真实的国产乱ⅩXXX66竹夫人,五月香六月婷婷激情综合,亚洲日本VA一区二区三区,亚洲精品一区二区三区麻豆

成都創(chuàng)新互聯(lián)網(wǎng)站制作重慶分公司

java跨年代碼素材 java飛機(jī)大戰(zhàn)代碼及素材

2022年跨年煙花代碼

煙花代碼如下:

創(chuàng)新互聯(lián)公司服務(wù)項(xiàng)目包括大興網(wǎng)站建設(shè)、大興網(wǎng)站制作、大興網(wǎng)頁制作以及大興網(wǎng)絡(luò)營銷策劃等。多年來,我們專注于互聯(lián)網(wǎng)行業(yè),利用自身積累的技術(shù)優(yōu)勢(shì)、行業(yè)經(jīng)驗(yàn)、深度合作伙伴關(guān)系等,向廣大中小型企業(yè)、政府機(jī)構(gòu)等提供互聯(lián)網(wǎng)行業(yè)的解決方案,大興網(wǎng)站推廣取得了明顯的社會(huì)效益與經(jīng)濟(jì)效益。目前,我們服務(wù)的客戶以成都為中心已經(jīng)輻射到大興省份的部分城市,未來相信會(huì)繼續(xù)擴(kuò)大服務(wù)區(qū)域并繼續(xù)獲得客戶的支持與信任!

package love;

import java.applet.Applet;

import java.awt.Color;

import java.awt.Graphics;

import java.net.URL;

import java.util.Random;

/**

* 煙花

* @author enjoy

*

*/

@SuppressWarnings("serial")

public class Q extends Applet implements Runnable {

public int speed, variability, Max_Number, Max_Energy, Max_Patch,

Max_Length, G;

public String sound;

private int width, height;

private Thread thread = null;

private BeaClassDemo bcd[];

public void init() {

int i;

this.setSize(1900, 900);

width = getSize().width - 1;

height = getSize().height - 1;

speed = 1;??????????????????????? // 煙花綻放的速度

variability = 10;

Max_Number = 980;??????????????????? // 可發(fā)出煙花的最大數(shù)目

Max_Energy = width + 50;

Max_Patch = 90;??????????????????? // 最大的斑點(diǎn)數(shù)

Max_Length = 90;??????????????????? // 斑點(diǎn)的最大距離

G = 150;??????????????????????????? // 向地面彎曲的力度

bcd = new BeaClassDemo[Max_Number];

for (i = 0; i Max_Number; i++)

bcd[i] = new BeaClassDemo(width, height, G);

}

public void start() {

if (thread == null) {

thread = new Thread(this);

thread.start();

}

}

@SuppressWarnings("deprecation")

public void stop() {

if (thread != null) {

thread.stop();

thread = null;

}

}

@SuppressWarnings({ "unused", "static-access" })

public void run() {

int i;

int E = (int) (Math.random() * Max_Energy * 3 / 4) + Max_Energy / 4 + 1;

int P = (int) (Math.random() * Max_Patch * 3 / 4)??? // 煙花的斑點(diǎn)數(shù)

+ Max_Patch / 4 + 1;

int L = (int) (Math.random() * Max_Length * 3 / 4)??? // 煙花可發(fā)射出的距離

+ Max_Length / 4 + 1;

long S = (long) (Math.random() * 10000);

boolean sleep;

Graphics g = getGraphics();

URL u = null;

while (true) {

try {

thread.sleep(1000 / speed);

} catch (InterruptedException x) {

}

sleep = true;

for (i = 0; i Max_Number; i++)

sleep = sleep bcd[i].sleep;

if (sleep Math.random() * 100 variability) {

E = (int) (Math.random() * Max_Energy * 3 / 4) + Max_Energy / 4

+ 1;

P = (int) (Math.random() * Max_Patch * 3 / 4) + Max_Patch / 4

+ 1;

L = (int) (Math.random() * Max_Length * 3 / 4) + Max_Length / 4

+ 1;

S = (long) (Math.random() * 10000);

}

for (i = 0; i Max_Number; i++) {

if (bcd[i].sleep Math.random() * Max_Number * L 1) {

bcd[i].init(E, P, L, S);

bcd[i].start();

}

bcd[i].show(g);

}

}

}

public void paint(Graphics g) {

g.setColor(Color.black);

g.fillRect(0, 0, width + 1, height + 1);

