Math.random()返回一個(gè)隨機(jī)數(shù)。double類型,范圍0~1。
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(int)( 7*Math.random())表示返回一個(gè)整數(shù),范圍0~7。
1+(int)( 7*Math.random())表示一個(gè)隨機(jī)整數(shù),范圍1~8.
我以前自己寫一個(gè)玩的。沒(méi)有把你要求的功能全部實(shí)現(xiàn),不過(guò)你看了后可以改一下就好了。參考一下吧,我給了注解:
package mybase.programe;
/*
* lianliankan總體算法思路:由兩個(gè)確定的按鈕。若這兩個(gè)按鈕的數(shù)字相等,就開(kāi)始找它們相連的路經(jīng)。這個(gè)找路經(jīng)
* 分3種情況:(從下面的這三種情況,我們可以知道,需要三個(gè)檢測(cè),這三個(gè)檢測(cè)分別檢測(cè)一條直路經(jīng)。這樣就會(huì)有
* 三條路經(jīng)。若這三條路經(jīng)上都是空按鈕,那么就剛好是三種直線(兩個(gè)轉(zhuǎn)彎點(diǎn))把兩個(gè)按鈕連接起來(lái)了)
* 1.相鄰
*
* 2. 若不相鄰的先在第一個(gè)按鈕的同行找一個(gè)空按鈕。1).找到后看第二個(gè)按鈕橫向到這個(gè)空按鈕
* 所在的列是否有按鈕。2).沒(méi)有的話再看第一個(gè)按鈕到與它同行的那個(gè)空按鈕之間是否有按鈕。3).沒(méi)有的話,再?gòu)?/p>
* 與第一個(gè)按鈕同行的那個(gè)空按鈕豎向到與第二個(gè)按鈕的同行看是否有按鈕。沒(méi)有的話路經(jīng)就通了,可以消了.
*
* 3.若2失敗后,再在第一個(gè)按鈕的同列找一個(gè)空按鈕。1).找到后看第二個(gè)按鈕豎向到這個(gè)空按鈕所在的行是否有按鈕。
* 2).沒(méi)有的話,再看第一個(gè)按鈕到與它同列的那個(gè)空按鈕之間是否有按鈕。3).沒(méi)有的話,再?gòu)呐c第一個(gè)按鈕同列的
* 那個(gè)空按鈕橫向到與第二個(gè)按鈕同列看是否有按鈕。沒(méi)有的話路經(jīng)就通了,可以消了。
*
* 若以上三步都失敗,說(shuō)明這兩個(gè)按鈕不可以消去。
*/
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class LianLianKan implements ActionListener {
JFrame mainFrame; // 主面板
Container thisContainer;
JPanel centerPanel, southPanel, northPanel; // 子面板
JButton diamondsButton[][] = new JButton[6][5];// 游戲按鈕數(shù)組
JButton exitButton, resetButton, newlyButton; // 退出,重列,重新開(kāi)始按鈕
JLabel fractionLable = new JLabel("0"); // 分?jǐn)?shù)標(biāo)簽
JButton firstButton, secondButton; // 分別記錄兩次被選中的按鈕
// 儲(chǔ)存游戲按鈕位置(這里其實(shí)只要6行,5列。但是我們用了8行,7列。是等于在這個(gè)面板按鈕的周圍還圍
//了一層是0的按鈕,這樣就可以實(shí)現(xiàn)靠近面板邊緣的兩個(gè)按鈕可以消去)
int grid[][] = new int[8][7];
static boolean pressInformation = false; // 判斷是否有按鈕被選中
int x0 = 0, y0 = 0, x = 0, y = 0, fristMsg = 0, secondMsg = 0, validateLV; // 游戲按鈕的位置坐標(biāo)
int i, j, k, n;// 消除方法控制
public void init() {
mainFrame = new JFrame("JKJ連連看");
thisContainer = mainFrame.getContentPane();
thisContainer.setLayout(new BorderLayout());
centerPanel = new JPanel();
southPanel = new JPanel();
northPanel = new JPanel();
thisContainer.add(centerPanel, "Center");
thisContainer.add(southPanel, "South");
thisContainer.add(northPanel, "North");
centerPanel.setLayout(new GridLayout(6, 5));
for (int cols = 0; cols 6; cols++) {
for (int rows = 0; rows 5; rows++) {
diamondsButton[cols][rows] = new JButton(String
.valueOf(grid[cols + 1][rows + 1]));
diamondsButton[cols][rows].addActionListener(this);
centerPanel.add(diamondsButton[cols][rows]);
}
}
exitButton = new JButton("退出");
exitButton.addActionListener(this);
resetButton = new JButton("重列");
resetButton.addActionListener(this);
newlyButton = new JButton("再來(lái)一局");
newlyButton.addActionListener(this);
southPanel.add(exitButton);
southPanel.add(resetButton);
southPanel.add(newlyButton);
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable
