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最小成本路徑j(luò)ava代碼 最小成本路徑定義

網(wǎng)絡(luò)通信問題,用java代碼編寫關(guān)于路由最佳路徑選擇的程序,圖片如下,給報(bào)酬也行,跪謝。

你那個(gè)文字我看不懂,路由器的路由算法其實(shí)就兩類:1、距離矢量算法(如RIP協(xié)議),2、鏈路狀態(tài)協(xié)議(如OSPF協(xié)議)。路由器不一定按最短路徑轉(zhuǎn)發(fā)(如OSPF協(xié)議),還要看他的路徑開銷等參數(shù)。如果你不考慮其他因素,僅考慮最短路徑,可以用Dijistra算法寫。

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java 最短路徑算法 如何實(shí)現(xiàn)有向 任意兩點(diǎn)的最短路徑

Dijkstra(迪杰斯特拉)算法是典型的最短路徑路由算法,用于計(jì)算一個(gè)節(jié)點(diǎn)到其他所有節(jié)點(diǎn)的最短路徑。主要特點(diǎn)是以起始點(diǎn)為中心向外層層擴(kuò)展,直到擴(kuò)展到終點(diǎn)為止。

Dijkstra一般的表述通常有兩種方式,一種用永久和臨時(shí)標(biāo)號(hào)方式,一種是用OPEN, CLOSE表方式

用OPEN,CLOSE表的方式,其采用的是貪心法的算法策略,大概過程如下:

1.聲明兩個(gè)集合,open和close,open用于存儲(chǔ)未遍歷的節(jié)點(diǎn),close用來存儲(chǔ)已遍歷的節(jié)點(diǎn)

2.初始階段,將初始節(jié)點(diǎn)放入close,其他所有節(jié)點(diǎn)放入open

3.以初始節(jié)點(diǎn)為中心向外一層層遍歷,獲取離指定節(jié)點(diǎn)最近的子節(jié)點(diǎn)放入close并從新計(jì)算路徑,直至close包含所有子節(jié)點(diǎn)

代碼實(shí)例如下:

Node對(duì)象用于封裝節(jié)點(diǎn)信息,包括名字和子節(jié)點(diǎn)

[java] view plain copy

public class Node {

private String name;

private MapNode,Integer child=new HashMapNode,Integer();

public Node(String name){

this.name=name;

}

public String getName() {

return name;

}

public void setName(String name) {

this.name = name;

}

public MapNode, Integer getChild() {

return child;

}

public void setChild(MapNode, Integer child) {

this.child = child;

}

}

MapBuilder用于初始化數(shù)據(jù)源,返回圖的起始節(jié)點(diǎn)

[java] view plain copy

public class MapBuilder {

public Node build(SetNode open, SetNode close){

Node nodeA=new Node("A");

Node nodeB=new Node("B");

Node nodeC=new Node("C");

Node nodeD=new Node("D");

Node nodeE=new Node("E");

Node nodeF=new Node("F");

Node nodeG=new Node("G");

Node nodeH=new Node("H");

nodeA.getChild().put(nodeB, 1);

nodeA.getChild().put(nodeC, 1);

nodeA.getChild().put(nodeD, 4);

nodeA.getChild().put(nodeG, 5);

nodeA.getChild().put(nodeF, 2);

nodeB.getChild().put(nodeA, 1);

nodeB.getChild().put(nodeF, 2);

nodeB.getChild().put(nodeH, 4);

nodeC.getChild().put(nodeA, 1);

nodeC.getChild().put(nodeG, 3);

nodeD.getChild().put(nodeA, 4);

nodeD.getChild().put(nodeE, 1);

nodeE.getChild().put(nodeD, 1);

nodeE.getChild().put(nodeF, 1);

nodeF.getChild().put(nodeE, 1);

nodeF.getChild().put(nodeB, 2);

nodeF.getChild().put(nodeA, 2);

nodeG.getChild().put(nodeC, 3);

nodeG.getChild().put(nodeA, 5);

nodeG.getChild().put(nodeH, 1);

nodeH.getChild().put(nodeB, 4);

nodeH.getChild().put(nodeG, 1);

open.add(nodeB);

open.add(nodeC);

open.add(nodeD);

open.add(nodeE);

open.add(nodeF);

open.add(nodeG);

open.add(nodeH);

close.add(nodeA);

return nodeA;