}

}

class BeaClassDemo {

public boolean sleep = true;

private int energy, patch, length, width, height, G, Xx, Xy, Ex[], Ey[], x,

y, Red, Blue, Green, t;

private Random random;

public BeaClassDemo(int a, int b, int g) {

width = a;

height = b;

G = g;

}

public void init(int e, int p, int l, long seed) {

int i;

energy = e;

patch = p;

length = l;

// 創(chuàng)建一個(gè)帶種子的隨機(jī)數(shù)生成器

random = new Random(seed);

Ex = new int[patch];

Ey = new int[patch];

Red = (int) (random.nextDouble() * 128) + 128;

Blue = (int) (random.nextDouble() * 128) + 128;

Green = (int) (random.nextDouble() * 128) + 128;

Xx = (int) (Math.random() * width / 2) + width / 4;

Xy = (int) (Math.random() * height / 2) + height / 4;

for (i = 0; i patch; i++) {

Ex[i] = (int) (Math.random() * energy) - energy / 2;

Ey[i] = (int) (Math.random() * energy * 7 / 8) - energy / 8;

}

}

public void start() {

t = 0;

sleep = false;

}

public void show(Graphics g) {

if (!sleep)??????????????????

if (t length) {

int i, c;

double s;

Color color;

c = (int) (random.nextDouble() * 64) - 32 + Red;

if (c = 0 c 256)

Red = c;

c = (int) (random.nextDouble() * 64) - 32 + Blue;

if (c = 0 c 256)

Blue = c;

c = (int) (random.nextDouble() * 64) - 32 + Green;

if (c = 0 c 256)

Green = c;

color = new Color(Red, Blue, Green);

for (i = 0; i patch; i++) {

s = (double) t / 100;

x = (int) (Ex[i] * s);

y = (int) (Ey[i] * s - G * s * s);

g.setColor(color);

g.drawLine(Xx + x, Xy - y, Xx + x, Xy - y);

if (t = length / 2) {

int j;

for (j = 0; j 2; j++) {

s = (double) ((t - length / 2) * 2 + j) / 100;

x = (int) (Ex[i] * s);

y = (int) (Ey[i] * s - G * s * s);

g.setColor(Color.black);

g.drawLine(Xx + x, Xy - y, Xx + x, Xy - y);

}

}

}

t++;

} else {

sleep = true;

}

}

}

常用的編程語言。

編程語言一:C語言

C語言是世界上最流行、使用最廣泛的高級(jí)程序設(shè)計(jì)語言之一。在操作系統(tǒng)和系統(tǒng)使用程序以及需要對(duì)硬件進(jìn)行操作的場(chǎng)合,用C語言明顯優(yōu)于其它高級(jí)語言,許多大型應(yīng)用軟件都是用C語言編寫的。

編程語言二:java

Java是一種可以撰寫跨平臺(tái)應(yīng)用軟件的面向?qū)ο蟮某绦蛟O(shè)計(jì)語言,是由Sun Microsystems公司于1995年5月推出的Java程序設(shè)計(jì)語言和Java平臺(tái)(即JavaSE, JavaEE, JavaME)的總稱。

編程語言三:c++

C++這個(gè)詞在中國大陸的程序員圈子中通常被讀做“C加加”,而西方的程序員通常讀做“C plus plus" , "CPP”。 它是一種使用非常廣泛的計(jì)算機(jī)編程語言。C++是一種靜態(tài)數(shù)據(jù)類型檢查的、支持多重編程范式的通用程序設(shè)計(jì)語言。

JAVA編寫源代碼,要求使用數(shù)組存儲(chǔ)一年12個(gè)月份的天數(shù),并按順序輸入

你好,代碼如下:

package?com.test;

public?class?Test?{

public?static?void?main(String[]?args)?{

int[]?daysArg?=?{31,28,31,30,31,30,31,31,30,31,30,31};

for(int?i=0;idaysArg.length;i++){

System.out.println((i+1)?+?"月有"?+?daysArg[i]?+?"天");

}

}

}

高分求兩個(gè)簡單的JAVA設(shè)計(jì)源代碼

上面 wuzhikun12同學(xué)寫的不錯(cuò),但我想還不能運(yùn)行,并且還不太完善。我給個(gè)能運(yùn)行的:(注意:文件名為:Test.java)

