效果圖
網(wǎng)站建設(shè)哪家好,找創(chuàng)新互聯(lián)!專注于網(wǎng)頁(yè)設(shè)計(jì)、網(wǎng)站建設(shè)、微信開發(fā)、成都微信小程序、集團(tuán)企業(yè)網(wǎng)站建設(shè)等服務(wù)項(xiàng)目。為回饋新老客戶創(chuàng)新互聯(lián)還提供了鹽邊免費(fèi)建站歡迎大家使用!
參考代碼
import?java.awt.*;
import?java.awt.event.*;
import?javax.swing.*;
public?class?MoveTextFrame?extends?JFrame?{
JLabel?jl;//文字標(biāo)簽
int?speed=2;//移動(dòng)速度
public?MoveTextFrame()?{
jl?=?new?JLabel("文字動(dòng)畫");
jl.setForeground(Color.RED);
add(jl);
setSize(380,?100);//窗口大小
setLocationRelativeTo(null);//窗口居中
setResizable(false);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setVisible(true);
//設(shè)置定時(shí)器,?每隔25毫秒,改變一次文字標(biāo)簽的位置
Timer?t?=?new?Timer(25,?new?ActionListener()?{
public?void?actionPerformed(ActionEvent?e)?{
int?x?=?jl.getX()+speed;//計(jì)算移動(dòng)后的位置
if(x=390){//如果超過就指定像素,就重新從左邊開水移動(dòng)
x=-30;
}
jl.setLocation(x,?jl.getY());//更新位置
//repaint();
}
});
t.start();
}
public?static?void?main(String[]?args)?{
new?MoveTextFrame();
}
}
重寫paint方法,來實(shí)現(xiàn)將自己定義的圖片繪制到組件中,然后啟動(dòng)一個(gè)線程來控制paint方法。 示例: ××××××××××××××××××××××××××× import javax.swing.*; import java.awt.*;class MyPanel extends JPanel implements Runnable {private Image img;private int i=0;private int j=0;public MyPanel(){img=new ImageIcon("1.png").getImage();}public void paint(Graphics g){g.drawImage(img,0,0,60,104,i*60,j*104,i*60+60,j*104+104,this);}public void run(){while(true){while(j {while(i {try{Thread.sleep(300);}catch(Exception e){}this.repaint();i++;}j++;i=0;}i=0;j=0;}} }public class test extends JFrame {private MyPanel p;public test(){p=new MyPanel();this.add(p,BorderLayout.CENTER);this.setBounds(300,200,300,300);this.setTitle("人物行走圖");new Thread(p).start();this.setVisible(true);this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);}public static void main(String args[]){new test();} }××××××××××××××××××××××× 將以上源碼保存為:test.java,編譯,然后下載下面的圖片 將下載的圖片改名為1.png" target="_blank"
,然后將其和編譯后生成的class文件放在同一文件夾下,然后運(yùn)行就可以了·~~
感覺這應(yīng)該是前端頁(yè)面的功能吧,不是后端做的事情。是讓照片以幻燈片的方式呈現(xiàn),這是純頁(yè)面效果,后臺(tái)只負(fù)責(zé)推送數(shù)據(jù),怎么展現(xiàn)是前端的活了吧。
import?java.awt.Canvas;
import?java.awt.Color;
import?java.awt.Dimension;
import?java.awt.EventQueue;
import?java.awt.Frame;
import?java.awt.Graphics;
import?java.awt.Graphics2D;
import?java.awt.Image;
import?java.awt.RenderingHints;
import?java.awt.event.KeyEvent;
import?java.awt.event.KeyListener;
import?java.awt.event.WindowAdapter;
import?java.awt.event.WindowEvent;
import?java.awt.image.BufferedImage;
import?java.io.File;
import?java.io.IOException;
import?javax.imageio.ImageIO;
public?class?TestImage?extends?Frame
{
private?static?final?long?serialVersionUID?=?1L;
private?static?boolean?PRESSED?=?false;
private?static?int?pointX?=?0;
private?static?int?pointy?=?200;
private?static?int?RIGHT_GO?=?0;
private?static?int?LEFT_GO?=?0;
private?static?int?DIR?=?0;
private?static?int?ANGLE?=?0;
private?static?int?W?=?50;
private?static?int?H?=?60;
private?_Canvas?canvas?=?null;
public?TestImage?()
{
add?(canvas?=?new?_Canvas?());
setIgnoreRepaint?(true);
requestFocus?();
}
public?class?_Canvas?extends?Canvas?implements?Runnable
{
private?static?final?long?serialVersionUID?=?1L;
private?BufferedImage?bi?=?null;
private?Image?bufferedImage?=?null;
private?Thread?thread?=?null;
private?long?sleepTime?=?10;
public?_Canvas?()
{
try
{
bi?=?ImageIO.read?(new?File?("go.png"));
}
catch?(IOException?e)
{}
setBackground?(Color.BLACK);
requestFocus?();
addKeyListener?(new?KeyListener?()
{
@Override
public?void?keyTyped?(?KeyEvent?e?)
{}
@Override
public?void?keyReleased?(?KeyEvent?e?)
{
RIGHT_GO?=?0;
PRESSED?=?false;
}
@Override
public?void?keyPressed?(?KeyEvent?e?)
{
//?38?40?37?39上下左右
DIR?=?e.getKeyCode?();
PRESSED?=?true;
}
});
}
@Override
public?void?paint?(?Graphics?g?)
{
Graphics2D?g2d?=?(Graphics2D)?g;
g2d.setRenderingHint?(RenderingHints.KEY_INTERPOLATION,?RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.drawImage?(rotateImage?(bi.getSubimage?(RIGHT_GO,?LEFT_GO,?W,?H),?ANGLE,?true),?pointX,?pointy,?W,?H,
this);
g2d.dispose?();
}
@Override
public?void?update?(?Graphics?g?)