}

}

圖的結(jié)構(gòu)如下圖所示:

Dijkstra對(duì)象用于計(jì)算起始節(jié)點(diǎn)到所有其他節(jié)點(diǎn)的最短路徑

[java] view plain copy

public class Dijkstra {

SetNode open=new HashSetNode();

SetNode close=new HashSetNode();

MapString,Integer path=new HashMapString,Integer();//封裝路徑距離

MapString,String pathInfo=new HashMapString,String();//封裝路徑信息

public Node init(){

//初始路徑,因沒有A-E這條路徑,所以path(E)設(shè)置為Integer.MAX_VALUE

path.put("B", 1);

pathInfo.put("B", "A-B");

path.put("C", 1);

pathInfo.put("C", "A-C");

path.put("D", 4);

pathInfo.put("D", "A-D");

path.put("E", Integer.MAX_VALUE);

pathInfo.put("E", "A");

path.put("F", 2);

pathInfo.put("F", "A-F");

path.put("G", 5);

pathInfo.put("G", "A-G");

path.put("H", Integer.MAX_VALUE);

pathInfo.put("H", "A");

//將初始節(jié)點(diǎn)放入close,其他節(jié)點(diǎn)放入open

Node start=new MapBuilder().build(open,close);

return start;

}

public void computePath(Node start){

Node nearest=getShortestPath(start);//取距離start節(jié)點(diǎn)最近的子節(jié)點(diǎn),放入close

if(nearest==null){

return;

}

close.add(nearest);

open.remove(nearest);

MapNode,Integer childs=nearest.getChild();

for(Node child:childs.keySet()){

if(open.contains(child)){//如果子節(jié)點(diǎn)在open中

Integer newCompute=path.get(nearest.getName())+childs.get(child);

if(path.get(child.getName())newCompute){//之前設(shè)置的距離大于新計(jì)算出來的距離

path.put(child.getName(), newCompute);

pathInfo.put(child.getName(), pathInfo.get(nearest.getName())+"-"+child.getName());

}

}

}

computePath(start);//重復(fù)執(zhí)行自己,確保所有子節(jié)點(diǎn)被遍歷

computePath(nearest);//向外一層層遞歸,直至所有頂點(diǎn)被遍歷

}

public void printPathInfo(){

SetMap.EntryString, String pathInfos=pathInfo.entrySet();

for(Map.EntryString, String pathInfo:pathInfos){

System.out.println(pathInfo.getKey()+":"+pathInfo.getValue());

}

}

/**

* 獲取與node最近的子節(jié)點(diǎn)

*/

private Node getShortestPath(Node node){

Node res=null;

int minDis=Integer.MAX_VALUE;

MapNode,Integer childs=node.getChild();

for(Node child:childs.keySet()){

if(open.contains(child)){

int distance=childs.get(child);

if(distanceminDis){

minDis=distance;

res=child;

}

}

}

return res;

}

}

Main用于測(cè)試Dijkstra對(duì)象

[java] view plain copy

public class Main {

public static void main(String[] args) {

Dijkstra test=new Dijkstra();

Node start=test.init();

test.computePath(start);

test.printPathInfo();

}

}

有什么無權(quán)無向圖的最短路徑算法比較好,求一個(gè)用java實(shí)現(xiàn)的

有什么無權(quán)無向圖的最短路徑算法比較好

帶權(quán)圖也分有向和無向兩種,基本的算法可以看看書咯。 帶權(quán)的無向圖的最短路徑又叫最小生成樹,Prim算法和Kruskal算法; 帶權(quán)的有向圖的最短路徑算法有迪杰斯特拉算法和佛洛依德算法;

String[]?s={"January",?"February",?"March",?"April",?"May",?"June",?"July",?"August",?"September",?"October",?"November",?"December"};

System.out.print("請(qǐng)輸入數(shù)字(1-12):");

