使用python怎么編寫一個井字棋游戲?很多新手對此不是很清楚,為了幫助大家解決這個難題,下面小編將為大家詳細(xì)講解,有這方面需求的人可以來學(xué)習(xí)下,希望你能有所收獲。
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Tkinter模塊是用于渲染圖形的標(biāo)準(zhǔn)圖形用戶界面。
Tkinter.messagebox用于顯示消息框
要安裝tkinter模塊,我們在命令提示符下使用了pip install命令:
pip install tkinter
這些是使用python構(gòu)建井字游戲的步驟:
導(dǎo)入模塊
初始化窗口
檢查結(jié)果的功能
檢查獲勝者的功能
定義標(biāo)簽和按鈕
from tkinter import * import tkinter.messagebox as msg
在此步驟中,我們導(dǎo)入tkinter和messsagebox模塊
root= Tk() root.title('TIC-TAC-TOE---DataFlair') digits = [1,2,3,4,5,6,7,8,9] mark = '' “ count = 0 panels = ["panel"]*10
Tk()用于初始化窗口
title()用于設(shè)置窗口的標(biāo)題
def win(panels,sign): return ((panels[1] == panels[2] == panels [3] == sign) or (panels[1] == panels[4] == panels [7] == sign) or (panels[1] == panels[5] == panels [9] == sign) or (panels[2] == panels[5] == panels [8] == sign) or (panels[3] == panels[6] == panels [9] == sign) or (panels[3] == panels[5] == panels [7] == sign) or (panels[4] == panels[5] == panels [6] == sign) or (panels[7] == panels[8] == panels [9] == sign))
在此功能中,將通過檢查哪個玩家連續(xù)打出三個標(biāo)記(上,下,對角或?qū)蔷€)來檢查結(jié)果。
def checker(digit): global count, mark, digits if digit==1 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mar button1.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==2 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button2.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==3 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button3.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==4 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button4.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==5 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button5.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==6 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button6.config(text = mark) count = count+1 sign if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==7 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button7.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==8 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button8.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==9 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button9.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if(count>8 and win(panels,'X')==False and win(panels,'O')==False): msg.showinfo("Result","Match Tied") root.destroy()
玩家總共有9次點擊以玩游戲。玩家每次單擊時,如果count的值大于8,則通過將count的值增加1來減少機(jī)會,則游戲結(jié)果為平局
如果count的值為偶數(shù),則玩家1將玩,否則玩家2將玩。
config()用于用適當(dāng)?shù)奈谋緲?biāo)記按鈕
messagebox小部件中的showinfo()方法用于顯示一些相關(guān)信息
destroy()停止mainloop退出程序
Label(root,text="player1 : X",font="times 15").grid(row=0,column=1) Label(root,text="player2 : O",font="times 15").grid(row=0,column=2) button1=Button(root,width=15,font=('Times 16 bold'),height=7,command=lambda:checker(1)) button1.grid(row=1,column=1) button2=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda:checker(2)) button2.grid(row=1,column=2) button3=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(3)) button3.grid(row=1,column=3) button4=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(4)) button4.grid(row=2,column=1) button5=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(5)) button5.grid(row=2,column=2) button6=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(6)) button6.grid(row=2,column=3) button7=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(7)) button7.grid(row=3,column=1) button8=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(8)) button8.grid(row=3,column=2) button9=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(9)) button9.grid(row=3,column=3) root.mainloop()
Label()小部件,用于顯示用戶無法修改的文本。
Button()小部件顯示按鈕
root是我們引用的窗口的名稱
文本存儲我們在標(biāo)簽上顯示的值
文字所使用的字體
單擊按鈕時將調(diào)用命令
lambda()函數(shù)用于將特定數(shù)據(jù)發(fā)送到回調(diào)函數(shù)。
要運(yùn)行程序時,將執(zhí)行mainloop()方法。
from tkinter import * import tkinter.messagebox as msg root= Tk() root.title('TIC-TAC-TOE---Project Gurukul') #labels Label(root,text="player1 : X",font="times 15").grid(row=0,column=1) Label(root,text="player2 : O",font="times 15").grid(row=0,column=2) digits = [1,2,3,4,5,6,7,8,9] #for player1 sign = X and for player2 sign= Y mark = '' #counting the no. of click count = 0 panels = ["panel"]*10 def win(panels,sign): return ((panels[1] == panels[2] == panels [3] == sign) or (panels[1] == panels[4] == panels [7] == sign) or (panels[1] == panels[5] == panels [9] == sign) or (panels[2] == panels[5] == panels [8] == sign) or (panels[3] == panels[6] == panels [9] == sign) or (panels[3] == panels[5] == panels [7] == sign) or (panels[4] == panels[5] == panels [6] == sign) or (panels[7] == panels[8] == panels [9] == sign)) def checker(digit): global count, mark, digits #Check which button clicked if digit==1 and digit in digits: digits.remove(digit) ##player1 will play if the value of count is even and for odd player2 will play if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button1.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==2 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button2.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==3 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button3.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==4 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button4.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==5 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button5.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==6 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button6.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==7 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button7.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==8 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button8.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==9 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button9.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() ###if count is greater then 8 then the match has been tied if(count>8 and win(panels,'X')==False and win(panels,'O')==False): msg.showinfo("Result","Match Tied") root.destroy() ####define buttons button1=Button(root,width=15,font=('Times 16 bold'),height=7,command=lambda:checker(1)) button1.grid(row=1,column=1) button2=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda:checker(2)) button2.grid(row=1,column=2) button3=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(3)) button3.grid(row=1,column=3) button4=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(4)) button4.grid(row=2,column=1) button5=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(5)) button5.grid(row=2,column=2) button6=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(6)) button6.grid(row=2,column=3) button7=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(7)) button7.grid(row=3,column=1) button8=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(8)) button8.grid(row=3,column=2) button9=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(9)) button9.grid(row=3,column=3) root.mainloop()
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