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java高級課程設(shè)計(jì)代碼 java課程設(shè)計(jì)題目及代碼

求JAVA課程設(shè)計(jì)俄羅斯方塊代碼,流程圖,能有詳細(xì)說明介紹的更好!感激不盡!

import java.awt.*;

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import java.awt.event.*;

//俄羅斯方塊類

public class ERS_Block extends Frame{

public static boolean isPlay=false;

public static int level=1,score=0;

public static TextField scoreField,levelField;

public static MyTimer timer;

GameCanvas gameScr;

public static void main(String[] argus){

ERS_Block ers = new ERS_Block("俄羅斯方塊游戲 V1.0 Author:Vincent");

WindowListener win_listener = new WinListener();

ers.addWindowListener(win_listener);

}

//俄羅斯方塊類的構(gòu)造方法

ERS_Block(String title){

super(title);

setSize(600,480);

setLayout(new GridLayout(1,2));

gameScr = new GameCanvas();

gameScr.addKeyListener(gameScr);

timer = new MyTimer(gameScr);

timer.setDaemon(true);

timer.start();

timer.suspend();

add(gameScr);

Panel rightScr = new Panel();

rightScr.setLayout(new GridLayout(2,1,0,30));

rightScr.setSize(120,500);

add(rightScr);

//右邊信息窗體的布局

MyPanel infoScr = new MyPanel();

infoScr.setLayout(new GridLayout(4,1,0,5));

infoScr.setSize(120,300);

rightScr.add(infoScr);

//定義標(biāo)簽和初始值

Label scorep = new Label("分?jǐn)?shù):",Label.LEFT);

Label levelp = new Label("級數(shù):",Label.LEFT);

scoreField = new TextField(8);

levelField = new TextField(8);

scoreField.setEditable(false);

levelField.setEditable(false);

infoScr.add(scorep);

infoScr.add(scoreField);

infoScr.add(levelp);

infoScr.add(levelField);

scorep.setSize(new Dimension(20,60));

scoreField.setSize(new Dimension(20,60));

levelp.setSize(new Dimension(20,60));

levelField.setSize(new Dimension(20,60));

scoreField.setText("0");

levelField.setText("1");

//右邊控制按鈕窗體的布局

MyPanel controlScr = new MyPanel();

controlScr.setLayout(new GridLayout(5,1,0,5));

rightScr.add(controlScr);

//定義按鈕play

Button play_b = new Button("開始游戲");

play_b.setSize(new Dimension(50,200));

play_b.addActionListener(new Command(Command.button_play,gameScr));

//定義按鈕Level UP

Button level_up_b = new Button("提高級數(shù)");

level_up_b.setSize(new Dimension(50,200));

level_up_b.addActionListener(new Command(Command.button_levelup,gameScr));

//定義按鈕Level Down

Button level_down_b =new Button("降低級數(shù)");

level_down_b.setSize(new Dimension(50,200));

level_down_b.addActionListener(new Command(Command.button_leveldown,gameScr));

//定義按鈕Level Pause

Button pause_b =new Button("游戲暫停");

pause_b.setSize(new Dimension(50,200));

pause_b.addActionListener(new Command(Command.button_pause,gameScr));

//定義按鈕Quit

Button quit_b = new Button("退出游戲");

quit_b.setSize(new Dimension(50,200));

quit_b.addActionListener(new Command(Command.button_quit,gameScr));

controlScr.add(play_b);

controlScr.add(level_up_b);

controlScr.add(level_down_b);

controlScr.add(pause_b);

controlScr.add(quit_b);

setVisible(true);

gameScr.requestFocus();

}

}

//重寫MyPanel類,使Panel的四周留空間

class MyPanel extends Panel{

public Insets getInsets(){

return new Insets(30,50,30,50);

}

}

//游戲畫布類

class GameCanvas extends Canvas implements KeyListener{

final int unitSize = 30; //小方塊邊長

int rowNum; //正方格的行數(shù)

int columnNum; //正方格的列數(shù)

int maxAllowRowNum; //允許有多少行未削

int blockInitRow; //新出現(xiàn)塊的起始行坐標(biāo)

int blockInitCol; //新出現(xiàn)塊的起始列坐標(biāo)

int [][] scrArr; //屏幕數(shù)組

Block b; //對方快的引用

//畫布類的構(gòu)造方法

GameCanvas(){

rowNum = 15;

columnNum = 10;

maxAllowRowNum = rowNum - 2;

b = new Block(this);

blockInitRow = rowNum - 1;

blockInitCol = columnNum/2 - 2;

scrArr = new int [32][32];

}

//初始化屏幕,并將屏幕數(shù)組清零的方法

void initScr(){

for(int i=0;irowNum;i++)

for (int j=0; jcolumnNum;j++)

{ scrArr[i][j]=0; }

b.reset();

repaint();

}

//重新刷新畫布方法

public void paint(Graphics g){

for(int i = 0; i rowNum; i++)

for(int j = 0; j columnNum; j++)

drawUnit(i,j,scrArr[i][j]);

