本文實(shí)例為大家分享了Winform實(shí)現(xiàn)石頭剪刀布游戲的具體代碼,供大家參考,具體內(nèi)容如下
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新建一個(gè)windows窗體程序,用數(shù)字1代表石頭,用數(shù)字2代表剪刀,用數(shù)字3代表布,結(jié)果取玩家和電腦出拳之差,有三種結(jié)果
玩家贏: -1,2
平手: 0
玩家輸: 其它值
新建3個(gè)類(lèi):
1)Computer.cs 電腦隨機(jī)出拳
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 石頭剪刀布 { class Computer { public string Fist { get; set; } public int ShowFist() { Random rnd = new Random(); int fist = rnd.Next(1, 4); switch (fist) { case 1: Fist = "石頭"; break; case 2: Fist = "剪刀"; break; case 3: Fist = "布"; break; } return fist; } } }
2)、Judge.cs 裁判類(lèi) 判斷輸贏
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 石頭剪刀布 { class Judge { public enum RESULT { 玩家贏, 電腦贏, 平手 } public static RESULT WhoWin(int playerNum, int computerNum) { int result = playerNum - computerNum; if (result == -1 || result == 2) { return RESULT.玩家贏; } else if (result == 0) { return RESULT.平手; } else { return RESULT.電腦贏; } } } }
3)、Player.cs 玩家,出拳
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 石頭剪刀布 { class Player { public static int ShowFist(string fist) { switch (fist) { case "石頭": return 1; case "剪刀": return 2; case "布": return 3; default: return 0; } } } }
界面后臺(tái)實(shí)現(xiàn)代碼:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 石頭剪刀布 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } ////// 點(diǎn)擊石頭按鈕 /// /// /// private void btnStone_Click(object sender, EventArgs e) { String fist = "石頭"; Game(fist); } ////// 點(diǎn)擊剪刀按鈕 /// /// /// private void btnScissors_Click(object sender, EventArgs e) { String fist = "剪刀"; Game(fist); } ////// 點(diǎn)擊布按鈕 /// /// /// private void btnCloth_Click(object sender, EventArgs e) { String fist = "布"; Game(fist); } //背景圖片輪播 String[] paths = Directory.GetFiles(@"C:\work\stone");//此目錄里面必須有圖片,否則會(huì)報(bào)錯(cuò) private void timer1_Tick(object sender, EventArgs e) { this.BackgroundImage = Image.FromFile(paths[new Random().Next(0, paths.Length)]); } static int playerWinTimes = 0;//玩家贏的次數(shù) static int gameTimes = 0;//總共次數(shù) static int tieTimes = 0;//平手次數(shù) ////// 通用方法 /// /// private void Game(String fist) { gameTimes++; lbPlayer.Text = fist; int playerNum = Player.ShowFist(fist); Computer cpu = new Computer(); int cpuNum = cpu.ShowFist(); lbComputer.Text = cpu.Fist; Judge.RESULT result = Judge.WhoWin(playerNum, cpuNum); lbJudge.Text = result.ToString(); lbStatistics.Text = "統(tǒng)計(jì)信息:\n\n1.您贏了" + playerWinTimes + "場(chǎng)比賽!\n\n" + "2.平手了" + tieTimes + "次; \n\n" + "3.輸?shù)袅? + (gameTimes - playerWinTimes - tieTimes) + "場(chǎng)比賽; \n\n" + "4.共進(jìn)行了" + gameTimes + "場(chǎng)比賽!\n\n"; if (result == Judge.RESULT.玩家贏) { playerWinTimes++; MessageBox.Show("恭喜,您已經(jīng)贏了" + playerWinTimes + "場(chǎng)比賽!" + " 共進(jìn)行了" + gameTimes + "場(chǎng)比賽!"); } else if (result == Judge.RESULT.平手) { tieTimes++; } } } }
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持創(chuàng)新互聯(lián)。