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java飛行棋代碼主類 java圍棋代碼

怎樣用Java開發(fā)一個飛行棋游戲?

樓主好,這個是類似的哈

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import java.util.Scanner;

{

SnakeLadder3333333(String play, int sum) {

this.play = play;

this.sum = sum;

}

String play;

int sum = 0;

int i = 0;

public void add(SnakeLadder3333333 other) {

int i = (int) (Math.random() * (6 - 1) + 1);

sum = sum + i;

if ((sum 16 || sum 16) (sum 38 || sum 38) (sum 72 || sum 72) (sum 83 || sum 83)

(sum 78 || sum 78) (sum 99 || sum 99) (sum = 100)) {

System.out.println(play + "got " + i + " points on the die");

System.out.println(play + " got " + sum);

System.out.println(other.play + " got " + other.sum);

} else if (15 sum sum 17) {

System.out.println(play + "got " + i + " points on the die");

System.out.println(play + "is on a ladder");

sum = sum + 8;

System.out.println(play + " got " + sum);

System.out.println(other.play + " got " + other.sum);

} else if (37 sum sum 39) {

System.out.println(play + "got " + i + " points on the die");

System.out.println(play + "is on a ladder");

sum = sum + 26;

System.out.println(play + " got " + sum);

System.out.println(other.play + " got " + other.sum);

} else if (71 sum sum 73) {

System.out.println(play + "got " + i + " points on the die");

System.out.println(play + "is on a ladder");

sum = sum + 19;

System.out.println(play + " got " + sum);

System.out.println(other.play + " got " + other.sum);

} else if (82 sum sum 84) {

System.out.println(play + "got " + i + " points on the die");

System.out.println(play + "is on a snake");

sum = sum - 19;

System.out.println(play + " got " + sum);

System.out.println(other.play + " got " + other.sum);

} else if (77 sum sum 79) {

System.out.println(play + "got " + i + " points on the die");

System.out.println(play + "is on a snake");

sum = sum - 18;

System.out.println(play + " got " + sum);

System.out.println(other.play + " got " + other.sum);

} else if (98 sum sum 100) {

System.out.println(play + "got " + i + " points on the die");

System.out.println(play + "is on a snake");

sum = sum - 7;

System.out.println(play + " got " + sum);

System.out.println(other.play + " got " + other.sum);

} else if (sum = 100|| other.sum = 100) {

System.out.println(play + " got " + sum);

System.out.println(other.play + " got " + other.sum);

System.out.println(play + "got " + i + " points on the die");

System.out.println(play + " lost " + other.play + " Won");

}

}

public boolean live(SnakeLadder3333333 other) {

if (sum = 100 || other.sum = 100) {

System.out.println(play + " lost " + other.play + " Won");

return false;

}

return true;

}

public static void main(String[] args) {

String q, m;

int e, n;

@SuppressWarnings("resource")

Scanner scanner = new Scanner(System.in);

SnakeLadder3333333 p1 = new SnakeLadder3333333("Player a ", 0);

SnakeLadder3333333 p2 = new SnakeLadder3333333("Player b ", 0);

while (true) {

p1.add(p2);

System.out.print("Enter c to continue, s to stop: ");

q = scanner.next();

e = q.indexOf('s');

p2.live(p1);

if (e == 0) {

return;

} else {}

p2.add(p1);

System.out.print("Enter c to continue, s to stop: ");

m = scanner.next();

n = m.indexOf('s');

p1.live(p2);

if (n == 0) {

return;

} else {

}

}

}

}

急求騎士飛行棋的代碼

畫MAP類:

package s1java.xmal1;

public class Map {

int[] map=new int[100]; //0:普通

int[] luckyTurn={6,23,40,55,69,83}; //1:幸運輪盤

int[] landMine={5,13,17,33,38,50,64,80,94};//2:地雷

int[] pause={9,27,60,93}; //3:暫停

int[] timeTunnel={20,25,45,63,72,88,90}; //4:時空隧道

//給map[]寫入各種符號

public void createMap(){

for(int i=0;iluckyTurn.length;i++){

map[luckyTurn[i]]=1;

}

for(int i=0;ilandMine.length;i++){

map[landMine[i]]=2;

}

for(int i=0;ipause.length;i++){

map[pause[i]]=3;

}

for(int i=0;itimeTunnel.length;i++){

map[timeTunnel[i]]=4;

