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java控制運(yùn)動(dòng)的代碼 運(yùn)動(dòng)控制用什么編程語言

java設(shè)定物體運(yùn)動(dòng)邊界 代碼

你這個(gè)x,y是在方法內(nèi)部定義的一個(gè)變量 沒有賦值就使用當(dāng)然編譯不通過咯

站在用戶的角度思考問題,與客戶深入溝通,找到富縣網(wǎng)站設(shè)計(jì)與富縣網(wǎng)站推廣的解決方案,憑借多年的經(jīng)驗(yàn),讓設(shè)計(jì)與互聯(lián)網(wǎng)技術(shù)結(jié)合,創(chuàng)造個(gè)性化、用戶體驗(yàn)好的作品,建站類型包括:做網(wǎng)站、網(wǎng)站制作、企業(yè)官網(wǎng)、英文網(wǎng)站、手機(jī)端網(wǎng)站、網(wǎng)站推廣、域名注冊、網(wǎng)站空間、企業(yè)郵箱。業(yè)務(wù)覆蓋富縣地區(qū)。

要想使用必須要先實(shí)例化。、

代碼具體要怎么寫 要看你的業(yè)務(wù)邏輯!

在Java游戲中讓一個(gè)人物走動(dòng)的代碼是什么?

代碼主要為以下:

package com.lovo.game.frame;

import java.awt.Graphics;

import java.awt.Image;

import java.awt.MediaTracker;

import javax.swing.JFrame;

import com.lovo.game.role.Fire;

import com.lovo.game.role.GameMap;

import com.lovo.game.role.ZhaoYun;

import com.lovo.game.util.TrackerInit;

public class GameStartFrame extends JFrame implements Runnable{

private Image memoryImage;

private Graphics memoryGraphics;

public static boolean isRun = true;

private static GameMap gameMap = new GameMap();

private ZhaoYun zy = new ZhaoYun();

private Fire fire = new Fire();

public GameStartFrame(){

this.setSize(900,700);

this.setVisible(true);

this.setDefaultCloseOperation(3);

//設(shè)置居中

this.setLocationRelativeTo(null);

//初始化雙緩沖畫布、畫筆

this.memoryImage = this.createImage(900,700);

this.memoryGraphics = this.memoryImage.getGraphics();

//媒體追蹤器

MediaTracker tracker = new MediaTracker(this);

TrackerInit.initImage(tracker);

//啟動(dòng)線程

Thread th = new Thread(this);

th.start();

}

public static void main(String[] args) {

GameStartFrame game = new GameStartFrame();

}

public void run() {

while(isRun){

this.flushFrame();

try {

Thread.sleep(20);

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

private void flushFrame(){

gameMap.drawMap(memoryGraphics);

zy.drawImage(memoryGraphics);

fire.drawImage(memoryGraphics);

//將雙緩沖畫布中的圖片顯示在窗體

this.getGraphics().drawImage(this.memoryImage,0,0,this);

}

}

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.role;

import java.awt.Graphics;

import java.awt.Image;

public class GameMap {

public static Image mapImg;

public static int mapx;

public void drawMap(Graphics memoryGraphics){

mapx -=5;

if(mapx =-17100){

mapx = -17100;

}

memoryGraphics.drawImage(mapImg,mapx,0,null);

}

}

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.role;

import java.awt.Graphics;

import java.awt.Image;

import com.lovo.game.util.MoveImageChange;

public class Fire {

public static Image[]fireImage;

private int x =100;

private int y =300;

private int width = 200;

private int height = 130;

private MoveImageChange moveChange = new MoveImageChange(3);

public void drawImage(Graphics memoryGraphics){

Image img = moveChange.imageChange(fireImage);

memoryGraphics.drawImage(img,this.x,this.y,this.width,this.height,null);

}

}

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.util;

import java.awt.MediaTracker;

import com.lovo.game.role.Fire;

import com.lovo.game.role.GameMap;

import com.lovo.game.role.ZhaoYun;

public class TrackerInit {

public static void initImage(MediaTracker tracker){

//初始化地圖圖片

GameMap.mapImg = CutImage.getSingleImage("image/map.jpg", tracker);

//趙云

ZhaoYun.zyImage = CutImage.cutOneImage("image/boss/playSpear.png",18, 236, 134,tracker);

//火

Fire.fireImage = CutImage.cutOneImage("image/fireImg.png", 6, 283, 161,tracker);

try {

//0組的圖片全部等待加載完畢后,在顯示

tracker.waitForID(0);

