以下是現(xiàn)寫(xiě)的 實(shí)現(xiàn)了兩人對(duì)戰(zhàn) 自己復(fù)制后運(yùn)行把 沒(méi)什么難度 類名 Games
創(chuàng)新互聯(lián)服務(wù)項(xiàng)目包括靜寧網(wǎng)站建設(shè)、靜寧網(wǎng)站制作、靜寧網(wǎng)頁(yè)制作以及靜寧網(wǎng)絡(luò)營(yíng)銷策劃等。多年來(lái),我們專注于互聯(lián)網(wǎng)行業(yè),利用自身積累的技術(shù)優(yōu)勢(shì)、行業(yè)經(jīng)驗(yàn)、深度合作伙伴關(guān)系等,向廣大中小型企業(yè)、政府機(jī)構(gòu)等提供互聯(lián)網(wǎng)行業(yè)的解決方案,靜寧網(wǎng)站推廣取得了明顯的社會(huì)效益與經(jīng)濟(jì)效益。目前,我們服務(wù)的客戶以成都為中心已經(jīng)輻射到靜寧省份的部分城市,未來(lái)相信會(huì)繼續(xù)擴(kuò)大服務(wù)區(qū)域并繼續(xù)獲得客戶的支持與信任!
import java.util.Scanner;
public class Games {
private String board[][];
private static int SIZE = 17;
private static String roles = "A玩家";
//初始化數(shù)組
public void initBoard() {
board = new String[SIZE][SIZE];
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
// if(i==0){
// String str = "";
// str += j+" ";
// board[i][j]= str;
// }else if(i!=0j==0){
// String str = "";
// str += i+" ";
// board[i][j]= str;
// }else{
board[i][j] = "╋";
// }
}
}
}
//輸出棋盤(pán)
public void printBoard() {
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
System.out.print(board[i][j]);
}
System.out.println();
}
}
//判斷所下棋子位置是否合理
public boolean isOk(int x, int y) {
boolean isRight = true;
if (x = 16 || x 1 || y = 16 | y 1) {
//System.out.println("輸入錯(cuò)誤,請(qǐng)從新輸入");
isRight = false;
}
if (board[x][y].equals("●") || board[x][y].equals("○")) {
isRight = false;
}
return isRight;
}
//判斷誰(shuí)贏了
public void whoWin(Games wz) {
// 從數(shù)組挨個(gè)查找找到某個(gè)類型的棋子就從該棋子位置向右,向下,斜向右下 各查找5連續(xù)的位置看是否為5個(gè)相同的
int xlabel;// 記錄第一次找到某個(gè)棋子的x坐標(biāo)
int ylabel;// 記錄第一次找到某個(gè)棋子的y坐標(biāo)
// ●○╋
// 判斷人是否贏了
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
if (board[i][j].equals("○")) {
xlabel = i;
ylabel = j;
// 橫向找 x坐標(biāo)不變 y坐標(biāo)以此加1連成字符串
String heng = "";
if (i + 5 SIZE j + 5 SIZE) {
for (int k = j; k j + 5; k++) {
heng += board[i][k];
}
if (heng.equals("○○○○○")) {
System.out.println(roles+"贏了!您輸了!");
System.exit(0);
}
// 向下判斷y不變 x逐增5 連成字符串
String xia = "";
for (int l = j; l i + 5; l++) {
xia += board[l][j];
// System.out.println(xia);
}
if (xia.equals("○○○○○")) {
System.out.println(roles+"贏了!您輸了!");
System.exit(0);
}
// 斜向右下判斷
String youxia = "";
for (int a = 1; a = 5; a++) {
youxia += board[xlabel++][ylabel++];
}
if (youxia.equals("○○○○○")) {
System.out.println(roles+"贏了!您輸了!");
System.exit(0);
}
}
}
}
}
// 判斷電腦是否贏了
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
if (board[i][j].equals("●")) {
xlabel = i;
ylabel = j;
// 橫向找 x坐標(biāo)不變 y坐標(biāo)以此加1連成字符串
String heng = "";
if (j + 5 SIZE i + 5 SIZE) {
for (int k = j; k j + 5; k++) {
heng += board[i][k];
}
if (heng.equals("●●●●●")) {
System.out.println(roles+"贏輸了!您輸了!");
System.exit(0);
}
// 向下判斷y不變 x逐增5 連成字符串
String xia = "";
for (int l = i; l i + 5; l++) {
xia += board[l][ylabel];
// System.out.println(xia);
}
if (xia.equals("●●●●●")) {
System.out.println(roles+"贏了!您輸了!");
System.exit(0);
}
// 斜向右下判斷
String youxia = "";
for (int a = 1; a = 5; a++) {
youxia += board[xlabel++][ylabel++];
}
if (youxia.equals("●●●●●")) {
System.out.println(roles+"贏了!您輸了!");
System.exit(0);
}
}
}
}
}
}
public static void main(String[] args) {
Games wz = new Games();
Scanner sc = new Scanner(System.in);
wz.initBoard();
wz.printBoard();
while (true) {
System.out.print("請(qǐng)"+roles+"輸入X,Y坐標(biāo),必須在0-15范圍內(nèi),xy以空格隔開(kāi),輸入16 16結(jié)束程序");
int x = sc.nextInt();
int y = sc.nextInt();
