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java自動(dòng)瞄準(zhǔn)原代碼 java自動(dòng)化腳本開發(fā)

求JAVA源代碼

我用了半個(gè)小時(shí) 幫你寫了一個(gè)簡(jiǎn)單的驗(yàn)證用戶名和密碼登陸問題 別辜負(fù)我的好意 下面是代碼!(建好包和類 代碼粘過去就能用)

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實(shí)體類 包entity

-------------------------------------------------------------

package entity;

/**

* 用戶實(shí)體類

* @author new

*

*/

public class Users {

private String name;//用戶名

private String pass;//用戶密碼

/**

* 空的構(gòu)造函數(shù) 用戶實(shí)力化 此類對(duì)象

*/

public Users(){

}

/**

* 構(gòu)造函數(shù) 接收用戶名和密碼

* @param name

* @param pass

*/

public Users(String name, String pass) {

this.name = name;

this.pass = pass;

}

/**

* 下面set和get方法就不用解釋了吧

* @return

*/

public String getName() {

return name;

}

public void setName(String name) {

this.name = name;

}

public String getPass() {

return pass;

}

public void setPass(String pass) {

this.pass = pass;

}

}

數(shù)據(jù)庫類 包dao(我是模擬一下數(shù)據(jù)庫 沒有用到數(shù)據(jù)庫)

--------------------------------------------------------------

package dao;

import java.util.*;

import entity.Users;//導(dǎo)入實(shí)體類

/**

* 模擬數(shù)據(jù)庫 用戶DAO

* @author new

*

*/

public class UsersDAO {

private static Users users=new Users();

static

{

users.setName("tom");

users.setPass("jerry");

}

/**

* 根據(jù)姓名查找這個(gè)用戶 (模擬一下數(shù)據(jù)庫)

* @param name

* @return

*/

public Users findUserByName(String name)

{

if(name.equals(this.users.getName()))

{

return this.users;

}

return null;

}

}

業(yè)務(wù)類 包service (驗(yàn)證用戶名和密碼)

------------------------------------------------------------

package service;

import dao.UsersDAO;

import entity.Users;

/**

* 驗(yàn)證密碼 業(yè)務(wù)類

* @author new

*

*/

public class validatePass {

//實(shí)力化DAO對(duì)象

private UsersDAO us=new UsersDAO();

/**

* 驗(yàn)證輸入的密碼是否正確

* @param name

* @param pass

* @return

*/

public Users validate(String name,String pass)

{

Users user=null;

user=us.findUserByName(name);

//如果不為空 說明查到了

if(user!=null)

{

//用查詢出來對(duì)象的密碼和傳過來的密碼比較

if(user.getPass().equals(pass))

{

return user;

}

}

return null;

}

}

最后是測(cè)試test類 包test

----------------------------------------------------------

package test;

import entity.Users;

import service.validatePass;

/**

* 測(cè)試類

* @author new

*

*/

public class test {

/**

* main方法 用于測(cè)試

* @param args

*/

public static void main(String[] args)

{

//實(shí)例化業(yè)務(wù)類對(duì)象

validatePass v=new validatePass();

//用戶名和密碼

String name="tom";

String pass="jerry";

//開始驗(yàn)證

Users user=v.validate(name, pass);

if(user==null)

{

System.out.println("你輸入的用戶名或密碼錯(cuò)誤!");

}else

{

System.out.println("你已經(jīng)通過驗(yàn)證,成功登陸!");

}

}

}

怎么在電腦上運(yùn)行Java源程序代碼

首先你要在你的電腦上安裝jdk。你可以在后面鏈接地址下載適合你自己的版本(),如果這個(gè)鏈接過期了,請(qǐng)?jiān)谶@個(gè)首先找一找。

在你的電腦上配置java環(huán)境變量,主要是配置path和classpath。你可以百度java環(huán)境變量配置,可以找到很多java環(huán)境變量配置方法。配置完畢,可以在cmd窗口下用java -version來查看是否配置成功。如果顯示出java版本相關(guān)的信息表示配置成功,可以進(jìn)行下一步了。

編譯你的源代碼,cmd窗口下把路徑改變(cd)到你源代碼文件所在的路徑,然后用javac 源文件名編譯,例如javac Hello.java(需要注意的是源文件名需要是你文件public類的類名,如果你的文件有public類的話)。當(dāng)然你也可以不改變(cd)到源文件所在的路徑,你的文件就需要加上絕對(duì)路徑就可以了。例如:javac e:\src\Hello.java.

