本文實(shí)例為大家分享了Python Grid使用和布局的具體代碼,供大家參考,具體內(nèi)容如下
網(wǎng)站建設(shè)哪家好,找創(chuàng)新互聯(lián)!專注于網(wǎng)頁(yè)設(shè)計(jì)、網(wǎng)站建設(shè)、微信開(kāi)發(fā)、小程序設(shè)計(jì)、集團(tuán)企業(yè)網(wǎng)站建設(shè)等服務(wù)項(xiàng)目。為回饋新老客戶創(chuàng)新互聯(lián)還提供了囊謙免費(fèi)建站歡迎大家使用!#!/usr/bin/env python import vtk # 這個(gè)示例主要用于將不同的圖像對(duì)象顯示到指定的Grid中 def main(): colors = vtk.vtkNamedColors() # Set the background color. colors.SetColor("BkgColor", [51, 77, 102, 255]) titles = list() textMappers = list() textActors = list() uGrids = list() mappers = list() actors = list() renderers = list() uGrids.append(MakeHexagonalPrism()) titles.append('Hexagonal Prism') uGrids.append(MakeHexahedron()) titles.append('Hexahedron') uGrids.append(MakePentagonalPrism()) titles.append('Pentagonal Prism') uGrids.append(MakePolyhedron()) titles.append('Polyhedron') uGrids.append(MakePyramid()) titles.append('Pyramid') uGrids.append(MakeTetrahedron()) titles.append('Tetrahedron') uGrids.append(MakeVoxel()) titles.append('Voxel') uGrids.append(MakeWedge()) titles.append('Wedge') renWin = vtk.vtkRenderWindow() renWin.SetWindowName('Cell3D Demonstration') iRen = vtk.vtkRenderWindowInteractor() iRen.SetRenderWindow(renWin) # Create one text property for all textProperty = vtk.vtkTextProperty() textProperty.SetFontSize(16) textProperty.SetJustificationToCentered() # Create and link the mappers actors and renderers together. # 為每個(gè)獨(dú)立的文本圖形對(duì)象創(chuàng)建獨(dú)立的Mapper和Actors,并綁定至每個(gè)grid中 for i in range(0, len(uGrids)): textMappers.append(vtk.vtkTextMapper()) textActors.append(vtk.vtkActor2D())# mappers.append(vtk.vtkDataSetMapper()) actors.append(vtk.vtkActor()) renderers.append(vtk.vtkRenderer()) mappers[i].SetInputData(uGrids[i]) actors[i].SetMapper(mappers[i]) actors[i].GetProperty().SetColor( colors.GetColor3d("Seashell")) renderers[i].AddViewProp(actors[i]) textMappers[i].SetInput(titles[i]) textMappers[i].SetTextProperty(textProperty) textActors[i].SetMapper(textMappers[i]) textActors[i].SetPosition(120, 16) renderers[i].AddViewProp(textActors[i]) renWin.AddRenderer(renderers[i]) gridDimensions = 3 rendererSize = 300 renWin.SetSize(rendererSize * gridDimensions, rendererSize * gridDimensions) # 渲染圖形對(duì)象至不同的顯示區(qū)域 for row in range(0, gridDimensions): for col in range(0, gridDimensions): index = row * gridDimensions + col # (xmin, ymin, xmax, ymax) viewport = [ float(col) * rendererSize / (gridDimensions * rendererSize), float(gridDimensions - (row + 1)) * rendererSize / (gridDimensions * rendererSize), float(col + 1) * rendererSize / (gridDimensions * rendererSize), float(gridDimensions - row) * rendererSize / (gridDimensions * rendererSize)] if index > len(actors) - 1: # Add a renderer even if there is no actor. # This makes the render window background all the same color. ren = vtk.vtkRenderer() ren.SetBackground(colors.GetColor3d("BkgColor")) ren.SetViewport(viewport) renWin.AddRenderer(ren) continue renderers[index].SetViewport(viewport) renderers[index].SetBackground(colors.GetColor3d("BkgColor")) renderers[index].ResetCamera() renderers[index].GetActiveCamera().Azimuth(30) renderers[index].GetActiveCamera().Elevation(-30) renderers[index].GetActiveCamera().Zoom(0.85) renderers[index].ResetCameraClippingRange() iRen.Initialize() renWin.Render() iRen.Start() def MakeHexagonalPrism(): """ 3D: hexagonal prism: a wedge with an hexagonal base. Be careful, the base face ordering is different from wedge. """ numberOfVertices = 12 points = vtk.vtkPoints() points.InsertNextPoint(0.0, 0.0, 1.0) points.InsertNextPoint(1.0, 0.0, 1.0) points.InsertNextPoint(1.5, 0.5, 1.0) points.InsertNextPoint(1.0, 1.0, 1.0) points.InsertNextPoint(0.0, 1.0, 1.0) points.InsertNextPoint(-0.5, 