}

}

public void showMap(int playerPos1,int playerPos2){

showLine1(0,31,playerPos1,playerPos2);

showRLine(31,35,playerPos1,playerPos2);

showLine2(35,66,playerPos1,playerPos2);

showLLine(66,69,playerPos1,playerPos2);

showLine1(69,100,playerPos1,playerPos2);

}

public void showLine1(int start,int end,int playerPos1,int playerPos2){

for(int i=start;iend;i++ ){

System.out.print(getGraph(map[i],i,playerPos1,playerPos2));

}

System.out.println();

}

public void showRLine(int start,int end,int playerPos1,int playerPos2){

for(int i=start;iend;i++){

for(int j=0;j73;j++){

System.out.print(" ");

}

System.out.println(getGraph(map[i],i,playerPos1,playerPos2));

}

}

public void showLine2(int start,int end,int playerPos1,int playerPos2){

for(int i=end-1;i=start;i--){

System.out.print(getGraph(map[i],i,playerPos1,playerPos2));

}

System.out.println();

}

public void showLLine(int start,int end,int playerPos1,int playerPos2){

for(int i=start;iend;i++){

System.out.println(getGraph(map[i],i,playerPos1,playerPos2));

}

}

public String getGraph(int i,int index,int playerPos1,int playerPos2){

String graph=" ";

if(index==playerPos1index==playerPos2){

graph="@@";

}else if(index==playerPos1){

graph="A";

}else if(index==playerPos2){

graph="B";

}else{

switch(i){

case 1:

graph="¤";

break;

case 2:

graph="★";

break;

case 3:

graph="■";

break;

case 4:

graph="〓";

break;

default:graph="⊙";

break;

}

}

return graph;

}

}

Game類:

package s1java.xmal1;

import java.util.Scanner;

public class Game {

Scanner input = new Scanner(System.in);

Map map;

int playerPos1;

int playerPos2;

String[] goAndStop=new String[2];

String[] playerName=new String[2];

public void init(){

map=new Map();

map.createMap();

map.showMap(0, 0);

goAndStop[0]="on";

goAndStop[1]="on";

}

public void setRole(int no,int role){

switch(role){

case 1:playerName[no-1]="比爾";break;

case 2:playerName[no-1]="奧巴馬";break;

case 3:playerName[no-1]="普京";break;

case 4:playerName[no-1]="布朗";break;

}

}

public int throwShifter(int no){

int step=0;

System.out.println(playerName[no-1]+"按任意字母鍵回車:");

String answer=input.next();

step=(int)(Math.random()*10%6)+1;

return step;

}

public int getCurPos(int no,int position,int step){

position=position+step;

if(position99){

return 99;

}

switch(map.map[position]){

case 0://普通格

if(no==1playerPos2==position){//玩家1與玩家2相遇

playerPos2=0;

System.out.println(":-D 哈哈哈...踩到了!");

}else if(no==2playerPos1==position){

playerPos1=0;

System.out.println(":-D 哈哈哈...踩到了!");

}

break;

case 1://幸運輪盤

System.out.println("\n◆◇◆◇◆◇歡迎進入幸運輪盤◆◇◆◇◆◇");

System.out.println("請選擇一種運氣:");

System.out.println("1.交換位置2.轟炸對手");

int choice=input.nextInt();

int temp;

switch(choice){

case 1: //交換位置

if(no==1){

temp=position;

position=playerPos2;

playerPos2=temp;

}else if(no==2){

temp=position;

position=playerPos1;

playerPos1=temp;

}

break;

case 2: //轟炸對手

if(no==1){

if(playerPos26){

playerPos2=0;

}else{

playerPos2-=6;

}

}else if(no==2){

if(playerPos16){

playerPos1=0;

}else{

playerPos1-=6;

} }

break;

}

break;

case 2://地雷

position-=6;

System.out.println("踩到地雷,氣死了。");

break;

case 3://暫停

goAndStop[no-1]="off";

System.out.println("~~_~~ 要停戰(zhàn)一局了。");

break;

case 4://時空隧道

position+=10;

System.out.println("|-P 進入時空隧道真爽!");

break;

}

if(position0){

return 0;

}else if(position99){

return 99;

}else{

return position;

}

}

public void judge(){

if(playerPos1playerPos2){

System.out.println("玩家1"+playerName[0]+"最先到達終點,獲得勝利。恭喜!恭喜!");

}else{

System.out.println("玩家2"+playerName[1]+"最先到達終點,獲得勝利。恭喜!恭喜!");