//要實(shí)現(xiàn)對(duì)象間的比較,就必須實(shí)現(xiàn)Comparable接口,它里面有個(gè)compareTo方法

//Comparable最好使用泛型,這樣,無論是速度還是代碼量都會(huì)減少

@SuppressWarnings("unchecked")

class Student implements ComparableStudent{

private String studentNo; //學(xué)號(hào)

private String studentName; //姓名

private double englishScore; //英語成績

private double computerScore; //計(jì)算機(jī)成績

private double mathScore; //數(shù)學(xué)成績

private double totalScore; //總成績

//空構(gòu)造函數(shù)

public Student() {}

//構(gòu)造函數(shù)

public Student(String studentNo,String studentName,double englishSocre,double computerScore,double mathScore) {

this.studentNo = studentNo;

this.studentName = studentName;

this.englishScore = englishSocre;

this.computerScore = computerScore;

this.mathScore = mathScore;

}

//計(jì)算總成績

public double sum() {

this.totalScore = englishScore+computerScore+mathScore;

return totalScore;

}

//計(jì)算評(píng)測(cè)成績

public double testScore() {

return sum()/3;

}

//實(shí)現(xiàn)compareTO方法

@Override

public int compareTo(Student student) {

double studentTotal = student.getTotalScore();

return totalScore==studentTotal?0:(totalScorestudentTotal?1:-1);

}

//重寫toString方法

public String toString(){

return "學(xué)號(hào):"+this.getStudentNo()+" 姓名:"+this.getStudentName()+" 英語成績:"+this.getEnglishScore()+" 數(shù)學(xué)成績:"+this.getMathScore()+" 計(jì)算機(jī)成績:"+this.getComputerScore()+" 總成績:"+this.getTotalScore();

}

//重寫equals方法

public boolean equals(Object obj) {

if(obj == null){

return false;

}

if(!(obj instanceof Student)){

return false;

}

Student student = (Student)obj;

if(this.studentNo.equals(student.getStudentName())) { //照現(xiàn)實(shí)來說,比較是不是同一個(gè)學(xué)生,應(yīng)該只是看他的學(xué)號(hào)是不是相同

return true;

} else {

return false;

}

}

/*以下為get和set方法,我個(gè)人認(rèn)為,totalScore的set的方法沒必要要,因?yàn)樗怯善渌煽冇?jì)算出來的

在set方法中,沒設(shè)置一次值,調(diào)用一次sum方法,即重新計(jì)算總成績

*/

public String getStudentNo() {

return studentNo;

}

public void setStudentNo(String studentNo) {

this.studentNo = studentNo;

sum();

}

public String getStudentName() {

return studentName;

}

public void setStudentName(String studentName) {

this.studentName = studentName;

sum();

}

public double getEnglishScore() {

return englishScore;

}

public void setEnglishScore(double englishScore) {

this.englishScore = englishScore;

sum();

}

public double getComputerScore() {

return computerScore;

}

public void setComputerScore(double computerScore) {

this.computerScore = computerScore;

sum();

}

public double getMathScore() {

return mathScore;

}

public void setMathScore(double mathScore) {

this.mathScore = mathScore;

sum();

}

public double getTotalScore() {

return totalScore;

}

}

//Student子類學(xué)習(xí)委員類的實(shí)現(xiàn)

class StudentXW extends Student {

//重寫父類Student的testScore()方法

@Override

public double testScore() {

return sum()/3+3;

}

public StudentXW() {}

//StudentXW的構(gòu)造函數(shù)

public StudentXW(String studentNo,String studentName,double englishSocre,double computerScore,double mathScore) {

super(studentNo,studentName,englishSocre,computerScore,mathScore);

}

}

//Student子類班長類的實(shí)現(xiàn)

class StudentBZ extends Student {

//重寫父類Student的testScore()方法

@Override

public double testScore() {

return sum()/3+5;

}

public StudentBZ() {}

//StudentXW的構(gòu)造函數(shù)

public StudentBZ(String studentNo,String studentName,double englishSocre,double computerScore,double mathScore) {

super(studentNo,studentName,englishSocre,computerScore,mathScore);

}

}

//測(cè)試類

public class Test {

public static void main(String[] args) {

//生成若干個(gè)student類、StudentXW類、StudentBZ類

Student student1 = new Student("s001","張三",70.5,50,88.5);

