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java年會(huì)抽獎(jiǎng)代碼 java隨機(jī)抽獎(jiǎng)代碼

商場(chǎng)推出幸運(yùn)抽獎(jiǎng)活動(dòng)的java初級(jí)代碼編寫

public class Lucky {

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public static void main(String[] args){

System.out.println("請(qǐng)輸入您的4位會(huì)員卡號(hào):");

Scanner sc = new Scanner(System.in);

int number = sc.nextInt(); //接收用戶從控制臺(tái)輸入的會(huì)員卡號(hào),并保存在會(huì)員卡號(hào)變量中

int a = number/1000; //千位

int b = number%1000/100; //百位

int c = number%100/10; //十位

int d = number%10; //個(gè)位

if((a+b+c+d)20){

System.out.println("恭喜中獎(jiǎng)!您是幸運(yùn)客戶");

}else{

System.out.println("謝謝參與!");

}

}

}

最基礎(chǔ)的 沒有異常判斷 無(wú)限循環(huán)輸入什么東西

Java代碼實(shí)現(xiàn)抽獎(jiǎng):從班級(jí)的學(xué)號(hào)中抽出一個(gè)一等獎(jiǎng),兩個(gè)二等獎(jiǎng),三個(gè)三等獎(jiǎng)

抽取問(wèn)題, 重點(diǎn)是 同一個(gè)學(xué)號(hào)不能重復(fù)被抽取.

解決辦法很多,

比如數(shù)組可以使用下標(biāo)來(lái)標(biāo)記,號(hào)碼是否被使用,使用了就繼續(xù)下一次抽取

也可以使用集合來(lái)抽取,把集合順序打亂,然后隨便抽幾個(gè)就可以了

參考代碼:數(shù)組法

import?java.util.Random;

public?class?Test?{

public?static?void?main(String[]?args)?{

int?stuNums=30;

int[]?nums=new?int[stuNums];//存儲(chǔ)學(xué)號(hào)的數(shù)組

boolean[]?flags=new?boolean[stuNums];//標(biāo)記,用于標(biāo)記對(duì)應(yīng)下標(biāo)的學(xué)號(hào)是否已經(jīng)被抽取過(guò)了

for?(int?i?=?0;?i??stuNums;?i++)?{

nums[i]=i+1;//給學(xué)號(hào)賦值

}

Random?r=new?Random();

while(true){

int?index?=?r.nextInt(stuNums);

if(!flags[index]){

System.out.println("A等:"+nums[index]);

flags[index]=true;?//標(biāo)記已經(jīng)被使用過(guò)了

break;

}

}

for?(int?i?=?0;?i??2;?i++)?{

int?index?=?r.nextInt(stuNums);

if(!flags[index]){

System.out.println("B等:"+nums[index]);

flags[index]=true;

}else{

i--;//如果已經(jīng)被抽取過(guò)了?,那么i建議,再次循環(huán)

}

}

for?(int?i?=?0;?i??3;?i++)?{

int?index?=?r.nextInt(stuNums);

if(!flags[index]){

System.out.println("c等:"+nums[index]);

flags[index]=true;

}else{

i--;

}

}

}

}

集合法

import?java.util.ArrayList;

import?java.util.Collections;

public?class?Test2?{

public?static?void?main(String[]?args)?{

int?stuNums=20;

ArrayListInteger?list=new?ArrayListInteger();

for?(int?i?=?0;?i??stuNums;?i++)?{

list.add(i+1);

}

System.out.println("有序"+list);

Collections.shuffle(list);//打亂順序

System.out.println("亂序"+list);

System.out.println("A等"+list.get(0));

System.out.println("B等"+list.get(1));

System.out.println("B等"+list.get(2));

System.out.println("C等"+list.get(3));

System.out.println("C等"+list.get(4));

System.out.println("C等"+list.get(5));

}

}

公司年會(huì)要進(jìn)行抽獎(jiǎng)活動(dòng)java代碼實(shí)現(xiàn)

參考

int custNO;//客戶會(huì)員號(hào)(說(shuō)明:customer指客戶)

System.out.println ("請(qǐng)輸入四位會(huì)員卡號(hào):");//輸入會(huì)員卡號(hào)