BufferedReader?br=new?BufferedReader(new?InputStreamReader(System.in));

String?str=br.readLine();

int?m=Integer.parseInt(str);

if?(m=0||m=13)

{

用java求最短路徑問題,求源程序

import java.util.Vector;

public class Link {

private Vector link = new Vector();

// private Link next = null;

public Link() {

}

public boolean addNode(Node setNode){//增加一個(gè)節(jié)點(diǎn)

setNode = checkNode(setNode);

if(setNode != null){

this.link.addElement((Node)setNode);

return true;

}

return false;

}

public void delNode(Node setNode){ //刪除一個(gè)節(jié)點(diǎn)

if(!this.link.isEmpty()){

for(int i=0;i this.link.size(); i++)

{

if(setNode.getPos() == ((Node)this.link.elementAt(i)).getPos()){

this.link.remove(i);

//System.out.println("asdfasdfas:"+this.link.size());

break;

}

}

}

}

public Node checkNode(Node setNode){//判斷節(jié)點(diǎn)是否在鏈表里面并取得兩者的最佳值

if(!this.link.isEmpty() setNode!=null){

for(int i=0;i this.link.size(); i++)

{

if(setNode.getPos() == ((Node)this.link.elementAt(i)).getPos()){

if(setNode.getStep() ((Node)this.link.elementAt(i)).getStep()){

setNode = (Node)this.link.elementAt(i);

this.link.remove(i);

}

else

return null;

break;

}

}

}

return setNode;

}

public boolean isEmpty(){

return this.link.isEmpty();

}

public Node getBestNode(){ //得到最好的節(jié)點(diǎn)

Node tmpNode = null;

if(!this.link.isEmpty()){

tmpNode = (Node)this.link.elementAt(0);

//System.out.println("tmpNodeStep:"+tmpNode.getStep());

//System.out.print("OpenNode(pos,step):");

for(int i=1;i this.link.size(); i++)

{

//System.out.print("("+((Node)this.link.elementAt(i)).getPos()+","+((Node)this.link.elementAt(i)).getStep()+")");

if(tmpNode.getJudgeNum() = ((Node)this.link.elementAt(i)).getJudgeNum()){

tmpNode = (Node)this.link.elementAt(i);

}

}

}

return tmpNode;

}

}

public class FindBestPath {

private char[][] map = null;//地圖

private int maxX,maxY;//最大的地圖邊界大小

Node startNode = null;//入口

Node endNode = null;//出口

private int endX,endY;

/*初始化

*@param setMap 地圖

*@param setX,setY 邊界值

//////////*@param startNode 入口

//////////*param endNode 出口

*@param sX,sY:開始點(diǎn)

*@param eX,eY:結(jié)束點(diǎn)

*/

public FindBestPath(char[][] setMap,int setX,int setY,int sX,int sY,int eX,int eY) {

this.map = setMap;

this.maxY = setX - 1; //x,y互換

this.maxX = setY - 1; //x,y互換

//this.startNode = sNode;

//this.endNode = eNode;

Node sNode = new Node();

Node eNode = new Node();

sNode.setFarther(null);

sNode.setPos(posToNum(sX,sY));

sNode.setStep(0);

eNode.setPos(posToNum(eX,eY));

this.startNode = sNode;

this.endNode = eNode;

this.endX = eX;//numToX(eNode.getPos());

this.endY = eY;//numToY(eNode.getPos());

}

public int posToNum(int x,int y){//從xy坐標(biāo)獲得編號(hào)

return (x+y*(this.maxY+1));

}

public int numToX(int num){//從編號(hào)獲得x坐標(biāo)

return (num%(this.maxY+1));

}

public int numToY(int num){//從編號(hào)獲得y坐標(biāo)

return (int)(num/(this.maxY+1));

}

public boolean checkVal(int x,int y){//判斷是否為障礙

//System.out.println("map["+x+"]["+y+"]="+map[x][y]);

if(this.map[x][y] == 'N')

return false;

else

return true;