}

//畫方塊的方法

public void drawUnit(int row,int col,int type){

scrArr[row][col] = type;

Graphics g = getGraphics();

switch(type){ //表示畫方快的方法

case 0: g.setColor(Color.black);break; //以背景為顏色畫

case 1: g.setColor(Color.blue);break; //畫正在下落的方塊

case 2: g.setColor(Color.magenta);break; //畫已經(jīng)落下的方法

}

g.fill3DRect(col*unitSize,getSize().height-(row+1)*unitSize,unitSize,unitSize,true);

g.dispose();

}

public Block getBlock(){

return b; //返回block實(shí)例的引用

}

//返回屏幕數(shù)組中(row,col)位置的屬性值

public int getScrArrXY(int row,int col){

if (row 0 || row = rowNum || col 0 || col = columnNum)

return(-1);

else

return(scrArr[row][col]);

}

//返回新塊的初始行坐標(biāo)方法

public int getInitRow(){

return(blockInitRow); //返回新塊的初始行坐標(biāo)

}

//返回新塊的初始列坐標(biāo)方法

public int getInitCol(){

return(blockInitCol); //返回新塊的初始列坐標(biāo)

}

//滿行刪除方法

void deleteFullLine(){

int full_line_num = 0;

int k = 0;

for (int i=0;irowNum;i++){

boolean isfull = true;

L1:for(int j=0;jcolumnNum;j++)

if(scrArr[i][j] == 0){

k++;

isfull = false;

break L1;

}

if(isfull) full_line_num++;

if(k!=0 k-1!=i !isfull)

for(int j = 0; j columnNum; j++){

if (scrArr[i][j] == 0)

drawUnit(k-1,j,0);

else

drawUnit(k-1,j,2);

scrArr[k-1][j] = scrArr[i][j];

}

}

for(int i = k-1 ;i rowNum; i++){

for(int j = 0; j columnNum; j++){

drawUnit(i,j,0);

scrArr[i][j]=0;

}

}

ERS_Block.score += full_line_num;

ERS_Block.scoreField.setText(""+ERS_Block.score);

}

//判斷游戲是否結(jié)束方法

boolean isGameEnd(){

for (int col = 0 ; col columnNum; col ++){

if(scrArr[maxAllowRowNum][col] !=0)

return true;

}

return false;

}

public void keyTyped(KeyEvent e){

}

public void keyReleased(KeyEvent e){

}

//處理鍵盤輸入的方法

public void keyPressed(KeyEvent e){

if(!ERS_Block.isPlay)

return;

switch(e.getKeyCode()){

case KeyEvent.VK_DOWN:b.fallDown();break;

case KeyEvent.VK_LEFT:b.leftMove();break;

case KeyEvent.VK_RIGHT:b.rightMove();break;

case KeyEvent.VK_SPACE:b.leftTurn();break;

}

}

}

//處理控制類

class Command implements ActionListener{

static final int button_play = 1; //給按鈕分配編號

static final int button_levelup = 2;

static final int button_leveldown = 3;

static final int button_quit = 4;

static final int button_pause = 5;

static boolean pause_resume = true;

int curButton; //當(dāng)前按鈕

GameCanvas scr;

//控制按鈕類的構(gòu)造方法

Command(int button,GameCanvas scr){

curButton = button;

this.scr=scr;

}

//按鈕執(zhí)行方法

public void actionPerformed (ActionEvent e){

switch(curButton){

case button_play:if(!ERS_Block.isPlay){

scr.initScr();

ERS_Block.isPlay = true;

ERS_Block.score = 0;

ERS_Block.scoreField.setText("0");

ERS_Block.timer.resume();

}

scr.requestFocus();

break;

case button_levelup:if(ERS_Block.level 10){

ERS_Block.level++;

ERS_Block.levelField.setText(""+ERS_Block.level);

ERS_Block.score = 0;

ERS_Block.scoreField.setText(""+ERS_Block.score);

}

scr.requestFocus();

break;

case button_leveldown:if(ERS_Block.level 1){

ERS_Block.level--;

ERS_Block.levelField.setText(""+ERS_Block.level);

ERS_Block.score = 0;

ERS_Block.scoreField.setText(""+ERS_Block.score);

}

scr.requestFocus();

break;

case button_pause:if(pause_resume){

ERS_Block.timer.suspend();

pause_resume = false;

}else{

ERS_Block.timer.resume();

pause_resume = true;

}

scr.requestFocus();

break;

case button_quit:System.exit(0);

}

}

}

//方塊類

class Block {

static int[][] pattern = {

{0x0f00,0x4444,0x0f00,0x4444},//用十六進(jìn)至表示,本行表示長條四種狀態(tài)

{0x04e0,0x0464,0x00e4,0x04c4},

{0x4620,0x6c00,0x4620,0x6c00},

{0x2640,0xc600,0x2640,0xc600},

{0x6220,0x1700,0x2230,0x0740},

{0x6440,0x0e20,0x44c0,0x8e00},

{0x0660,0x0660,0x0660,0x0660}

};

int blockType; //塊的模式號(0-6)

int turnState; //塊的翻轉(zhuǎn)狀態(tài)(0-3)

int blockState; //快的下落狀態(tài)

int row,col; //塊在畫布上的坐標(biāo)

