這篇文章給大家介紹iOS中怎么關聯(lián)對象,內(nèi)容非常詳細,感興趣的小伙伴們可以參考借鑒,希望對大家能有所幫助。
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關聯(lián)對象源碼
存值
void objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy) { _object_set_associative_reference(object, (void *)key, value, policy);}
我們調(diào)用此方法的時候,一共傳遞了四個參數(shù):
id object需要關聯(lián)的對象void *key對應的keyid value對應的值objc_AssociationPolicy policy內(nèi)存管理策略
內(nèi)存管理策略:
typedef OBJC_ENUM(uintptr_t, objc_AssociationPolicy) { OBJC_ASSOCIATION_ASSIGN = 0, /**< Specifies a weak reference to the associated object. */ OBJC_ASSOCIATION_RETAIN_NONATOMIC = 1, /**< Specifies a strong reference to the associated object. * The association is not made atomically. */ OBJC_ASSOCIATION_COPY_NONATOMIC = 3, /**< Specifies that the associated object is copied. * The association is not made atomically. */ OBJC_ASSOCIATION_RETAIN = 01401, /**< Specifies a strong reference to the associated object. * The association is made atomically. */ OBJC_ASSOCIATION_COPY = 01403 /**< Specifies that the associated object is copied. * The association is made atomically. */};
對于四個參數(shù)理解完了之后讓我們看看它真正的實現(xiàn)函數(shù)_object_set_associative_reference
void _object_set_associative_reference(id object, void *key, id value, uintptr_t policy) { // retain the new value (if any) outside the lock. ObjcAssociation old_association(0, nil); id new_value = value ? acquireValue(value, policy) : nil; { AssociationsManager manager; AssociationsHashMap &associations(manager.associations()); disguised_ptr_t disguised_object = DISGUISE(object);//得到對象地址 if (new_value) { // break any existing association. AssociationsHashMap::iterator i = associations.find(disguised_object);//首先通過對象的地址獲取對象的hashmap if (i != associations.end()) {//判斷是否已經(jīng)存在,已經(jīng)存在 // secondary table exists ObjectAssociationMap *refs = i->second;//取值,對應的map ObjectAssociationMap::iterator j = refs->find(key);//通過key查找 if (j != refs->end()) {//如果已經(jīng)存在 old_association = j->second;//取到原來老的值,以便后邊對其釋放 j->second = ObjcAssociation(policy, new_value);//存儲新的值 } else {//不存在 (*refs)[key] = ObjcAssociation(policy, new_value); } } else {//如果不存在,創(chuàng)建一個 // create the new association (first time). ObjectAssociationMap *refs = new ObjectAssociationMap; associations[disguised_object] = refs; (*refs)[key] = ObjcAssociation(policy, new_value); object->setHasAssociatedObjects(); } } else {//不存在則創(chuàng)建一個 // setting the association to nil breaks the association. AssociationsHashMap::iterator i = associations.find(disguised_object); if (i != associations.end()) { ObjectAssociationMap *refs = i->second; ObjectAssociationMap::iterator j = refs->find(key); if (j != refs->end()) { old_association = j->second; refs->erase(j); } } } } // release the old value (outside of the lock). if (old_association.hasValue()) ReleaseValue()(old_association);}
通過以上代碼我們可以看出其實關聯(lián)對象在存儲的時候在,生成了一個AssociationsManager單例對象,所以應用中所有的管理對象都存儲于此AssociationsManager中。
具體存儲的實現(xiàn)是借助了C++的關聯(lián)容器unordered_map實現(xiàn)的。具體可以參看代碼中我加的注釋。
整個過程就是通過object對象的地址存儲了一個類似hashmap的東西;取到此hashmap,然后通過鍵值對的方式將我們需要存儲的值存儲到此hashmap中,這個過程中如果有舊值,則最后會將舊值就行釋放
取值
取值的過程其實就比較簡單了,就相當于從一個hashmap中取值
id objc_getAssociatedObject(id object, const void *key) { return _object_get_associative_reference(object, (void *)key);}
id _object_get_associative_reference(id object, void *key) { id value = nil; uintptr_t policy = OBJC_ASSOCIATION_ASSIGN; { AssociationsManager manager; AssociationsHashMap &associations(manager.associations()); disguised_ptr_t disguised_object = DISGUISE(object); AssociationsHashMap::iterator i = associations.find(disguised_object); if (i != associations.end()) { ObjectAssociationMap *refs = i->second; ObjectAssociationMap::iterator j = refs->find(key); if (j != refs->end()) { ObjcAssociation &entry = j->second; value = entry.value(); policy = entry.policy(); if (policy & OBJC_ASSOCIATION_GETTER_RETAIN) { objc_retain(value); } } } } if (value && (policy & OBJC_ASSOCIATION_GETTER_AUTORELEASE)) { objc_autorelease(value); } return value;}
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