import java.awt.BorderLayout;
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import java.awt.Container;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.Timer;
public class ScanLei1 extends JFrame implements ActionListener{
private static final long serialVersionUID = 1L;
private Container contentPane;
private JButton btn;
private JButton[] btns;
private JLabel b1;
private JLabel b2;
private JLabel b3;
private Timer timer;
private int row=9;
private int col=9;
private int bon=10;
private int[][] a;
private int b;
private int[] a1;
private JPanel p,p1,p2,p3;
public ScanLei1(String title){
super(title);
contentPane=getContentPane();
setSize(297,377);
this.setBounds(400, 100, 400, 500);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
timer =new Timer(1000,(ActionListener) this);
a = new int[row+2][col+2];
initGUI();
}
public void initGUI(){
p3=new JPanel();
b=bon;
JMenuBar menuBar=new JMenuBar();
JMenu menu1=new JMenu("游戲");
JMenu menu2=new JMenu("幫助");
JMenuItem mi1=new JMenuItem("初級(jí)");
JMenuItem mi2 = new JMenuItem("中級(jí)");
JMenuItem mi3 =new JMenuItem("高級(jí)");
mi1.addActionListener(this);
menu1.add(mi1);
mi2.addActionListener(this);
menu1.add(mi2);
mi3.addActionListener(this);
menu1.add(mi3);
menuBar.add(menu1);
menuBar.add(menu2);
p3.add(menuBar);
b1=new JLabel(bon+"");
a1=new int[bon];
btn =new JButton("開始");
btn.addActionListener(this);
b2=new JLabel("0");
b3=new JLabel("");
btns=new JButton[row*col];
p=new JPanel();
p.setLayout(new BorderLayout());
contentPane.add(p);
p.add(p3,BorderLayout.NORTH);
//combo=new JComboBox(new Object[]{"初級(jí)","中級(jí)","高級(jí)"} );
//加監(jiān)聽
/*combo.addItemListener(new ItemListener(){
}});*/
p1=new JPanel();
//在那個(gè)位置
//(( FlowLayout)p1.getLayout()).setAlignment( FlowLayout.RIGHT);
p1.add(b1);
p1.add(btn);
p1.add(b2);
p1.add(b3);
p.add(p3,BorderLayout.NORTH);
p.add(p1,BorderLayout.CENTER);
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton("");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p,BorderLayout.NORTH);
contentPane.add(p2,BorderLayout.CENTER);
}
public void go(){
setVisible(true);
}
public static void main(String[] args){
new ScanLei1("掃雷").go();
}
public void out(int[][] a,JButton[] btns,ActionEvent e,int i,int x,int y){
int p=1;
if(a[x][y]==0){
a[x][y]=10;
btns[i].setEnabled(false); //33
for(int l=y-1;l=y+1;l++){
int m=x-1-1;
int n=l-1;
p=1;
System.out.println(a[1][2]);
if(n-1ncolm-1mrow)
{
for(int q=0;qrowp==1;q++){//col--row;
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x-1][l]!=0a[x-1][l]!=10){
btns[n+col*q].setText(a[x-1][l]+"");
a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x-1][l]==0){
//a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
out(a,btns,e,n+col*q,x-1,l); ////55////
a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
p=1;
m=x;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x+1][l]!=0a[x+1][l]!=10){
btns[n+col*q].setText(a[x+1][l]+"");
a[x+1][l]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x+1][l]==0){
out(a,btns,e,n+col*q,x+1,l);///55////
a[x+1][l]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
}
int m=x-1;
int n=y-1-1;
p=1;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x][y-1]!=0a[x][y-1]!=10){
btns[n+col*q].setText(a[x][y-1]+"");
a[x][y-1]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x][y-1]==0){
out(a,btns,e,n+col*q,x,y-1);
a[x][y-1]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
p=1;
m=x-1;
n=y+1-1;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x][y+1]!=0a[x][y+1]!=10){
btns[n+col*q].setText(a[x][y+1]+"");
a[x][y+1]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x][y+1]==0){
out(a,btns,e,n+col*q,x,y+1);
a[x][y+1]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
}
}
public void actionPerformed(ActionEvent e) {
if(e.getActionCommand()=="初級(jí)"){
row=9;
col=9;
bon=10;
a1=new int[bon];
b=bon;
//setSize(297,377);
a = new int[row+2][col+2];
this.remove(p2);
timer.stop();
b1.setText("10");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
//setSize(297,377);
this.pack();
for(int i=0;irow*col;i++){
btns[i].setText(" ");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}else if(e.getActionCommand()=="中級(jí)"){
row=16;
col=16;
bon=40;
//setSize(33*col,33*row+80);
a1=new int[bon];
a = new int[row+2][col+2];
b=bon;
this.remove(p2);
timer.stop();
b1.setText("40");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
this.pack();
//setSize(33*col,33*row+80);
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}else if(e.getActionCommand()=="高級(jí)"){
row=16;
col=32;
bon=99;
setSize(33*col,33*row+80);
a1=new int[bon];
a = new int[row+2][col+2];