GameCanvas scr;

//塊類的構(gòu)造方法

Block(GameCanvas scr){

this.scr = scr;

blockType = (int)(Math.random() * 1000)%7;

turnState = (int)(Math.random() * 1000)%4;

blockState = 1;

row = scr.getInitRow();

col = scr.getInitCol();

}

//重新初始化塊,并顯示新塊

public void reset(){

blockType = (int)(Math.random() * 1000)%7;

turnState = (int)(Math.random() * 1000)%4;

blockState = 1;

row = scr.getInitRow();

col = scr.getInitCol();

dispBlock(1);

}

//實(shí)現(xiàn)“塊”翻轉(zhuǎn)的方法

public void leftTurn(){

if(assertValid(blockType,(turnState + 1)%4,row,col)){

dispBlock(0);

turnState = (turnState + 1)%4;

dispBlock(1);

}

}

//實(shí)現(xiàn)“塊”的左移的方法

public void leftMove(){

if(assertValid(blockType,turnState,row,col-1)){

dispBlock(0);

col--;

dispBlock(1);

}

}

//實(shí)現(xiàn)塊的右移

public void rightMove(){

if(assertValid(blockType,turnState,row,col+1)){

dispBlock(0);

col++;

dispBlock(1);

}

}

//實(shí)現(xiàn)塊落下的操作的方法

public boolean fallDown(){

if(blockState == 2)

return(false);

if(assertValid(blockType,turnState,row-1,col)){

dispBlock(0);

row--;

dispBlock(1);

return(true);

}else{

blockState = 2;

dispBlock(2);

return(false);

}

}

//判斷是否正確的方法

boolean assertValid(int t,int s,int row,int col){

int k = 0x8000;

for(int i = 0; i 4; i++){

for(int j = 0; j 4; j++){

if((int)(pattern[t][s]k) != 0){

int temp = scr.getScrArrXY(row-i,col+j);

if (temp0||temp==2)

return false;

}

k = k 1;

}

}

return true;

}

//同步顯示的方法

public synchronized void dispBlock(int s){

int k = 0x8000;

for (int i = 0; i 4; i++){

for(int j = 0; j 4; j++){

if(((int)pattern[blockType][turnState]k) != 0){

scr.drawUnit(row-i,col+j,s);

}

k=k1;

}

}

}

}

//定時(shí)線程

class MyTimer extends Thread{

GameCanvas scr;

public MyTimer(GameCanvas scr){

this.scr = scr;

}

public void run(){

while(true){

try{

sleep((10-ERS_Block.level + 1)*100);

}

catch(InterruptedException e){}

if(!scr.getBlock().fallDown()){

scr.deleteFullLine();

if(scr.isGameEnd()){

ERS_Block.isPlay = false;

suspend();

}else

scr.getBlock().reset();

}

}

}

}

class WinListener extends WindowAdapter{

public void windowClosing (WindowEvent l){

System.exit(0);

}

}

JAVA課程設(shè)計(jì)計(jì)算器的源代碼

比較完整的Java計(jì)算器

import javax.swing.*;

import javax.swing.event.*;

import java.awt.*;

import java.awt.event.*;

public class calculator extends JFrame implements ActionListener

{//這里我把JFrame寫成Frame,這個(gè)錯(cuò)誤找了好久

JFrame frame;

private JButton jia=new JButton("+");

private JButton jian=new JButton("-");

private JButton cheng=new JButton("*");

private JButton chu=new JButton("/");

private JButton qiuyi=new JButton("%");

private JButton deng=new JButton("=");

private JButton fu=new JButton("+/-");

private JButton dian=new JButton(".");

private JButton kai=new JButton("sqrt");

private JButton diao=new JButton("1/x");

private JButton aa=new JButton("A");

private JButton bb=new JButton("B");

private JButton cc=new JButton("C");

private JButton dd=new JButton("D");

private JButton ee=new JButton("E");

private JButton ff=new JButton("F");

private TextField k1=new TextField();

private objConversion convert = new objConversion();

JMenuItem copy,paste,s,t,help,about,me;

JRadioButton sixteen,ten,eight,two;

JButton backspace,ce,c,num0,num1,num2,num3,num4,num5,num6,num7,num8,num9;

Container cp;

JTextField text;

String copycontent="";

boolean clickable=true,clear=true;

int all=0;

double qian;

String fuhao;

int jin=10,first=1;

public calculator()

{

setTitle("計(jì)算器-楊彩制作");

setSize(400,300);

setLocation(250,200);

text=new JTextField(25);

// text.setEnabled(false);

text.setText("0.");

text.setHorizontalAlignment(JTextField.RIGHT);//從右到左

JPanel cp1=new JPanel();

JPanel cp2=new JPanel();