}

}

public void play(){

System.out.println("\n\n\n\n");

System.out.println("\n※※※※※※※※※※※※※※※※※※※※※※※※※\n");

System.out.println(" Game Start \n");

System.out.println("※※※※※※※※※※※※※※※※※※※※※※※※※\n\n");

System.out.println("^_^"+playerName[0]+"的士兵: A");

System.out.println("^_^"+playerName[1]+"的士兵: B\n");

System.out.println("\n圖例:"+"■暫停 ¤幸運輪盤 ★地雷 〓時空隧道 ⊙ 普通\n");

map.showMap(playerPos1, playerPos2);

int step;

while(playerPos199playerPos299){

if(goAndStop[0].equals("on")){

step= throwShifter(1);

System.out.println("\n-----------------------");

System.out.println("骰子數(shù)"+step);

playerPos1=getCurPos(1,playerPos1,step);

System.out.println("你"+playerName[0]+"當前的位置:"+playerPos1);

System.out.println("對手"+playerName[1]+"當前的位置:"+playerPos2);

System.out.println("\n-----------------------");

map.showMap(playerPos1, playerPos2);

if(playerPos1==99){

break;

}

}else{

System.out.println("\n"+playerName[0]+"停擲一次。\n");

goAndStop[0]="on";

}

System.out.println("\n\n\n\n");

if(goAndStop[1].equals("on")){

step= throwShifter(2);

System.out.println("\n-------------------------------");

System.out.println("骰子數(shù)"+step);

playerPos2=getCurPos(2,playerPos2,step);

System.out.println("你"+playerName[1]+"當前的位置:"+playerPos2);

System.out.println("對手"+playerName[0]+"當前的位置:"+playerPos1);

System.out.println("\n-------------------------------");

map.showMap(playerPos1, playerPos2);

if(playerPos2==99){

break;

}

}else{

System.out.println("\n"+playerName[1]+"停擲一次。\n");

goAndStop[1]="on";

}

System.out.println("\n\n\n\n");

}

System.out.println("\n\n\n\n");

System.out.println("\n************************************************\n");

System.out.println(" Game Over \n");

System.out.println("************************************************\n\n");

judge();

}

public void start(){

init();

System.out.println("\n※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※");

System.out.println("http:// //");

System.out.println("http:// //");

System.out.println("http:// 騎士飛行棋 //");

System.out.println("http:// //");

System.out.println("http:// //");

System.out.println("※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※");

System.out.println("~~~~~~~~~~~~~~~~~~~~~~~~~~兩人對戰(zhàn)~~~~~~~~~~~~~~~~~~~~~~~~");

System.out.println("請選擇角色:1.比爾2.奧巴馬3.普京4.布朗");

System.out.println("請玩家1選擇角色:");

int role1=input.nextInt();

int role2;

do{

System.out.println("請玩家2選擇角色:");

role2=input.nextInt();

}while(role2==role1);

setRole(1,role1);

setRole(2,role2);

play();

}

}

主方法類:

package s1java.xmal1;

public class StartGame {

public static void main(String[] args) {

Game game=new Game();

game.start();

}

}

Java編寫騎士飛行棋的程序段

樓上說的很對,switch首先不是循環(huán),只是一個判斷,i的值影響你地圖上輸出的到底是什么類型的圖案,我把我寫的源碼給你,你看看,注釋比較全,加油學吧,不懂多問問同學或老師

地圖類:

package s1java.t70.qsfxq;

public class Map {

int[] map = new int[100]; //對戰(zhàn)地圖

int[] luckyTurn = ; //幸運輪盤

int[] landMine = ; //地雷位置

int[] pause = ; //暫停

int[] timeTunnel = ; //時空隧道

/**

* 生成地圖:

* 關(guān)卡代號為:1:幸運輪盤 2:地雷 3: 暫停 4:時空隧道 0:普通

*/

public void createMap(){

int i = 0;

//在對戰(zhàn)地圖上設(shè)置幸運輪盤

for(i = 0; i luckyTurn.length; i++){

map[luckyTurn[i]] = 1;

}

//添加代碼實現(xiàn)在對戰(zhàn)地圖上設(shè)置地雷

for(i = 0; i landMine.length; i++) {

map[landMine[i]] = 2;

}

//添加代碼實現(xiàn)在對戰(zhàn)地圖上設(shè)置暫停

for(i = 0; i pause.length; i++) {

map[pause[i]] = 3;

