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貪吃蛇簡單源代碼java 貪吃蛇java代碼講解

求一個(gè)java的貪吃蛇程序(打包),發(fā)我

package com.tarena.elts.test;

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import java.awt.Color;

import java.awt.Font;

import java.awt.Point;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

import java.util.ArrayList;

import java.util.HashMap;

import java.util.HashSet;

import java.util.List;

import java.util.Map;

import java.util.Random;

import java.util.Set;

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JPanel;

public class WormFrame extends JFrame{

private static final long serialVersionUID = 1L;

public static final int UP = -10;

public static final int DOWN = 10;

public static final int LEFT = -200;

public static final int RIGHT = 200;

private int speed = 200;//蛇的移動速度,越凳敬小越快

private JPanel jPanel=null;//游戲面板

private JLabel jLabel=null;//顯示游戲結(jié)束的標(biāo)簽

private JButton reset = null;//從新開始游戲的按鈕

private JButton control = null;//控制方向的按鈕

private ListPoint worm = new ArrayListPoint();//貪吃蛇

//將整個(gè)面板劃分成節(jié)點(diǎn),蛇走到那里,就那整個(gè)扒雹節(jié)點(diǎn)棗此慎點(diǎn)亮

private MapPoint,JButton nodes = new HashMapPoint,JButton();

private int dir= LEFT;//方向

private Point food;//食物

private boolean isContinue=false;//判斷蛇是否行動的標(biāo)記

public static void main(String[] args) {

new WormFrame();

}

public WormFrame() {

initialize();

start();

}

//游戲初始化

private void initialize() {

this.setSize(500, 500);

this.setLocation(250, 100);

this.setResizable(false);

this.add(getJPanel());//添加面板

this.setTitle("貪吃蛇,空格鍵暫停,回車開始");

this.setVisible(true);

}

//游戲開始

private void start() {

isContinue = true;

while (true) {

while (isContinue) {

try {

Point p = worm.get(0);

int x = (int) p.getX() + dir / 20;

int y = (int) p.getY() + dir % 100;

if (food.equals(new Point(x, y))) {

worm.add(0, food);

if(worm.size()%1==0){

speed-=10;

}

getFood();

continue;

}

p = new Point(x, y);

if(worm.contains(p)){

throw new Exception();

}

nodes.get(p).setVisible(false);

worm.add(0, p);

nodes.get(worm.remove(worm.size() - 1)).setVisible(true);

Thread.sleep(speed);

} catch (Exception e) {

jLabel.setVisible(true);

reset.setVisible(true);

//不停止內(nèi)循環(huán),jLabel和reset不消失

isContinue = false;

}

}

try {

Thread.sleep(1000);

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

//游戲從新開始

private void reset(){

worm = new ArrayListPoint();

for(Point p :nodes.keySet()){

nodes.get(p).setVisible(false);

}

addWorm();

dir = LEFT;

getFood();

isContinue =true;

}

//獲取游戲面板的方法,面板中有記錄游戲時(shí)間的標(biāo)簽,

//代表游戲角色的按鈕和 重新開始游戲的按鈕

private JPanel getJPanel() {

if (jPanel == null) {

//顯示游戲結(jié)束的標(biāo)簽

getOver();

//從新開始的按鈕

getReset();

//控制按鈕

getControl();

//游戲面板

jPanel = new JPanel();

jPanel.setLayout(null);//設(shè)置面板布局為空

//jPanel.setForeground(new Color(255,255,255));//設(shè)置面板前景色

jPanel.setBackground(new Color(0,0,0));//設(shè)置面板背景色

jPanel.add(jLabel,null);//面板中添加 顯示游戲結(jié)束的標(biāo)簽

jPanel.add(reset,null);//面板中添加 從新開始 的按鈕

jPanel.add(control,null);

for(int i = 0;i490;i+=10){

for (int j = 0; j 470; j+=10) {

JButton jb = new JButton();

Point p = new Point(i,j);

jb.setBounds(i,j, 10, 10);

jb.setBackground(new Color(255,255,255));

jb.setEnabled(false);

//jb.setVisible(true);

nodes.put(p, jb);

jPanel.add(jb,null);

}

}

addWorm();//添加一條蛇

getFood();//食物按鈕

jPanel.setVisible(true);//設(shè)置面板可見

}

return jPanel;

}

//游戲結(jié)束標(biāo)簽

private void getOver() {

jLabel = new JLabel();

jLabel.setBounds(170, 200, 200, 50);//設(shè)置標(biāo)簽大小和位置

jLabel.setFont(new Font("Dialog", Font.BOLD, 24));//設(shè)置標(biāo)簽字體

jLabel.setForeground(new Color(250, 2, 2));//設(shè)置標(biāo)簽前景顏色

jLabel.setText(" 游戲結(jié)束");

jLabel.setEnabled(true);//設(shè)置此標(biāo)簽可用

jLabel.setVisible(false);//設(shè)置此標(biāo)簽不可見

}

//從新開始按鈕

private void getReset() {

if (reset == null) {

reset = new JButton();//新建一個(gè)按鈕

reset.setBounds(170, 300, 164, 51);//設(shè)置按鈕的大小

reset.setText("重新開始");//設(shè)置按鈕的內(nèi)容

reset.setVisible(false);//設(shè)置按鈕不可見

//添加按鈕的時(shí)間監(jiān)聽器

reset.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent e) {

reset.setVisible(false);// 點(diǎn)擊重新開始按鈕后,按鈕消失

jLabel.setVisible(false);// 記錄游戲時(shí)間的按鈕也消失

try {

Thread.sleep(1000);

} catch (InterruptedException e1) {

e1.printStackTrace();

}

reset();

}

});

}

}

//控制方向的按鈕

private void getControl(){

if(control == null){

control = new JButton();

control.addKeyListener(new KeyAdapter() {

@Override

public void keyPressed(KeyEvent e) {

switch(e.getKeyCode()){

case KeyEvent.VK_LEFT :chDir(LEFT);break;

case KeyEvent.VK_RIGHT :chDir(RIGHT);break;

case KeyEvent.VK_UP :chDir(UP);break;

case KeyEvent.VK_DOWN :chDir(DOWN);break;

case KeyEvent.VK_ENTER:isContinue = true;break;

case KeyEvent.VK_SPACE:isContinue = false;break;

}

}

});

}

}

//生成食物

private void getFood(){

Random ran = new Random();

//橫坐標(biāo)最大480,縱坐標(biāo)最大460

int x = ran.nextInt(49)*10;

int y = ran.nextInt(47)*10;

food = new Point(x,y);

SetPoint set = new HashSetPoint(worm);

while(set.contains(food)){

x = ran.nextInt(50)*10;

y = ran.nextInt(50)*10;

food = new Point(x,y);

}

nodes.get(food).setVisible(false);

}

//改變方向

private void chDir(int dir){

if(this.dir+dir!=0){

this.dir = dir;

}

}

//添加Worm的方法

private void addWorm(){

for(int i = 250;i300;i+=10){

Point p = new Point(i,250);

worm.add(p);

nodes.get(p).setVisible(true);

}

}

}

//給分


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