b=bon;
this.remove(p2);
timer.stop();
b1.setText("99");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
//setSize(33*col,33*row+80);
this.pack();
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}
if(e.getSource()==btn){
timer.start();
b=bon;
b3.setText("");
//System.out.println(bon);
//清空
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
//產(chǎn)生隨機(jī)數(shù)
for(int i=0;ibon;i++)
{ int p=1;
int m=(int)(Math.random()*row*col);
while(p==1){
int l=1;
int j;
for( j=0;jil==1;j++){
if(a1[j]==m){
m=(int)(Math.random()*row*col);
l=0;
}
}
if(j==i){
a1[i]=m;
p=0;
}
}
}
b1.setText(bon+"");
b2.setText("0");
//布雷
for(int i=0;ibon;i++){
int x=(a1[i]/col+1);
int y=(a1[i]%col+1);
a[x][y]=100;
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
if(i==0||j==0||i==row+1||j==col+1){
a[i][j]=0;
}
}
}
for(int i=1;i=row;i++){
for(int j=1;j=col;j++){
if(a[i][j]!=100){
for(int l=j-1;l=j+1;l++){
if(a[i-1][l]==100){
a[i][j]++;
}
if(a[i+1][l]==100){
a[i][j]++;
}
}
if(a[i][j-1]==100){
a[i][j]++;
}
if(a[i][j+1]==100){
a[i][j]++;
}
}
}
}
}
if(e.getSource()==timer)
{
String time=b2.getText().trim();
int t=Integer.parseInt(time);
//System.out.println(t);
if(t=600){
timer.stop();
}else{
t++;
b2.setText(t+"");
}
}
for(int i=0;icol*row;i++){
if(btns[i].getText()!="★")
{
int x=i/col+1;
int y=i%col+1;
if(e.getSource()==btns[i]a[x][y]==100){
btns[i].setText("★");
btns[i].setEnabled(false);
a[x][y]=10;
for(int k=0;kcol*row;k++){
int m1=k/col+1;
int n1=k%col+1;
if(a[m1][n1]!=10btns[k].getText()=="★"){
btns[k].setText("*o*");
}
}
for(int j=0;jcol*row;j++){
int m=j/col+1;
int n=j%col+1;
if(a[m][n]==100){
btns[j].setText("★");
btns[j].setEnabled(false);
b3.setText("你輸了 !!");
}
btns[j].setEnabled(false);
a[m][n]=10;
}
timer.stop();
}
else if(e.getSource()==btns[i]){
if(a[x][y]==0){
out(a,btns,e,i,x,y);
a[x][y]=10;
btns[i].setEnabled(false);
}
if(a[x][y]!=0a[x][y]!=10){
btns[i].setText(a[x][y]+"");
btns[i].setEnabled(false);
a[x][y]=10;
}
}
}else if(btns[i].getText()=="★"){
}
}
}
class NormoreMouseEvent extends MouseAdapter{
public void mouseClicked(MouseEvent e) {
System.out.println(b);
for(int i=0;icol*row;i++){
int x1=i/col+1;
int y1=i%col+1;
if(e.getSource()==btns[i]btns[i].getText()!="★"a[x1][y1]!=10)
{
if(e.getButton()==MouseEvent.BUTTON3){
btns[i].setText("★");
b--;
if(b==0){
int flag=0;
for(int j=0;jcol*row;j++){
int x=j/col+1;
int y=j%col+1;
if(a[x][y]==100btns[j].getText()=="★"){
flag++;
}
}
if(flag==bon){
timer.stop();
b3.setText("你贏了!");
}
}
b1.setText(b+"");
}
}else if(e.getSource()==btns[i]btns[i].getText()=="★"a[x1][y1]!=-1){
if(e.getButton()==MouseEvent.BUTTON3){
btns[i].setText("");
b++;
if(bbon){
b1.setText(bon+"");
}
else{
b1.setText(b+"");
}
btns[i].setEnabled(true);
}
}
}
}
}
}
import java.awt.*;
import java.util.*;
import java.io.*;
import javax.swing.*;
import javax.swing.Timer;
import java.awt.event.*;
import javax.swing.border.*;
/**
* pTitle:掃雷/p
*
* pDescription:學(xué)JAVA以來做的第一個(gè)游戲,程序中可能還有些BUG,希望大家提出來供一起探討,
* 如果要測(cè)試記錄文件,可以把雷的數(shù)量改的少一點(diǎn),
* arithmetic中的while(landmintTally99), button_mouseClicked中的
* if((landmineNum-1)==0),有3處,表示還剩的雷數(shù)點(diǎn)抗 pleteGame中的
* for (int i=0; i99; i++)/p
* pCopyright: Copyright (c) 2006/p
*
* pCompany: private /p
*
* @author cqp
* @version demo
*/
public class shaolei extends JFrame {
/**類的屬性和控件實(shí)例化*/
ImageIcon ButtonIcon; //按鈕的圖片;
HashMap map = new HashMap(); //雷和數(shù)字的狀態(tài),鍵為位置(0-479),值為狀態(tài),0-6為數(shù)字,7為雷;
HashMap flag_landmine = new HashMap(); //按鈕上打的標(biāo)記,如問號(hào),對(duì)勾和取消,8為標(biāo)記雷,9為問號(hào),10為默認(rèn)值空;
JMenuBar file = new JMenuBar(); //菜單欄;
JMenu game = new JMenu(); //菜單按鈕;
JMenuItem start = new JMenuItem(); //菜單項(xiàng);
JMenuItem record = new JMenuItem(); //菜單項(xiàng);
JMenuItem quit = new JMenuItem(); //菜單項(xiàng);
JMenuItem clearReocrd = new JMenuItem();//菜單項(xiàng);
JMenu help = new JMenu(); //菜單按鈕;
JButton[] cardsBtn = new JButton[480]; //480個(gè)按鈕;
JButton beginBtn = new JButton(); //開始按鈕;
JPanel pane = new JPanel(); //雷區(qū)面板;
JPanel paneTime = new JPanel(); //記數(shù)器所在的面板;
JOptionPane saveRecord = new JOptionPane(); //保存記錄對(duì)話框;
JTextField landmineTally = new JTextField("99");//所剩雷的計(jì)數(shù)器;
JTextField timeTally = new JTextField("0"); //時(shí)間計(jì)數(shù)器;
GridLayout gridLayout1 = new GridLayout(); //網(wǎng)格布局;
Timer timer; //線程設(shè)施;
String[] landmine = new String[99]; //存放雷的位置,用來判斷雷的位置是否重復(fù);
slFrame_button_actionAdatper[] buttonClick =new slFrame_button_actionAdatper[480];//雷區(qū)按鈕的事件類;
int mouseKey=0; //得到鼠標(biāo)先按下的哪個(gè)鍵,用來判斷鼠標(biāo)是否同時(shí)按下了左右鍵;
int timeCount = 0; //時(shí)間計(jì)數(shù)器;
