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java代碼繪制形狀 用Java編寫圖案

java 繪圖程序

我基于你原來畫圖的方法,添加了事件觸發(fā)的命令b[j].setActionCommand("b" + j);否則你不能在事件響應(yīng)處理的方法中使用e.getActionCommand(),而且字符串的比較用equals方法比較好?,F(xiàn)在可以運行了,你可以看一下:

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import java.applet.Applet;

import java.awt.*;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

public class drawing extends Applet implements ActionListener {

Button b[] = new Button[5];

String fontname = "仿宋_GB2312";

int style = Font.PLAIN;

int size = 24;

int index = 0;

Font myfont;

public void init() {

setSize(700,700);

myfont = new Font(fontname, style, size);

b[0] = new Button("扇形");

b[1] = new Button("圓形");

b[2] = new Button("三角形");

b[3] = new Button("長方形");

b[4] = new Button("橢圓形");

for (int j = 0; j b.length; j++) {

b[j].setBounds(10, 10, 50, 20);

b[j].addActionListener(this);

b[j].setActionCommand("b" + j);

add(b[j]);

}

}

public void actionPerformed(ActionEvent e) {

if (e.getActionCommand().equals("b0")) {

index = 0;

repaint();

}

if (e.getActionCommand().equals("b1")) {

index = 1;

repaint();

}

if (e.getActionCommand().equals("b2")) {

index = 2;

repaint();

}

if (e.getActionCommand().equals("b3")) {

index = 3;

repaint();

}

if (e.getActionCommand().equals("b4")) {

index = 4;

repaint();

}

}

public void paint(Graphics g) {

switch (index) {

case 0:

g.fillArc(0, 60, 80, 60, 30, 120);

break;

case 1:

g.drawOval( 300, 50, 60, 60);

break;

case 2:

Polygon filledPolygon = new Polygon();

filledPolygon.addPoint(380, 50);

filledPolygon.addPoint(380, 110);

filledPolygon.addPoint(450, 90);

g.drawPolygon(filledPolygon);

break;

case 3:

g.drawRect( 200, 50, 80, 60);

break;

case 4:

g.drawOval(100, 50, 80, 60);

break;

default:

g.fillArc(0, 60, 80, 60, 30, 120);

break;

}

}

/*

* public void paint(Graphics g) { g.fillArc( 0, 60, 80, 60, 30, 120);

* //繪制扇形 g.drawOval( 100, 50, 80, 60); g.drawRect( 200, 50, 80, 60);

* g.drawOval( 300, 50, 60, 60); Polygon filledPolygon=new Polygon();

* filledPolygon.addPoint(380,50); filledPolygon.addPoint(380,110);

* filledPolygon.addPoint(450,90); g.drawPolygon(filledPolygon); }

*/

}

關(guān)于java中畫圖形的paint方法

應(yīng)該先調(diào)用父類的paint,即super.paint(g),不過最好的方法還是繼承出一個JPanel的子類,然后重載它的paint方法,然后把這個子類的實例增加到JFrame的容器里

如何用Java編寫一個繪制圖形的小程序?

import java.awt.*;

import java.awt.event.*;

import java.awt.geom.*;

import javax.swing.*;

//不規(guī)則圖形的繪制

public class IrregularShapeDemo extends JFrame {

GeneralPath gPath= new GeneralPath(); //GeneralPath對象實例

Point aPoint;

//構(gòu)造函數(shù)

public IrregularShapeDemo() {

super("不規(guī)則圖形的繪制"); //調(diào)用父類構(gòu)造函數(shù)

enableEvents(AWTEvent.MOUSE_EVENT_MASK|AWTEvent.MOUSE_MOTION_EVENT_MASK); //允許事件

setSize(300, 200); //設(shè)置窗口尺寸

setVisible(true); //設(shè)置窗口可視

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //關(guān)閉窗口時退出程序

}

public void paint(Graphics g) { //重載窗口組件的paint()方法

Graphics2D g2D = (Graphics2D)g;//獲取圖形環(huán)境

g2D.draw(gPath); //繪制路徑

}

public static void main(String[] args) {

new IrregularShapeDemo();

}

protected void processMouseEvent(MouseEvent e) { //鼠標事件處理

if(e.getID() == MouseEvent.MOUSE_PRESSED) {

aPoint = e.getPoint(); //得到當前鼠標點

gPath = new GeneralPath(); //重新實例化GeneralPath對象

gPath.moveTo(aPoint.x,aPoint.y); //設(shè)置路徑點

}

}

protected void processMouseMotionEvent(MouseEvent e) { //鼠標運動事件處理

if(e.getID() == MouseEvent.MOUSE_DRAGGED) {

aPoint = e.getPoint(); //得到當前鼠標點

gPath.lineTo(aPoint.x, aPoint.y); //設(shè)置路徑

gPath.moveTo(aPoint.x, aPoint.y);

repaint(); //重繪組件

}

}

}

根據(jù)以下任務(wù)要求,編寫Java應(yīng)用程序?

按照題目要求編寫的Java程序如下

注意 請使用你的真實姓名和班級替換Test類中

創(chuàng)建Student對象stu時用的"張三"和"20計算機應(yīng)用01班"

import java.util.Scanner;

class Student{

private String name,classname;

private int starnum,scorenum;

private int[] scores;

public void setStarNum(int n){

this.starnum=n;

}

public Student(String name,String classname,int scorenum){

this.name=name;

this.classname=classname;

this.scorenum=scorenum;

}

public String getName(){

return this.name;

}

public void printStar(){

for(int i=0;istarnum;i++){

for(int j=0;j2*i+1;j++){

System.out.print("*");

}

System.out.println();

}

}

public void setScore(){

Scanner sc=new Scanner(System.in);

scores=new int[scorenum];

System.out.print("請輸入各科成績:");

for(int i=0;iscorenum;i++){

scores[i]=sc.nextInt();

}

}

public void showInfo(){

System.out.print(name+"同學(xué),你所在的班級是"+classname+",你各科考試成績分別為:");

for(int i=0;iscorenum;i++){

if(i==scorenum-1)

System.out.print(scores[i]);

else

System.out.print(scores[i]+",");

}

System.out.println();

}

public float getAvg(){

float sum=0;

for(int i=0;iscorenum;i++){

sum=sum+scores[i];

}

return sum/scorenum;

}

}

public class Test{

public static void main(String[] args){

Student stu=new Student("張三","20計算機應(yīng)用01班",5);

stu.setStarNum(4);

stu.printStar();

stu.setScore();

stu.showInfo();

if(stu.getAvg()60){

System.out.println(stu.getName()+"是不合格學(xué)生");

}else{

System.out.println(stu.getName()+"是個合格學(xué)生");

}

}

}


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