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java紅桃的代碼 java代碼報(bào)紅

高分急求java撲克出牌代碼

我不知道電腦出牌為什么要進(jìn)行大小比較以及刪牌操作? 我的是52張牌若干玩家,隨機(jī)發(fā)牌給玩家,玩家收到電腦發(fā)的牌。

成都創(chuàng)新互聯(lián)公司于2013年開始,先為靖州等服務(wù)建站,靖州等地企業(yè),進(jìn)行企業(yè)商務(wù)咨詢服務(wù)。為靖州企業(yè)網(wǎng)站制作PC+手機(jī)+微官網(wǎng)三網(wǎng)同步一站式服務(wù)解決您的所有建站問題。

這個(gè)是定義52張牌:Card.java

package com.etc.week4.day03;

public class Card {

// 點(diǎn)數(shù) 3 ---0 4 1 12 2 11 A 13 小王 14 大王

public int rank;

public final static int THREE = 0;

public final static int FOUR = 1;

public final static int FIVE = 2;

public final static int SIX = 3;

public final static int SEVEN = 4;

public final static int EIGHT = 5;

public final static int NINE = 6;

public final static int TEN = 7;

public final static int JACK = 8;//J

public final static int QUEEN = 9;//Q

public final static int KING = 10;//K

public final static int ACE = 11;//A

public final static int DEUCE = 12; //2

public final static int BLACK = 13; //小王

public final static int COLOR = 14;//大王

//花色(suit=0suit=4)

private int suit;

public final static int CLUB = 0; //梅花

public static final int DIAMOND = 1; //方塊(鉆石)

public static final int HEART = 2; //紅桃(紅心)

public static final int SPADE = 3; //黑桃(花鋤)

public static final int JOKER = 4; //王

public Card(int suit,int rank){

this.setSuit(suit);

this.setRank(rank);

}

public Card(){}

public int getRank() {

return rank;

}

public void setRank(int rank) {

if(rankCard.THREE||rankCard.COLOR){

throw new RuntimeException();

}

this.rank = rank;

}

public int getSuit() {

return suit;

}

public void setSuit(int suit) {

if(suitCard.CLUB || suitCard.JOKER){

throw new RuntimeException();

}

this.suit = suit;

}

// 點(diǎn)數(shù)對應(yīng) 名稱

public final static String[] RANK_NAMES={

"3","4","5","6","7","8","9","10","J","Q",

"K","A","2","小王","大王"};

public final static String[] SUIT_NAMES={

"梅花","方塊","紅桃","黑桃",""};

@Override

public String toString() {

return SUIT_NAMES[this.suit]+RANK_NAMES[this.rank];

}

public static void main(String[] args) {

Card c =new Card(HEART, ACE);

System.out.println(c);

}

}

這個(gè)是定義若干玩家Player.java

package com.etc.week4.day03;

import java.util.Arrays;

public class Player {

String id;

String name;

Card cards[] ={};

public void addCards(Card card ){

// 每個(gè)玩家獲取的牌

cards = Arrays.copyOf(cards, cards.length+1);

cards[cards.length-1] = card;

}

public String getId() {

return id;

}

public void setId(String id) {

this.id = id;

}

public String getName() {

return name;

}

public void setName(String name) {

this.name = name;

}

public Card[] getCards() {

return cards;

}

public void setCards(Card[] cards) {

this.cards = cards;

}

public Player(String id, String name) {

this.id = id;

this.name = name;

}

public Player() {

super();

}

@Override

public String toString() {

return "Player:"+name+" cards="

+ Arrays.toString(cards) + "]";

}

}

這個(gè)是電腦隨機(jī)發(fā)牌給玩家,玩家收到電腦發(fā)的牌PlayDemo.java

package com.etc.week4.day03;

import java.util.Arrays;

import java.util.Random;

public class PlayerDemo {

public static void main(String[] args) {

// 創(chuàng)建一副撲克牌

// 方塊:13張(THREE~DEUCE)

// 梅花:13張(THREE~DEUCE)

// 黑桃:13張(THREE~DEUCE)

// 紅桃:13張(THREE~DEUCE)

// 王: BLACK COLOR

Card [] cards = new Card[54];

int i=0;

// 構(gòu)造52張普通的牌

for(int rank=Card.THREE;rank=Card.DEUCE;rank++){

cards[i++] = new Card(Card.DIAMOND, rank);

cards[i++] = new Card(Card.CLUB, rank);

cards[i++] = new Card(Card.SPADE, rank);

cards[i++] = new Card(Card.HEART, rank);

}

// 添加 大小王

cards[i++] = new Card(Card.JOKER, Card.BLACK);

cards[i++] = new Card(Card.JOKER, Card.COLOR);

// 將數(shù)組 變成集合 List

// List arr= Arrays.asList(cards);

// 將集合里面的元素 打亂... 洗牌

//Collections.shuffle(arr);