if (x == SIZE y == SIZE) {
System.out.println("程序結(jié)束");
System.exit(0);
}
if (x SIZE || x 0 || y SIZE | y 0) {
System.out.println("輸入錯(cuò)誤,請(qǐng)從新輸入");
continue;
}
//如果roles是A玩家 就讓A玩家下棋,否則就讓B玩家下棋。
if (wz.board[x][y].equals("╋")roles.equals("A玩家")) {
wz.board[x][y] = "○";
wz.printBoard();
//判斷輸贏
wz.whoWin(wz);
}else if(wz.board[x][y].equals("╋")roles.equals("B玩家")){
wz.board[x][y] = "●";
wz.printBoard();
//判斷輸贏
wz.whoWin(wz);
} else {
System.out.println("此處已經(jīng)有棋子,從新輸入");
continue;
}
if(roles.equals("A玩家")){
roles = "B玩家";
}else if(roles.equals("B玩家")){
roles = "A玩家";
}
}
}
}
浩大的工程 你有五子棋程序 如果你水平還行的話你參照這個(gè)聊天室程序應(yīng)該也比較容易寫(xiě)出人人對(duì)戰(zhàn)的
package Chat;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowEvent;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintStream;
import java點(diǎn)虐 .InetAddress;
import java點(diǎn)虐 .Socket;
import java.util.StringTokenizer;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.border.TitledBorder;
/**
* 聊天室的客戶端程序,GUI界面。
*/
public class ChatClient extends JFrame implements ActionListener{
// 登陸聊天室的名字標(biāo)簽和輸入框
JLabel nameLabel = new JLabel();
JTextField nameTextField = new JTextField(15);
// 連接和斷開(kāi)連接的按鈕
JButton connectButton = new JButton();
JButton disConnectButton = new JButton();
// 聊天室內(nèi)容的文本域
JTextArea chatContentTextArea = new JTextArea(9, 30);
// 發(fā)送消息的按鈕
JButton sendMsgButton = new JButton();
// 消息輸入框
JTextField msgTextField = new JTextField(20);
JLabel msglabel = new JLabel();
// 聊天室用戶列表
java.awt.List peopleList = new java.awt.List(10);
/*以下定義數(shù)據(jù)流和網(wǎng)絡(luò)變量*/
Socket soc = null;
PrintStream ps = null;
// 客戶端偵聽(tīng)服務(wù)器消息的線程
ClentListener listener = null;
public ChatClient() {
init();
}
// 初始化圖形界面
public void init() {
this.setTitle("聊天室客戶端");
// 初始化按鈕和標(biāo)簽
nameLabel.setText("姓名:");
connectButton.setText("連 接");
connectButton.addActionListener(this);
disConnectButton.setText("斷 開(kāi)");
disConnectButton.addActionListener(this);
// 設(shè)置聊天內(nèi)容不可編輯
chatContentTextArea.setEditable(false);
sendMsgButton.setText("發(fā) 送");
sendMsgButton.addActionListener(this);
msgTextField.setText("請(qǐng)輸入聊天信息");
//panel1放置輸入姓名和連接兩個(gè)按鈕
JPanel panel1 = new JPanel();
panel1.setLayout(new FlowLayout());
panel1.add(nameLabel);
panel1.add(nameTextField);
panel1.add(connectButton);
panel1.add(disConnectButton);
//用于放置聊天信息顯示和聊天人員列表
JPanel panel2 = new JPanel();
panel2.setLayout(new FlowLayout());
JScrollPane pane1 = new JScrollPane(chatContentTextArea);
pane1.setBorder(new TitledBorder(BorderFactory.createEtchedBorder(
Color.white, new Color(134, 134, 134)), "聊天內(nèi)容"));
panel2.add(pane1);
JScrollPane pane2 = new JScrollPane(peopleList);
pane2.setBorder(new TitledBorder(BorderFactory.createEtchedBorder(
Color.white, new Color(134, 134, 134)), "用戶列表"));
panel2.add(pane2);
//用于放置發(fā)送信息區(qū)域
JPanel panel3 = new JPanel();
panel3.setLayout(new FlowLayout());
panel3.add(msglabel);
panel3.add(msgTextField);
panel3.add(sendMsgButton);
// 將組件添加到界面
this.getContentPane().setLayout(new BorderLayout());
this.getContentPane().add(panel1, BorderLayout.NORTH);
this.getContentPane().add(panel2, BorderLayout.CENTER);
this.getContentPane().add(panel3, BorderLayout.SOUTH);
this.pack();
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
SwingUtilities.updateComponentTreeUI(this);
} catch (Exception e) {
e.printStackTrace();