.getText())));
northPanel.add(fractionLable);
mainFrame.setBounds(280, 100, 500, 450);
mainFrame.setVisible(true);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void randomBuild() {
int randoms, cols, rows;
for (int twins = 1; twins = 15; twins++) {//一共15對(duì)button,30個(gè)
randoms = (int) (Math.random() * 25 + 1);//button上的數(shù)字
for (int alike = 1; alike = 2; alike++) {
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
while (grid[cols][rows] != 0) {//等于0說(shuō)明這個(gè)空格有了button
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
}
this.grid[cols][rows] = randoms;
}
}
}
public void fraction() {
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable
.getText()) + 100));
}
public void reload() {
int save[] = new int[30];
int n = 0, cols, rows;
int grid[][] = new int[8][7];
for (int i = 0; i = 6; i++) {
for (int j = 0; j = 5; j++) {
if (this.grid[i][j] != 0) {
save[n] = this.grid[i][j];//記下每個(gè)button的數(shù)字
n++;//有幾個(gè)沒(méi)有消去的button
}
}
}
n = n - 1;
this.grid = grid;
while (n = 0) {//把沒(méi)有消去的button重新放一次
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
while (grid[cols][rows] != 0) {
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
}
this.grid[cols][rows] = save[n];
n--;
}
mainFrame.setVisible(false);
pressInformation = false; // 這里一定要將按鈕點(diǎn)擊信息歸為初始
init();
for (int i = 0; i 6; i++) {
for (int j = 0; j 5; j++) {
if (grid[i + 1][j + 1] == 0)
diamondsButton[i][j].setVisible(false);
}
}
}
public void estimateEven(int placeX, int placeY, JButton bz) {
if (pressInformation == false) {
x = placeX;
y = placeY;
secondMsg = grid[x][y];
secondButton = bz;
pressInformation = true;
} else {
x0 = x;
y0 = y;
fristMsg = secondMsg;
firstButton = secondButton;
x = placeX;
y = placeY;
secondMsg = grid[x][y];
secondButton = bz;
if (fristMsg == secondMsg secondButton != firstButton) {
xiao();
}
}
}
public void xiao() { // 相同的情況下能不能消去。仔細(xì)分析,不一條條注釋
if ((x0 == x (y0 == y + 1 || y0 == y - 1))
|| ((x0 == x + 1 || x0 == x - 1) (y0 == y))) { // 判斷是否相鄰
remove();
} else {
for (j = 0; j 7; j++) {
if (grid[x0][j] == 0) { // 判斷和第一個(gè)按鈕同行的哪個(gè)按鈕為空
//如果找到一個(gè)為空的,就按列值的三種情況比較第二個(gè)按鈕與空按鈕的位置
if (y j) {//第二個(gè)按鈕在空按鈕右邊
for (i = y - 1; i = j; i--) { //檢測(cè)從第二個(gè)按鈕橫向左邊到空格所在列為止是否全是空格
if (grid[x][i] != 0) {
k = 0;
break;//存在非空格的就退出,這一退出就不可能k==2了,所以就會(huì)到下而215行出同理的判斷列
} else {
k = 1;
} // K=1說(shuō)明全是空格通過(guò)了第一次驗(yàn)證,也就是從第二個(gè)按鈕橫向左邊到空格所在列為止全是空格
}
if (k == 1) {
linePassOne();//進(jìn)入第二次驗(yàn)證,也就是從第一個(gè)按鈕到它同行的空格之間的空格判斷
}
}
if (y j) { // 第二個(gè)按鈕在空按鈕左邊
for (i = y + 1; i = j; i++) {//檢測(cè)從第二個(gè)按鈕橫向右邊到空格所在列為止是否全是空格
if (grid[x][i] != 0) {
k = 0;
break;
} else {
k = 1;
}
}
if (k == 1) {
linePassOne();
}
}
if (y == j) {//第二個(gè)按鈕和空按鈕同列
linePassOne();
}
}
//第三次檢測(cè),檢測(cè)確定為空的第j列的那個(gè)按鈕豎向到第二個(gè)按鈕,看是不是有按鈕
if (k == 2) {
if (x0 == x) {//第一,二按鈕在同行
remove();
}