/**構(gòu)造方法*/
public shaolei() {
try {
jbInit();
} catch (Exception exception) {
exception.printStackTrace();
}
}
/**界面設(shè)置*/
private void jbInit() throws Exception {
getContentPane().setLayout(null);
this.setJMenuBar(file);
game.setText("游戲");
start.setText("開局");
start.addActionListener(new slFrame_start_actionAdapter(this));
record.setText("排行榜");
record.addActionListener(new slFrame_record_actionAdapter(this));
quit.setText("退出");
quit.addActionListener(new slFrame_quit_actionAdapter(this));
help.setText("幫助");
clearReocrd.setText("清除記錄");
clearReocrd.addActionListener(new slFrame_clearReocrd_actionAdapter(this));
landmineTally.setBounds(new Rectangle(5, 5, 40, 25));
landmineTally.setBackground(new Color(0,0,0));
landmineTally.setForeground(new Color(255,0,0));
landmineTally.setFont(new java.awt.Font("Times New Roman", Font.BOLD, 20));
landmineTally.setBorder(BorderFactory.createBevelBorder(1));
landmineTally.setEditable(false);
timeTally.setBounds(new Rectangle(520, 5, 50, 25));
timeTally.setBackground(new Color(0,0,0));
timeTally.setForeground(new Color(255,0,0));
timeTally.setHorizontalAlignment(4);
timeTally.setFont(new java.awt.Font("Times New Roman", Font.BOLD, 20));
timeTally.setBorder(BorderFactory.createBevelBorder(0));
timeTally.setEditable(false);
beginBtn.setBounds(new Rectangle(250, 5, 25, 25));
beginBtn.setBorder(BorderFactory.createBevelBorder(0));
beginBtn.addActionListener(new slFrame_beginBtn_actionAdatper(this));
beginBtn.setIcon(createImageIcon("images/laugh.jpg"));
paneTime.setBounds(new Rectangle(0, 0, 585, 35));
paneTime.setBorder(BorderFactory.createEtchedBorder());
paneTime.setLayout(null);
paneTime.add(landmineTally);
paneTime.add(timeTally);
paneTime.add(beginBtn);
pane.setBounds(new Rectangle(0, 35, 590, 320));
pane.setLayout(gridLayout1);
gridLayout1.setColumns(30);
gridLayout1.setRows(16);
file.add(game);
file.add(help);
game.add(start);
game.add(record);
game.add(quit);
help.add(clearReocrd);
this.getContentPane().add(pane);
this.getContentPane().add(paneTime);
ActionListener listener = new ActionListener(){ //自定義線程
public void actionPerformed(ActionEvent e){
timeCount++;
timeTally.setText(Integer.toString(timeCount));
}
};
timer = new Timer(1000, listener); //增加線程,并每1秒執(zhí)行一次;
for (int i=0;i480;i++) //實(shí)例化480個(gè)小按鈕加到面板pane中
{
cardsBtn[i] = new JButton();
cardsBtn[i].setText(""); //按鈕上的文字去掉;
cardsBtn[i].setBorder(null); //按鈕的邊框去掉;
pane.add(cardsBtn[i]);
}
}
/**主方法*/
public static void main(String[] args) {
shaolei frame = new shaolei();
frame.setSize(580,410);
frame.setTitle("掃雷");
frame.show();
frame.setResizable(false); //不能修改窗體大小
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //點(diǎn)關(guān)閉按鈕時(shí)直
}
/**自定義方法,用來給按鈕增加圖片*/
protected static ImageIcon createImageIcon(String path){
java點(diǎn)虐 .URL imgURL = shaolei.class.getResource(path);
if (imgURL != null) {
return new ImageIcon(imgURL);
} else {
System.err.println("Couldn't find file: " + path);
return null;
}
}
/**菜單按鈕的事件,開始游戲*/
public void start_actionPerformed(ActionEvent e) {
start(); //初始化;
arithmetic(); //計(jì)算雷的位置;
calculate(); //計(jì)算雷的分布情況;
timer.start(); //時(shí)間線程開始;
}
/**開始游戲按鈕的事件*/
public void beginBtn_mouseClicked(ActionEvent e){
start_actionPerformed(e); //直接調(diào)用菜單的事件;
}
/**自定義方法,游戲從這里開始,方法里對(duì)按鈕的屬性和狀態(tài)進(jìn)行初始化;*/
void start(){
timeCount=0; //時(shí)間從0開始;
landmineTally.setText("99");//所剩雷數(shù)為99;
for (int i = 0; i480; i++){
cardsBtn[i].setIcon(null); //清除按鈕上的圖片;
map.put( Integer.toString(i),Integer.toString(10)); //分布狀態(tài)全為10,表示為空;
flag_landmine.put( Integer.toString(i),Integer.toString(10)); //標(biāo)記狀態(tài)全為10;
cardsBtn[i].removeMouseListener(buttonClick[i]); //去除雷區(qū)所有按鈕的鼠標(biāo)事件;
}
}
/**自定義方法,用來計(jì)算雷的分布位置*/
void arithmetic(){
Calendar time = Calendar.getInstance(); //日歷類,得到當(dāng)前時(shí)間;
int leed = time.get(Calendar.SECOND); //得到當(dāng)前時(shí)間的秒;
Random rand = new Random(leed); //把秒數(shù)當(dāng)個(gè)隨機(jī)數(shù)的種子;
int tempRand; //臨時(shí)隨機(jī)數(shù);
int landmintTally=0; //得到多少雷的計(jì)數(shù)器;
boolean flag=false; //標(biāo)記是否重復(fù);
int tempNum;
while(landmintTally 99){ //最多只能有99顆雷;
tempRand = (int)(rand.nextFloat()*480); //得隨機(jī)數(shù);
tempNum = Integer.parseInt(map.get(Integer.toString(tempRand)).toString());
if (tempNum == 7) continue; //如果重復(fù)執(zhí)行一個(gè)數(shù)字;
landmine[landmintTally] = Integer.toString(tempRand); //把得到的位置放進(jìn)字符串;
map.put(Integer.toString(tempRand),Integer.toString(7)); //把得到的位置放到map集合里,值為7,表示有雷;
landmintTally++; //計(jì)數(shù)器加1;
}
}
/**計(jì)算雷的分部情況,指一個(gè)按鈕周圍有多少雷;*/
void calculate()
{
int num; //按鈕的狀態(tài);