{
if?(null?==?bufferedImage)
{
bufferedImage?=?createImage?(getWidth?(),?getHeight?());
}
Graphics?bufferedG?=?bufferedImage.getGraphics?();
bufferedG.clearRect?(0,?0,?getWidth?(),?getHeight?());
paint?(bufferedG);
bufferedG.dispose?();
g.drawImage?(bufferedImage,?0,?0,?this);
g.dispose?();
}
public?void?start?()
{
thread?=?new?Thread?(this);
thread.setName?("TestImage");
thread.setPriority?(Thread.MIN_PRIORITY);
thread.start?();
}
public?synchronized?void?stop?()
{
thread?=?null;
notify?();
}
@Override
public?void?run?()
{
Thread?me?=?Thread.currentThread?();
while?(thread?==?me??!isShowing?()?||?getSize?().width?==?0)
{
try
{
Thread.sleep?(555);
}
catch?(InterruptedException?e)
{
return;
}
}
while?(thread?==?me??isShowing?())
{
if?(PRESSED)
{
try
{
if?(DIR?==?39)
{
RIGHT_GO?=?RIGHT_GO?+?50;
LEFT_GO?=?0;
pointX?=?pointX?+?1;
if?(pointX??420)
{
ANGLE?=?90;
pointX--;
pointy--;
W?=?60;
H?=?50;
}
if?(RIGHT_GO??50)
{
RIGHT_GO?=?0;
}
}
else?if?(DIR?==?37)
{
pointX?=?pointX?-?1;
RIGHT_GO?=?RIGHT_GO?+?50;
LEFT_GO?=?60;
if?(pointX??0)
{
ANGLE?=?-90;
pointX++;
pointy--;
W?=?60;
H?=?50;
}
if?(RIGHT_GO??50)
{
RIGHT_GO?=?0;
}
}
else?if?(DIR?==?38)
{
W?=?50;
H?=?60;
pointy?=?150;
ANGLE?=?0;
RIGHT_GO?=?100;
}
else?if?(DIR?==?40)
{
W?=?50;
H?=?60;
ANGLE?=?0;
pointy?=?200;
RIGHT_GO?=?0;
}
Thread.sleep?(sleepTime);
repaint?();
}
catch?(InterruptedException?e)
{
break;
}
}
else
{
RIGHT_GO?=?RIGHT_GO?+?50;
LEFT_GO?=?0;
pointX?=?pointX?+?1;
if?(RIGHT_GO??50)
{
RIGHT_GO?=?0;
}
if?(pointX??500)
{
pointX?=?0;
}
try
{
Thread.sleep?(sleepTime);
repaint?();
}
catch?(InterruptedException?e)
{
break;
}
}
}
thread?=?null;
}
}
/**
?*?旋轉(zhuǎn)圖像為指定角度
?*?
?*?@param?degree
?*?@return
?*/
public?static?BufferedImage?rotateImage?(?final?BufferedImage?image,?final?int?angdeg,?final?boolean?d?)
{
int?w?=?image.getWidth?();
int?h?=?image.getHeight?();
int?type?=?image.getColorModel?().getTransparency?();
BufferedImage?img;
Graphics2D?graphics2d;
(?graphics2d?=?(?img?=?new?BufferedImage?(w,?h,?type)?).createGraphics?()?).setRenderingHint?(
RenderingHints.KEY_INTERPOLATION,?RenderingHints.VALUE_INTERPOLATION_BILINEAR);
graphics2d.rotate?(d???-Math.toRadians?(angdeg)?:?Math.toRadians?(angdeg),?w?/?2,?h?/?2);
graphics2d.drawImage?(image,?0,?0,?null);
graphics2d.dispose?();
return?img;
}
public?static?void?main?(?String[]?args?)
{
EventQueue.invokeLater?(new?Runnable?()
{
@Override
public?void?run?()
{
final?TestImage?ti?=?new?TestImage?();
ti.setSize?(new?Dimension?(500,?300));
ti.setLocationRelativeTo?(null);
ti.addWindowListener?(new?WindowAdapter?()
{
@Override
public?void?windowClosing?(?WindowEvent?e?)
{
System.exit?(0);
}
@Override
public?void?windowDeiconified?(?WindowEvent?e?)
{
ti.canvas.start?();
}
@Override
public?void?windowIconified?(?WindowEvent?e?)
{
ti.canvas.stop?();
}
});
ti.setResizable?(false);
ti.canvas.start?();
ti.setVisible?(true);
}
});
}
}
一: 用多線程播放一組圖片, 實(shí)現(xiàn)動(dòng)畫片的效果; 類似于逐幀動(dòng)畫,每個(gè)圖片是動(dòng)畫的一幀
二: 在awt/swing界面里, 可以使用paint方法,去繪制圖形,然后用swing提供的Timer或者多線程技術(shù),去刷新繪制的圖形
三:在JavaFX里, 本身就支持動(dòng)畫,并且封裝了很多動(dòng)畫效果可以直接使用,比如逐幀動(dòng)畫.縮放動(dòng)畫,漸變動(dòng)畫,旋轉(zhuǎn)動(dòng)畫,位置動(dòng)畫等.
強(qiáng)烈推薦使用javaFX來實(shí)現(xiàn)動(dòng)畫, 因?yàn)閖avaFX是現(xiàn)代化的圖形界面工具,具有簡(jiǎn)單,強(qiáng)大,組件豐富,跨平臺(tái),支持Html5, 支持表格, 支持動(dòng)畫等多種優(yōu)勢(shì)?
下面是一個(gè)javaFX繪制的動(dòng)態(tài)表格
javaFX動(dòng)態(tài)表格