}
}
/**
* 關(guān)閉聊天室客戶端事件
*/
protected void processWindowEvent(WindowEvent e){
super.processWindowEvent(e);
if (e.getID() == WindowEvent.WINDOW_CLOSING) {
// 如果是關(guān)閉聊天室客戶端,則斷開(kāi)連接
disconnect();
dispose();
System.exit(0);
}
}
/**
* 處理按鈕事件
*/
public void actionPerformed(ActionEvent event) {
Object source = event.getSource();
if (source == connectButton){
// 如果點(diǎn)擊連接按鈕
if (soc == null) {
try {
// 使用端口2525實(shí)例化一個(gè)本地套接字
soc = new Socket(InetAddress.getLocalHost(), Constants.SERVER_PORT);
// 在控制臺(tái)打印實(shí)例化的結(jié)果
System.out.println(soc);
//將ps指向soc的輸出流
ps = new PrintStream(soc.getOutputStream());
//定義一個(gè)字符緩沖存儲(chǔ)發(fā)送信息
StringBuffer info = new StringBuffer(Constants.CONNECT_IDENTIFER).append(Constants.SEPERATOR);
//其中INFO為關(guān)鍵字讓服務(wù)器識(shí)別為連接信息
//并將name和ip用":"分開(kāi),在服務(wù)器端將用一個(gè)
//StringTokenizer類來(lái)讀取數(shù)據(jù)
String userinfo = nameTextField.getText() + Constants.SEPERATOR
+ InetAddress.getLocalHost().getHostAddress();
ps.println(info.append(userinfo));
ps.flush();
//將客戶端線程實(shí)例化,并啟動(dòng)
listener = new ClentListener(this, nameTextField.getText(), soc);
listener.start();
} catch (IOException e) {
System.out.println("Error:" + e);
disconnect();
}
}
} else if (source == disConnectButton){
// 如果點(diǎn)擊斷開(kāi)連接按鈕
disconnect();
} else if (source == sendMsgButton) {
//如果點(diǎn)擊發(fā)送按鈕
if (soc != null) {
//定義并實(shí)例化一個(gè)字符緩沖存儲(chǔ)發(fā)送的聊天信息
StringBuffer msg = new StringBuffer(Constants.MSG_IDENTIFER).append(Constants.SEPERATOR);
//用打印流發(fā)送聊天信息
ps.println(msg.append(msgTextField.getText()));
ps.flush();
}
}
}
/**
* 斷開(kāi)與服務(wù)器的連接
*/
public void disconnect(){
if (soc != null) {
try {
// 用打印流發(fā)送QUIT信息通知服務(wù)器斷開(kāi)此次通信
ps.println(Constants.QUIT_IDENTIFER);
ps.flush();
soc.close(); //關(guān)閉套接字
listener.toStop();
soc = null;
} catch (IOException e) {
System.out.println("Error:" + e);
}
}
}
public static void main(String[] args){
ChatClient client = new ChatClient();
client.setVisible(true);
}
/**
* 客戶端線程類用來(lái)監(jiān)聽(tīng)服務(wù)器傳來(lái)的信息
*/
class ClentListener extends Thread {
//存儲(chǔ)客戶端連接后的name信息
String name = null;
//客戶端接受服務(wù)器數(shù)據(jù)的輸入流
BufferedReader br = null;
//實(shí)現(xiàn)從客戶端發(fā)送數(shù)據(jù)到服務(wù)器的打印流
PrintStream ps = null;
//存儲(chǔ)客戶端的socket信息
Socket socket = null;
//存儲(chǔ)當(dāng)前運(yùn)行的ChatClient實(shí)例
ChatClient parent = null;
boolean running = true;
//構(gòu)造方法
public ClentListener(ChatClient p, String n, Socket s) {
//接受參數(shù)
parent = p;
name = n;
socket = s;
try {
//實(shí)例化兩個(gè)數(shù)據(jù)流
br = new BufferedReader(new InputStreamReader(s
.getInputStream()));
ps = new PrintStream(s.getOutputStream());
} catch (IOException e) {
System.out.println("Error:" + e);
parent.disconnect();
}
}
// 停止偵聽(tīng)
public void toStop(){
this.running = false;
}
//線程運(yùn)行方法
public void run(){
String msg = null;
while (running) {
msg = null;
try {
// 讀取從服務(wù)器傳來(lái)的信息
msg = br.readLine();
System.out.println("receive msg: " + msg);
} catch (IOException e) {
System.out.println("Error:" + e);
parent.disconnect();
}
// 如果從服務(wù)器傳來(lái)的信息為空則斷開(kāi)此次連接
if (msg == null) {
parent.listener = null;
parent.soc = null;
parent.peopleList.removeAll();
running = false;
return;
}
//用StringTokenizer類來(lái)實(shí)現(xiàn)讀取分段字符
StringTokenizer st = new StringTokenizer(msg, Constants.SEPERATOR);
//讀取信息頭即關(guān)鍵字用來(lái)識(shí)別是何種信息