Scanner input = new Scanner(System.in);

custNO = input.nextInt();

if (custNo 1000){

//獲得每位數(shù)字(a/b是除a%b是取余)

int gewei = custNO % 10 ; //分解獲得個(gè)位數(shù) 1001 %10 ==1

int shiwei = custNO /10 %10 ; //分解獲得十位數(shù) //1234 /10 % 10 = 123 %10 =3 (1234 /10 = 123.4 % 10 )

int baiwei = custNO /100 %10 ;//分解獲得百位數(shù)

int qianwei = custNO /1000 ; //分解獲得千位數(shù)

}

//計(jì)算數(shù)字之和

int sum = gewei + shiwei + baiwei + qianwei ;

System.out.println ("會(huì)員卡號(hào)"+custNO +"各位之和:" + sum );

用java完成一個(gè)抽獎(jiǎng)的程序。 每次運(yùn)行程序,都會(huì)從以下的抽獎(jiǎng)結(jié)果中隨機(jī)顯示一個(gè)出來(lái):

生成100個(gè)對(duì)象,對(duì)象有個(gè)屬性,其中10個(gè)是大獎(jiǎng),40個(gè)是小獎(jiǎng),50個(gè)是無(wú)獎(jiǎng)。

放到一個(gè)List里。

每次抽中的步驟

1、隨機(jī)生成0-List長(zhǎng)度之間的數(shù)值 ,去取List中的相應(yīng)對(duì)象,并移除這個(gè)對(duì)象。

代碼如下。:

獎(jiǎng)品對(duì)象類:

public class PrizeBean {

private String type;

public String getType() {

return eggType;

}

public void setType(String eggType) {

this.eggType = eggType;

}

}

獎(jiǎng)品池初始化代碼段:

{

List prizebeanList = new ArrayList();

for (int i = 0; i 10; i++) {

PrizeBean prizeBean = new PrizeBean();

prizeBean.setType(“大獎(jiǎng)“);

prizebeanList.add(prizeBean);

}

for (int i = 0; i 40; i++) {

PrizeBean prizeBean = new PrizeBean();

prizeBean.setType(“小獎(jiǎng)“);

prizebeanList.add(prizeBean);

}

for (int i = 0; i 50; i++) {

PrizeBean prizeBean = new PrizeBean();

prizeBean.setType(“無(wú)獎(jiǎng)“);

prizebeanList.add(prizeBean);

}

}

抽獎(jiǎng)代碼段:

/**

*獎(jiǎng)品池已經(jīng)空的,肯定返回?zé)o獎(jiǎng)了。。。

**/

if(prizebeanList.size()==0){

- 沒有中獎(jiǎng)哦,下次加油!

return;

}

/**

* 隨機(jī)生成,獎(jiǎng)品池中獎(jiǎng)品數(shù)量的數(shù)字。。取出獎(jiǎng)品池中的數(shù)字。。移除記錄。返回。。

*/

int resultnum = (int) (Math.random() * prizebeanList.size());

PrizeBean resultPrizeBean = prizebeanList.get(resultnum);

prizebeanList.remove(resultPrizeBean);

if(resultPrizeBean.getType() .eqauls("大獎(jiǎng)"){

- 恭喜,大獎(jiǎng)!

}else if(resultPrizeBean.getType() .eqauls("小獎(jiǎng)"){

- 運(yùn)氣不錯(cuò)哦,小獎(jiǎng)!

}else{

- 沒有中獎(jiǎng)哦,下次加油!

}.

能幫忙用java做一個(gè)抽獎(jiǎng)程序嗎,就是簡(jiǎn)單的一,二,三等獎(jiǎng),特等獎(jiǎng)。謝謝

找了兩組程序:

代碼一:

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

class GoodLucky extends JFrame implements ActionListener

{

JTextField tf = new JTextField();

JButton b1 = new JButton("開始");

JButton b2 = new JButton("停止");

boolean sg=false;

public GoodLucky(){

b1.setActionCommand("start");

JPanel p = new JPanel();

p.add(b1);

p.add(b2);

b1.addActionListener(this);

b2.addActionListener(this);

b2.setEnabled(false);

this.getContentPane().add(tf,"North");

this.getContentPane().add(p,"South");

this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

this.setSize(300,200);

this.setLocation(300,300);

Cursor cu = new Cursor(Cursor.HAND_CURSOR);

this.setCursor(cu);

this.setVisible(true);

tf.setText("祝大家鴻運(yùn)!");

this.go();