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.util;

import java.awt.Image;

import java.awt.MediaTracker;

import java.awt.image.CropImageFilter;

import java.awt.image.FilteredImageSource;

import java.awt.image.ImageProducer;

import javax.swing.ImageIcon;

import javax.swing.JFrame;

public class CutImage {

public static Image[][] cutManyImage(String filePath, int row, int col,

int imageWidth, int imageHight,MediaTracker tracker) {

Image[][] img = new Image[row][col];

ImageIcon imIcon = new ImageIcon(filePath);// 創(chuàng)建圖像數(shù)組對象

Image imgTemp = imIcon.getImage();// 創(chuàng)建源圖像

// 為源 圖象獲取ImageProducer源

ImageProducer sourceProducer = imgTemp.getSource();

for (int i = 0; i row; i++) {

for (int j = 0; j col; j++) {

// 創(chuàng)建圖片分割圖像對象,第一、二個(gè)參數(shù)為分割圖像起始坐標(biāo)。后兩個(gè)參數(shù)為圖像大小

CropImageFilter cropImg = new CropImageFilter(j * imageWidth, i * imageHight,imageWidth, imageHight);

ImageProducer imgProducer = new FilteredImageSource(sourceProducer, cropImg);

img[i][j] = new JFrame().createImage(imgProducer);

tracker.addImage(img[i][j], 0);

}

}

return img;

}

public static Image[] cutOneImage(String filePath,int col,

int imageWidth, int imageHight,MediaTracker tracker) {

Image[] img = new Image[col];

ImageIcon imIcon = new ImageIcon(filePath);// 創(chuàng)建圖像數(shù)組對象

Image imgTemp = imIcon.getImage();// 創(chuàng)建源圖像

// 為源 圖象獲取ImageProducer源

ImageProducer sourceProducer = imgTemp.getSource();

for (int j = 0; j col; j++) {

// 創(chuàng)建圖片分割圖像對象,第一、二個(gè)參數(shù)為分割圖像起始坐標(biāo)。后兩個(gè)參數(shù)為圖像大小

CropImageFilter cropImg = new CropImageFilter(j * imageWidth, 0,imageWidth, imageHight);

ImageProducer imgProducer = new FilteredImageSource(sourceProducer, cropImg);

img[j] = new JFrame().createImage(imgProducer);

tracker.addImage(img[j], 0);

}

return img;

}

public static Image getSingleImage(String imgPath,MediaTracker tracker){

Image img = new ImageIcon(imgPath).getImage();

tracker.addImage(img, 0);

return img;

}

}

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.util;

import java.awt.Image;

public class MoveImageChange {

private int count;

private Image img;

private int frequency;

private int loopCount;

public MoveImageChange(int frequency){

this.frequency=frequency;

}

public MoveImageChange(int frequency,int count){

this.frequency=frequency;

this.count = count;

}

public Image imageChange(Image[] images){

if(img==null){//初始圖片為第一張圖片

img=images[0];

}

count++;

if(countfrequency){//當(dāng)記數(shù)器大于頻率時(shí)

count=0;

loopCount++;

if(loopCount = images.length){//圖片下標(biāo)越界時(shí)

loopCount=0;

}

img=images[loopCount];

}

return img;

}

public void setLoopCount(int loopCount){

this.loopCount = loopCount;

}

}

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.role;

import java.awt.Graphics;

import java.awt.Image;

import com.lovo.game.util.MoveImageChange;

public class ZhaoYun {

public static Image[] zyImage;

private int x =600;

private int y =300;

private int width =200;

private int height =130;

private MoveImageChange moveChange = new MoveImageChange(3);

public void drawImage(Graphics memoryGraphics){

Image img = moveChange.imageChange(zyImage);

memoryGraphics.drawImage(img,this.x,this.y,this.width,this.height,null);

java控制紅綠燈及模擬車輛運(yùn)動(dòng)

寫兩個(gè)程序分別模擬紅綠燈和汽車:

1)紅綠燈程序以報(bào)文形式通知汽車程序;

2)汽車程序需要用多線程來實(shí)現(xiàn)。

3)紅綠燈程序用個(gè)循環(huán),每隔n分鐘紅綠燈轉(zhuǎn)換,同時(shí)通知汽車程序;


分享名稱:java控制運(yùn)動(dòng)的代碼 運(yùn)動(dòng)控制用什么編程語言
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