0.5, 1.0) points.InsertNextPoint(0.0, 0.0, 0.0) points.InsertNextPoint(1.0, 0.0, 0.0) points.InsertNextPoint(1.5, 0.5, 0.0) points.InsertNextPoint(1.0, 1.0, 0.0) points.InsertNextPoint(0.0, 1.0, 0.0) points.InsertNextPoint(-0.5, 0.5, 0.0) hexagonalPrism = vtk.vtkHexagonalPrism() for i in range(0, numberOfVertices): hexagonalPrism.GetPointIds().SetId(i, i) ug = vtk.vtkUnstructuredGrid() ug.InsertNextCell(hexagonalPrism.GetCellType(), hexagonalPrism.GetPointIds()) ug.SetPoints(points) return ug def MakeHexahedron(): """ A regular hexagon (cube) with all faces square and three squares around each vertex is created below. Setup the coordinates of eight points (the two faces must be in counter clockwise order as viewed from the outside). As an exercise you can modify the coordinates of the points to create seven topologically distinct convex hexahedras. """ numberOfVertices = 8 # Create the points points = vtk.vtkPoints() points.InsertNextPoint(0.0, 0.0, 0.0) points.InsertNextPoint(1.0, 0.0, 0.0) points.InsertNextPoint(1.0, 1.0, 0.0) points.InsertNextPoint(0.0, 1.0, 0.0) points.InsertNextPoint(0.0, 0.0, 1.0) points.InsertNextPoint(1.0, 0.0, 1.0) points.InsertNextPoint(1.0, 1.0, 1.0) points.InsertNextPoint(0.0, 1.0, 1.0) # Create a hexahedron from the points hex_ = vtk.vtkHexahedron() for i in range(0, numberOfVertices): hex_.GetPointIds().SetId(i, i) # Add the points and hexahedron to an unstructured grid uGrid = vtk.vtkUnstructuredGrid() uGrid.SetPoints(points) uGrid.InsertNextCell(hex_.GetCellType(), hex_.GetPointIds()) return uGrid def MakePentagonalPrism(): numberOfVertices = 10 # Create the points points = vtk.vtkPoints() points.InsertNextPoint(11, 10, 10) points.InsertNextPoint(13, 10, 10) points.InsertNextPoint(14, 12, 10) points.InsertNextPoint(12, 14, 10) points.InsertNextPoint(10, 12, 10) points.InsertNextPoint(11, 10, 14) points.InsertNextPoint(13, 10, 14) points.InsertNextPoint(14, 12, 14) points.InsertNextPoint(12, 14, 14) points.InsertNextPoint(10, 12, 14) # Pentagonal Prism pentagonalPrism = vtk.vtkPentagonalPrism() for i in range(0, numberOfVertices): pentagonalPrism.GetPointIds().SetId(i, i) # Add the points and hexahedron to an unstructured grid uGrid = vtk.vtkUnstructuredGrid() uGrid.SetPoints(points) uGrid.InsertNextCell(pentagonalPrism.GetCellType(), pentagonalPrism.GetPointIds()) return uGrid def MakePolyhedron(): """ Make a regular dodecahedron. It consists of twelve regular pentagonal faces with three faces meeting at each vertex. """ # numberOfVertices = 20 numberOfFaces = 12 # numberOfFaceVertices = 5 points = vtk.vtkPoints() points.InsertNextPoint(1.21412, 0, 1.58931) points.InsertNextPoint(0.375185, 1.1547, 1.58931) points.InsertNextPoint(-0.982247, 0.713644, 1.58931) points.InsertNextPoint(-0.982247, -0.713644, 1.58931) points.InsertNextPoint(0.375185, -1.1547, 1.58931) points.InsertNextPoint(1.96449, 0, 0.375185) points.InsertNextPoint(0.607062, 1.86835, 0.375185) points.InsertNextPoint(-1.58931, 1.1547, 0.375185) points.InsertNextPoint(-1.58931, -1.1547, 0.375185) points.InsertNextPoint(0.607062, -1.86835, 0.375185) points.InsertNextPoint(1.58931, 1.1547, -0.375185) points.InsertNextPoint(-0.607062, 1.86835, -0.375185) points.InsertNextPoint(-1.96449, 0, -0.375185) points.InsertNextPoint(-0.607062, -1.86835, -0.375185) points.InsertNextPoint(1.58931, -1.1547, -0.375185) points.InsertNextPoint(0.982247, 0.713644, -1.58931) points.InsertNextPoint(-0.375185, 1.1547, -1.58931) points.InsertNextPoint(-1.21412, 0, -1.58931) points.InsertNextPoint(-0.375185, -1.1547, -1.58931) points.InsertNextPoint(0.982247, -0.713644, -1.58931) # Dimensions are [numberOfFaces][numberOfFaceVertices] dodechedronFace = [ [0, 1, 2, 3, 4], [0, 5, 10, 6, 1], [1, 6, 11, 7, 2], [2, 7, 12, 8, 3], [3, 8, 13, 9, 4], [4, 9, 14, 5, 0], [15, 10, 5, 14, 19], [16, 11, 6, 10, 15], [17, 12, 7, 11, 16], [18, 13, 8, 12, 17], [19, 14, 9, 13, 18], [19, 18, 17, 16, 15] ] dodechedronFacesIdList = vtk.vtkIdList() # Number faces that make up the cell. dodechedronFacesIdList.InsertNextId(numberOfFaces) for face in dodechedronFace: # Number of points in the face == numberOfFaceVertices dodechedronFacesIdList.InsertNextId(len(face)) # Insert the pointIds for that face. [dodechedronFacesIdList.InsertNextId(i) for i in face] uGrid = vtk.vtkUnstructuredGrid() uGrid.InsertNextCell(vtk.VTK_POLYHEDRON, dodechedronFacesIdList) uGrid.SetPoints(points) return uGrid def MakePyramid(): """ Make a regular square pyramid. """ numberOfVertices = 5 points = vtk.vtkPoints() p = [ [1.0, 1.0, 0.0], [-1.0, 1.0, 0.0], [-1.0, -1.0, 0.0], [1.0, -1.0, 0.0], [0.0, 0.0, 1.0] ] for pt in p: points.InsertNextPoint(pt) pyramid = vtk.vtkPyramid() for i in range(0, numberOfVertices): pyramid.GetPointIds().SetId(i, i) ug = vtk.vtkUnstructuredGrid() ug.SetPoints(points) ug.InsertNextCell(pyramid.GetCellType(), pyramid.GetPointIds()) return ug def MakeTetrahedron(): """ Make a tetrahedron. """ numberOfVertices = 4 points = vtk.vtkPoints() points.InsertNextPoint(0, 0, 0) points.InsertNextPoint(1, 0, 0) points.InsertNextPoint(1, 1, 0) points.InsertNextPoint(0, 1, 1) tetra = vtk.vtkTetra() for i in range(0, numberOfVertices): tetra.GetPointIds().SetId(i, i) cellArray = vtk.vtkCellArray() cellArray.InsertNextCell(tetra) unstructuredGrid = vtk.vtkUnstructuredGrid() unstructuredGrid.SetPoints(points) unstructuredGrid.SetCells(vtk.VTK_TETRA, cellArray) return unstructuredGrid def MakeVoxel(): """ A voxel is a representation of a regular grid in 3-D space. """ numberOfVertices = 8 points = vtk.vtkPoints() points.InsertNextPoint(0, 0, 0) points.InsertNextPoint(1, 0, 0) points.InsertNextPoint(0, 1, 0) points.InsertNextPoint(1, 1, 0) points.InsertNextPoint(0, 0, 1) points.InsertNextPoint(1, 0, 1) points.InsertNextPoint(0, 1, 1) points.InsertNextPoint(1, 1, 1) voxel = vtk.vtkVoxel() for i in range(0, numberOfVertices): voxel.GetPointIds().SetId(i, i) ug = vtk.vtkUnstructuredGrid() ug.SetPoints(points) ug.InsertNextCell(voxel.GetCellType(), voxel.GetPointIds()) return ug def MakeWedge(): """ A wedge consists of two triangular ends and three rectangular faces. """ numberOfVertices = 6 points = vtk.vtkPoints() points.InsertNextPoint(0, 1, 0) points.InsertNextPoint(0, 0, 0) points.InsertNextPoint(0, .5, .5) points.InsertNextPoint(1, 1, 0) points.InsertNextPoint(1, 0.0, 0.0) points.InsertNextPoint(1, .5, .5) wedge = vtk.vtkWedge() for i in range(0, numberOfVertices): wedge.GetPointIds().SetId(i, i) ug = vtk.vtkUnstructuredGrid() ug.SetPoints(points) ug.InsertNextCell(wedge.GetCellType(), wedge.GetPointIds()) return ug def WritePNG(renWin, fn, magnification=1): """ Screenshot Write out a png corresponding to the render window. :param: renWin - the render window. :param: fn - the file name. :param: magnification - the magnification. """ windowToImageFilter = vtk.vtkWindowToImageFilter() windowToImageFilter.SetInput(renWin) windowToImageFilter.SetMagnification(magnification) # Record the alpha (transparency) channel # windowToImageFilter.SetInputBufferTypeToRGBA() windowToImageFilter.SetInputBufferTypeToRGB() # Read from the back buffer windowToImageFilter.ReadFrontBufferOff() windowToImageFilter.Update() writer = vtk.vtkPNGWriter() writer.SetFileName(fn) writer.SetInputConnection(windowToImageFilter.GetOutputPort()) writer.Write() if __name__ == '__main__': main()
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