JPanel cp3=new JPanel();

cp=getContentPane();

cp.add(cp1,"North");

cp.add(cp2,"Center");

cp.add(cp3,"South");

cp1.setLayout(new GridLayout(1,6));

cp2.setLayout(new GridLayout(2,4));

cp3.setLayout(new GridLayout(6,6));

sixteen=new JRadioButton("十六進(jìn)制");

sixteen.setVisible(false);

ten=new JRadioButton("十進(jìn)制",true);

ten.setVisible(false);

eight=new JRadioButton("八進(jìn)制");

eight.setVisible(false);

two=new JRadioButton("二進(jìn)制");

two.setVisible(false);

sixteen.addActionListener(this);

ten.addActionListener(this);

eight.addActionListener(this);

two.addActionListener(this);

ButtonGroup btg=new ButtonGroup();

btg.add(sixteen);

btg.add(ten);

btg.add(eight);

btg.add(two);

JTextField t3=new JTextField(25);

cp1.add(text);

// text.setEnabled(false);

text.setEditable(false);

text.setBackground(new Color(255, 255, 255));

cp2.add(sixteen);

cp2.add(ten);

cp2.add(eight);

cp2.add(two);

backspace=new JButton("Backspace");

backspace.setForeground(new Color(255,0,0));

backspace.addActionListener(this);

ce=new JButton("CE");

ce.setForeground(new Color(255,0,0));

ce.addActionListener(this);

c=new JButton("C");

c.setForeground(new Color(255,0,0));

c.addActionListener(this);

k1.setVisible(false);

cp2.add(k1);

cp2.add(backspace);

cp2.add(ce);

cp2.add(c);

num0=new JButton("0");

num1=new JButton("1");

num2=new JButton("2");

num3=new JButton("3");

num4=new JButton("4");

num5=new JButton("5");

num6=new JButton("6");

num7=new JButton("7");

num8=new JButton("8");

num9=new JButton("9");

cp3.add(num7);

num7.addActionListener(this);

cp3.add(num8);

num8.addActionListener(this);

cp3.add(num9);

num9.addActionListener(this);

cp3.add(chu);

chu.setForeground(new Color(255,0,0));

chu.addActionListener(this);

cp3.add(kai);

kai.addActionListener(this);

cp3.add(num4);

num4.addActionListener(this);

cp3.add(num5);

num5.addActionListener(this);

cp3.add(num6);

num6.addActionListener(this);

cp3.add(cheng);

cheng.setForeground(new Color(255,0,0));

cheng.addActionListener(this);

cp3.add(qiuyi);

qiuyi.addActionListener(this);

cp3.add(num1);

num1.addActionListener(this);

cp3.add(num2);

num2.addActionListener(this);

cp3.add(num3);

num3.addActionListener(this);

cp3.add(jian);

jian.setForeground(new Color(255,0,0));

jian.addActionListener(this);

cp3.add(diao);

diao.addActionListener(this);

cp3.add(num0);

num0.addActionListener(this);

cp3.add(fu);

fu.addActionListener(this);

cp3.add(dian);

dian.addActionListener(this);

cp3.add(jia);

jia.setForeground(new Color(255,0,0));

jia.addActionListener(this);

cp3.add(deng);

deng.setForeground(new Color(255,0,0));

deng.addActionListener(this);

cp3.add(aa);

aa.addActionListener(this);

cp3.add(bb);

bb.addActionListener(this);

cp3.add(cc);

cc.addActionListener(this);

cp3.add(dd);

dd.addActionListener(this);

cp3.add(ee);

ee.addActionListener(this);

cp3.add(ff);

ff.addActionListener(this);

aa.setVisible(false);

bb.setVisible(false);

cc.setVisible(false);

dd.setVisible(false);

ee.setVisible(false);

ff.setVisible(false);

JMenuBar mainMenu = new JMenuBar();

setJMenuBar(mainMenu);

JMenu editMenu = new JMenu("編輯");

JMenu viewMenu = new JMenu("查看");

JMenu helpMenu = new JMenu("幫助");

mainMenu.add(editMenu);

mainMenu.add(viewMenu);

mainMenu.add(helpMenu);

copy = new JMenuItem(" 復(fù)制");

paste = new JMenuItem(" 粘貼");

KeyStroke copyks=KeyStroke.getKeyStroke(KeyEvent.VK_C,Event.CTRL_MASK);

copy.setAccelerator(copyks);//設(shè)置退出菜單選項(xiàng)加上快捷鍵

KeyStroke pasteks=KeyStroke.getKeyStroke(KeyEvent.VK_V,Event.CTRL_MASK);

paste.setAccelerator(pasteks);//設(shè)置退出菜單選項(xiàng)加上快捷鍵

editMenu.add(copy);

editMenu.add(paste);

copy.addActionListener(this);

paste.addActionListener(this);

t = new JMenuItem("●標(biāo)準(zhǔn)型");

s = new JMenuItem(" 科學(xué)型");

viewMenu.add(t);

viewMenu.add(s);

t.addActionListener(this);

s.addActionListener(this);

help = new JMenuItem(" 幫助主題");

about = new JMenuItem(" 關(guān)于計(jì)算器");

me = new JMenuItem(" 作者主頁");

helpMenu.add(help);

helpMenu.add(about);

helpMenu.add(me);

help.addActionListener(this);

about.addActionListener(this);

me.addActionListener(this);

addWindowListener(new WindowDestroyer());//結(jié)束窗口

}

public void actionPerformed(ActionEvent e)