}

//添加代碼實現(xiàn)在對戰(zhàn)地圖上設(shè)置時空隧道

for(i = 0; i timeTunnel.length; i++) {

map[timeTunnel[i]] = 4;

}

}

/**

* 顯示地圖關(guān)卡對應(yīng)的圖形

* @param i 地圖當前位置的關(guān)卡代號

* @param index 當前地圖位置編號

* @param playerPos1 玩家1的當前位置

* @param playerPos2 玩家2的當前位置

* @return 地圖當前位置的對應(yīng)圖片

*/

public String getGraph(int i, int index, int playerPos1, int playerPos2){

String graph = "";

// 添加代碼

if(playerPos1 == index playerPos2 == index) {

graph = "@@";

}

else if(playerPos1 == index) {

graph = "A";

}

else if(playerPos2 == index) {

graph = "B";

}

else {

switch(i) {

case 0:

graph = "∷";

break;

case 1:

graph = "¤";

break;

case 2:

graph = "★";

break;

case 3:

graph = "■";

case 4:

graph = "〓";

}

}

return graph;

}

/**

* 輸出地圖的奇數(shù)行(第1、3行)

* @param start 輸出的起始點在地圖上的位置

* @param end 輸出的結(jié)束點在地圖上的位置

* @param playerPos1 玩家1的當前位置

* @param playerPos2 玩家2的當前位置

*/

public void showLine1(int start, int end, int playerPos1, int playerPos2){

//添加代碼

for(int i = start; i = end; i++ ){

System.out.print(getGraph(map[i], i,playerPos1, playerPos2));

}

}

/**

* 輸出地圖的偶數(shù)行(第2行)

* @param start 輸出的起始點在地圖上的位置

* @param end 輸出的結(jié)束點在地圖上的位置

* @param playerPos1 玩家1的當前位置

* @param playerPos2 玩家2的當前位置

*/

public void showLine2(int start, int end, int playerPos1, int playerPos2){

for(int i = end-1; i = start; i-- ){

System.out.print(getGraph(map[i], i,playerPos1, playerPos2));

}

}

/**

* 輸出地圖的右豎列

* @param start 輸出的起始點在地圖上的位置

* @param end 輸出的結(jié)束點在地圖上的位置

* @param playerPos1 玩家1的當前位置

* @param playerPos2 玩家2的當前位置

*/

public void showRLine(int start, int end, int playerPos1, int playerPos2){

for(int i = start; i end; i++){

for(int j = 28; j 0; j--){ //輸出29個空格

System.out.print(" ");

}

System.out.print(getGraph(map[i], i,playerPos1, playerPos2));

System.out.println();

}

}

/**

* 輸出地圖的左豎列

* @param start 輸出的起始點在地圖上的位置

* @param end 輸出的結(jié)束點在地圖上的位置

* @param playerPos1 玩家1的當前位置

* @param playerPos2 玩家2的當前位置

*/

public void showLLine(int start, int end, int playerPos1, int playerPos2){

//添加代碼

for(int i = start; i end; i++){

System.out.print(getGraph(map[i], i,playerPos1, playerPos2));

System.out.println();

}

}

/**

* 顯示對戰(zhàn)地圖

* @param playerPos1 玩家1的當前位置

* @param playerPos2 玩家2的當前位置

*/

public void showMap(int playerPos1, int playerPos2){

//顯示地圖第一行

showLine1(0, 30,playerPos1,playerPos2);

//換行

System.out.println();

//顯示地圖右豎行

showRLine(31,35,playerPos1,playerPos2);

//顯示地圖第二行

showLine2(35,66,playerPos1,playerPos2);

//換行

System.out.println();

//顯示地圖左豎行

showLLine(66,69,playerPos1,playerPos2);

//顯示地圖第3行

showLine1(69, 99,playerPos1,playerPos2);

}

}

GAME類:

package s1java.t70.qsfxq;

import java.util.*;

public class Game {

//聲明地圖

Map map =new Map();

//Map map;

//聲明對戰(zhàn)中玩家1的當前位置

int playerPos1;

//聲明對戰(zhàn)中玩家2的當前位置

int playerPos2;

//聲明走或停標識設(shè)置

String[] goAndStop = new String[2];

//聲明對戰(zhàn)角色

String[] playerName = new String[2];

/**

* 初始化游戲的一局

*/

public void init(){

//創(chuàng)建Map對象

//生成地圖

map.createMap();

