找了兩組程序:
成都創(chuàng)新互聯(lián)公司,專(zhuān)注為中小企業(yè)提供官網(wǎng)建設(shè)、營(yíng)銷(xiāo)型網(wǎng)站制作、響應(yīng)式網(wǎng)站開(kāi)發(fā)、展示型成都網(wǎng)站設(shè)計(jì)、做網(wǎng)站、成都外貿(mào)網(wǎng)站建設(shè)公司等服務(wù),幫助中小企業(yè)通過(guò)網(wǎng)站體現(xiàn)價(jià)值、有效益。幫助企業(yè)快速建站、解決網(wǎng)站建設(shè)與網(wǎng)站營(yíng)銷(xiāo)推廣問(wèn)題。
代碼一:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
class GoodLucky extends JFrame implements ActionListener
{
JTextField tf = new JTextField();
JButton b1 = new JButton("開(kāi)始");
JButton b2 = new JButton("停止");
boolean sg=false;
public GoodLucky(){
b1.setActionCommand("start");
JPanel p = new JPanel();
p.add(b1);
p.add(b2);
b1.addActionListener(this);
b2.addActionListener(this);
b2.setEnabled(false);
this.getContentPane().add(tf,"North");
this.getContentPane().add(p,"South");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setSize(300,200);
this.setLocation(300,300);
Cursor cu = new Cursor(Cursor.HAND_CURSOR);
this.setCursor(cu);
this.setVisible(true);
tf.setText("祝大家鴻運(yùn)!");
this.go();
}
public void go()
{
while(true)
{
if(sg==true)
{
String s = " ";
for(int j = 1; j = 7;j++)
{
int i = (int)(Math.random() * 9) + 1;
if(i 10)
{
s = s + " 0" + i;
}
else
{
s = s + " " + i;
}
}
tf.setText(s);
}
try
{
Thread.sleep(100);
}
catch(java.lang.InterruptedException e)
{
e.printStackTrace();
}
}
}
public void actionPerformed(ActionEvent e)
{
String s = e.getActionCommand();
if(s.equals("start"))
{
sg = true;
b1.setEnabled(false);
b2.setEnabled(true);
}
else
{
sg= false;
b2.setEnabled(false);
b1.setEnabled(true);
}
}
public static void main(String[] args)
{
new GoodLucky();
}
}
代碼二:
package com.softeem.lesson03;
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.Font;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class LuckyNumberInterface extends JFrame {
JLabel ltitle = new JLabel("歡迎使用本抽獎(jiǎng)機(jī)", JLabel.CENTER);
JLabel linput = new JLabel("幸運(yùn)號(hào)碼:");
JTextField input = new JTextField(20);
JButton btnStart = new JButton("開(kāi)始");
JButton btnStop = new JButton("停止");
JPanel lpanel = new JPanel();
JPanel btnPanel = new JPanel();
public LuckyNumberInterface() {
super("抽獎(jiǎng)機(jī)");
final LuckyNumber ln = new LuckyNumber(input);
ln.start();
Container container = getContentPane();
lpanel.add(linput);
lpanel.add(input);
btnPanel.add(btnStart);
btnPanel.add(btnStop);
Font font = new Font("宋體", Font.BOLD, 16);
ltitle.setFont(font);
container.add(ltitle, BorderLayout.NORTH);
container.add(lpanel, BorderLayout.CENTER);
container.add(btnPanel, BorderLayout.SOUTH);
btnStart.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent arg0) {
ln.setFlag(true);
}
});
btnStop.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent arg0) {
ln.setFlag(false);
}
});
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(400, 120);//設(shè)置窗口的顯示大小
setLocation(400, 300);//設(shè)置窗口顯示的位置
setVisible(true);//顯示窗口
}
public static void main(String[] args) {
new LuckyNumberInterface();
}
}
package com.softeem.lesson03;
import java.text.DecimalFormat;
import java.util.Random;
import javax.swing.JTextField;
public class LuckyNumber extends Thread {
private String luckyNumber = "";
private boolean flag = false;//開(kāi)關(guān)
private JTextField input;
public LuckyNumber(JTextField input) {
this.input = input;
}
public void setFlag(boolean flag) {
this.flag = flag;
}
@Override
public void run() {
while (true) {
if (flag) {
generatorLuckyNumber();
}
}