String keyword = st.nextToken();
if (keyword.equals(Constants.PEOPLE_IDENTIFER)) {
//如果是PEOPLE則是服務(wù)器發(fā)來(lái)的客戶連接信息
//主要用來(lái)刷新客戶端的用戶列表
parent.peopleList.removeAll();
//遍歷st取得目前所連接的客戶
while (st.hasMoreTokens()) {
String str = st.nextToken();
parent.peopleList.add(str);
}
} else if (keyword.equals(Constants.MSG_IDENTIFER)) {
//如果關(guān)鍵字是MSG則是服務(wù)器傳來(lái)的聊天信息,
//主要用來(lái)刷新客戶端聊天信息區(qū)將每個(gè)客戶的聊天內(nèi)容顯示出來(lái)
String usr = st.nextToken();
parent.chatContentTextArea.append(usr);
parent.chatContentTextArea.append(st.nextToken("\0"));
parent.chatContentTextArea.append("\r\n");
} else if (keyword.equals(Constants.QUIT_IDENTIFER)) {
//如果關(guān)鍵字是QUIT則是服務(wù)器關(guān)閉的信息, 切斷此次連接
System.out.println("Quit");
try {
running = false;
parent.listener = null;
parent.soc.close();
parent.soc = null;
} catch (IOException e) {
System.out.println("Error:" + e);
} finally {
parent.soc = null;
parent.peopleList.removeAll();
}
break;
}
}
//清除用戶列表
parent.peopleList.removeAll();
}
}
}
package Chat;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowEvent;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintStream;
import java點(diǎn)虐 .ServerSocket;
import java點(diǎn)虐 .Socket;
import java.util.StringTokenizer;
import java.util.Vector;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.border.TitledBorder;
/**
* 聊天室的服務(wù)器端程序,GUI界面
*/
public class ChatServer extends JFrame {
// 狀態(tài)欄標(biāo)簽
static JLabel statusBar = new JLabel();
// 顯示客戶端的連接信息的列表
static java.awt.List connectInfoList = new java.awt.List(10);
// 保存當(dāng)前處理客戶端請(qǐng)求的處理器線程
static Vector clientProcessors = new Vector(10);
// 當(dāng)前的連接數(shù)
static int activeConnects = 0;
// 構(gòu)造方法
public ChatServer() {
init();
try {
// 設(shè)置界面為系統(tǒng)默認(rèn)外觀
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
SwingUtilities.updateComponentTreeUI(this);
} catch (Exception e) {
e.printStackTrace();
}
}
private void init(){
this.setTitle("聊天室服務(wù)器");
statusBar.setText("");
// 初始化菜單
JMenu fileMenu = new JMenu();
fileMenu.setText("文件");
JMenuItem exitMenuItem = new JMenuItem();
exitMenuItem.setText("退出");
exitMenuItem.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
exitActionPerformed(e);
}
});
fileMenu.add(exitMenuItem);
JMenuBar menuBar = new JMenuBar();
menuBar.add(fileMenu);
this.setJMenuBar(menuBar);
// 將組件進(jìn)行布局
JPanel jPanel1 = new JPanel();
jPanel1.setLayout(new BorderLayout());
JScrollPane pane = new JScrollPane(connectInfoList);
pane.setBorder(new TitledBorder(BorderFactory.createEtchedBorder(
Color.white, new Color(134, 134, 134)), "客戶端連接信息"));
jPanel1.add(new JScrollPane(pane), BorderLayout.CENTER);
this.getContentPane().setLayout(new BorderLayout());
this.getContentPane().add(statusBar, BorderLayout.SOUTH);
this.getContentPane().add(jPanel1, BorderLayout.CENTER);
this.pack();
}
/**
* 退出菜單項(xiàng)事件
* @param e
*/
public void exitActionPerformed(ActionEvent e){
// 向客戶端發(fā)送斷開(kāi)連接信息
sendMsgToClients(new StringBuffer(Constants.QUIT_IDENTIFER));
// 關(guān)閉所有的連接
closeAll();
System.exit(0);
}
/**
* 處理窗口關(guān)閉事件
*/
protected void processWindowEvent(WindowEvent e) {
super.processWindowEvent(e);
if (e.getID() == WindowEvent.WINDOW_CLOSING) {
exitActionPerformed(null);
}
}
/**
* 刷新聊天室,不斷刷新clientProcessors,制造最新的用戶列表
*/
public static void notifyRoomPeople(){
StringBuffer people = new StringBuffer(Constants.PEOPLE_IDENTIFER);