//設(shè)置玩家1起始位置

playerPos1 = 0;

//設(shè)置玩家2起始位置

playerPos2 = 0;

//記錄玩家1下一次走或停

goAndStop[0] = "on";

//設(shè)置玩家2下一次走或停

goAndStop[1] = "on";

}

/**

* 開始游戲

*/

public void start(){

//調(diào)用初始化方法

init();

//顯示游戲界面

map.showMap(playerPos1, playerPos2);

System.out.println("\n");

System.out.println("1、戴高樂 2、艾森豪威爾 3、麥克阿瑟 4、巴頓\n");

//角色設(shè)置

Scanner input = new Scanner(System.in);

System.out.print("1P選擇人物: ");

int role = input.nextInt();

setRole(1,role);

boolean judge = true;

do {

System.out.println();

System.out.print("2P選擇人物: ");

int role2 = input.nextInt();

if(role2 == role) {

System.out.println("角色重復,請重新選擇人物!");

}

else {

setRole(2,role2);

}

}while(judge == false);

//開始游戲

play();

}

/**

* 設(shè)置對戰(zhàn)角色

* @param no 玩家次序 1:玩家1 2:玩家2

* @param role 角色代號

*/

public void setRole(int no, int role){

switch(role){

case 1:

playerName[no-1] = "戴高樂";

break;

case 2:

//設(shè)置玩家名稱為"艾森豪威爾"

playerName[no-1] = "艾森豪威爾";

break;

case 3:

//設(shè)置玩家名稱為"麥克阿瑟"

playerName[no-1] = "麥克阿瑟";

break;

case 4:

//設(shè)置玩家名稱為"巴頓"

playerName[no-1] = "巴頓";

break;

default:

break;

}

}

/**

* 兩人對戰(zhàn)玩法

*/

public void play(){

System.out.println("\n\n\n\n");

System.out.print("\n\n****************************************************\n");

System.out.print(" Game Start \n");

System.out.print("****************************************************\n\n");

//顯示對戰(zhàn)雙方士兵樣式

System.out.println("^_^" + playerName[0] + "的士兵: A");

System.out.println("^_^" + playerName[1] + "的士兵: B\n");

//顯示對戰(zhàn)地圖

System.out.println("\n圖例: " + "■ 暫停 ¤ 幸運輪盤 ★ 地雷 〓 時空隧道 ∷ 普通\n");

map.showMap(playerPos1, playerPos2);

//游戲開始

int step; //存儲骰子數(shù)目

while(playerPos1 99 playerPos2 99){ //有任何一方走到終點,跳出循環(huán)

//輪流擲骰子

if(goAndStop[0].equals("on")){

//玩家1擲骰子

step = throwShifter(1); //擲骰子

System.out.println("\n-----------------"); //顯示結(jié)果信息

System.out.println("骰子數(shù): "+ step);

playerPos1 = getCurPos(1, playerPos1, step); //計算這一次移動后的當前位置

System.out.println("\n您當前位置: "+ playerPos1);

System.out.println("對方當前位置:"+ playerPos2);

System.out.println("-----------------\n");

map.showMap(playerPos1, playerPos2); //顯示當前地圖

if(playerPos1 == 99){ //如果走到終點

break; //退出

}

}else{

System.out.println("\n" + playerName[0] +"停擲一次!\n"); //顯示此次暫停信息

goAndStop[0] = "on"; //設(shè)置下次可擲狀態(tài)

}

System.out.println("\n\n\n\n");

if(goAndStop[1].equals("on")){

//玩家2擲骰子

step = throwShifter(2); //擲骰子

System.out.println("\n-----------------"); //顯示結(jié)果信息

System.out.println("骰子數(shù): "+ step);

playerPos2 = getCurPos(2, playerPos2, step); //計算這一次移動后的當前位置

System.out.println("\n您當前位置: "+ playerPos2);

System.out.println("對方當前位置:"+ playerPos1);

System.out.println("-----------------\n");

map.showMap(playerPos1, playerPos2);

if(playerPos2 == 99){ //如果走到終點

break; //退出

}

}else{

System.out.println("\n" + playerName[1] + "停擲一次!\n"); //顯示此次暫停信息

goAndStop[1] = "on"; //設(shè)置下次可擲狀態(tài)

}

System.out.println("\n\n\n\n");

}

//游戲結(jié)束

System.out.println("\n\n\n\n");

System.out.print("****************************************************\n");