{//響應(yīng)動作代碼

if(first==1)

text.setText("");

first=0;//第一次把文本框0.清空

Object temp = e.getSource();

if(temp==copy)

{

copycontent = text.getText();

}

if(temp==paste)

{

text.setText(text.getText()+copycontent);

}

if(temp==t)

{//標(biāo)準(zhǔn)

sixteen.setVisible(false);

ten.setVisible(false);

eight.setVisible(false);

two.setVisible(false);

t.setText("●標(biāo)準(zhǔn)型");

s.setText(" 科學(xué)型");

aa.setVisible(false);

bb.setVisible(false);

cc.setVisible(false);

dd.setVisible(false);

ee.setVisible(false);

ff.setVisible(false);

}

if(temp==s)

{//科學(xué)

sixteen.setVisible(true);

ten.setVisible(true);

eight.setVisible(true);

two.setVisible(true);

t.setText(" 標(biāo)準(zhǔn)型");

s.setText("●科學(xué)型");

aa.setVisible(true);

bb.setVisible(true);

cc.setVisible(true);

dd.setVisible(true);

ee.setVisible(true);

ff.setVisible(true);

aa.setEnabled(false);

bb.setEnabled(false);

cc.setEnabled(false);

dd.setEnabled(false);

ee.setEnabled(false);

ff.setEnabled(false);

}

if(temp==help)

{ //打開系統(tǒng)幫助文件 要查資料

try

{

String filePath = "C:/WINDOWS/Help/calc.chm";

Runtime.getRuntime().exec("cmd.exe /c "+filePath);

}

catch(Exception eeee)

{

System.out.println("打開系統(tǒng)的計(jì)算器出錯(cuò)");

}

}

if(temp==about)

{

JOptionPane.showMessageDialog(frame," Java計(jì)算器\n 楊彩 制作\n\n ","關(guān)于計(jì)算器",JOptionPane.INFORMATION_MESSAGE); ;

}

if(temp==me)

{

try

{

Process p = Runtime.getRuntime().exec("explorer ");

}

catch(Exception eeee)

{

System.out.println("打開指定網(wǎng)頁出錯(cuò)");

}

}

try

{

if(temp==sixteen)

{

String hex=text.getText();

int inthex=Integer.parseInt(hex,jin);//先把數(shù)變?yōu)?0進(jìn)制

text.setText(convert.decHex(inthex)) ;

jin=16;

aa.setEnabled(true);

bb.setEnabled(true);

cc.setEnabled(true);

dd.setEnabled(true);

ee.setEnabled(true);

ff.setEnabled(true);

num2.setEnabled(true);

num3.setEnabled(true);

num4.setEnabled(true);

num5.setEnabled(true);

num6.setEnabled(true);

num7.setEnabled(true);

num8.setEnabled(true);

num9.setEnabled(true);

}

if(temp==eight)

{

String oct =text.getText();

int intoct=Integer.parseInt(oct,jin);

text.setText(convert.decOct(intoct)) ;

jin=8;

aa.setEnabled(false);

bb.setEnabled(false);

cc.setEnabled(false);

dd.setEnabled(false);

ee.setEnabled(false);

ff.setEnabled(false);

num2.setEnabled(true);

num3.setEnabled(true);

num4.setEnabled(true);

num5.setEnabled(true);

num6.setEnabled(true);

num7.setEnabled(true);

num8.setEnabled(false);

num9.setEnabled(false);

}

if(temp==two)

{

String bin=text.getText();

int intbin=Integer.parseInt(bin,jin);

text.setText(convert.decBin(intbin));

jin=2;

aa.setEnabled(false);

bb.setEnabled(false);

cc.setEnabled(false);

dd.setEnabled(false);

ee.setEnabled(false);

ff.setEnabled(false);

num2.setEnabled(false);

num3.setEnabled(false);

num4.setEnabled(false);

num5.setEnabled(false);

num6.setEnabled(false);

num7.setEnabled(false);

num8.setEnabled(false);

num9.setEnabled(false);

}

if(temp==ten)

{

String dec=text.getText();

int intdec=Integer.parseInt(dec,jin);

// text.setText(convert.decDec(intdec)); //本句會把123變成321

text.setText(intdec+"");

jin=10;

aa.setEnabled(false);

bb.setEnabled(false);

cc.setEnabled(false);

dd.setEnabled(false);

ee.setEnabled(false);

ff.setEnabled(false);

num2.setEnabled(true);

num3.setEnabled(true);

num4.setEnabled(true);

num5.setEnabled(true);

num6.setEnabled(true);

num7.setEnabled(true);

num8.setEnabled(true);

num9.setEnabled(true);

}

}

catch(Exception ee)

{

System.out.println("轉(zhuǎn)換出錯(cuò),可能你沒有輸入任何字符");

text.setText("轉(zhuǎn)換出錯(cuò)");

clear=false;