for (int i = 0; i clientProcessors.size(); i++) {
ClientProcessor c = (ClientProcessor) clientProcessors.elementAt(i);
people.append(Constants.SEPERATOR).append(c.clientName);
}
// 用sendClients方法向客戶端發(fā)送用戶列表的信息
sendMsgToClients(people);
}
/**
* 向所有客戶端群發(fā)消息
* @param msg
*/
public static synchronized void sendMsgToClients(StringBuffer msg) {
for (int i = 0; i clientProcessors.size(); i++) {
ClientProcessor c = (ClientProcessor) clientProcessors.elementAt(i);
System.out.println("send msg: " + msg);
c.send(msg);
}
}
/**
* 關(guān)閉所有連接
*/
public static void closeAll(){
while (clientProcessors.size() 0) {
ClientProcessor c = (ClientProcessor) clientProcessors.firstElement();
try {
// 關(guān)閉socket連接和處理線程
c.socket.close();
c.toStop();
} catch (IOException e) {
System.out.println("Error:" + e);
} finally {
clientProcessors.removeElement(c);
}
}
}
/**
* 判斷客戶端是否合法。
* 不允許同一客戶端重復(fù)登陸,所謂同一客戶端是指IP和名字都相同。
* @param newclient
* @return
*/
public static boolean checkClient(ClientProcessor newclient){
if (clientProcessors.contains(newclient)){
return false;
} else {
return true;
}
}
/**
* 斷開(kāi)某個(gè)連接,并且從連接列表中刪除
* @param client
*/
public static void disconnect(ClientProcessor client){
disconnect(client, true);
}
/**
* 斷開(kāi)某個(gè)連接,根據(jù)要求決定是否從連接列表中刪除
* @param client
* @param toRemoveFromList
*/
public static synchronized void disconnect(ClientProcessor client, boolean toRemoveFromList){
try {
//在服務(wù)器端程序的list框中顯示斷開(kāi)信息
connectInfoList.add(client.clientIP + "斷開(kāi)連接");
ChatServer.activeConnects--; //將連接數(shù)減1
String constr = "目前有" + ChatServer.activeConnects + "客戶相連";
statusBar.setText(constr);
//向客戶發(fā)送斷開(kāi)連接信息
client.send(new StringBuffer(Constants.QUIT_IDENTIFER));
client.socket.close();
} catch (IOException e) {
System.out.println("Error:" + e);
} finally {
//從clients數(shù)組中刪除此客戶的相關(guān)socket等信息, 并停止線程。
if (toRemoveFromList) {
clientProcessors.removeElement(client);
client.toStop();
}
}
}
public static void main(String[] args) {
ChatServer chatServer1 = new ChatServer();
chatServer1.setVisible(true);
System.out.println("Server starting ...");
ServerSocket server = null;
try {
// 服務(wù)器端開(kāi)始偵聽(tīng)
server = new ServerSocket(Constants.SERVER_PORT);
} catch (IOException e) {
System.out.println("Error:" + e);
System.exit(1);
}
while (true) {
// 如果當(dāng)前客戶端數(shù)小于MAX_CLIENT個(gè)時(shí)接受連接請(qǐng)求
if (clientProcessors.size() Constants.MAX_CLIENT) {
Socket socket = null;
try {
// 收到客戶端的請(qǐng)求
socket = server.accept();
if (socket != null) {
System.out.println(socket + "連接");
}
} catch (IOException e) {
System.out.println("Error:" + e);
}
// 定義并實(shí)例化一個(gè)ClientProcessor線程類,用于處理客戶端的消息
ClientProcessor c = new ClientProcessor(socket);
if (checkClient(c)) {
// 添加到列表
clientProcessors.addElement(c);
// 如果客戶端合法,則繼續(xù)
int connum = ++ChatServer.activeConnects;
// 在狀態(tài)欄里顯示連接數(shù)
String constr = "目前有" + connum + "客戶相連";
ChatServer.statusBar.setText(constr);
// 將客戶socket信息寫(xiě)入list框
ChatServer.connectInfoList.add(c.clientIP + "連接");
c.start();
// 通知所有客戶端用戶列表發(fā)生變化
notifyRoomPeople();
} else {
//如果客戶端不合法
c.ps.println("不允許重復(fù)登陸");
disconnect(c, false);
}
} else {
//如果客戶端超過(guò)了MAX_CLIENT個(gè),則等待一段時(shí)間再嘗試接受請(qǐng)求
try {
Thread.sleep(200);
} catch (InterruptedException e) {
}
}
}
}
}
/**
* 處理客戶端發(fā)送的請(qǐng)求的線程
*/
class ClientProcessor extends Thread {