// 洗牌//

for(int n=cards.length-1;n=1;n--){

Random rd = new Random();

int index = rd.nextInt(n); //1 0

Card t = cards[n];

cards[n] = cards[index];

cards[index] = t;

}

// System.out.println("=====測試洗牌.....\n"+Arrays.toString(cards));

// 組建玩家團(tuán)隊(duì)

Player[] players = new Player[4];

players[0] = new Player("1010", "張柏芝");

players[1] = new Player("1011", "曾志偉");

players[2] = new Player("1012", "譚詠麟");

// players[3] = new Player("1013", "郭德綱");

// 發(fā)牌.....

for(int j =0;jcards.length;j++){

players[j%players.length].addCards(cards[j]);

}

// 顯示各個(gè)玩家的牌

for(int m=0;mplayers.length;m++){

System.out.println(players[m]);

}

}

}

急急急!??!那個(gè)Java大神能幫我編一下這個(gè)代碼,是關(guān)于撲克牌的問題?

package?zhidao;

import?java.util.Arrays;

import?java.util.Collections;

import?java.util.Comparator;

import?java.util.Scanner;

/**

*?發(fā)牌游戲

*/

public?class?PokerGame

{

/**

?*?共有1幅撲克牌,不包括大王和小王共52張牌。

?*/

public?static?final?int?POKER_NUMBER?=?52;

/**

?*?特殊分隔符?_

?*/

private?static?final?String?T?=?"_";

/**

?*?52張牌br?/

?*?順序?yàn)楹谔?、紅心、草花、方塊

?*/

public?static?final?String[]?POKERS?=?

{

"A"?+?T?+?"0",?"A"?+?T?+?"1",?"A"?+?T?+?"2",?"A"?+?T?+?"3",

"2"?+?T?+?"0",?"2"?+?T?+?"1",?"2"?+?T?+?"2",?"2"?+?T?+?"3",

"3"?+?T?+?"0",?"3"?+?T?+?"1",?"3"?+?T?+?"2",?"3"?+?T?+?"3",

"4"?+?T?+?"0",?"4"?+?T?+?"1",?"4"?+?T?+?"2",?"4"?+?T?+?"3",

"5"?+?T?+?"0",?"5"?+?T?+?"1",?"5"?+?T?+?"2",?"5"?+?T?+?"3",

"6"?+?T?+?"0",?"6"?+?T?+?"1",?"6"?+?T?+?"2",?"6"?+?T?+?"3",

"7"?+?T?+?"0",?"7"?+?T?+?"1",?"7"?+?T?+?"2",?"7"?+?T?+?"3",

"8"?+?T?+?"0",?"8"?+?T?+?"1",?"8"?+?T?+?"2",?"8"?+?T?+?"3",

"9"?+?T?+?"0",?"9"?+?T?+?"1",?"9"?+?T?+?"2",?"9"?+?T?+?"3",

"10"?+?T?+?"0",?"10"?+?T?+?"1",?"10"?+?T?+?"2",?"10"?+?T?+?"3",

"J"?+?T?+?"0",?"J"?+?T?+?"1",?"J"?+?T?+?"2",?"J"?+?T?+?"3",

"Q"?+?T?+?"0",?"Q"?+?T?+?"1",?"Q"?+?T?+?"2",?"Q"?+?T?+?"3",

"K"?+?T?+?"0",?"K"?+?T?+?"1",?"K"?+?T?+?"2",?"K"?+?T?+?"3"

};

/**

?*?原始的撲克牌

?*/

public?static?final?String[]?ORIAL_POKERS?=?POKERS.clone?();

/**

?*?發(fā)到哪張牌?0

?*/

public?static?int?currentIndex?=?0;

/**

?*?四種花色

?*/

public?static?final?String?POKER_COLOR?=?"黑桃"?+?T?+?"紅心"?+?T?+?"草花"?+?T?+?"方塊";

/**

?*?發(fā)牌

?*?@param?n?int?一共幾個(gè)人玩牌

?*?@param?results?儲(chǔ)存發(fā)牌結(jié)果的數(shù)組

?*/

public?static?void?drawPoker?(int?n,?String[][]?results)

{

int?m?=?n?-?1;

if?(n?==?0)

{

return;

}

int?number?=?(POKER_NUMBER?-?currentIndex)?/?n;

while?(number??0)

{

String?current?=?POKERS[currentIndex++];

String?pk?=?current.split?("\\"?+?T)[0].trim?();

int?col?=?Integer.parseInt?(current.split?("\\"?+?T?)[1].trim?());

if?(null?==?results[m][col])

{

results[m][col]?=?pk?+?"?";

}

else?

{

results[m][col]?+=?pk?+?"?";

}

number--;

}

for?(?int?i?=?0;?i??results.length;?i++?)

{

for?(?int?j?=?0;?j??results[i].length;?j++?)