}

if(temp==backspace)

{//退格

String s = text.getText();

text.setText("");

for (int i = 0; i s.length() - 1; i++)

{

char a = s.charAt(i);

text.setText(text.getText() + a);

}

}

if (temp==ce)

{

text.setText("0.");

clear=true;

first=1;

}

if (temp==c)

{

text.setText("0."); ;

clear=true;

first=1;

}

if(temp==num0)

{

if(clear==false)//判斷是否點(diǎn)擊了符號位

text.setText("");

text.setText(text.getText()+"0");

}

if(temp==num1)

{

if(clear==false)

text.setText("");

text.setText(text.getText()+"1");

clear=true;//第二次不在清空(前二句)

}

if(temp==num2)

{

if(clear==false)

text.setText("");

text.setText(text.getText()+"2");

clear=true;

}

if(temp==num3)

{

if(clear==false)

text.setText("");

text.setText(text.getText()+"3");

clear=true;

}

if(temp==num4)

{

if(clear==false)

text.setText("");

text.setText(text.getText()+"4");

clear=true;

}

if(temp==num5)

{

if(clear==false)

text.setText("");

text.setText(text.getText()+"5");

clear=true;

}

if(temp==num6)

{

if(clear==false)

text.setText("");

text.setText(text.getText()+"6");

clear=true;

}

if(temp==num7)

{

if(clear==false)

text.setText("");

text.setText(text.getText()+"7");

clear=true;

}

if(temp==num8)

{

if(clear==false)

text.setText("");

text.setText(text.getText()+"8");

clear=true;

}

if(temp==num9)

{

if(clear==false)

text.setText("");

text.setText(text.getText()+"9");

clear=true;

}

if(temp==aa)

{

text.setText(text.getText()+"A");

}

if(temp==bb)

{

text.setText(text.getText()+"B");

}

if(temp==cc)

{

text.setText(text.getText()+"C");

}

if(temp==dd)

{

text.setText(text.getText()+"D");

}

if(temp==ee)

{

text.setText(text.getText()+"E");

}

if(temp==ff)

{

text.setText(text.getText()+"F");

}

if(temp==dian)

{

clickable=true;

for (int i = 0; i text.getText().length(); i++)

if ('.' == text.getText().charAt(i))

{

clickable=false;

break;

} //第一層判斷是否里面含有小數(shù)點(diǎn);

if(clickable==true)//第二壇判斷

text.setText(text.getText()+".");

}

try

{

if(temp==jia)

{//加法

qian=Double.parseDouble(text.getText());

fuhao="+";

clear=false;

}

if(temp==jian)

{

qian=Double.parseDouble(text.getText());

fuhao="-";

clear=false;

;

}

if(temp==cheng)

{

qian=Double.parseDouble(text.getText());

fuhao="*";

clear=false;

}

if(temp==chu)

{

qian=Double.parseDouble(text.getText());

fuhao="/";

clear=false;

}

if(temp==deng)

{

double ss=Double.parseDouble(text.getText());

text.setText("");

if(fuhao=="+")

text.setText(qian+ss+"");

if(fuhao=="-")

text.setText(qian-ss+"");

if(fuhao=="*")

text.setText(qian*ss+"");

if(fuhao=="/")

text.setText(qian/ss+"");

clear=false;//要清空前一次的數(shù)據(jù)

;

}

if(temp==kai)

{

String s = text.getText();

if (s.charAt(0) == '-')

{

text.setText("負(fù)數(shù)不能開根號");

}

else

text.setText(Double.toString(java.lang.Math.sqrt(Double.parseDouble(text.getText()))));

clear=false;

}

if(temp==diao)

{

if (text.getText().charAt(0) == '0'text.getText().length() == 1)

{

text.setText("除數(shù)不能為零");

}

else

{

boolean isDec = true;

int i, j, k;

String s = Double.toString(1 / Double.parseDouble(text.getText()));

for (i = 0; i s.length(); i++)

if (s.charAt(i) == '.')

break;

for (j = i + 1; j s.length(); j++)

if (s.charAt(j) != '0')

{

isDec = false;

break;

}

if (isDec == true)

{

String stemp = "";

for (k = 0; k i; k++)

stemp += s.charAt(k);

text.setText(stemp);

}

else

text.setText(s);

}

clear=false;

}

if(temp==qiuyi)

{

text.setText("0");

clear=false;

}

if (temp == fu)

{ //導(dǎo)師,此方法參考書中例子

boolean isNumber = true;

String s = text.getText();

for (int i = 0; i s.length(); i++)

if (! (s.charAt(i) = '0' s.charAt(i) = '9' || s.charAt(i) == '.' ||

s.charAt(i) == '-'))

{

isNumber = false;

break;

}

if (isNumber == true)

{

//如果當(dāng)前字符串首字母有'-'號,代表現(xiàn)在是個(gè)負(fù)數(shù),再按下時(shí),則將首符號去掉

if (s.charAt(0) == '-')

{

text.setText("");

for (int i = 1; i s.length(); i++)