//存儲(chǔ)一個(gè)連接客戶端的socket信息
Socket socket;
//存儲(chǔ)客戶端的連接姓名
String clientName;
//存儲(chǔ)客戶端的ip信息
String clientIP;
//用來(lái)實(shí)現(xiàn)接受從客戶端發(fā)來(lái)的數(shù)據(jù)流
BufferedReader br;
//用來(lái)實(shí)現(xiàn)向客戶端發(fā)送信息的打印流
PrintStream ps;
boolean running = true;
/**
* 構(gòu)造方法
* @param s
*/
public ClientProcessor(Socket s) {
socket = s;
try {
// 初始化輸入輸出流
br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
ps = new PrintStream(socket.getOutputStream());
// 讀取收到的信息,第一條信息是客戶端的名字、IP信息
String clientInfo = br.readLine();
// 讀取信息,根據(jù)消息分隔符解析消息
StringTokenizer stinfo = new StringTokenizer(clientInfo, Constants.SEPERATOR);
String head = stinfo.nextToken();
if (head.equals(Constants.CONNECT_IDENTIFER)){
if (stinfo.hasMoreTokens()){
//關(guān)鍵字后的第二段數(shù)據(jù)是客戶名信息
clientName = stinfo.nextToken();
}
if (stinfo.hasMoreTokens()){
//關(guān)鍵字后的第三段數(shù)據(jù)是客戶ip信息
clientIP = stinfo.nextToken();
}
System.out.println(head); //在控制臺(tái)打印頭信息
}
} catch (IOException e) {
System.out.println("Error:" + e);
}
}
/**
* 向客戶端發(fā)送消息
* @param msg
*/
public void send(StringBuffer msg) {
ps.println(msg);
ps.flush();
}
//線程運(yùn)行方法
public void run() {
while (running) {
String line = null;
try {
//讀取客戶端發(fā)來(lái)的數(shù)據(jù)流
line = br.readLine();
} catch (IOException e) {
System.out.println("Error" + e);
ChatServer.disconnect(this);
ChatServer.notifyRoomPeople();
return;
}
//客戶已離開(kāi)
if (line == null){
ChatServer.disconnect(this);
ChatServer.notifyRoomPeople();
return;
}
StringTokenizer st = new StringTokenizer(line, Constants.SEPERATOR);
String keyword = st.nextToken();
// 如果關(guān)鍵字是MSG則是客戶端發(fā)來(lái)的聊天信息
if (keyword.equals(Constants.MSG_IDENTIFER)){
StringBuffer msg = new StringBuffer(Constants.MSG_IDENTIFER).append(Constants.SEPERATOR);
msg.append(clientName);
msg.append(st.nextToken("\0"));
// 再將某個(gè)客戶發(fā)來(lái)的聊天信息發(fā)送到每個(gè)連接客戶的聊天欄中
ChatServer.sendMsgToClients(msg);
} else if (keyword.equals(Constants.QUIT_IDENTIFER)) {
// 如果關(guān)鍵字是QUIT則是客戶端發(fā)來(lái)斷開(kāi)連接的信息
// 服務(wù)器斷開(kāi)與這個(gè)客戶的連接
ChatServer.disconnect(this);
// 繼續(xù)監(jiān)聽(tīng)聊天室并刷新其他客戶的聊天人名list
ChatServer.notifyRoomPeople();
running = false;
}
}
}
public void toStop(){
running = false;
}
// 覆蓋Object類的equals方法
public boolean equals(Object obj){
if (obj instanceof ClientProcessor){
ClientProcessor obj1 = (ClientProcessor)obj;
if (obj1.clientIP.equals(this.clientIP)
(obj1.clientName.equals(this.clientName))){
return true;
}
}
return false;
}
// 覆蓋Object類的hashCode方法
public int hashCode(){
return (this.clientIP + Constants.SEPERATOR + this.clientName).hashCode();
}
}
package Chat;
/**
* 定義聊天室程序中用到的常量
*/
public class Constants {
// 服務(wù)器的端口號(hào)
public static final int SERVER_PORT = 2525;
public static final int MAX_CLIENT = 10;
// 消息標(biāo)識(shí)符與消息體之間的分隔符
public static final String SEPERATOR = ":";
// 消息信息的標(biāo)識(shí)符
public static final String MSG_IDENTIFER = "MSG";
// 用戶列表信息的標(biāo)識(shí)符
public static final String PEOPLE_IDENTIFER = "PEOPLE";
// 連接服務(wù)器信息的標(biāo)識(shí)符
public static final String CONNECT_IDENTIFER = "INFO";
// 退出信息標(biāo)識(shí)符
public static final String QUIT_IDENTIFER = "QUIT";
}
基于java的五子棋:
主要功能代碼如下:
import?java.awt.*;
import?javax.swing.*;
import?java.awt.event.*;
public?class?Main?extends?JFrame?implements?ActionListener{
private?static?final?long?serialVersionUID?=?1L;
JButton[][]?point=new?JButton[40][40];
