第一個(gè)為大家介紹圖片如何轉(zhuǎn)高斯模擬:
創(chuàng)新互聯(lián)公司專注于于都網(wǎng)站建設(shè)服務(wù)及定制,我們擁有豐富的企業(yè)做網(wǎng)站經(jīng)驗(yàn)。 熱誠(chéng)為您提供于都營(yíng)銷型網(wǎng)站建設(shè),于都網(wǎng)站制作、于都網(wǎng)頁(yè)設(shè)計(jì)、于都網(wǎng)站官網(wǎng)定制、小程序開發(fā)服務(wù),打造于都網(wǎng)絡(luò)公司原創(chuàng)品牌,更為您提供于都網(wǎng)站排名全網(wǎng)營(yíng)銷落地服務(wù)。1.方法的實(shí)現(xiàn):
public static void updateBgToBlur(Activity a, Bitmap bmpToBlur, View view, int resId) { BitmapFactory.Options opt = new BitmapFactory.Options(); opt.inJustDecodeBounds = true; opt.inSampleSize = 8; opt.inJustDecodeBounds = false; Bitmap bmp = BitmapFactory.decodeResource(a.getResources(), resId, opt); if (Build.VERSION.SDK_INT > Build.VERSION_CODES.JELLY_BEAN) { view.setBackground(null); } else { view.setBackgroundDrawable(null); } if (bmpToBlur != null && !bmpToBlur.isRecycled()) { bmpToBlur.recycle(); } bmpToBlur = blurBitmap(a, bmp); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) { view.setBackground(new BitmapDrawable(a.getResources(), bmpToBlur)); } else { view.setBackgroundDrawable(new BitmapDrawable(a.getResources(), bmpToBlur)); } } public static Bitmap blurBitmap(Context c, Bitmap bitmap) { //Let's create an empty bitmap with the same size of the bitmap we want to blur Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_4444); //Instantiate a new Renderscript RenderScript rs = RenderScript.create(c.getApplicationContext()); //Create an Intrinsic Blur Script using the Renderscript ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); //Create the Allocations (in/out) with the Renderscript and the in/out bitmaps Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); //Set the radius of the blur blurScript.setRadius(25.f); //Perform the Renderscript blurScript.setInput(allIn); blurScript.forEach(allOut); //Copy the final bitmap created by the out Allocation to the outBitmap allOut.copyTo(outBitmap); //recycle the original bitmap bitmap.recycle(); //After finishing everything, we destroy the Renderscript. rs.destroy(); return outBitmap; }