}
public void generatorLuckyNumber() {
String[] firstNumber = { "130", "131", "134", "137", "135", "139",
"150", "151", "155", "158", "159" };
Random rd = new Random();
int number = rd.nextInt(10000);
DecimalFormat df = new DecimalFormat("0000");
String lastNumber = df.format(number);
luckyNumber = firstNumber[rd.nextInt(firstNumber.length)] + "****"
+ lastNumber;
input.setText("");
input.setText(luckyNumber);
}
}
這里是提問(wèn)和回答用的。寫(xiě)的時(shí)候遇到什么困難可以問(wèn)的。用隨機(jī)數(shù),抽中一個(gè)就不要再次抽中同樣的號(hào)碼,就可以了。
我給你個(gè)比較簡(jiǎn)單的,,但是需要按照你的要求進(jìn)行稍微的修改。。然后在main方法中去執(zhí)行就可以了:
public class GoodLuck {
int custNo;
int i=1;
String answer;
String awardName;
public void LuckNo(){
Scanner input=new Scanner(System.in);
System.out.println("\n我行我素購(gòu)物管理系統(tǒng) 幸運(yùn)抽獎(jiǎng)\n");
do{
// 需要的話(huà)請(qǐng)把隨機(jī)數(shù)調(diào)整成你想要的范圍(我這個(gè)是為了測(cè)試方便寫(xiě)的1
(~3的隨機(jī)數(shù),根據(jù)你的需要把下面的3換成你想要的數(shù)字就行了)
int num=(int)(Math.random()*3+1);
System.out.print("請(qǐng)輸入會(huì)員卡號(hào)(4位整數(shù)):");
custNo=input.nextInt();
//百位數(shù)與隨機(jī)數(shù)相同的為幸運(yùn)者
int bai=custNo/100%10;
while(i==1){
if(custNo=1000custNo=9999){
break;
}
else{
System.out.println("\n會(huì)員號(hào)碼輸入有誤,請(qǐng)重新輸入:");
custNo=input.nextInt();
continue;
}
}
if(bai==num){
showAward();
System.out.print("\n卡號(hào):"+custNo+"是幸運(yùn)客戶(hù),獲得"+awardName);
}else{
System.out.print("\n卡號(hào):"+custNo+"\t謝謝您的支持!");
}
System.out.println("\n是否繼續(xù)(y/n)");
answer=input.next();
while(i==1){
if(answer.equals("y")||answer.equals("n")){
break;
}else{
System.out.print("輸入有誤!請(qǐng)重新輸入:");
answer=input.next();
continue;
}
}
}while(!answer.equals("n"));
}
public void showAward(){
int num=(int)(Math.random()*3+1);
if(num==1){
awardName="Mp3";
}
else if(num==2){
awardName="美的微波爐";
}
else{
awardName="美的電飯鍋";
}
}
抽取問(wèn)題, 重點(diǎn)是 同一個(gè)學(xué)號(hào)不能重復(fù)被抽取.
解決辦法很多,
比如數(shù)組可以使用下標(biāo)來(lái)標(biāo)記,號(hào)碼是否被使用,使用了就繼續(xù)下一次抽取
也可以使用集合來(lái)抽取,把集合順序打亂,然后隨便抽幾個(gè)就可以了
參考代碼:數(shù)組法
import?java.util.Random;
public?class?Test?{
public?static?void?main(String[]?args)?{
int?stuNums=30;
int[]?nums=new?int[stuNums];//存儲(chǔ)學(xué)號(hào)的數(shù)組
boolean[]?flags=new?boolean[stuNums];//標(biāo)記,用于標(biāo)記對(duì)應(yīng)下標(biāo)的學(xué)號(hào)是否已經(jīng)被抽取過(guò)了
for?(int?i?=?0;?i??stuNums;?i++)?{
nums[i]=i+1;//給學(xué)號(hào)賦值
}
Random?r=new?Random();
while(true){
int?index?=?r.nextInt(stuNums);
if(!flags[index]){
System.out.println("A等:"+nums[index]);
flags[index]=true;?//標(biāo)記已經(jīng)被使用過(guò)了
break;
}
}
for?(int?i?=?0;?i??2;?i++)?{
int?index?=?r.nextInt(stuNums);
if(!flags[index]){
System.out.println("B等:"+nums[index]);
flags[index]=true;
}else{
i--;//如果已經(jīng)被抽取過(guò)了?,那么i建議,再次循環(huán)
}
}
for?(int?i?=?0;?i??3;?i++)?{
int?index?=?r.nextInt(stuNums);
if(!flags[index]){
System.out.println("c等:"+nums[index]);
flags[index]=true;
}else{
i--;
}
}
}
}
集合法
import?java.util.ArrayList;
import?java.util.Collections;
public?class?Test2?{
public?static?void?main(String[]?args)?{
int?stuNums=20;
ArrayListInteger?list=new?ArrayListInteger();
for?(int?i?=?0;?i??stuNums;?i++)?{
list.add(i+1);
}
System.out.println("有序"+list);
Collections.shuffle(list);//打亂順序
System.out.println("亂序"+list);
System.out.println("A等"+list.get(0));
System.out.println("B等"+list.get(1));
System.out.println("B等"+list.get(2));
System.out.println("C等"+list.get(3));
System.out.println("C等"+list.get(4));
System.out.println("C等"+list.get(5));
}
}