int[][]?state=new?int[40][40];
int[][]?value=new?int[40][40];
int[]?place=new?int[2];
public?Main(){
this.setTitle("五子棋");
this.setBounds(100,10,1000,1000);
this.setLayout(new?GridLayout(30,30));
int?i,j;
for(i=0;i=39;i++){
for(j=0;j=39;j++){
state[i][j]=0;
value[i][j]=0;
}
}
for(i=5;i=34;i++){
for?(j=5;j=34;j++){
point[i][j]=new?JButton("");
this.add(point[i][j]);
point[i][j].addActionListener(this);
}
}
this.setVisible(true);
}
public?void?actionPerformed(ActionEvent?e)
{
int?i,j;
for(i=5;i=34;i++){
for(j=5;j=34;j++){
if(e.getSource()==point[i][j]){
point[i][j].setBackground(Color.RED);
state[i][j]=1;
point[i][j].setEnabled(false);
value[i][j]=0;
}
}
}
public?static?void?main(String[]?args)throws?NullPointerException{
new?Main();
}
else?if(((state[i][j]==0)(state[i][j+1]==1)(state[i][j+2]==0))||
((state[i][j]==0)(state[i][j-1]==1)(state[i][j-2]==0))||
((state[i][j]==0)(state[i+1][j]==1)(state[i+2][j]==0))||
((state[i][j]==0)(state[i-1][j]==1)(state[i-2][j]==0))||???????????????????????????????//空紅空
((state[i][j]==0)(state[i+1][j+1]==1)(state[i+2][j+2]==0))||
((state[i][j]==0)(state[i+1][j-1]==1)(state[i+2][j-2]==0))||
((state[i][j]==0)(state[i-1][j+1]==1)(state[i-2][j+2]==0))||
((state[i][j]==0)(state[i-1][j-1]==1)(state[i-2][j-2]==0))||
((state[i][j]==0)(state[i][j+1]==1)(state[i][j+2]==1)(state[i][j+3]==2))||
((state[i][j]==0)(state[i][j-1]==1)(state[i][j-2]==1)(state[i][j-3]==2))||
((state[i][j]==0)(state[i+1][j]==1)(state[i+2][j]==1)(state[i+3][j]==2))||
((state[i][j]==0)(state[i-1][j]==1)(state[i-2][j]==1)(state[i-3][j]==2))||????????????????????????????//空紅紅藍(lán)型
((state[i][j]==0)(state[i+1][j+1]==1)(state[i+2][j+2]==1)(state[i+3][j+3]==2))||
((state[i][j]==0)(state[i+1][j-1]==1)(state[i+2][j-2]==1)(state[i+3][j-3]==2))||
((state[i][j]==0)(state[i-1][j+1]==1)(state[i-2][j+2]==1)(state[i-3][j+3]==2))||
((state[i][j]==0)(state[i-1][j-1]==1)(state[i-2][j-2]==1)(state[i-3][j-3]==2))){
value[i][j]=2;
return?value[i][j];
}
else?if(((state[i][j]==0)(state[i][j+1]==2)(state[i][j+2]==0))||
((state[i][j]==0)(state[i][j-1]==2)(state[i][j-2]==0))||
((state[i][j]==0)(state[i+1][j]==2)(state[i+2][j]==0))||
((state[i][j]==0)(state[i-1][j]==2)(state[i-2][j]==0))||
((state[i][j]==0)(state[i+1][j+1]==2)(state[i+2][j+2]==0))||
((state[i][j]==0)(state[i+1][j-1]==2)(state[i+2][j-2]==0))||
((state[i][j]==0)(state[i-1][j+1]==2)(state[i-2][j+2]==0))||
((state[i][j]==0)(state[i-1][j-1]==2)(state[i-2][j-2]==0))||
((state[i][j]==0)(state[i][j+1]==2)(state[i][j+2]==2)(state[i][j+3]==1))||
((state[i][j]==0)(state[i][j-1]==2)(state[i][j-2]==2)(state[i][j-3]==1))||
((state[i][j]==0)(state[i+1][j]==2)(state[i+2][j]==2)(state[i+3][j]==1))||
((state[i][j]==0)(state[i-1][j]==2)(state[i-2][j]==2)(state[i-3][j]==1))||
((state[i][j]==0)(state[i+1][j+1]==2)(state[i+2][j+2]==2)(state[i+3][j+3]==1))||
((state[i][j]==0)(state[i+1][j-1]==2)(state[i+2][j-2]==2)(state[i+3][j-3]==1))||
((state[i][j]==0)(state[i-1][j+1]==2)(state[i-2][j+2]==2)(state[i-3][j+3]==1))||
((state[i][j]==0)(state[i-1][j-1]==2)(state[i-2][j-2]==2)(state[i-3][j-3]==1))){
value[i][j]=1;
return?value[i][j];
}
else{
value[i][j]=0;
return?value[i][j];
}
}
public?int[]?largestValue(int[][]?value){
int?max,i,j,l,k;
l=0;k=0;
max=0;
for(i=5;i34;i++){
for(j=5;j34;j++){
if(maxvalue[i][j]){
max=value[i][j];
place[0]=i;
place[1]=j;
}
}
}
return?place;
}
}