if (x0 x) {//第一按鈕在第二按鈕下邊
for (n = x0; n = x - 1; n++) {//從空按鈕豎向到第二個(gè)按鈕所在行是否有按鈕
if (grid[n][j] != 0) {
k = 0;
break;
}
//沒(méi)有按鈕,說(shuō)明這條路經(jīng)就通了
if (grid[n][j] == 0 n == x - 1) {
remove();
}
}
}
if (x0 x) {//第一按鈕在第二按鈕上邊
for (n = x0; n = x + 1; n--) {
if (grid[n][j] != 0) {
k = 0;
break;
}
if (grid[n][j] == 0 n == x + 1) {
remove();
}
}
}
}
}//-------------------------------------for
//當(dāng)上面的檢測(cè)與第一個(gè)按鈕同行的空格按鈕失敗后(不能找到與第二個(gè)按鈕的相連路經(jīng)),下面就執(zhí)行
//檢測(cè)與第一個(gè)按鈕同列的空格按鈕
for (i = 0; i 8; i++) {
if (grid[i][y0] == 0) {// 判斷和第一個(gè)按鈕同列的哪個(gè)按鈕為空
if (x i) {//第二個(gè)按鈕在這個(gè)空按鈕的下面
for (j = x - 1; j = i; j--) {
if (grid[j][y] != 0) {
k = 0;
break;
} else {
k = 1;
}
}
if (k == 1) {
rowPassOne();
}
}
if (x i) {//第二個(gè)按鈕在這個(gè)空按鈕的上面
for (j = x + 1; j = i; j++) {
if (grid[j][y] != 0) {
k = 0;
break;
} else {
k = 1;
}
}
if (k == 1) {
rowPassOne();
}
}
if (x == i) {//第二個(gè)按鈕與這個(gè)空按鈕同行
rowPassOne();
}
}
if (k == 2) {
if (y0 == y) {//第二個(gè)按鈕與第一個(gè)按鈕同列
remove();
}
if (y0 y) {//第二個(gè)按鈕在第一個(gè)按鈕右邊
for (n = y0; n = y - 1; n++) {
if (grid[i][n] != 0) {
k = 0;
break;
}
if (grid[i][n] == 0 n == y - 1) {
remove();
}
}
}
if (y0 y) {//第二個(gè)按鈕在第一個(gè)按鈕左邊
for (n = y0; n = y + 1; n--) {
if (grid[i][n] != 0) {
k = 0;
break;
}
if (grid[i][n] == 0 n == y + 1) {
remove();
}
}
}
}
}//--------------------------------for
}//-------------else
}//------------xiao
public void linePassOne() {
if (y0 j) { // 第一按鈕同行空按鈕在左邊
for (i = y0 - 1; i = j; i--) { // 判斷第一按鈕同左側(cè)空按鈕之間有沒(méi)按鈕
if (grid[x0][i] != 0) {
k = 0;
break;
} else {
k = 2;
} // K=2說(shuō)明通過(guò)了第二次驗(yàn)證
}
}
if (y0 j) { // 第一按鈕同行空按鈕在右邊
for (i = y0 + 1; i = j; i++) {
if (grid[x0][i] != 0) {
k = 0;
break;
} else {
k = 2;
}
}
}
}
public void rowPassOne() {
if (x0 i) {//第一個(gè)按鈕在與它同列的那個(gè)空格按鈕下面
for (j = x0 - 1; j = i; j--) {
if (grid[j][y0] != 0) {
k = 0;
break;
} else {
k = 2;
}
}
}
if (x0 i) {//第一個(gè)按鈕在與它同列的那個(gè)空格按鈕上面
for (j = x0 + 1; j = i; j++) {
if (grid[j][y0] != 0) {
k = 0;
break;
} else {
k = 2;
}
}
}
}
public void remove() {
firstButton.setVisible(false);
secondButton.setVisible(false);
fraction();
pressInformation = false;
k = 0;
grid[x0][y0] = 0;
grid[x][y] = 0;
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == newlyButton) {
int grid[][] = new int[8][7];
this.grid = grid;
randomBuild();
mainFrame.setVisible(false);
pressInformation = false;
init();
}
if (e.getSource() == exitButton)
System.exit(0);
if (e.getSource() == resetButton)
reload();
for (int cols = 0; cols 6; cols++) {
for (int rows = 0; rows 5; rows++) {
if (e.getSource() == diamondsButton[cols][rows])
estimateEven(cols + 1, rows + 1, diamondsButton[cols][rows]);
}
}
}
public static void main(String[] args) {
LianLianKan llk = new LianLianKan();
llk.randomBuild();
llk.init();
}
}
剛試了。。測(cè)試通過(guò)。。
importjavax.swing.*;
importjava.awt.*;