{

char a = s.charAt(i);

text.setText(text.getText() + a);

}

}

//如果當(dāng)前字符串第一個(gè)字符不是符號,則添加一個(gè)符號在首字母處

else

text.setText('-' + s);

}

}

}

catch(Exception eee)

{

System.out.println("運(yùn)算時(shí),首先輸入數(shù)字或字符");

text.setText("運(yùn)算出錯(cuò)");

clear=false;

}

}

class WindowDestroyer extends WindowAdapter

{//退出窗口動作

public void windowClosing(WindowEvent e)

{

System.exit(0);

}

}

class objConversion

{//導(dǎo)師,本進(jìn)制類參考了CSMD類轉(zhuǎn)換例子

public void objConversion ()

{

}

public String decDec (int decNum)

{//10

String strDecNum = Integer.toString(decNum);

for (int i = strDecNum.length(); i 3; i++)

{

strDecNum = "0" + strDecNum;

}

// return strDecNum;

return invert (strDecNum, 5);

}

public String decHex (int decNum)

{//10 to 16

String strHexNum = "";

int currentNum = 0;

while (decNum != 0)

{

if (decNum 15)

{

currentNum = decNum % 16;

decNum /= 16;

}

else

{

currentNum = decNum;

decNum = 0;

}

switch (currentNum)

{

case 15: strHexNum += "F";

break;

case 14: strHexNum += "E";

break;

case 13: strHexNum += "D";

break;

case 12: strHexNum += "C";

break;

case 11: strHexNum += "B";

break;

case 10: strHexNum += "A";

break;

default: strHexNum += Integer.toString(currentNum);

break;

}

}

return invert (strHexNum, 2);

}

public String decOct (int decNum)

{//10 to 8

String strOctNum = "";

while (decNum != 0)

{

if (decNum 7)

{

strOctNum += Integer.toString(decNum % 8);

decNum /= 8;

}

else

{

strOctNum += Integer.toString(decNum);

decNum = 0;

}

}

return invert (strOctNum, 3);

}

public String decBin (int decNum)

{//10 to 2

String strBinNum = "";

while (decNum != 0)

{

if (decNum 1)

{

strBinNum += Integer.toString(decNum % 2);

decNum /= 2;

}

else

{

strBinNum += Integer.toString(decNum);

decNum = 0;

}

}

return invert (strBinNum, 8);

}

private String invert (String strNum, int minLength) //轉(zhuǎn)換長度

{

String answer = "";

int length = strNum.length();

if (length minLength)

{

for (int padding = (minLength - length); padding 0; padding--)

{

answer += "0";

}

}

for (int i = length; i 0; i--)

{

answer += strNum.charAt (i - 1);

}

return answer;

}

}

public static void main(String arg[])//產(chǎn)生窗口

{

calculator win = new calculator();

win.setVisible(true);

}

}

java課程設(shè)計(jì)題目及代碼是什么?

java課程設(shè)計(jì)題目及代碼分別是:

1、題目:計(jì)算器。設(shè)計(jì)內(nèi)容是設(shè)計(jì)一個(gè)圖形界面(GUI)的計(jì)算器應(yīng)用程序,完成簡單的算術(shù)運(yùn)算。

設(shè)計(jì)要求是設(shè)計(jì)的計(jì)算器應(yīng)用程序可以完成家法、減法、乘法、除法和取余運(yùn)算。且有小數(shù)點(diǎn)、正負(fù)號、求倒數(shù)、退格和清零功能。

2、代碼:

數(shù)字按鈕NumberButton類如下:

import java.awt.

import java.awt.event.

import javax.swing.

public class NumberButton extends Button.

{

int number.

public NumberButton(int number).

{

super(""+number).

this.number=number.

setForeground(Color.blue).

}

public int getNumber().

{

return number;

}

}

其它java課程設(shè)計(jì)題目及代碼是:

題目:華容道。編寫一個(gè)按鈕的子類,使用該子類創(chuàng)建的對象代表華容道中的人物。通過焦點(diǎn)事件控制人物顏色,當(dāng)人物獲得焦點(diǎn)時(shí)顏色為藍(lán)色,當(dāng)失去焦點(diǎn)時(shí)顏色為灰色。

通過鍵盤事件和鼠標(biāo)事件來實(shí)現(xiàn)曹操、關(guān)羽等人物的移動。當(dāng)人物上發(fā)生鼠標(biāo)事件或鍵盤事件時(shí),如果鼠標(biāo)指針的位置是在人物的下方(也就是組件的下半部分)或按下鍵盤的“↓“鍵,該人物向下移動。向左、向右和向上的移動原理類似。

代碼是:

String name[]={"曹操","關(guān)羽","張","劉","馬","許","兵","兵","兵","兵"}.

for(int i=0;iname.length;i++).

{

person[i]=new Person(i,name[i]).

person[i].addKeyListener(this).

person[i].addMouseListener(this).

//? ? ?person[i].addFocusListener(new Person).

add(person[i]).