int sum=0; //計(jì)數(shù)器,計(jì)算周圍有幾顆雷;
int leftUp, up, rightUp, left, right, leftDown, down, rightDown; //定義了8個(gè)位置
for (int i = 0; i480; i++)
{
leftUp = i-31;
up = i-30;
rightUp = i-29;
left = i-1;
right = i+1;
leftDown = i+29;
down = i+30;
rightDown= i+31;
cardsBtn[i].setBorder(BorderFactory.createBevelBorder(0)); //設(shè)置按鈕的邊框樣式;
buttonClick[i] = new slFrame_button_actionAdatper(this,i); //實(shí)例化事件類;
cardsBtn[i].addMouseListener(buttonClick[i]); //給當(dāng)前按鈕添加鼠標(biāo)事件;
num = Integer.parseInt(map.get(Integer.toString(i)).toString());//得到當(dāng)前按鈕的狀態(tài);
if (num == 7){
continue; //如果這個(gè)按鈕的狀態(tài)為雷,跳到下個(gè)按鈕;
}
if (i == 0) { //左上角第一顆雷;
num = Integer.parseInt(map.get(Integer.toString(i)).toString());
if ( Integer.parseInt(map.get(Integer.toString(right)).toString()) == 7 ) sum++; //如果是雷計(jì)數(shù)器加1;
if ( Integer.parseInt(map.get(Integer.toString(down)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(rightDown)).toString()) == 7 ) sum++;
map.put(Integer.toString(0),Integer.toString(sum)); //把得到的數(shù)字放到當(dāng)前的位置;
sum=0; //計(jì)數(shù)器清零;
continue; //下個(gè)按鈕;
}else if (i == 29) { //右上角第一顆雷;
if ( Integer.parseInt(map.get(Integer.toString(left)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(leftDown)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(down)).toString()) == 7 ) sum++;
map.put(Integer.toString(i),Integer.toString(sum));
sum=0;
continue;
}else if (i == 450) { //左下角第一顆雷;
if ( Integer.parseInt(map.get(Integer.toString(right)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(up)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(rightUp)).toString()) == 7 ) sum++;
map.put(Integer.toString(i),Integer.toString(sum));
sum=0;
continue;
}else if (i == 479) { //右下角第一顆雷;
if ( Integer.parseInt(map.get(Integer.toString(left)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(leftUp)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(up)).toString()) == 7 ) sum++;
map.put(Integer.toString(i),Integer.toString(sum));
sum=0;
return;
}else if (i29){ //第一行;
if ( Integer.parseInt(map.get(Integer.toString(left)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(leftDown)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(down)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(right)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(rightDown)).toString()) == 7 ) sum++;
map.put(Integer.toString(i),Integer.toString(sum));
sum=0;
continue;
}else if (i450){ //最后一行;
if ( Integer.parseInt(map.get(Integer.toString(leftUp)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(up)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(rightUp)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(left)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(right)).toString()) == 7 ) sum++;
map.put(Integer.toString(i),Integer.toString(sum));
sum=0;
continue;
}else if ( (i%30) == 0 ){ //第一列;
if ( Integer.parseInt(map.get(Integer.toString(up)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(rightUp)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(right)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(down)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(rightDown)).toString()) == 7 ) sum++;
map.put(Integer.toString(i),Integer.toString(sum));
sum=0;
continue;
}else if ( ((i+1)%30) == 0 ){ //最后一列;
if ( Integer.parseInt(map.get(Integer.toString(leftUp)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(up)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(left)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(leftDown)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(down)).toString()) == 7 ) sum++;
map.put(Integer.toString(i),Integer.toString(sum));
sum=0;
continue;
}else{ //除去四周剩下的;
if ( Integer.parseInt(map.get(Integer.toString(leftUp)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(up)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(rightUp)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(left)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(right)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(leftDown)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(down)).toString()) == 7 ) sum++;
if ( Integer.parseInt(map.get(Integer.toString(rightDown)).toString()) == 7 ) sum++;
map.put(Integer.toString(i),Integer.toString(sum));
sum=0;
continue;
}
}
}
/**鼠標(biāo)點(diǎn)擊事件,參數(shù)i為點(diǎn)擊按鈕的位置 */
public void button_mouseClicked(MouseEvent e,int i){
int mKey = e.getButton(); //點(diǎn)擊的哪個(gè)鍵;
int landmineNum = Integer.parseInt(landmineTally.getText().toString()); //所剩的雷數(shù);
int num = Integer.parseInt(map.get(Integer.toString(i)).toString()); //當(dāng)前按鈕的狀態(tài);