System.out.print(" Game Over \n");

System.out.print("****************************************************\n\n");

judge();

}

/**

* 擲骰子

* @param no 玩家次序

* @return step 擲出的骰子數(shù)目

*/

public int throwShifter(int no){

//定義變量存儲骰子數(shù)目

int step = 0;

//提示玩家啟動擲骰子

System.out.println("\n");

System.out.print("請輸入任意鍵開擲骰子!");

Scanner input = new Scanner(System.in);

input.nextInt();

//模擬擲骰子:產(chǎn)生一個1~6的數(shù)字作為玩家擲的骰子數(shù)目

Random random = new Random();

step = random.nextInt(5) + 1;

return step;

}

/**

* 計算玩家此次移動后的當前位置

* @param no 玩家次序

* @param position 移動前位置

* @param step 擲的骰子數(shù)目

* @return position 移動后的位置

*/

public int getCurPos(int no, int position, int step){

position = position + step; //第一次移動后的位置

if(position = 99){

return 99;

}

Scanner input = new Scanner(System.in);

switch(map.map[position]){ //根據(jù)地圖中的關(guān)卡代號進行判斷

case 0: //走到普通格

if(position == playerPos2){ //添加條件:玩家1與對方騎兵相遇

//添加代碼實現(xiàn):踩到對方,對方回到起點

playerPos2 = 0;

System.out.println(":-D 哈哈哈哈...踩到了!");

}

if (position == playerPos1){ //添加條件:玩家2與對方騎兵相遇

//添加代碼實現(xiàn):踩到對方,對方回到起點

playerPos1 = 0;

System.out.println(":-D 哈哈哈哈...踩到了!");

}

break;

case 1: //幸運輪盤

System.out.println("\n◆◇◆◇◆歡迎進入幸運輪盤◆◇◆◇◆");

System.out.println(" 請選擇一種運氣:");

System.out.println(" 1. 交換位置 2. 轟炸");

System.out.println("=============================\n");

int choice = input.nextInt();

int temp; //交換時的臨時變量

switch(choice){

case 1: //交換位置

if(no == 1){

//添加代碼實現(xiàn)交換:position與playerPos2數(shù)值互換

temp = playerPos2;

playerPos2 = position;

position = temp;

}else if(no == 2){

//添加代碼實現(xiàn)交換:position與playPos1數(shù)值互換

temp = playerPos1;

playerPos1 = position;

position = temp;

}

break;

case 2: //轟炸

if(no == 1){ //no為1并且玩家2位置小于6

//添加代碼實現(xiàn):計算玩家2當前位置

if(playerPos2 6) {

playerPos2 = 0;

}

else {

//添加代碼實現(xiàn):計算玩家2當前位置

playerPos2 -= 6;

}

}

if(no == 2){ //no為2并且玩家1位置小于6

//添加代碼實現(xiàn): 計算玩家1當前位置

if(playerPos1 6) {

playerPos1 = 0;

}

else{

//添加代碼實現(xiàn):計算玩家1當前位置

playerPos1 -= 6;

}

}

break;

}

break;

case 2: //踩到地雷

//添加代碼實現(xiàn):踩到地雷退6步

position -= 6;

System.out.println("~:-( " + "踩到地雷,氣死了...");

break;

case 3: //下一次暫停一次

//添加代碼實現(xiàn):設(shè)置下次暫停擲骰子

goAndStop[no-1] = "off";

System.out.println("~~_~~ 要停戰(zhàn)一局了。");

break;

case 4: //時空隧道

//添加代碼實現(xiàn):進入時空隧道,加走10步

position += 10;

System.out.println("|-P " + "進入時空隧道, 真爽!");

break;

}

//返回此次擲骰子后玩家的位置坐標

if(position 0){

return 0;

}else if(position 99){

return 99;

}else{

return position;

}

}

/**

* 顯示對戰(zhàn)結(jié)果

*/

public void judge(){

//添加代碼

if(playerPos1 playerPos2) {

System.out.println(playerName[0] + "獲得了勝利!");

}

else {

System.out.println(playerName[1] + "獲得了勝利!");

}

}

}

程序入口:

package s1java.t70.qsfxq;

public class StartGane {

public static void main(String[] args) {

Game game = new Game();

game.start();

}

}


本文標題:java飛行棋代碼主類 java圍棋代碼
轉(zhuǎn)載注明:http://weahome.cn/article/dodpgij.html

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