Student student2 = new Student("s002","李四",88,65,88.5);

Student student3 = new Student("s003","王五",67,77,90);

StudentXW student4 = new StudentXW("s004","李六",99,88,99.5);

StudentBZ student5 = new StudentBZ("s005","朱漆",56,65.6,43.5);

Student[] students = {student1,student2,student3,student4,student5};

for(int i = 0 ; istudents.length; i++){

double avgScore = students[i].testScore();

System.out.println(students[i].getStudentName()+"學(xué)生的評(píng)測(cè)成績?yōu)椋?+ avgScore+"分");

}

}

}

運(yùn)行結(jié)果為:

張三學(xué)生的評(píng)測(cè)成績?yōu)椋?9.66666666666667分

李四學(xué)生的評(píng)測(cè)成績?yōu)椋?0.5分

王五學(xué)生的評(píng)測(cè)成績?yōu)椋?8.0分

李六學(xué)生的評(píng)測(cè)成績?yōu)椋?8.5分

朱漆學(xué)生的評(píng)測(cè)成績?yōu)椋?0.03333333333333分

求韓順平老師Java滿漢樓源碼,素材及數(shù)據(jù)庫

數(shù)據(jù)庫是按照數(shù)據(jù)結(jié)構(gòu)來組織、存儲(chǔ)和管理數(shù)據(jù)的倉庫,數(shù)據(jù)管理不再僅僅是存儲(chǔ)和管理數(shù)據(jù),而轉(zhuǎn)變成用戶所需要的各種數(shù)據(jù)管理的方式。數(shù)據(jù)庫有很多種類型,從最簡單的存儲(chǔ)有各種數(shù)據(jù)的表格到能夠進(jìn)行海量數(shù)據(jù)存儲(chǔ)的大型數(shù)據(jù)庫系統(tǒng)都在各個(gè)方面得到了廣泛的應(yīng)用。在信息化社會(huì),充分有效地管理和利用各類信息資源,是進(jìn)行科學(xué)研究和決策管理的前提條件。數(shù)據(jù)庫技術(shù)是管理信息系統(tǒng)、辦公自動(dòng)化系統(tǒng)、決策支持系統(tǒng)等各類信息系統(tǒng)的核心部分,是進(jìn)行科學(xué)研究和決策管理的重要技術(shù)手段。數(shù)據(jù)庫是一個(gè)單位或是一個(gè)應(yīng)用領(lǐng)域的通用數(shù)據(jù)處理系統(tǒng),它存儲(chǔ)的是屬于企業(yè)和事業(yè)部門、團(tuán)體和個(gè)人的有關(guān)數(shù)據(jù)的集合。數(shù)據(jù)庫中的數(shù)據(jù)是從全局觀點(diǎn)出發(fā)建立的,按一定的數(shù)據(jù)模型進(jìn)行組織、描述和存儲(chǔ)。其結(jié)構(gòu)基于數(shù)據(jù)間的自然聯(lián)系,從而可提供一切必要的存取路徑,且數(shù)據(jù)不再針對(duì)某一應(yīng)用,而是面向全組織,具有整體的結(jié)構(gòu)化特征。數(shù)據(jù)庫中的數(shù)據(jù)是為眾多用戶所共享其信息而建立的,已經(jīng)擺脫了具體程序的限制和制約。不同的用戶可以按各自的用法使用數(shù)據(jù)庫中的數(shù)據(jù);多個(gè)用戶可以同時(shí)共享數(shù)據(jù)庫中的數(shù)據(jù)資源,即不同的用戶可以同時(shí)存取數(shù)據(jù)庫中的同一個(gè)數(shù)據(jù)。數(shù)據(jù)共享性不僅滿足了各用戶對(duì)信息內(nèi)容的要求,同時(shí)也滿足了各用戶之間信息通信的要求。

JAVA代碼

連連看java源代碼

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

public class lianliankan implements ActionListener

{

JFrame mainFrame; //主面板

Container thisContainer;