importjava.awt.event.*;
publicclass LianLianKan implements ActionListener {
JFrame mainFrame; // 主面板
Container thisContainer;
JPanel centerPanel, southPanel, northPanel; //子面板
JButton diamondsButton[][] = newJButton[6][5];// 游戲按鈕數(shù)組
JButton exitButton, resetButton, newlyButton;// 退出,重列,重新開(kāi)始按鈕
JLabel fractionLable = newJLabel("0"); // 分?jǐn)?shù)標(biāo)簽
JButton firstButton, secondButton; // 分別記錄兩次被選中的按鈕
// 儲(chǔ)存游戲按鈕位置(這里其實(shí)只要6行,5列。但是我們用了8行,7列。是等于在這個(gè)面板按鈕的周圍還圍
//了一層是0的按鈕,這樣就可以實(shí)現(xiàn)靠近面板邊緣的兩個(gè)按鈕可以消去)
int grid[][] = new int[8][7];
static boolean pressInformation = false; // 判斷是否有按鈕被選中
int x0 = 0, y0 = 0, x = 0, y = 0, fristMsg =0, secondMsg = 0, validateLV; // 游戲按鈕的位置坐標(biāo)
int i, j, k, n;// 消除方法控制
public void init() {
mainFrame = new JFrame("JKJ連連看");
thisContainer = mainFrame.getContentPane();
thisContainer.setLayout(new BorderLayout());
centerPanel = new JPanel();
southPanel = new JPanel();
northPanel = new JPanel();
thisContainer.add(centerPanel,"Center");
thisContainer.add(southPanel,"South");
thisContainer.add(northPanel,"North");
centerPanel.setLayout(new GridLayout(6, 5));
for (int cols = 0; cols 6; cols++) {
for (int rows = 0; rows 5; rows++) {
diamondsButton[cols][rows] = newJButton(String
.valueOf(grid[cols + 1][rows + 1]));
diamondsButton[cols][rows].addActionListener(this);
centerPanel.add(diamondsButton[cols][rows]);
}
}
exitButton = new JButton("退出");
exitButton.addActionListener(this);
resetButton = new JButton("重列");
resetButton.addActionListener(this);
newlyButton = new JButton("再來(lái)一局");
newlyButton.addActionListener(this);
southPanel.add(exitButton);
southPanel.add(resetButton);
southPanel.add(newlyButton);
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable
.getText())));
northPanel.add(fractionLable);
mainFrame.setBounds(280, 100, 500, 450);
mainFrame.setVisible(true);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void randomBuild() {
int randoms, cols, rows;
for (int twins = 1; twins = 15; twins++){//一共15對(duì)button,30個(gè)
randoms = (int) (Math.random() * 25 +1);//button上的數(shù)字
for (int alike = 1; alike = 2; alike++){
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
while (grid[cols][rows] != 0) {//等于0說(shuō)明這個(gè)空格有了button
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
}
this.grid[cols][rows] = randoms;
}
}
}
public void fraction() {
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable
.getText()) + 100));
}
public void reload() {
int save[] = new int[30];
int n = 0, cols, rows;
int grid[][] = new int[8][7];
for (int i = 0; i = 6; i++) {
for (int j = 0; j = 5; j++) {
if (this.grid[i][j] != 0) {
save[n] = this.grid[i][j];//記下每個(gè)button的數(shù)字
n++;//有幾個(gè)沒(méi)有消去的button
}
}
}
n = n - 1;
this.grid = grid;
while (n = 0) {//把沒(méi)有消去的button重新放一次
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