}

public int judge(Node nowNode){//一定要比實(shí)際距離小

//System.out.println("nowNodePos:"+nowNode.getPos());

int nowX = numToX(nowNode.getPos());

int nowY = numToY(nowNode.getPos());

int distance = Math.abs((nowX-this.endX))+Math.abs((nowY-this.endY));

// System.out.println("distance:"+distance);

return distance;

}

public Node getLeft(Node nowNode){//取得左節(jié)點(diǎn)

int nowX = numToX(nowNode.getPos());

int nowY = numToY(nowNode.getPos());

Node tmpNode = new Node();

if(nowY 0){//判斷節(jié)點(diǎn)是否到最左

if(checkVal(nowX,nowY-1)){

tmpNode.setFarther(nowNode);

tmpNode.setPos(posToNum(nowX,nowY-1));

tmpNode.setStep(nowNode.getStep()+1);

tmpNode.setJudgeNum(tmpNode.getStep()+judge(tmpNode));

return tmpNode;

}

}

return null;

}

public Node getRight(Node nowNode){//取得右節(jié)點(diǎn)

int nowX = numToX(nowNode.getPos());

int nowY = numToY(nowNode.getPos());

Node tmpNode = new Node();

if(nowY this.maxX){//判斷節(jié)點(diǎn)是否到最左

if(checkVal(nowX,nowY+1)){

tmpNode.setFarther(nowNode);

tmpNode.setPos(posToNum(nowX,nowY+1));

tmpNode.setStep(nowNode.getStep()+1);

tmpNode.setJudgeNum(tmpNode.getStep()+judge(tmpNode));

return tmpNode;

}

}

return null;

}

public Node getTop(Node nowNode){//取得上節(jié)點(diǎn)

int nowX = numToX(nowNode.getPos());

int nowY = numToY(nowNode.getPos());

Node tmpNode = new Node();

if(nowX 0){//判斷節(jié)點(diǎn)是否到最左

if(checkVal(nowX-1,nowY)){

tmpNode.setFarther(nowNode);

tmpNode.setPos(posToNum(nowX-1,nowY));

tmpNode.setStep(nowNode.getStep()+1);

tmpNode.setJudgeNum(tmpNode.getStep()+judge(tmpNode));

return tmpNode;

}

}

return null;

}

public Node getBottom(Node nowNode){//取得下節(jié)點(diǎn)

int nowX = numToX(nowNode.getPos());

int nowY = numToY(nowNode.getPos());

Node tmpNode = new Node();

if(nowX this.maxY){//判斷節(jié)點(diǎn)是否到最左

if(checkVal(nowX+1,nowY)){

tmpNode.setFarther(nowNode);

tmpNode.setPos(posToNum(nowX+1,nowY));

tmpNode.setStep(nowNode.getStep()+1);

tmpNode.setJudgeNum(tmpNode.getStep()+judge(tmpNode));

return tmpNode;

}

}

return null;

}

public Link getBestPath(){//尋找路徑

Link openLink = new Link();//沒有訪問的路徑

Link closeLink = new Link();//訪問過的路徑

Link path = null;//最短路徑

Node bestNode = null;

Node tmpNode = null;

openLink.addNode(this.startNode);

while(!openLink.isEmpty())//openLink is not null

{

bestNode = openLink.getBestNode();//取得最好的節(jié)點(diǎn)

//System.out.println("bestNode:("+numToX(bestNode.getPos())+","+numToY(bestNode.getPos())+")step:"+bestNode.getJudgeNum());

if(bestNode.getPos()==this.endNode.getPos())

{

/*this.endNode.setStep(bestNode.getStep()+1);

this.endNode.setFarther(bestNode);

this.endNode.setJudgeNum(bestNode.getStep()+1);*/

path = makePath(bestNode);

break;

}

else

{

tmpNode = closeLink.checkNode(getLeft(bestNode));

if(tmpNode != null)

//System.out.println("("+numToY(tmpNode.getPos())+","+numToX(tmpNode.getPos())+")");

openLink.addNode(tmpNode);

tmpNode = closeLink.checkNode(getRight(bestNode));

if(tmpNode != null)