int flag = Integer.parseInt(flag_landmine.get(Integer.toString(i)).toString());//當(dāng)前按鈕的標(biāo)記狀態(tài);
if ( (mKey == 3) ( cardsBtn[i].getBorder()!= null)){ //點(diǎn)擊為鼠標(biāo)右鍵,并且邊框不為空(空的表示已按亮開的);
if (flag == 10){ //如果沒有標(biāo)記,則改為標(biāo)記狀態(tài);
flag_landmine.put(Integer.toString(i),Integer.toString(8));
ButtonIcon = createImageIcon("images/8.jpg");
cardsBtn[i].setIcon(ButtonIcon);
landmineTally.setText( Integer.toString(landmineNum - 1) );
if ( (landmineNum-1) == 0) //如果標(biāo)記的雷數(shù)為99;
completeGame(); //完成游戲;
}else if (flag == 8){ //如果為標(biāo)記狀態(tài),則改為問號(hào);
flag_landmine.put(Integer.toString(i),Integer.toString(9));
ButtonIcon = createImageIcon("images/9.jpg");
cardsBtn[i].setIcon(ButtonIcon);
landmineTally.setText( Integer.toString(landmineNum + 1) );
if ( (landmineNum+1) == 0) //如果標(biāo)記的雷數(shù)為99;
completeGame(); //完成游戲;
}else if (flag == 9){ //如果為問號(hào),則取消標(biāo)記;
flag_landmine.put(Integer.toString(i),Integer.toString(10));
cardsBtn[i].setIcon(null);
}
}else if (mKey == 1){ //如果點(diǎn)擊為鼠標(biāo)左鍵;
flag_landmine.put(Integer.toString(i),Integer.toString(10)); //先清除所點(diǎn)擊按鈕的標(biāo)記狀態(tài);
if ( (landmineNum+1) == 0) //如果標(biāo)記的雷數(shù)為99;
completeGame(); //完成游戲;
if (num == 7){ //如果銨鈕的狀態(tài)為雷,則結(jié)束游戲;
overGame(i);
}else if (num == 0){ //如果雷數(shù)為空
if ( flag == 8 ){ //如果已經(jīng)標(biāo)記為雷,計(jì)數(shù)器加1;
landmineTally.setText( Integer.toString(landmineNum + 1) );
}
ButtonIcon = createImageIcon("images/0.jpg");
cardsBtn[i].setIcon(ButtonIcon);
cardsBtn[i].setBorder(null);
display(i); //亮開周圍的按鈕;
}else { //數(shù)字為1-6之間,亮開按鈕,并顯示數(shù)字所對(duì)應(yīng)的圖片;
if ( flag == 8 ){ //如果已經(jīng)標(biāo)記為雷,計(jì)數(shù)器加1;
landmineTally.setText( Integer.toString(landmineNum + 1) );
}
ButtonIcon = createImageIcon("images/"+num+".jpg");
cardsBtn[i].setIcon(ButtonIcon);
cardsBtn[i].setBorder(null);
}
}
if ( (mouseKey==1 mKey == 3) || (mouseKey==3 mKey == 1) ){ //鼠標(biāo)左右鍵同時(shí)點(diǎn)按下;
open(i); //亮開周圍的按鈕(先判斷);
}
mouseKey = 0;
}
/**自定義方法,用來判斷是否要亮開周圍的按鈕*/
void open(int i){
int landmineAmount = 0; //實(shí)際的雷數(shù);
int flagAmount=0; //標(biāo)記的雷數(shù);
int landmine_leftUp=0, landmine_up=0, landmine_rightUp=0, landmine_left=0, landmine_right=0,
landmine_leftDown=0, landmine_down=0, landmine_rightDown=0; //定義了實(shí)際雷的8個(gè)位置
int flag_leftUp=0, flag_up=0, flag_rightUp=0, flag_left=0, flag_right=0,
flag_leftDown=0, flag_down=0, flag_rightDown=0; //定義了標(biāo)記雷的8個(gè)位置
//實(shí)際雷所在的8個(gè)位置和標(biāo)記雷的8個(gè)位置,如果不加判斷則hashMap集合會(huì)越界;
if (i 31) landmine_leftUp = Integer.parseInt(map.get(Integer.toString(i-31)).toString());
if (i 30) landmine_up = Integer.parseInt(map.get(Integer.toString(i-30)).toString());
if (i 29) landmine_rightUp = Integer.parseInt(map.get(Integer.toString(i-29)).toString());
if (i 1) landmine_left = Integer.parseInt(map.get(Integer.toString(i-1)).toString());
if (i 479) landmine_right = Integer.parseInt(map.get(Integer.toString(i+1)).toString());
if (i 450) landmine_leftDown = Integer.parseInt(map.get(Integer.toString(i+29)).toString());
if (i 449) landmine_down = Integer.parseInt(map.get(Integer.toString(i+30)).toString());
if (i 448) landmine_rightDown = Integer.parseInt(map.get(Integer.toString(i+31)).toString());
if (i 31) flag_leftUp = Integer.parseInt(flag_landmine.get(Integer.toString(i-31)).toString());
if (i 30) flag_up = Integer.parseInt(flag_landmine.get(Integer.toString(i-30)).toString());
if (i 29) flag_rightUp = Integer.parseInt(flag_landmine.get(Integer.toString(i-29)).toString());
if (i 1) flag_left = Integer.parseInt(flag_landmine.get(Integer.toString(i-1)).toString());
if (i 479) flag_right = Integer.parseInt(flag_landmine.get
太長了寫不完,我把壓縮包發(fā)給你吧,49905518注意查收
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.Timer;
public class ScanLei1 extends JFrame implements ActionListener{
private static final long serialVersionUID = 1L;
private Container contentPane;
private JButton btn;
private JButton[] btns;
private JLabel b1;
private JLabel b2;
private JLabel b3;
private Timer timer;
private int row=9;
private int col=9;
private int bon=10;
private int[][] a;
private int b;
private int[] a1;
private JPanel p,p1,p2,p3;
public ScanLei1(String title){
super(title);
contentPane=getContentPane();
setSize(297,377);
this.setBounds(400, 100, 400, 500);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
timer =new Timer(1000,(ActionListener) this);
a = new int[row+2][col+2];
initGUI();
}
public void initGUI(){
p3=new JPanel();
b=bon;
JMenuBar menuBar=new JMenuBar();
JMenu menu1=new JMenu("游戲");
JMenu menu2=new JMenu("幫助");