while (grid[cols][rows] != 0) {
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
}
this.grid[cols][rows] = save[n];
n--;
}
mainFrame.setVisible(false);
pressInformation = false; // 這里一定要將按鈕點(diǎn)擊信息歸為初始
init();
for (int i = 0; i 6; i++) {
for (int j = 0; j 5; j++) {
if (grid[i + 1][j + 1] == 0)
diamondsButton[i][j].setVisible(false);
}
}
}
public void estimateEven(int placeX, intplaceY, JButton bz) {
if (pressInformation == false) {
x = placeX;
y = placeY;
secondMsg = grid[x][y];
secondButton = bz;
pressInformation = true;
} else {
x0 = x;
y0 = y;
fristMsg = secondMsg;
firstButton = secondButton;
x = placeX;
y = placeY;
secondMsg = grid[x][y];
secondButton = bz;
if (fristMsg == secondMsg secondButton != firstButton) {
xiao();
}
}
}
public void xiao() { // 相同的情況下能不能消去。仔細(xì)分析,不一條條注釋
if ((x0 == x (y0 == y + 1 || y0 ==y - 1))
|| ((x0 == x + 1 || x0 == x - 1) (y0 == y))) { // 判斷是否相鄰
remove();
} else {
for (j = 0; j 7; j++) {
if (grid[x0][j] == 0) { // 判斷和第一個(gè)按鈕同行的哪個(gè)按鈕為空
//如果找到一個(gè)為空的,就按列值的三種情況比較第二個(gè)按鈕與空按鈕的位置
if (y j) {//第二個(gè)按鈕在空按鈕右邊
for (i = y - 1; i = j; i--) { //檢測(cè)從第二個(gè)按鈕橫向左邊到空格所在列為止是否全是空格
if (grid[x][i] != 0) {
k = 0;
break;//存在非空格的就退出,這一退出就不可能k==2了,所以就會(huì)到下而215行出同理的判斷列
} else {
k = 1;
} // K=1說(shuō)明全是空格通過(guò)了第一次驗(yàn)證,也就是從第二個(gè)按鈕橫向左邊到空格所在列為止全是空格
}
if (k == 1) {
linePassOne();//進(jìn)入第二次驗(yàn)證,也就是從第一個(gè)按鈕到它同行的空格之間的空格判斷
}
}
if (y j) { // 第二個(gè)按鈕在空按鈕左邊
for (i = y + 1; i = j; i++) {//檢測(cè)從第二個(gè)按鈕橫向右邊到空格所在列為止是否全是空格
if (grid[x][i] != 0) {
k = 0;
break;
} else {
k = 1;
}
}
if (k == 1) {
linePassOne();
}
}
if (y == j) {//第二個(gè)按鈕和空按鈕同列
linePassOne();
}
}
//第三次檢測(cè),檢測(cè)確定為空的第j列的那個(gè)按鈕豎向到第二個(gè)按鈕,看是不是有按鈕
if (k == 2) {
if (x0 == x) {//第一,二按鈕在同行
remove();
}
if (x0 x) {//第一按鈕在第二按鈕下邊
for (n = x0; n = x - 1; n++) {//從空按鈕豎向到第二個(gè)按鈕所在行是否有按鈕
if (grid[n][j] != 0) {
k= 0;
break;
}
//沒(méi)有按鈕,說(shuō)明這條路經(jīng)就通了
if (grid[n][j] == 0 n == x -1) {
remove();
}
}
}
if (x0 x) {//第一按鈕在第二按鈕上邊
for (n = x0; n = x + 1; n--) {
if (grid[n][j] != 0) {
k = 0;
break;
}
if (grid[n][j] == 0 n == x +1) {
remove();
}
}
}
}
}//-------------------------------------for
//當(dāng)上面的檢測(cè)與第一個(gè)按鈕同行的空格按鈕失敗后(不能找到與第二個(gè)按鈕的相連路經(jīng)),下面就執(zhí)行
//檢測(cè)與第一個(gè)按鈕同列的空格按鈕
for (i = 0; i 8; i++) {
if (grid[i][y0] == 0) {// 判斷和第一個(gè)按鈕同列的哪個(gè)按鈕為空
if (x i) {//第二個(gè)按鈕在這個(gè)空按鈕的下面
for (j = x - 1; j = i; j--) {
if (grid[j][y] != 0) {
k = 0;
break;
} else {
k = 1;
}
}
if (k == 1) {
rowPassOne();
}
}
if (x i) {//第二個(gè)按鈕在這個(gè)空按鈕的上面
for (j = x + 1; j = i; j++) {
if (grid[j][y] != 0) {
k = 0;
break;
} else {
k = 1;
}
}
if (k == 1) {
rowPassOne();
}
}
if (x == i) {//第二個(gè)按鈕與這個(gè)空按鈕同行
rowPassOne();
}
}
if (k == 2) {
if (y0 == y) {//第二個(gè)按鈕與第一個(gè)按鈕同列
remove();
}
if (y0 y) {//第二個(gè)按鈕在第一個(gè)按鈕右邊
for (n = y0; n = y - 1; n++) {
if (grid[i][n] != 0) {
k = 0;
break;
}
if (grid[i][n] == 0 n == y -1) {