// System.out.println("("+numToY(tmpNode.getPos())+","+numToX(tmpNode.getPos())+")");

openLink.addNode(tmpNode);

tmpNode = closeLink.checkNode(getTop(bestNode));

if(tmpNode != null)

// System.out.println("("+numToY(tmpNode.getPos())+","+numToX(tmpNode.getPos())+")");

openLink.addNode(tmpNode);

tmpNode = closeLink.checkNode(getBottom(bestNode));

if(tmpNode != null)

// System.out.println("("+numToY(tmpNode.getPos())+","+numToX(tmpNode.getPos())+")");

openLink.addNode(tmpNode);

openLink.delNode(bestNode);

closeLink.addNode(bestNode);

}

}

return path;

}

public Link makePath(Node lastNode){//制造路徑

Link tmpLink = new Link();

Node tmpNode = new Node();

int x,y;

tmpNode = lastNode;

if(tmpNode != null){

do{

x=numToX(tmpNode.getPos());

y=numToY(tmpNode.getPos());

System.out.println("map["+x+"]["+y+"]="+map[x][y]);

tmpLink.addNode(tmpNode);

tmpNode = tmpNode.getFarther();

}while(tmpNode != null);

}else

{

System.out.println("Couldn't find the path!");

}

return tmpLink;

}

/**

* @param args the command line arguments

*/

public static void main(String[] args) {

char[][] map ={

{'Y', 'N', 'z', 'y', 'x', 'w', 'v', 'N', 'N', 'N'},

{'Y', 'N', '1', 'N', 'N', 'N', 'u', 't', 'N', 'N'},

{'N', '1', '2', '1', '1', '1', 'N', 's', 'N', 'N'},

{'N', 'N', '1', 'N', '9', 'N', 'q', 'r', 'N', 'N'},

{'N', 'N', '1', 'N', 'n', 'o', 'p', 'N', 'N', 'N'},

{'N', '4', '5', '6', 'm', 'N', 'N', 'N', 'N', 'N'},

{'N', '3', 'N', '5', 'l', 'k', 'j', 'N', 'N', 'N'},

{'N', 'N', '3', '4', 'N', 'd', 'i', 'd', 'N', 'N'},

{'N', '1', 'N', 'N', '1', 'N', 'h', 'N', 'N', 'N'},

{'N', '1', 'N', 'N', '1', 'N', 'g', 'N', 'N', 'N'},

{'N', 'a', 'b', 'c', 'd', 'e', 'f', 'N', 'N', 'N'}

};

/*map[x][y]

*如上所示:maxY=10 maxX=11 橫的代表maxY,豎的代表maxX 可以自己替換

*地圖的讀取是

*for(i=1;i行的最大值;i++)

* for(j=1;j列的最大值;j++)

* map[i][j] = 地圖[i][j]

*/

Link bestPath = new Link();

/*startNode.setFarther(null);

startNode.setPos(21);

startNode.setStep(0);

//endNode.setFarther(startNode);

endNode.setPos(79);

//endNode.setStep(0);*/

FindBestPath path = new FindBestPath(map, 11, 10, 10, 1, 0, 2);

//FindBestPath path = new FindBestPath(map, 11, 10, startNode, endNode);

bestPath = path.getBestPath();

//bestPath.printLink();

}

}

public class Node {

private int step;//從入口到該節(jié)點(diǎn)經(jīng)歷的步數(shù)

private int pos;//位置

private Node farther;//上一個(gè)結(jié)點(diǎn)

private int judgeNum;

public Node() {

}

public void setStep(int setStep){

this.step = setStep;

}

public int getStep(){

return this.step;

}

public void setPos(int setPos){

this.pos = setPos;

}

public int getPos(){

return this.pos;

}

public void setFarther(Node setNode){

this.farther = setNode;;

}

public Node getFarther(){

return this.farther;

}

public void setJudgeNum (int setInt){

this.judgeNum = setInt;;

}

public int getJudgeNum(){

return this.judgeNum;

}

}


文章標(biāo)題:最小成本路徑j(luò)ava代碼 最小成本路徑定義
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