JMenuItem mi1=new JMenuItem("初級(jí)");
JMenuItem mi2 = new JMenuItem("中級(jí)");
JMenuItem mi3 =new JMenuItem("高級(jí)");
mi1.addActionListener(this);
menu1.add(mi1);
mi2.addActionListener(this);
menu1.add(mi2);
mi3.addActionListener(this);
menu1.add(mi3);
menuBar.add(menu1);
menuBar.add(menu2);
p3.add(menuBar);
b1=new JLabel(bon+"");
a1=new int[bon];
btn =new JButton("開始");
btn.addActionListener(this);
b2=new JLabel("0");
b3=new JLabel("");
btns=new JButton[row*col];
p=new JPanel();
p.setLayout(new BorderLayout());
contentPane.add(p);
p.add(p3,BorderLayout.NORTH);
//combo=new JComboBox(new Object[]{"初級(jí)","中級(jí)","高級(jí)"} );
//加監(jiān)聽
/*combo.addItemListener(new ItemListener(){
}});*/
p1=new JPanel();
//在那個(gè)位置
//(( FlowLayout)p1.getLayout()).setAlignment( FlowLayout.RIGHT);
p1.add(b1);
p1.add(btn);
p1.add(b2);
p1.add(b3);
p.add(p3,BorderLayout.NORTH);
p.add(p1,BorderLayout.CENTER);
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton("");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p,BorderLayout.NORTH);
contentPane.add(p2,BorderLayout.CENTER);
}
public void go(){
setVisible(true);
}
public static void main(String[] args){
new ScanLei1("掃雷").go();
}
public void out(int[][] a,JButton[] btns,ActionEvent e,int i,int x,int y){
int p=1;
if(a[x][y]==0){
a[x][y]=10;
btns[i].setEnabled(false); //33
for(int l=y-1;l=y+1;l++){
int m=x-1-1;
int n=l-1;
p=1;
System.out.println(a[1][2]);
if(n-1ncolm-1mrow)
{
for(int q=0;qrowp==1;q++){//col--row;
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x-1][l]!=0a[x-1][l]!=10){
btns[n+col*q].setText(a[x-1][l]+"");
a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x-1][l]==0){
//a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
out(a,btns,e,n+col*q,x-1,l); ////55////
a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
p=1;
m=x;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x+1][l]!=0a[x+1][l]!=10){
btns[n+col*q].setText(a[x+1][l]+"");
a[x+1][l]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x+1][l]==0){
out(a,btns,e,n+col*q,x+1,l);///55////
a[x+1][l]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
}
int m=x-1;
int n=y-1-1;
p=1;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x][y-1]!=0a[x][y-1]!=10){
btns[n+col*q].setText(a[x][y-1]+"");
a[x][y-1]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x][y-1]==0){
out(a,btns,e,n+col*q,x,y-1);
a[x][y-1]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
p=1;
m=x-1;
n=y+1-1;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x][y+1]!=0a[x][y+1]!=10){
btns[n+col*q].setText(a[x][y+1]+"");
a[x][y+1]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x][y+1]==0){
out(a,btns,e,n+col*q,x,y+1);
a[x][y+1]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
}
}
public void actionPerformed(ActionEvent e) {
if(e.getActionCommand()=="初級(jí)"){
row=9;
col=9;
bon=10;
a1=new int[bon];
b=bon;
//setSize(297,377);
a = new int[row+2][col+2];
this.remove(p2);
timer.stop();
b1.setText("10");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
//setSize(297,377);
this.pack();
for(int i=0;irow*col;i++){
btns[i].setText(" ");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}else if(e.getActionCommand()=="中級(jí)"){
row=16;
col=16;
bon=40;
//setSize(33*col,33*row+80);
a1=new int[bon];
a = new int[row+2][col+2];
b=bon;
this.remove(p2);
timer.stop();
b1.setText("40");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
this.pack();
//setSize(33*col,33*row+80);
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}else if(e.getActionCommand()=="高級(jí)"){
row=16;
col=32;
bon=99;
setSize(33*col,33*row+80);
a1=new int[bon];
a = new int[row+2][col+2];
b=bon;
this.remove(p2);
timer.stop();
b1.setText("99");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
//setSize(33*col,33*row+80);
this.pack();
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}
if(e.getSource()==btn){
timer.start();
b=bon;
b3.setText("");
//System.out.println(bon);
//清空
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
//產(chǎn)生隨機(jī)數(shù)
for(int i=0;ibon;i++)
{ int p=1;
int m=(int)(Math.random()*row*col);
while(p==1){
int l=1;
int j;
for( j=0;jil==1;j++){
if(a1[j]==m){
m=(int)(Math.random()*row*col);
l=0;
}
}
if(j==i){
a1[i]=m;
p=0;
}
}
}
b1.setText(bon+"");
b2.setText("0");
//布雷
for(int i=0;ibon;i++){
int x=(a1[i]/col+1);
int y=(a1[i]%col+1);
a[x][y]=100;
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
if(i==0||j==0||i==row+1||j==col+1){
a[i][j]=0;
}
}
}
for(int i=1;i=row;i++){
for(int j=1;j=col;j++){
if(a[i][j]!=100){
for(int l=j-1;l=j+1;l++){
if(a[i-1][l]==100){
a[i][j]++;
}
if(a[i+1][l]==100){
