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.NET緩存設(shè)計(jì)的使用方法-創(chuàng)新互聯(lián)

本篇內(nèi)容介紹了“.NET緩存設(shè)計(jì)的使用方法”的有關(guān)知識(shí),在實(shí)際案例的操作過(guò)程中,不少人都會(huì)遇到這樣的困境,接下來(lái)就讓小編帶領(lǐng)大家學(xué)習(xí)一下如何處理這些情況吧!希望大家仔細(xì)閱讀,能夠?qū)W有所成!

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關(guān)于緩存的設(shè)計(jì)
1、什么情況下用緩存

緩存是提高應(yīng)用程序性能的好方法之一。運(yùn)用緩存可以優(yōu)化數(shù)據(jù)查詢,避免不必要的網(wǎng)絡(luò)數(shù)據(jù)回傳,和避免執(zhí)行不必要的完全相同的數(shù)據(jù)處理邏輯。在實(shí)現(xiàn)緩存的時(shí)候我們要確定什么時(shí)候裝入緩存數(shù)據(jù)。用異步裝入緩存或用批處理方式來(lái)避免出現(xiàn)客戶端數(shù)據(jù)延遲。
一般來(lái)說(shuō)在一定時(shí)間內(nèi)請(qǐng)求了相同的業(yè)務(wù)邏輯而沒(méi)有變更的話,可以采用緩存來(lái)設(shè)計(jì)。數(shù)據(jù)請(qǐng)求頻繁的的請(qǐng)求不適合采用緩存,如論壇的回復(fù),但是論壇的主題是可以采用緩存設(shè)計(jì)的。


2、緩存設(shè)計(jì)的步驟
確定緩存數(shù)據(jù)結(jié)構(gòu):即設(shè)計(jì)中哪些數(shù)據(jù)用到了緩存,設(shè)計(jì)這些數(shù)據(jù)的緩存結(jié)構(gòu)
確定緩存什么數(shù)據(jù)
確定緩存過(guò)期規(guī)則和清理
確定如何裝入緩存數(shù)據(jù)


3、示例 Community Server的緩存類

復(fù)制代碼 代碼如下:


using System;
  using System.Collections;
  using System.Text.RegularExpressions;
  using System.Web;
  using System.Web.Caching;

  namespace Larry.Cache
  {
      ///


     /// 緩存類 Community Server的緩存類
     ///

     public class BaseCache
     {
         ///
         /// CacheDependency 說(shuō)明
         /// 如果您向 Cache 中添加某個(gè)具有依賴項(xiàng)的項(xiàng),當(dāng)依賴項(xiàng)更改時(shí),
         /// 該項(xiàng)將自動(dòng)從 Cache 中刪除。例如,假設(shè)您向 Cache 中添加某項(xiàng),
         /// 并使其依賴于文件名數(shù)組。當(dāng)該數(shù)組中的某個(gè)文件更改時(shí),
         /// 與該數(shù)組關(guān)聯(lián)的項(xiàng)將從緩存中刪除。
         /// [C#]
         /// Insert the cache item.
         /// CacheDependency dep = new CacheDependency(fileName, dt);
         /// cache.Insert("key", "value", dep);
         ///

         public static readonly int DayFactor = ;
         public static readonly int HourFactor = ;
         public static readonly int MinuteFactor = ;
         public static readonly double SecondFactor = 0.;

         private static readonly System.Web.Caching.Cache _cache;

         private static int Factor = ;

         ///
         /// 單件模式
         ///

         static BaseCache()
         {
             HttpContext context = HttpContext.Current;
             if (context != null)
             {
                 _cache = context.Cache;
             }
             else
             {
                 _cache = HttpRuntime.Cache;
             }
         }

         ///
         /// 一次性清除所有緩存
         ///

         public static void Clear()
         {
             IDictionaryEnumerator CacheEnum = _cache.GetEnumerator();
             ArrayList al = new ArrayList();
             while (CacheEnum.MoveNext()) //逐個(gè)清除
             {
                 al.Add(CacheEnum.Key);
             }

             foreach (string key in al)
             {
                 _cache.Remove(key);
             }

         }

 

         public static void RemoveByPattern(string pattern)
         {
             IDictionaryEnumerator CacheEnum = _cache.GetEnumerator();
             Regex regex = new Regex(pattern, RegexOptions.IgnoreCase | RegexOptions.Singleline | RegexOptions.Compiled);
             while (CacheEnum.MoveNext())
             {
                 if (regex.IsMatch(CacheEnum.Key.ToString()))
                     _cache.Remove(CacheEnum.Key.ToString());
             }
         }