{

if?(null?==?results[i][j])

{

results[i][j]?=?"";

}

}

}

drawPoker?(--n,?results);

}

/**

?*?給牌排序

?*?@param?orialPokers?String?原始撲克牌

?*?@param?temp?String[]?每張花色的撲克牌數(shù)組

?*/

private?static?void?sortPokers?(?final?String?orialPokers,?String[]?temp?)

{

Arrays.sort?(temp,?new?ComparatorString?()

{

@Override

public?int?compare?(?String?o1,?String?o2?)

{

int?index1?=?orialPokers.indexOf?(o1?+?T);

int?index2?=?orialPokers.indexOf?(o2?+?T);

if?(index1??index2)

{

return?-1;

}

else?if?(index1??index2)

{

return?1;

}

else

{

return?0;

}

}

});

}

/**

?*?洗牌

?*/

private?static?void?shufflePokers?(?String[]?POKERS?)

{

Collections.shuffle?(Arrays.asList?(POKERS));

}

public?static?void?main?(?String[]?args?)

{

System.out.print?("輸入人數(shù):");

Scanner?scanner?=?new?Scanner?(System.in);

int?n?=?scanner.nextInt?();

scanner.close?();

String[]?pColors?=?POKER_COLOR.split?("\\"?+?T?);

String[][]?results?=?new?String[n][pColors.length];

shufflePokers?(POKERS);

drawPoker?(n,?results);

final?String?poker?=?Arrays.toString?(ORIAL_POKERS);

System.out.println?("\n輸出如下:\n");

for?(int?i?=?0;?i??results.length;?i++)

{

System.out.println?("第"?+?(?i?+?1?)?+?"個(gè)人:");

for?(?int?j?=?0;?j??results[i].length;?j++?)

{

String[]?temp?=?results[i][j].trim?().split?("\\s+");

sortPokers?(poker,?temp);

System.out.println?(pColors[j]?+?":"?+?Arrays.toString?(temp).replaceAll?("[\\,\\[\\]]",?""));

}

System.out.println?();

}

}

}

java語言編程撲克牌

一:import java.util.Scanner;

public class Play {

/**

* 玩牌

*/

public static void main(String[] args) {

Poker poker = new Poker();

boolean over = false;

Scanner cin=new Scanner(System.in);

while(!over){

System.out.println("打牌輸入1,展示剩余牌輸入其他字符:");

String c=cin.nextLine();

if("1".equals(c)){

int index = (int) (Math.random()*poker.getSize());

poker.remove(index);

}else{

poker.ShowPages();

}

}

/*for(int i = 0;i54;i++){

int index = (int) (Math.random()*poker.getSize());

poker.remove(index);

poker.ShowPages();

}

*/

}

}二://牌

public class Page { private String huase = "";

private String haoma = "";

public Page(String huase,String haoma){

this.huase = huase;

this.haoma = haoma;

}

public String show(){

return this.huase+this.haoma;

}

}三:import java.util.ArrayList;

import java.util.Iterator;

import java.util.List;

/**

* 一副撲克

*/

public class Poker {

private List pages = new ArrayList();

public Poker(){

String huase[] = new String[]{"黑桃","紅桃","草花","方塊"};

String haoma[] = new String[]{"A","2","3","4","5","6","7","8","9","10"

,"J","Q","K"};

for(int i = 0;ihaoma.length;i++){

for(int j = 0;jhuase.length;j++){

pages.add(new Page(huase[j],haoma[i]));

}

}

pages.add(new Page("","大王"));

pages.add(new Page("","小王"));

}

public void ShowPages(){

System.out.println("展示剩余牌:");

for(Iterator i = pages.iterator();i.hasNext();){

System.out.println(((Page)i.next()).show());

}

}

//打牌

public void remove(int index){

pages.remove(index);

}

//剩余牌數(shù)

public int getSize(){

return pages.size();

}

}

怎么用java代碼按從大到小排序紅桃8紅桃8紅桃Q紅桃7紅桃4紅桃J紅桃9紅桃K

這樣貌似不是很合理。因?yàn)榘醋帜概判蚨际荙在K的后面,所以可以實(shí)現(xiàn)Q、K、J、9、8、7、4

這樣的排序。實(shí)現(xiàn)很簡單,代碼如下:

String[] str={"紅桃5","紅桃Q","紅桃8","紅桃9","紅桃K","紅桃J","紅桃6","紅桃7"};

ListString list=new ArrayListString();

for(int i=0;istr.length;i++)

{

list.add(str[i]);

}

Collections.sort(list);//升序排序

Collections.reverse(list);//把升序倒換成倒序

for(int i=0;ilist.size();i++)

{

System.out.println(list.get(i));

}

要實(shí)現(xiàn)你的功能,那得再加上數(shù)組進(jìn)行判斷。如:

String[] str1={"K","Q","J".......};


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