}

person[0].setBounds(104,54,100,100).

person[1].setBounds(104,154,100,50).

person[2].setBounds(54,154,50,100).

person[3].setBounds(204,154,50,100).

person[4].setBounds(54,54,50,100).

person[5].setBounds(204,54,50,100);

person[6].setBounds(54,254,50,50);

person[7].setBounds(204,254,50,50);

person[8].setBounds(104,204,50,50);

person[9].setBounds(154,204,50,50);

java數(shù)組課程設(shè)計(jì)代碼

public static void main(String[] args) {

/**

*

* (1)實(shí)現(xiàn)整型數(shù)組的創(chuàng)建要求由用戶輸入數(shù)組長度以及數(shù)組元素

*/

Scanner input = new Scanner(System.in);

System.out.print("請輸入整型數(shù)組的長度:");

int lengthInt = input.nextInt();

int[] arrInt = new int[lengthInt];

for (int i = 0; i arrInt.length; i++) {

System.out.println("請輸入第" + (i + 1) + "個(gè)元素");

arrInt[i] = input.nextInt();

}

System.out.print("整型數(shù)組:");

for (int i = 0; i arrInt.length; i++) {

System.out.print(arrInt[i] + "\t");

}

System.out.println();

/**

*

* (2)查找數(shù)組中最大值最小值以及求平均值

*/

int max = 0;

int min = arrInt[0];

double sum = 0;

for (int i = 0; i arrInt.length; i++) {

if (arrInt[i] max) {

max = arrInt[i];

}

if (arrInt[i] min) {

min = arrInt[i];

}

sum += arrInt[i];

}

double avg = sum / arrInt.length;

System.out.println("最大值:" + max);

System.out.println("最小值:" + min);

System.out.println("平均值:" + avg);

/**

*

* (3)實(shí)現(xiàn)數(shù)組的排序,有用戶選擇何種方式

*/

System.out.println("請選擇排序的方式(輸入數(shù)字即可):");

System.out.println("1:由小到大,2:由大到小");

int a = input.nextInt();

switch (a) {

case 1:

int i,

j,

t;

for (i = 0; i arrInt.length - 1; i++) {

for (j = 0; j arrInt.length - i - 1; j++) {

if (arrInt[j + 1] arrInt[j]) {

t = arrInt[j + 1];

arrInt[j + 1] = arrInt[j];

arrInt[j] = t;

}

}

}

break;

case 2:

int x,

y,

z;

for (x = 0; x arrInt.length - 1; x++) {

for (y = 0; y arrInt.length - x - 1; y++) {

if (arrInt[y + 1] arrInt[y]) {

z = arrInt[y + 1];

arrInt[y + 1] = arrInt[y];

arrInt[y] = z;

}

}

}

break;

default:

System.out.println("輸入有誤");

break;

}

for (int k = 0; k arrInt.length; k++) {

System.out.print(arrInt[k] + "\t");

}

System.out.println();

/**

*

* (4)實(shí)現(xiàn)數(shù)組的插入,并對插入后的數(shù)組重排序

*/

System.out.println("該數(shù)據(jù)長度為" + arrInt.length + ",插入數(shù)據(jù)后也記錄最后" + "個(gè)的元素");

boolean ref = true;

do {

System.out.println("請插入元素:");

for (int i = 0; i arrInt.length; i++) {

if (i arrInt.length - 1)

arrInt[i] = arrInt[i + 1];

else

arrInt[i] = input.nextInt();

}

System.out.println("是否再插入新的元素?(是:Y,否:其他任何字符)");

if (!input.next().equalsIgnoreCase("y")) {

ref = false;

}

} while (ref);

System.out.print("插入元素后的數(shù)組:");

for (int i = 0; i arrInt.length; i++) {

System.out.print(arrInt[i] + "\t");

}

System.out.println();

/**

*

* (5)實(shí)現(xiàn)對某個(gè)數(shù)組的刪除或者修改操作

*/

System.out.println("請選擇操作:1.刪除;2.修改");

int d = input.nextInt();

System.out.println("請輸入要操作的元素下標(biāo):(輸入0-" + (arrInt.length - 1)

+ "之內(nèi)的數(shù)字即可):");

int index = input.nextInt();

System.out.println(index);

int[] arrs = new int[arrInt.length - 1];

switch (d) {

case 1:

for (int i = 0; i arrInt.length - 1; i++) {

if (i == index index arrInt.length - 1) {

arrs[i] = arrInt[index + 1];

} else if (i index index arrInt.length - 1) {

arrs[i] = arrInt[i + 1];

} else {

arrs[i] = arrInt[i];

}

}

for (int i = 0; i arrs.length; i++) {

System.out.print(arrs[i] + "\t");

}

break;

case 2:

System.out.println("請輸入新的元素:");

int num = input.nextInt();

arrInt[index] = num;

for (int i = 0; i arrInt.length; i++) {

System.out.print(arrInt[i] + "\t");

}

break;

default:

System.out.println("輸入有誤");

break;

}

}


本文標(biāo)題:java高級課程設(shè)計(jì)代碼 java課程設(shè)計(jì)題目及代碼
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