}

public void go()

{

while(true)

{

if(sg==true)

{

String s = " ";

for(int j = 1; j = 7;j++)

{

int i = (int)(Math.random() * 9) + 1;

if(i 10)

{

s = s + " 0" + i;

}

else

{

s = s + " " + i;

}

}

tf.setText(s);

}

try

{

Thread.sleep(100);

}

catch(java.lang.InterruptedException e)

{

e.printStackTrace();

}

}

}

public void actionPerformed(ActionEvent e)

{

String s = e.getActionCommand();

if(s.equals("start"))

{

sg = true;

b1.setEnabled(false);

b2.setEnabled(true);

}

else

{

sg= false;

b2.setEnabled(false);

b1.setEnabled(true);

}

}

public static void main(String[] args)

{

new GoodLucky();

}

}

代碼二:

package com.softeem.lesson03;

import java.awt.BorderLayout;

import java.awt.Container;

import java.awt.Font;

import java.awt.event.MouseAdapter;

import java.awt.event.MouseEvent;

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JPanel;

import javax.swing.JTextField;

public class LuckyNumberInterface extends JFrame {

JLabel ltitle = new JLabel("歡迎使用本抽獎(jiǎng)機(jī)", JLabel.CENTER);

JLabel linput = new JLabel("幸運(yùn)號(hào)碼:");

JTextField input = new JTextField(20);

JButton btnStart = new JButton("開始");

JButton btnStop = new JButton("停止");

JPanel lpanel = new JPanel();

JPanel btnPanel = new JPanel();

public LuckyNumberInterface() {

super("抽獎(jiǎng)機(jī)");

final LuckyNumber ln = new LuckyNumber(input);

ln.start();

Container container = getContentPane();

lpanel.add(linput);

lpanel.add(input);

btnPanel.add(btnStart);

btnPanel.add(btnStop);

Font font = new Font("宋體", Font.BOLD, 16);

ltitle.setFont(font);

container.add(ltitle, BorderLayout.NORTH);

container.add(lpanel, BorderLayout.CENTER);

container.add(btnPanel, BorderLayout.SOUTH);

btnStart.addMouseListener(new MouseAdapter() {

@Override

public void mouseClicked(MouseEvent arg0) {

ln.setFlag(true);

}

});

btnStop.addMouseListener(new MouseAdapter() {

@Override

public void mouseClicked(MouseEvent arg0) {

ln.setFlag(false);

}

});

setDefaultCloseOperation(EXIT_ON_CLOSE);

setSize(400, 120);//設(shè)置窗口的顯示大小

setLocation(400, 300);//設(shè)置窗口顯示的位置

setVisible(true);//顯示窗口

}

public static void main(String[] args) {

new LuckyNumberInterface();

}

}

package com.softeem.lesson03;

import java.text.DecimalFormat;

import java.util.Random;

import javax.swing.JTextField;

public class LuckyNumber extends Thread {

private String luckyNumber = "";

private boolean flag = false;//開關(guān)

private JTextField input;

public LuckyNumber(JTextField input) {

this.input = input;

}

public void setFlag(boolean flag) {

this.flag = flag;

}

@Override

public void run() {

while (true) {

if (flag) {

generatorLuckyNumber();

}

}

}

public void generatorLuckyNumber() {

String[] firstNumber = { "130", "131", "134", "137", "135", "139",

"150", "151", "155", "158", "159" };

Random rd = new Random();

int number = rd.nextInt(10000);

DecimalFormat df = new DecimalFormat("0000");

String lastNumber = df.format(number);

luckyNumber = firstNumber[rd.nextInt(firstNumber.length)] + "****"

+ lastNumber;

input.setText("");

input.setText(luckyNumber);

}

}

用java編程寫出: 公司年會(huì)抽獎(jiǎng),抽到 “1” 代表一等獎(jiǎng),獎(jiǎng)品彩電; “2” 代表二等獎(jiǎng),獎(jiǎng)

用隨機(jī)數(shù)不就行了

int number = (int)(Math. random() * 3) + 1;

然后后面用switch就可以了


本文題目:java年會(huì)抽獎(jiǎng)代碼 java隨機(jī)抽獎(jiǎng)代碼
轉(zhuǎn)載來(lái)源:http://weahome.cn/article/hhpopo.html

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