運(yùn)行你編譯好的文件,java Hello(需要注意運(yùn)行的時(shí)候沒有后綴.java或者.class),同樣你可以不改變路徑用絕對(duì)路徑運(yùn)行,例如:java e:\src\Hello.如果你的代碼中有窗口這樣的類似的圖形化界面,你就需要用javaw來運(yùn)行。

另外,你可以使用eclipse,NetBeans這樣的集成開發(fā)環(huán)境(IDE)來寫代碼,這樣方便很多。

掃雷java源代碼

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

public class Frame

extends JFrame {

JTextField text;

JLabel nowBomb, setBomb;

int BombNum, BlockNum; // 當(dāng)前雷數(shù),當(dāng)前方塊數(shù)

int rightBomb, restBomb, restBlock; // 找到的地雷數(shù),剩余雷數(shù),剩余方塊數(shù)

JButton start = new JButton(" 開始 ");

JPanel MenuPamel = new JPanel();

JPanel bombPanel = new JPanel();

Bomb[][] bombButton;

JPanel c;

BorderLayout borderLayout1 = new BorderLayout();

GridLayout gridLayout1 = new GridLayout();

public Frame() {

try {

setDefaultCloseOperation(EXIT_ON_CLOSE);

jbInit();

}

catch (Exception exception) {

exception.printStackTrace();

}

}

private void jbInit() throws Exception {

c = (JPanel) getContentPane();

setTitle("掃雷");

c.setBackground(Color.WHITE);

MenuPamel.setBackground(Color.GRAY);

c.setLayout(borderLayout1);

setSize(new Dimension(600, 600));

setResizable(false);

BlockNum = 144;

BombNum = 10;

text = new JTextField("10 ", 3);

nowBomb = new JLabel("當(dāng)前雷數(shù)" + ":" + BombNum);

setBomb = new JLabel("設(shè)置地雷數(shù)");

start.addActionListener(new Frame1_start_actionAdapter(this));

MenuPamel.add(setBomb);

MenuPamel.add(text);

MenuPamel.add(start);

MenuPamel.add(nowBomb);

c.add(MenuPamel, java.awt.BorderLayout.SOUTH);

bombPanel.setLayout(gridLayout1);

gridLayout1.setColumns( (int) Math.sqrt(BlockNum));

gridLayout1.setRows( (int) Math.sqrt(BlockNum));

bombButton = new Bomb[ (int) Math.sqrt(BlockNum)][ (int) Math.sqrt(BlockNum)];

for (int i = 0; i (int) Math.sqrt(BlockNum); i++) {

for (int j = 0; j (int) Math.sqrt(BlockNum); j++) {

bombButton[i][j] = new Bomb(i, j);

//bombButton[i][j].setSize(10, 10);

bombButton[i][j].setFont(new Font("", Font.PLAIN, 14));//設(shè)置字體大小

bombButton[i][j].setForeground(Color.white);

bombButton[i][j].addMouseListener(new Bomb_mouseAdapter(this));

bombButton[i][j].addActionListener(new Bomb_actionAdapter(this));

bombPanel.add(bombButton[i][j]);

}

}

c.add(bombPanel, java.awt.BorderLayout.CENTER);

startBomb();

}

/* 開始按鈕 */

public void start_actionPerformed(ActionEvent e) {

int num=Integer.parseInt(text.getText().trim());

if (num = 5 num 50) {

BombNum = num;

startBomb();