JPanel centerPanel,southPanel,northPanel; //子面板

JButton diamondsButton[][] = new JButton[6][5];//游戲按鈕數(shù)組

JButton exitButton,resetButton,newlyButton; //退出,重列,重新開始按鈕

JLabel fractionLable=new JLabel("0"); //分?jǐn)?shù)標(biāo)簽

JButton firstButton,secondButton; //分別記錄兩次被選中的按鈕

int grid[][] = new int[8][7];//儲(chǔ)存游戲按鈕位置

static boolean pressInformation=false; //判斷是否有按鈕被選中

int x0=0,y0=0,x=0,y=0,fristMsg=0,secondMsg=0,validateLV; //游戲按鈕的位置坐標(biāo)

int i,j,k,n;//消除方法控制

public void init(){

mainFrame=new JFrame("JKJ連連看");

thisContainer = mainFrame.getContentPane();

thisContainer.setLayout(new BorderLayout());

centerPanel=new JPanel();

southPanel=new JPanel();

northPanel=new JPanel();

thisContainer.add(centerPanel,"Center");

thisContainer.add(southPanel,"South");

thisContainer.add(northPanel,"North");

centerPanel.setLayout(new GridLayout(6,5));

for(int cols = 0;cols 6;cols++){

for(int rows = 0;rows 5;rows++ ){

diamondsButton[cols][rows]=new JButton(String.valueOf(grid[cols+1][rows+1]));

diamondsButton[cols][rows].addActionListener(this);

centerPanel.add(diamondsButton[cols][rows]);

}

}

exitButton=new JButton("退出");

exitButton.addActionListener(this);

resetButton=new JButton("重列");

resetButton.addActionListener(this);

newlyButton=new JButton("再來一局");

newlyButton.addActionListener(this);

southPanel.add(exitButton);

southPanel.add(resetButton);

southPanel.add(newlyButton);

fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())));

northPanel.add(fractionLable);

mainFrame.setBounds(280,100,500,450);

mainFrame.setVisible(true);

}

public void randomBuild() {

int randoms,cols,rows;

for(int twins=1;twins=15;twins++) {

randoms=(int)(Math.random()*25+1);

for(int alike=1;alike=2;alike++) {

cols=(int)(Math.random()*6+1);

rows=(int)(Math.random()*5+1);

while(grid[cols][rows]!=0) {

cols=(int)(Math.random()*6+1);

rows=(int)(Math.random()*5+1);

}

this.grid[cols][rows]=randoms;

}

}

}

public void fraction(){

fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())+100));

}

public void reload() {

int save[] = new int[30];

int n=0,cols,rows;

int grid[][]= new int[8][7];

for(int i=0;i=6;i++) {

for(int j=0;j=5;j++) {

if(this.grid[i][j]!=0) {

save[n]=this.grid[i][j];

n++;

}

}

}

n=n-1;

this.grid=grid;

while(n=0) {

cols=(int)(Math.random()*6+1);

rows=(int)(Math.random()*5+1);

while(grid[cols][rows]!=0) {

cols=(int)(Math.random()*6+1);

rows=(int)(Math.random()*5+1);

}

this.grid[cols][rows]=save[n];

n--;

}

mainFrame.setVisible(false);

pressInformation=false; //這里一定要將按鈕點(diǎn)擊信息歸為初始

init();

for(int i = 0;i 6;i++){

for(int j = 0;j 5;j++ ){

if(grid[i+1][j+1]==0)

diamondsButton[i][j].setVisible(false);

}

}

}

public void estimateEven(int placeX,int placeY,JButton bz) {

if(pressInformation==false) {

x=placeX;

y=placeY;

secondMsg=grid[x][y];

secondButton=bz;

pressInformation=true;

}

else {

x0=x;

y0=y;

fristMsg=secondMsg;

firstButton=secondButton;

x=placeX;

y=placeY;

secondMsg=grid[x][y];

secondButton=bz;

if(fristMsg==secondMsg secondButton!=firstButton){

xiao();

}

}

}

public void xiao() { //相同的情況下能不能消去。仔細(xì)分析,不一條條注釋

if((x0==x (y0==y+1||y0==y-1)) || ((x0==x+1||x0==x-1)(y0==y))){ //判斷是否相鄰

remove();

}

else{

for (j=0;j7;j++ ) {

if (grid[x0][j]==0){ //判斷第一個(gè)按鈕同行哪個(gè)按鈕為空

if (yj) { //如果第二個(gè)按鈕的Y坐標(biāo)大于空按鈕的Y坐標(biāo)說明第一按鈕在第二按鈕左邊

for (i=y-1;i=j;i-- ){ //判斷第二按鈕左側(cè)直到第一按鈕中間有沒有按鈕

if (grid[x][i]!=0) {

k=0;

break;