remove();
}
}
}
if (y0 y) {//第二個(gè)按鈕在第一個(gè)按鈕左邊
for (n = y0; n = y + 1; n--) {
if (grid[i][n] != 0) {
k = 0;
break;
}
if (grid[i][n] == 0 n == y +1) {
remove();
}
}
}
}
}//--------------------------------for
}//-------------else
}//------------xiao
public void linePassOne() {
if (y0 j) { // 第一按鈕同行空按鈕在左邊
for (i = y0 - 1; i = j; i--) { // 判斷第一按鈕同左側(cè)空按鈕之間有沒(méi)按鈕
if (grid[x0][i] != 0) {
k = 0;
break;
} else {
k = 2;
} // K=2說(shuō)明通過(guò)了第二次驗(yàn)證
}
}
if (y0 j) { // 第一按鈕同行空按鈕在右邊
for (i = y0 + 1; i = j; i++) {
if (grid[x0][i] != 0) {
k = 0;
break;
} else {
k = 2;
}
}
}
}
public void rowPassOne() {
if (x0 i) {//第一個(gè)按鈕在與它同列的那個(gè)空格按鈕下面
for (j = x0 - 1; j = i; j--) {
if (grid[j][y0] != 0) {
k = 0;
break;
} else {
k = 2;
}
}
}
if (x0 i) {//第一個(gè)按鈕在與它同列的那個(gè)空格按鈕上面
for (j = x0 + 1; j = i; j++) {
if (grid[j][y0] != 0) {
k = 0;
break;
} else {
k = 2;
}
}
}
}
public void remove() {
firstButton.setVisible(false);
secondButton.setVisible(false);
fraction();
pressInformation = false;
k = 0;
grid[x0][y0] = 0;
grid[x][y] = 0;
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == newlyButton) {
int grid[][] = new int[8][7];
this.grid = grid;
randomBuild();
mainFrame.setVisible(false);
pressInformation = false;
init();
}
if (e.getSource() == exitButton)
System.exit(0);
if (e.getSource() == resetButton)
reload();
for (int cols = 0; cols 6; cols++) {
for (int rows = 0; rows 5; rows++) {
if (e.getSource() ==diamondsButton[cols][rows])
estimateEven(cols + 1, rows + 1,diamondsButton[cols][rows]);
}
}
}
public static void main(String[] args) {
LianLianKan llk = new LianLianKan();
llk.randomBuild();
llk.init();
}
}
連連看java源代碼 2007-11-01 02:25 import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class lianliankan implements ActionListener
{
JFrame mainFrame; //主面板
Container thisContainer;
JPanel centerPanel,southPanel,northPanel; //子面板
JButton diamondsButton[][] = new JButton[6][5];//游戲按鈕數(shù)組
JButton exitButton,resetButton,newlyButton; //退出,重列,重新開(kāi)始按鈕
JLabel fractionLable=new JLabel("0"); //分?jǐn)?shù)標(biāo)簽
JButton firstButton,secondButton; //分別記錄兩次被選中的按鈕
int grid[][] = new int[8][7];//儲(chǔ)存游戲按鈕位置
static boolean pressInformation=false; //判斷是否有按鈕被選中
int x0=0,y0=0,x=0,y=0,fristMsg=0,secondMsg=0,validateLV; //游戲按鈕的位置坐標(biāo)
int i,j,k,n;//消除方法控制
public void init(){
mainFrame=new JFrame("JKJ連連看");
thisContainer = mainFrame.getContentPane();
thisContainer.setLayout(new BorderLayout());
centerPanel=new JPanel();
southPanel=new JPanel();
northPanel=new JPanel();
thisContainer.add(centerPanel,"Center");
thisContainer.add(southPanel,"South");
thisContainer.add(northPanel,"North");
centerPanel.setLayout(new GridLayout(6,5));
for(int cols = 0;cols 6;cols++){
for(int rows = 0;rows 5;rows++ ){
diamondsButton[cols][rows]=new JButton(String.valueOf(grid[cols+1][rows+1]));