}

else if (num 5) {

JOptionPane.showMessageDialog(null, "您設(shè)置的地雷數(shù)太少了,請(qǐng)重設(shè)!", "錯(cuò)誤",

JOptionPane.ERROR_MESSAGE);

num=10;

BombNum = num;

}

else {

JOptionPane.showMessageDialog(null, "您設(shè)置的地雷數(shù)太多了,請(qǐng)重設(shè)!", "錯(cuò)誤",

JOptionPane.ERROR_MESSAGE);

num=10;

BombNum = num;

}

}

/* 開始,布雷 */

public void startBomb() {

nowBomb.setText("當(dāng)前雷數(shù)" + ":" + BombNum);

for (int i = 0; i (int) Math.sqrt(BlockNum); i++) {

for (int j = 0; j (int) Math.sqrt(BlockNum); j++) {

bombButton[i][j].isBomb = false;

bombButton[i][j].isClicked = false;

bombButton[i][j].isRight = false;

bombButton[i][j].BombFlag = 0;

bombButton[i][j].BombRoundCount = 9;

bombButton[i][j].setEnabled(true);

bombButton[i][j].setText("");

bombButton[i][j].setFont(new Font("", Font.PLAIN, 14));//設(shè)置字體大小

bombButton[i][j].setForeground(Color.BLUE);

rightBomb = 0;

restBomb = BombNum;

restBlock = BlockNum - BombNum;

}

}

for (int i = 0; i BombNum; ) {

int x = (int) (Math.random() * (int) (Math.sqrt(BlockNum) - 1));

int y = (int) (Math.random() * (int) (Math.sqrt(BlockNum) - 1));

if (bombButton[x][y].isBomb != true) {

bombButton[x][y].isBomb = true;

i++;

}

}

CountRoundBomb();

}

/* 計(jì)算方塊周圍雷數(shù) */

public void CountRoundBomb() {

for (int i = 0; i (int) Math.sqrt(BlockNum); i++) {

for (int j = 0; j (int) Math.sqrt(BlockNum); j++) {

int count = 0;

// 當(dāng)需要檢測(cè)的單元格本身無地雷的情況下,統(tǒng)計(jì)周圍的地雷個(gè)數(shù)

if (bombButton[i][j].isBomb != true) {

for (int x = i - 1; x i + 2; x++) {

for (int y = j - 1; y j + 2; y++) {

if ( (x = 0) (y = 0)

(x ( (int) Math.sqrt(BlockNum)))

(y ( (int) Math.sqrt(BlockNum)))) {

if (bombButton[x][y].isBomb == true) {

count++;

}

}

}

}

bombButton[i][j].BombRoundCount = count;

}

}

}

}

/* 是否挖完了所有的雷 */

public void isWin() {

restBlock = BlockNum - BombNum;

for (int i = 0; i (int) Math.sqrt(BlockNum); i++) {

for (int j = 0; j (int) Math.sqrt(BlockNum); j++) {

if (bombButton[i][j].isClicked == true) {

restBlock--;

}

}

}

if (rightBomb == BombNum || restBlock == 0) {

JOptionPane.showMessageDialog(this, "您挖完了所有的雷,您勝利了!", "勝利",

JOptionPane.INFORMATION_MESSAGE);

startBomb();

}

}

/** 當(dāng)選中的位置為空,則翻開周圍的地圖* */

public void isNull(Bomb ClickedButton) {

int i, j;

i = ClickedButton.num_x;

j = ClickedButton.num_y;

for (int x = i - 1; x i + 2; x++) {

for (int y = j - 1; y j + 2; y++) {

if ( ( (x != i) || (y != j)) (x = 0) (y = 0)

(x ( (int) Math.sqrt(BlockNum)))

(y ( (int) Math.sqrt(BlockNum)))) {

if (bombButton[x][y].isBomb == false

bombButton[x][y].isClicked == false

bombButton[x][y].isRight == false) {

turn(bombButton[x][y]);