a[i][j]++;
}
}
if(a[i][j-1]==100){
a[i][j]++;
}
if(a[i][j+1]==100){
a[i][j]++;
}
}
}
}
}
if(e.getSource()==timer)
{
String time=b2.getText().trim();
int t=Integer.parseInt(time);
//System.out.println(t);
if(t=600){
timer.stop();
}else{
t++;
b2.setText(t+"");
}
}
for(int i=0;icol*row;i++){
if(btns[i].getText()!="★")
{
int x=i/col+1;
int y=i%col+1;
if(e.getSource()==btns[i]a[x][y]==100){
btns[i].setText("★");
btns[i].setEnabled(false);
a[x][y]=10;
for(int k=0;kcol*row;k++){
int m1=k/col+1;
int n1=k%col+1;
if(a[m1][n1]!=10btns[k].getText()=="★"){
btns[k].setText("*o*");
}
}
for(int j=0;jcol*row;j++){
int m=j/col+1;
int n=j%col+1;
if(a[m][n]==100){
btns[j].setText("★");
btns[j].setEnabled(false);
b3.setText("你輸了 ??!");
}
btns[j].setEnabled(false);
a[m][n]=10;
}
timer.stop();
}
else if(e.getSource()==btns[i]){
if(a[x][y]==0){
out(a,btns,e,i,x,y);
a[x][y]=10;
btns[i].setEnabled(false);
}
if(a[x][y]!=0a[x][y]!=10){
btns[i].setText(a[x][y]+"");
btns[i].setEnabled(false);
a[x][y]=10;
}
}
}else if(btns[i].getText()=="★"){
}
}
}
class NormoreMouseEvent extends MouseAdapter{
public void mouseClicked(MouseEvent e) {
System.out.println(b);
for(int i=0;icol*row;i++){
int x1=i/col+1;
int y1=i%col+1;
if(e.getSource()==btns[i]btns[i].getText()!="★"a[x1][y1]!=10)
{
if(e.getButton()==MouseEvent.BUTTON3){
btns[i].setText("★");
b--;
if(b==0){
int flag=0;
for(int j=0;jcol*row;j++){
int x=j/col+1;
int y=j%col+1;
if(a[x][y]==100btns[j].getText()=="★"){
flag++;
}
}
if(flag==bon){
timer.stop();
b3.setText("你贏了!");
}
}
b1.setText(b+"");
}
}else if(e.getSource()==btns[i]btns[i].getText()=="★"a[x1][y1]!=-1){
if(e.getButton()==MouseEvent.BUTTON3){
btns[i].setText("");
b++;
if(bbon){
b1.setText(bon+"");
}
else{
b1.setText(b+"");
}
btns[i].setEnabled(true);
}
}
}
}
}
}
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Frame
extends JFrame {
JTextField text;
JLabel nowBomb, setBomb;
int BombNum, BlockNum; // 當(dāng)前雷數(shù),當(dāng)前方塊數(shù)
int rightBomb, restBomb, restBlock; // 找到的地雷數(shù),剩余雷數(shù),剩余方塊數(shù)
JButton start = new JButton(" 開始 ");
JPanel MenuPamel = new JPanel();
JPanel bombPanel = new JPanel();
Bomb[][] bombButton;
JPanel c;
BorderLayout borderLayout1 = new BorderLayout();
GridLayout gridLayout1 = new GridLayout();
public Frame() {
try {
setDefaultCloseOperation(EXIT_ON_CLOSE);
jbInit();
}
catch (Exception exception) {
exception.printStackTrace();
}
}
private void jbInit() throws Exception {
c = (JPanel) getContentPane();
setTitle("掃雷");
c.setBackground(Color.WHITE);
MenuPamel.setBackground(Color.GRAY);
c.setLayout(borderLayout1);
setSize(new Dimension(600, 600));
setResizable(false);
BlockNum = 144;
BombNum = 10;
text = new JTextField("10 ", 3);
nowBomb = new JLabel("當(dāng)前雷數(shù)" + ":" + BombNum);
setBomb = new JLabel("設(shè)置地雷數(shù)");
start.addActionListener(new Frame1_start_actionAdapter(this));
MenuPamel.add(setBomb);
MenuPamel.add(text);
MenuPamel.add(start);
MenuPamel.add(nowBomb);
c.add(MenuPamel, java.awt.BorderLayout.SOUTH);
bombPanel.setLayout(gridLayout1);
gridLayout1.setColumns( (int) Math.sqrt(BlockNum));
gridLayout1.setRows( (int) Math.sqrt(BlockNum));
bombButton = new Bomb[ (int) Math.sqrt(BlockNum)][ (int) Math.sqrt(BlockNum)];
for (int i = 0; i (int) Math.sqrt(BlockNum); i++) {
for (int j = 0; j (int) Math.sqrt(BlockNum); j++) {
bombButton[i][j] = new Bomb(i, j);
//bombButton[i][j].setSize(10, 10);
bombButton[i][j].setFont(new Font("", Font.PLAIN, 14));//設(shè)置字體大小
bombButton[i][j].setForeground(Color.white);
bombButton[i][j].addMouseListener(new Bomb_mouseAdapter(this));
bombButton[i][j].addActionListener(new Bomb_actionAdapter(this));
bombPanel.add(bombButton[i][j]);
}
}
c.add(bombPanel, java.awt.BorderLayout.CENTER);
startBomb();
}
/* 開始按鈕 */
public void start_actionPerformed(ActionEvent e) {
int num=Integer.parseInt(text.getText().trim());
if (num = 5 num 50) {
BombNum = num;
startBomb();
}
else if (num 5) {
JOptionPane.showMessageDialog(null, "您設(shè)置的地雷數(shù)太少了,請(qǐng)重設(shè)!", "錯(cuò)誤",
JOptionPane.ERROR_MESSAGE);
num=10;
BombNum = num;
}
else {
JOptionPane.showMessageDialog(null, "您設(shè)置的地雷數(shù)太多了,請(qǐng)重設(shè)!", "錯(cuò)誤",
JOptionPane.ERROR_MESSAGE);
num=10;
BombNum = num;
}
}
/* 開始,布雷 */
public void startBomb() {
nowBomb.setText("當(dāng)前雷數(shù)" + ":" + BombNum);
for (int i = 0; i (int) Math.sqrt(BlockNum); i++) {
for (int j = 0; j (int) Math.sqrt(BlockNum); j++) {
bombButton[i][j].isBomb = false;
bombButton[i][j].isClicked = false;
bombButton[i][j].isRight = false;
bombButton[i][j].BombFlag = 0;
bombButton[i][j].BombRoundCount = 9;
bombButton[i][j].setEnabled(true);