運(yùn)行結(jié)果如下圖所示:
樓主要是覺(jué)得看的不舒服可以拷到記事本里看~ import java.applet.*; import java.awt.*; import java.awt.event.*; import java.applet.Applet; import java.awt.Color; //這一段import就不說(shuō)了,下面要用到的就import進(jìn)來(lái) public class wuziqi extends Applet implements ActionListener,MouseListener,MouseMotionListener,ItemListener //繼承Applet表明是個(gè)applet,后面的接口必須要實(shí)現(xiàn)每個(gè)接口的所有方法 { int color_Qizi=0;//旗子的顏色標(biāo)識(shí) 0:白子 1:黑子 int intGame_Start=0;//游戲開(kāi)始標(biāo)志 0未開(kāi)始 1游戲中 int intGame_Body[][]=new int[16][16]; //設(shè)置棋盤(pán)棋子狀態(tài) 0 無(wú)子 1 白子 2 黑子 Button b1=new Button("游戲開(kāi)始"); Button b2=new Button("重置游戲"); //兩個(gè)按鈕 Label lblWin=new Label(" "); //這個(gè)label用來(lái)顯示最后輸贏信息的,先留空 Checkbox ckbHB[]=new Checkbox[2]; //用來(lái)表明選擇黑氣或白棋先走的checkbox CheckboxGroup ckgHB=new CheckboxGroup(); //兩個(gè)checkbox必須放在同一個(gè)checkboxgroup里才能做到單選 public void init() //初始化,堆砌界面 { setLayout(null); //不設(shè)布局管理器 addMouseListener(this); //將本類作為鼠標(biāo)事件的接口響應(yīng)鼠標(biāo)動(dòng)作 add(b1); //將事先定義好的第一個(gè)按鈕添加入界面 b1.setBounds(330,50,80,30); //設(shè)置第一個(gè)按鈕左上角的位置和大小 b1.addActionListener(this); //將本類作為按鈕事件的接口響應(yīng)按鈕動(dòng)作 add(b2); //將事先定義好的第二個(gè)按鈕添加進(jìn)去 b2.setBounds(330,90,80,30); /設(shè)置第二個(gè)按鈕左上角的位置和大小 b2.addActionListener(this); //將本類作為按鈕事件的接口響應(yīng)按鈕動(dòng)作 ckbHB[0]=new Checkbox("白子先",ckgHB,false); //new一個(gè)checkbox ckbHB[0].setBounds(320,20,60,30); //設(shè)置左上角位置和大小 ckbHB[1]=new Checkbox("黑子先",ckgHB,false); //new第二個(gè)checkbox ckbHB[1].setBounds(380,20,60,30); //設(shè)置左上角位置和大小 add(ckbHB[0]); //將第一個(gè)checkbox加入界面 add(ckbHB[1]); //將第二個(gè)checkbox加入界面 ckbHB[0].addItemListener(this); //將本類作為其事件接口來(lái)響應(yīng)選中動(dòng)作 ckbHB[1].addItemListener(this); //將本類作為其事件接口來(lái)響應(yīng)選中動(dòng)作 add(lblWin); //將標(biāo)簽加入界面 lblWin.setBounds(330,130,80,30); //設(shè)置標(biāo)簽的左上角位置和大小 Game_start_csh(); //調(diào)用游戲初始化 } public void itemStateChanged(ItemEvent e) //ItemListener接口中的方法,必須要有 { if (ckbHB[0].getState()) //選擇黑子先還是白子先 { color_Qizi=0; //白棋先 } else { color_Qizi=1; //黑棋先 } } public void actionPerformed(ActionEvent e) //ActionListener接口中的方法,也是必須的 { Graphics g=getGraphics(); //這句話貌似可以去掉,g是用來(lái)畫(huà)圖或者畫(huà)界面的 if (e.getSource()==b1) //如果動(dòng)作的來(lái)源是第一個(gè)按鈕 { Game_start(); //游戲開(kāi)始 } else //否則 { Game_re(); //游戲重新開(kāi)始 } } public void mousePressed(MouseEvent e){} //MouseListener接口中的方法,用不到所以留個(gè)空,但一定要有 public void mouseClicked(MouseEvent e) //鼠標(biāo)單擊時(shí) { Graphics g=getGraphics(); //獲得畫(huà)筆 int x1,y1; x1=e.getX(); //單擊處的x坐標(biāo) y1=e.getY(); //單擊處的y坐標(biāo) if (e.getX()20 || e.getX()300 || e.getY()20 || e.getY()300) //在棋盤(pán)范圍之外 { return; //則這是不能走棋的,直接返回 } //下面這兩個(gè)if和兩個(gè)賦值的作用是將x和y坐標(biāo)根據(jù)舍入原則修改成棋盤(pán)上格子的坐標(biāo) if (x1%2010) { x1+=20; } if(y1%2010) { y1+=20; } x1=x1/20*20; y1=y1/20*20; set_Qizi(x1,y1); //在棋盤(pán)上畫(huà)上一個(gè)棋子 } public void mouseEntered(MouseEvent e){} //MouseListener接口中的方法,用不到所以留個(gè)空,但一定要有 public void mouseExited(MouseEvent e){} //MouseListener接口中的方法,用不到所以留個(gè)空,但一定要有 public void mouseReleased(MouseEvent e){} //MouseListener接口中的方法,用不到所以留個(gè)空,但一定要有 public void mouseDragged(MouseEvent e){} //MouseListener接口中的方法,用不到所以留個(gè)空,但一定要有 public void mouseMoved(MouseEvent e){} //MouseListener接口中的方法,用不到所以留個(gè)空,但一定要有 public void paint(Graphics g) //重繪和applet程序裝載的時(shí)候會(huì)調(diào)用這個(gè)繪制的過(guò)程 { draw_qipan(g); //畫(huà)棋盤(pán) }