diamondsButton[cols][rows].addActionListener(this);
centerPanel.add(diamondsButton[cols][rows]);
}
}
exitButton=new JButton("退出");
exitButton.addActionListener(this);
resetButton=new JButton("重列");
resetButton.addActionListener(this);
newlyButton=new JButton("再來(lái)一局");
newlyButton.addActionListener(this);
southPanel.add(exitButton);
southPanel.add(resetButton);
southPanel.add(newlyButton);
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())));
northPanel.add(fractionLable);
mainFrame.setBounds(280,100,500,450);
mainFrame.setVisible(true);
}
public void randomBuild() {
int randoms,cols,rows;
for(int twins=1;twins=15;twins++) {
randoms=(int)(Math.random()*25+1);
for(int alike=1;alike=2;alike++) {
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
while(grid[cols][rows]!=0) {
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
}
this.grid[cols][rows]=randoms;
}
}
}
public void fraction(){
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable.getText())+100));
}
public void reload() {
int save[] = new int[30];
int n=0,cols,rows;
int grid[][]= new int[8][7];
for(int i=0;i=6;i++) {
for(int j=0;j=5;j++) {
if(this.grid[i][j]!=0) {
save[n]=this.grid[i][j];
n++;
}
}
}
n=n-1;
this.grid=grid;
while(n=0) {
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
while(grid[cols][rows]!=0) {
cols=(int)(Math.random()*6+1);
rows=(int)(Math.random()*5+1);
}
this.grid[cols][rows]=save[n];
n--;
}
mainFrame.setVisible(false);
pressInformation=false; //這里一定要將按鈕點(diǎn)擊信息歸為初始
init();
for(int i = 0;i 6;i++){
for(int j = 0;j 5;j++ ){
if(grid[i+1][j+1]==0)
diamondsButton[i][j].setVisible(false);
}
}
}
public void estimateEven(int placeX,int placeY,JButton bz) {
if(pressInformation==false) {
x=placeX;
y=placeY;
secondMsg=grid[x][y];
secondButton=bz;
pressInformation=true;
}
else {
x0=x;
y0=y;
fristMsg=secondMsg;
firstButton=secondButton;
x=placeX;
y=placeY;
secondMsg=grid[x][y];
secondButton=bz;
if(fristMsg==secondMsg secondButton!=firstButton){
xiao();
}
}
}
public void xiao() { //相同的情況下能不能消去。仔細(xì)分析,不一條條注釋
if((x0==x (y0==y+1||y0==y-1)) || ((x0==x+1||x0==x-1)(y0==y))){ //判斷是否相鄰
remove();
}
else{
for (j=0;j7;j++ ) {
if (grid[x0][j]==0){ //判斷第一個(gè)按鈕同行哪個(gè)按鈕為空
if (yj) { //如果第二個(gè)按鈕的Y坐標(biāo)大于空按鈕的Y坐標(biāo)說(shuō)明第一按鈕在第二按鈕左邊
for (i=y-1;i=j;i-- ){ //判斷第二按鈕左側(cè)直到第一按鈕中間有沒(méi)有按鈕
if (grid[x][i]!=0) {
k=0;
break;
}
else{ k=1; } //K=1說(shuō)明通過(guò)了第一次驗(yàn)證
}
if (k==1) {
linePassOne();
}
}
if (yj){ //如果第二個(gè)按鈕的Y坐標(biāo)小于空按鈕的Y坐標(biāo)說(shuō)明第一按鈕在第二按鈕右邊
for (i=y+1;i=j ;i++ ){ //判斷第二按鈕左側(cè)直到第一按鈕中間有沒(méi)有按鈕
if (grid[x][i]!=0){
k=0;
break;
}
else { k=1; }
}
if (k==1){
linePassOne();
}
}
if (y==j ) {
linePassOne();
}
}
if (k==2) {
if (x0==x) {
remove();
}
if (x0x) {
for (n=x0;n=x-1;n++ ) {
if (grid[n][j]!=0) {
k=0;
break;
}
if(grid[n][j]==0 n==x-1) {
remove();
}
}
}
if (x0x) {
for (n=x0;n=x+1 ;n-- ) {