bombButton[i][j].setText("");
bombButton[i][j].setFont(new Font("", Font.PLAIN, 14));//設(shè)置字體大小
bombButton[i][j].setForeground(Color.BLUE);
rightBomb = 0;
restBomb = BombNum;
restBlock = BlockNum - BombNum;
}
}
for (int i = 0; i BombNum; ) {
int x = (int) (Math.random() * (int) (Math.sqrt(BlockNum) - 1));
int y = (int) (Math.random() * (int) (Math.sqrt(BlockNum) - 1));
if (bombButton[x][y].isBomb != true) {
bombButton[x][y].isBomb = true;
i++;
}
}
CountRoundBomb();
}
/* 計(jì)算方塊周圍雷數(shù) */
public void CountRoundBomb() {
for (int i = 0; i (int) Math.sqrt(BlockNum); i++) {
for (int j = 0; j (int) Math.sqrt(BlockNum); j++) {
int count = 0;
// 當(dāng)需要檢測(cè)的單元格本身無地雷的情況下,統(tǒng)計(jì)周圍的地雷個(gè)數(shù)
if (bombButton[i][j].isBomb != true) {
for (int x = i - 1; x i + 2; x++) {
for (int y = j - 1; y j + 2; y++) {
if ( (x = 0) (y = 0)
(x ( (int) Math.sqrt(BlockNum)))
(y ( (int) Math.sqrt(BlockNum)))) {
if (bombButton[x][y].isBomb == true) {
count++;
}
}
}
}
bombButton[i][j].BombRoundCount = count;
}
}
}
}
/* 是否挖完了所有的雷 */
public void isWin() {
restBlock = BlockNum - BombNum;
for (int i = 0; i (int) Math.sqrt(BlockNum); i++) {
for (int j = 0; j (int) Math.sqrt(BlockNum); j++) {
if (bombButton[i][j].isClicked == true) {
restBlock--;
}
}
}
if (rightBomb == BombNum || restBlock == 0) {
JOptionPane.showMessageDialog(this, "您挖完了所有的雷,您勝利了!", "勝利",
JOptionPane.INFORMATION_MESSAGE);
startBomb();
}
}
/** 當(dāng)選中的位置為空,則翻開周圍的地圖* */
public void isNull(Bomb ClickedButton) {
int i, j;
i = ClickedButton.num_x;
j = ClickedButton.num_y;
for (int x = i - 1; x i + 2; x++) {
for (int y = j - 1; y j + 2; y++) {
if ( ( (x != i) || (y != j)) (x = 0) (y = 0)
(x ( (int) Math.sqrt(BlockNum)))
(y ( (int) Math.sqrt(BlockNum)))) {
if (bombButton[x][y].isBomb == false
bombButton[x][y].isClicked == false
bombButton[x][y].isRight == false) {
turn(bombButton[x][y]);
}
}
}
}
}
/* 翻開 */
public void turn(Bomb ClickedButton) {
ClickedButton.setEnabled(false);
ClickedButton.isClicked = true;
if (ClickedButton.BombRoundCount 0) {
ClickedButton.setText(ClickedButton.BombRoundCount + "");
}
else {
isNull(ClickedButton);
}
}
/* 左鍵點(diǎn)擊 */
public void actionPerformed(ActionEvent e) {
if ( ( (Bomb) e.getSource()).isClicked == false
( (Bomb) e.getSource()).isRight == false) {
if ( ( (Bomb) e.getSource()).isBomb == false) {
turn( ( (Bomb) e.getSource()));
isWin();
}
else {
for (int i = 0; i (int) Math.sqrt(BlockNum); i++) {
for (int j = 0; j (int) Math.sqrt(BlockNum); j++) {
if (bombButton[i][j].isBomb == true) {
bombButton[i][j].setText("b");
}
}
}
( (Bomb) e.getSource()).setForeground(Color.RED);
( (Bomb) e.getSource()).setFont(new Font("", Font.BOLD, 20));
( (Bomb) e.getSource()).setText("X");
JOptionPane.showMessageDialog(this, "你踩到地雷了,按確定重來", "踩到地雷", 2);
startBomb();
}
}
}
/* 右鍵點(diǎn)擊 */
public void mouseClicked(MouseEvent e) {
Bomb bombSource = (Bomb) e.getSource();
boolean right = SwingUtilities.isRightMouseButton(e);
if ( (right == true) (bombSource.isClicked == false)) {
bombSource.BombFlag = (bombSource.BombFlag + 1) % 3;
if (bombSource.BombFlag == 1) {
if (restBomb 0) {
bombSource.setForeground(Color.RED);
bombSource.setText("F");
bombSource.isRight = true;
restBomb--;
}
else {
bombSource.BombFlag = 0;
}
}
else if (bombSource.BombFlag == 2) {
restBomb++;
bombSource.setText("Q");
bombSource.isRight = false;
}
else {
bombSource.setText("");
}
if (bombSource.isBomb == true) {
if (bombSource.BombFlag == 1) {
rightBomb++;
}
else if (bombSource.BombFlag == 2) {
rightBomb--;
}
}
nowBomb.setText("當(dāng)前雷數(shù)" + ":" + restBomb);
isWin();
}
}
public static void main(String[] args) {
Frame frame = new Frame();
frame.setVisible(true);
}
}
class Frame1_start_actionAdapter
implements ActionListener {
private Frame adaptee;
Frame1_start_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adaptee.start_actionPerformed(e);
}
}
////////////////////////////
class Bomb
extends JButton {
int num_x, num_y; // 第幾號(hào)方塊
int BombRoundCount; // 周圍雷數(shù)
boolean isBomb; // 是否為雷
boolean isClicked; // 是否被點(diǎn)擊
int BombFlag; // 探雷標(biāo)記
boolean isRight; // 是否點(diǎn)擊右鍵
public Bomb(int x, int y) {
num_x = x;
num_y = y;
BombFlag = 0;
BombRoundCount = 9;
isBomb = false;
isClicked = false;
isRight = false;
}
}
class Bomb_actionAdapter
implements ActionListener {
private Frame adaptee;
Bomb_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adaptee.actionPerformed(e);
}
}
class Bomb_mouseAdapter
extends MouseAdapter {
private Frame adaptee;
Bomb_mouseAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void mouseClicked(MouseEvent e) {
adaptee.mouseClicked(e);
}
}