         ///
         /// 清除特定的緩存
         ///

         ///
         public static void Remove(string key)
         {
             _cache.Remove(key);
         }

         ///
         /// 緩存OBJECT.
         ///

         ///
         ///
         public static void Insert(string key, object obj)
         {
             Insert(key, obj, null, );
         }

        ///


        /// 緩存obj 并建立依賴項(xiàng)
        ///

        ///
        ///
        ///
        public static void Insert(string key, object obj, CacheDependency dep)
        {
            Insert(key, obj, dep, MinuteFactor * );
        }

        ///


        /// 按秒緩存對(duì)象
        ///

        ///
        ///
        ///
        public static void Insert(string key, object obj, int seconds)
        {
            Insert(key, obj, null, seconds);
        }

        ///


        /// 按秒緩存對(duì)象 并存儲(chǔ)優(yōu)先級(jí)
        ///

        ///
        ///
        ///
        ///
        public static void Insert(string key, object obj, int seconds, CacheItemPriority priority)
        {
            Insert(key, obj, null, seconds, priority);
        }

        ///


        /// 按秒緩存對(duì)象 并建立依賴項(xiàng)
        ///

        ///
        ///
        ///
        ///
        public static void Insert(string key, object obj, CacheDependency dep, int seconds)
        {
            Insert(key, obj, dep, seconds, CacheItemPriority.Normal);
        }

        ///


        /// 按秒緩存對(duì)象 并建立具有優(yōu)先級(jí)的依賴項(xiàng)
        ///

        ///
        ///
        ///
        ///
        ///
        public static void Insert(string key, object obj, CacheDependency dep, int seconds, CacheItemPriority priority)
        {
            if (obj != null)
            {
                _cache.Insert(key, obj, dep, DateTime.Now.AddSeconds(Factor * seconds), TimeSpan.Zero, priority, null);
            }

        }


        public static void MicroInsert(string key, object obj, int secondFactor)
        {
            if (obj != null)
            {
                _cache.Insert(key, obj, null, DateTime.Now.AddSeconds(Factor * secondFactor), TimeSpan.Zero);
            }
        }

        ///


        /// 較大時(shí)間緩存
        ///

        ///
        ///
        public static void Max(string key, object obj)
        {
            Max(key, obj, null);
        }

        ///


        /// 具有依賴項(xiàng)的較大時(shí)間緩存
        ///

        ///
        ///
        ///
        public static void Max(string key, object obj, CacheDependency dep)
        {
            if (obj != null)
            {
                _cache.Insert(key, obj, dep, DateTime.MaxValue, TimeSpan.Zero, CacheItemPriority.AboveNormal, null);
            }
        }

        ///


        /// Insert an item into the cache for the Maximum allowed time
        ///

        ///
        ///
        public static void Permanent(string key, object obj)
        {
            Permanent(key, obj, null);
        }

        public static void Permanent(string key, object obj, CacheDependency dep)
        {
            if (obj != null)
            {
                _cache.Insert(key, obj, dep, DateTime.MaxValue, TimeSpan.Zero, CacheItemPriority.NotRemovable, null);
            }
        }

        public static object Get(string key)
        {
            return _cache[key];
        }

        ///


        /// Return int of seconds * SecondFactor
        ///

        public static int SecondFactorCalculate(int seconds)
        {
            // Insert method below takes integer seconds, so we have to round any fractional values
            return Convert.ToInt(Math.Round((double)seconds * SecondFactor));
        }
    }
}

其實(shí)這個(gè)類就是一個(gè)單件模式的設(shè)計(jì) 和緩存的公共操作方法,其中CacheDependency表示建立緩存依賴項(xiàng),CacheItemPriority表示緩存的優(yōu)先級(jí)。S使用如下

復(fù)制代碼 代碼如下:


 public static CardShop.Model.Systems GetConfig()
     {
         const string cacheKey = "WebConfig";
         CardShop.Model.Systems sampleCacheTable = Larry.Cache.BaseCache.Get(cacheKey) as CardShop.Model.Systems;
         if (sampleCacheTable == null)
         {
                                   OprationCheck.Message("第一次加載使用緩存");
             sampleCacheTable = model;
             Larry.Cache.BaseCache.Insert(cacheKey, sampleCacheTable, 24 * Larry.Cache.BaseCache.MinuteFactor);
        }
        else
        {
            OprationCheck.Message("已經(jīng)加載了緩存不需要再加載");
        }
        return sampleCacheTable;
    }

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