}

}

}

}

}

/* 翻開 */

public void turn(Bomb ClickedButton) {

ClickedButton.setEnabled(false);

ClickedButton.isClicked = true;

if (ClickedButton.BombRoundCount 0) {

ClickedButton.setText(ClickedButton.BombRoundCount + "");

}

else {

isNull(ClickedButton);

}

}

/* 左鍵點(diǎn)擊 */

public void actionPerformed(ActionEvent e) {

if ( ( (Bomb) e.getSource()).isClicked == false

( (Bomb) e.getSource()).isRight == false) {

if ( ( (Bomb) e.getSource()).isBomb == false) {

turn( ( (Bomb) e.getSource()));

isWin();

}

else {

for (int i = 0; i (int) Math.sqrt(BlockNum); i++) {

for (int j = 0; j (int) Math.sqrt(BlockNum); j++) {

if (bombButton[i][j].isBomb == true) {

bombButton[i][j].setText("b");

}

}

}

( (Bomb) e.getSource()).setForeground(Color.RED);

( (Bomb) e.getSource()).setFont(new Font("", Font.BOLD, 20));

( (Bomb) e.getSource()).setText("X");

JOptionPane.showMessageDialog(this, "你踩到地雷了,按確定重來", "踩到地雷", 2);

startBomb();

}

}

}

/* 右鍵點(diǎn)擊 */

public void mouseClicked(MouseEvent e) {

Bomb bombSource = (Bomb) e.getSource();

boolean right = SwingUtilities.isRightMouseButton(e);

if ( (right == true) (bombSource.isClicked == false)) {

bombSource.BombFlag = (bombSource.BombFlag + 1) % 3;

if (bombSource.BombFlag == 1) {

if (restBomb 0) {

bombSource.setForeground(Color.RED);

bombSource.setText("F");

bombSource.isRight = true;

restBomb--;

}

else {

bombSource.BombFlag = 0;

}

}

else if (bombSource.BombFlag == 2) {

restBomb++;

bombSource.setText("Q");

bombSource.isRight = false;

}

else {

bombSource.setText("");

}

if (bombSource.isBomb == true) {

if (bombSource.BombFlag == 1) {

rightBomb++;

}

else if (bombSource.BombFlag == 2) {

rightBomb--;

}

}

nowBomb.setText("當(dāng)前雷數(shù)" + ":" + restBomb);

isWin();

}

}

public static void main(String[] args) {

Frame frame = new Frame();

frame.setVisible(true);

}

}

class Frame1_start_actionAdapter

implements ActionListener {

private Frame adaptee;

Frame1_start_actionAdapter(Frame adaptee) {

this.adaptee = adaptee;

}

public void actionPerformed(ActionEvent e) {

adaptee.start_actionPerformed(e);

}

}

////////////////////////////

class Bomb

extends JButton {

int num_x, num_y; // 第幾號(hào)方塊

int BombRoundCount; // 周圍雷數(shù)

boolean isBomb; // 是否為雷

boolean isClicked; // 是否被點(diǎn)擊

int BombFlag; // 探雷標(biāo)記

boolean isRight; // 是否點(diǎn)擊右鍵

public Bomb(int x, int y) {

num_x = x;

num_y = y;

BombFlag = 0;

BombRoundCount = 9;

isBomb = false;

isClicked = false;

isRight = false;

}

}

class Bomb_actionAdapter

implements ActionListener {

private Frame adaptee;

Bomb_actionAdapter(Frame adaptee) {

this.adaptee = adaptee;

}

public void actionPerformed(ActionEvent e) {

adaptee.actionPerformed(e);

}

}

class Bomb_mouseAdapter

extends MouseAdapter {

private Frame adaptee;

Bomb_mouseAdapter(Frame adaptee) {

this.adaptee = adaptee;

}

public void mouseClicked(MouseEvent e) {

adaptee.mouseClicked(e);

}

}


本文名稱:java自動(dòng)瞄準(zhǔn)原代碼 java自動(dòng)化腳本開發(fā)
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