}

else //K=1說明通過了第一次驗(yàn)證

}

if (k==1) {

linePassOne();

}

}

if (yj){ //如果第二個(gè)按鈕的Y坐標(biāo)小于空按鈕的Y坐標(biāo)說明第一按鈕在第二按鈕右邊

for (i=y+1;i=j ;i++ ){ //判斷第二按鈕左側(cè)直到第一按鈕中間有沒有按鈕

if (grid[x][i]!=0){

k=0;

break;

}

else

}

if (k==1){

linePassOne();

}

}

if (y==j ) {

linePassOne();

}

}

if (k==2) {

if (x0==x) {

remove();

}

if (x0x) {

for (n=x0;n=x-1;n++ ) {

if (grid[n][j]!=0) {

k=0;

break;

}

if(grid[n][j]==0 n==x-1) {

remove();

}

}

}

if (x0x) {

for (n=x0;n=x+1 ;n-- ) {

if (grid[n][j]!=0) {

k=0;

break;

}

if(grid[n][j]==0 n==x+1) {

remove();

}

}

}

}

}

for (i=0;i8;i++ ) { //列

if (grid[i][y0]==0) {

if (xi) {

for (j=x-1;j=i ;j-- ) {

if (grid[j][y]!=0) {

k=0;

break;

}

else

}

if (k==1) {

rowPassOne();

}

}

if (xi) {

for (j=x+1;j=i;j++ ) {

if (grid[j][y]!=0) {

k=0;

break;

}

else

}

if (k==1) {

rowPassOne();

}

}

if (x==i) {

rowPassOne();

}

}

if (k==2){

if (y0==y) {

remove();

}

if (y0y) {

for (n=y0;n=y-1 ;n++ ) {

if (grid[i][n]!=0) {

k=0;

break;

}

if(grid[i][n]==0 n==y-1) {

remove();

}

}

}

if (y0y) {

for (n=y0;n=y+1 ;n--) {

if (grid[i][n]!=0) {

k=0;

break;

}

if(grid[i][n]==0 n==y+1) {

remove();

}

}

}

}

}

}

}

public void linePassOne(){

if (y0j){ //第一按鈕同行空按鈕在左邊

for (i=y0-1;i=j ;i-- ){ //判斷第一按鈕同左側(cè)空按鈕之間有沒按鈕

if (grid[x0][i]!=0) {

k=0;

break;

}

else //K=2說明通過了第二次驗(yàn)證

}

}

if (y0j){ //第一按鈕同行空按鈕在與第二按鈕之間

for (i=y0+1;i=j ;i++){

if (grid[x0][i]!=0) {

k=0;

break;

}

else

}

}

}

public void rowPassOne(){

if (x0i) {

for (j=x0-1;j=i ;j-- ) {

if (grid[j][y0]!=0) {

k=0;

break;

}

else

}

}

if (x0i) {

for (j=x0+1;j=i ;j++ ) {

if (grid[j][y0]!=0) {

k=0;

break;

}

else

}

}

}

public void remove(){

firstButton.setVisible(false);

secondButton.setVisible(false);

fraction();

pressInformation=false;

k=0;

grid[x0][y0]=0;

grid[x][y]=0;

}

public void actionPerformed(ActionEvent e) {

if(e.getSource()==newlyButton){

int grid[][] = new int[8][7];

this.grid = grid;

randomBuild();

mainFrame.setVisible(false);

pressInformation=false;

init();

}

if(e.getSource()==exitButton)

System.exit(0);

if(e.getSource()==resetButton)

reload();

for(int cols = 0;cols 6;cols++){

for(int rows = 0;rows 5;rows++ ){

if(e.getSource()==diamondsButton[cols][rows])

estimateEven(cols+1,rows+1,diamondsButton[cols][rows]);

}

}

}

public static void main(String[] args) {

lianliankan llk = new lianliankan();

llk.randomBuild();

llk.init();

}

}

//old 998 lines

//new 318 lines


網(wǎng)站標(biāo)題:java跨年代碼素材 java飛機(jī)大戰(zhàn)代碼及素材
轉(zhuǎn)載來源:http://weahome.cn/article/dodjspj.html

其他資訊

在線咨詢

微信咨詢

電話咨詢

028-86922220(工作日)

18980820575(7×24)

提交需求

返回頂部