat(i);
  String mimeType = videoFormat.getString(MediaFormat.KEY_MIME);
  if (mimeType.startsWith("video/")) {
   videoTrackIndex = i;
   break;
  }
  }
  MediaExtractor audioExtractor = new MediaExtractor();
  audioExtractor.setDataSource(audioPath);
  MediaFormat audioFormat = null;
  int audioTrackIndex = -1;
  int audioTrackCount = audioExtractor.getTrackCount();
  for (int i = 0; i < audioTrackCount; i++) {
  audioFormat = audioExtractor.getTrackFormat(i);
  String mimeType = audioFormat.getString(MediaFormat.KEY_MIME);
  if (mimeType.startsWith("audio/")) {
   audioTrackIndex = i;
   break;
  }
  }
  videoExtractor.selectTrack(videoTrackIndex);
  audioExtractor.selectTrack(audioTrackIndex);
  MediaCodec.BufferInfo videoBufferInfo = new MediaCodec.BufferInfo();
  MediaCodec.BufferInfo audioBufferInfo = new MediaCodec.BufferInfo();
  MediaMuxer mediaMuxer = new MediaMuxer(muxPath, MediaMuxer.OutputFormat.MUXER_OUTPUT_MPEG_4);
  int writeVideoTrackIndex = mediaMuxer.addTrack(videoFormat);
  int writeAudioTrackIndex = mediaMuxer.addTrack(audioFormat);
  mediaMuxer.start();
  ByteBuffer byteBuffer = ByteBuffer.allocate(500 * 1024);
  long sampleTime = 0;
  {
  videoExtractor.readSampleData(byteBuffer, 0);
  if (videoExtractor.getSampleFlags() == MediaExtractor.SAMPLE_FLAG_SYNC) {
   videoExtractor.advance();
  }
  videoExtractor.readSampleData(byteBuffer, 0);
  long secondTime = videoExtractor.getSampleTime();
  videoExtractor.advance();
  long thirdTime = videoExtractor.getSampleTime();
  sampleTime = Math.abs(thirdTime - secondTime);
  }
  videoExtractor.unselectTrack(videoTrackIndex);
  videoExtractor.selectTrack(videoTrackIndex);
  while (true) {
  int readVideoSampleSize = videoExtractor.readSampleData(byteBuffer, 0);
  if (readVideoSampleSize < 0) {
   break;
  }
  videoBufferInfo.size = readVideoSampleSize;
  videoBufferInfo.presentationTimeUs += sampleTime;
  videoBufferInfo.offset = 0;
  //noinspection WrongConstant
  videoBufferInfo.flags = MediaCodec.BUFFER_FLAG_SYNC_FRAME;//videoExtractor.getSampleFlags()
  mediaMuxer.writeSampleData(writeVideoTrackIndex, byteBuffer, videoBufferInfo);
  videoExtractor.advance();
  }
  while (true) {
  int readAudioSampleSize = audioExtractor.readSampleData(byteBuffer, 0);
  if (readAudioSampleSize < 0) {
   break;
  }
  audioBufferInfo.size = readAudioSampleSize;
  audioBufferInfo.presentationTimeUs += sampleTime;
  audioBufferInfo.offset = 0;
  //noinspection WrongConstant
  audioBufferInfo.flags = MediaCodec.BUFFER_FLAG_SYNC_FRAME;// videoExtractor.getSampleFlags()
  mediaMuxer.writeSampleData(writeAudioTrackIndex, byteBuffer, audioBufferInfo);
  audioExtractor.advance();
  }
  mediaMuxer.stop();
  mediaMuxer.release();
  videoExtractor.release();
  audioExtractor.release();
 } catch (IOException e) {
  e.printStackTrace();
 }
 }

新聞標題:Android中音視頻合成的幾種方案詳析-創(chuàng)新互聯(lián)
轉(zhuǎn)載來源:http://weahome.cn/article/csepjd.html

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