if (grid[n][j]!=0) {
k=0;
break;
}
if(grid[n][j]==0 n==x+1) {
remove();
}
}
}
}
}
for (i=0;i8;i++ ) { //列
if (grid[i][y0]==0) {
if (xi) {
for (j=x-1;j=i ;j-- ) {
if (grid[j][y]!=0) {
k=0;
break;
}
else { k=1; }
}
if (k==1) {
rowPassOne();
}
}
if (xi) {
for (j=x+1;j=i;j++ ) {
if (grid[j][y]!=0) {
k=0;
break;
}
else { k=1; }
}
if (k==1) {
rowPassOne();
}
}
if (x==i) {
rowPassOne();
}
}
if (k==2){
if (y0==y) {
remove();
}
if (y0y) {
for (n=y0;n=y-1 ;n++ ) {
if (grid[i][n]!=0) {
k=0;
break;
}
if(grid[i][n]==0 n==y-1) {
remove();
}
}
}
if (y0y) {
for (n=y0;n=y+1 ;n--) {
if (grid[i][n]!=0) {
k=0;
break;
}
if(grid[i][n]==0 n==y+1) {
remove();
}
}
}
}
}
}
}
public void linePassOne(){
if (y0j){ //第一按鈕同行空按鈕在左邊
for (i=y0-1;i=j ;i-- ){ //判斷第一按鈕同左側(cè)空按鈕之間有沒(méi)按鈕
if (grid[x0][i]!=0) {
k=0;
break;
}
else { k=2; } //K=2說(shuō)明通過(guò)了第二次驗(yàn)證
}
}
if (y0j){ //第一按鈕同行空按鈕在與第二按鈕之間
for (i=y0+1;i=j ;i++){
if (grid[x0][i]!=0) {
k=0;
break;
}
else{ k=2; }
}
}
}
public void rowPassOne(){
if (x0i) {
for (j=x0-1;j=i ;j-- ) {
if (grid[j][y0]!=0) {
k=0;
break;
}
else { k=2; }
}
}
if (x0i) {
for (j=x0+1;j=i ;j++ ) {
if (grid[j][y0]!=0) {
k=0;
break;
}
else { k=2; }
}
}
}
public void remove(){
firstButton.setVisible(false);
secondButton.setVisible(false);
fraction();
pressInformation=false;
k=0;
grid[x0][y0]=0;
grid[x][y]=0;
}
public void actionPerformed(ActionEvent e) {
if(e.getSource()==newlyButton){
int grid[][] = new int[8][7];
this.grid = grid;
randomBuild();
mainFrame.setVisible(false);
pressInformation=false;
init();
}
if(e.getSource()==exitButton)
System.exit(0);
if(e.getSource()==resetButton)
reload();
for(int cols = 0;cols 6;cols++){
for(int rows = 0;rows 5;rows++ ){
if(e.getSource()==diamondsButton[cols][rows])
estimateEven(cols+1,rows+1,diamondsButton[cols][rows]);
}
}
}
public static void main(String[] args) {
lianliankan llk = new lianliankan();
llk.randomBuild();
llk.init();
}
}
//old 998 lines
//new 318 lines
123456789101112131415161718192021222324252627282930????import?java.io.File;import?java.util.Scanner;?public?class?FileTest?{?????/**?????*?@param?args?????*/????public?static?void?main(String[]?args)?{????????Scanner?sc?=?new?Scanner(System.in);????????String?fileName?=?sc.next();????????File?file?=?new?File(fileName);????????if?(file.exists())?{????????????if?(file.isDirectory())?{????????????????String[]?list?=?file.list();????????????????System.out.println(list.length);????????????????for?(String?string?:?list)?{????????????????????System.out????????????????????????????.println(string????????????????????????????????????.substring(string.lastIndexOf(".")?=?0???string????????????????????????????????????????????.lastIndexOf(".")?:?0));????????????????}????????????}?else?{????????????????System.out.println("不是文件夾");????????????}????????}?else?{????????????System.out.println("文件不存在");????????}????}