如果想用框架的話推薦“Spring Schedule定時任務(wù)”。
我們擁有10余年網(wǎng)頁設(shè)計和網(wǎng)站建設(shè)經(jīng)驗,從網(wǎng)站策劃到網(wǎng)站制作,我們的網(wǎng)頁設(shè)計師為您提供的解決方案。為企業(yè)提供成都網(wǎng)站建設(shè)、成都做網(wǎng)站、微信開發(fā)、小程序開發(fā)、移動網(wǎng)站建設(shè)、HTML5、等業(yè)務(wù)。無論您有什么樣的網(wǎng)站設(shè)計或者設(shè)計方案要求,我們都將富于創(chuàng)造性的提供專業(yè)設(shè)計服務(wù)并滿足您的需求。
如果想自己簡單的實現(xiàn)的話可以使用java的Timer類和TimerTask類,它們配合可以每隔指定時間執(zhí)行一次對應(yīng)的Task,比較簡單,參考這篇博客,run函數(shù)中放你的發(fā)送短信的代碼就行了。
import java.awt.*;
import java.awt.event.*;
import java.lang.*;
import javax.swing.*;
public class Counter extends Frame
{
//聲明三個面板的布局
GridLayout gl1,gl2,gl3;
Panel p0,p1,p2,p3;
JTextField tf1;
TextField tf2;
Button b0,b1,b2,b3,b4,b5,b6,b7,b8,b9,b10,b11,b12,b13,b14,b15,b16,b17,b18,b19,b20,b21,b22,b23,b24,b25,b26;
StringBuffer str;//顯示屏所顯示的字符串
double x,y;//x和y都是運算數(shù)
int z;//Z表示單擊了那一個運算符.0表示"+",1表示"-",2表示"*",3表示"/"
static double m;//記憶的數(shù)字
public Counter()
{
gl1=new GridLayout(1,4,10,0);//實例化三個面板的布局
gl2=new GridLayout(4,1,0,15);
gl3=new GridLayout(4,5,10,15);
tf1=new JTextField(27);//顯示屏
tf1.setHorizontalAlignment(JTextField.RIGHT);
tf1.setEnabled(false);
tf1.setText("0");
tf2=new TextField(10);//顯示記憶的索引值
tf2.setEditable(false);
//實例化所有按鈕、設(shè)置其前景色并注冊監(jiān)聽器
b0=new Button("Backspace");
b0.setForeground(Color.red);
b0.addActionListener(new Bt());
b1=new Button("CE");
b1.setForeground(Color.red);
b1.addActionListener(new Bt());
b2=new Button("C");
b2.setForeground(Color.red);
b2.addActionListener(new Bt());
b3=new Button("MC");
b3.setForeground(Color.red);
b3.addActionListener(new Bt());
b4=new Button("MR");
b4.setForeground(Color.red);
b4.addActionListener(new Bt());
b5=new Button("MS");
b5.setForeground(Color.red);
b5.addActionListener(new Bt());
b6=new Button("M+");
b6.setForeground(Color.red);
b6.addActionListener(new Bt());
b7=new Button("7");
b7.setForeground(Color.blue);
b7.addActionListener(new Bt());
b8=new Button("8");
b8.setForeground(Color.blue);
b8.addActionListener(new Bt());
b9=new Button("9");
b9.setForeground(Color.blue);
b9.addActionListener(new Bt());
b10=new Button("/");
b10.setForeground(Color.red);
b10.addActionListener(new Bt());
b11=new Button("sqrt");
b11.setForeground(Color.blue);
b11.addActionListener(new Bt());
b12=new Button("4");
b12.setForeground(Color.blue);
b12.addActionListener(new Bt());
b13=new Button("5");
b13.setForeground(Color.blue);
b13.addActionListener(new Bt());
b14=new Button("6");
b14.setForeground(Color.blue);
b14.addActionListener(new Bt());
b15=new Button("*");
b15.setForeground(Color.red);
b15.addActionListener(new Bt());
b16=new Button("%");
b16.setForeground(Color.blue);
b16.addActionListener(new Bt());
b17=new Button("1");
b17.setForeground(Color.blue);
b17.addActionListener(new Bt());
b18=new Button("2");
b18.setForeground(Color.blue);
b18.addActionListener(new Bt());
b19=new Button("3");
b19.setForeground(Color.blue);
b19.addActionListener(new Bt());
b20=new Button("-");
b20.setForeground(Color.red);
b20.addActionListener(new Bt());
b21=new Button("1/X");
b21.setForeground(Color.blue);
b21.addActionListener(new Bt());
b22=new Button("0");
b22.setForeground(Color.blue);
b22.addActionListener(new Bt());
b23=new Button("+/-");
b23.setForeground(Color.blue);
b23.addActionListener(new Bt());
b24=new Button(".");
b24.setForeground(Color.blue);
b24.addActionListener(new Bt());
b25=new Button("+");
b25.setForeground(Color.red);
b25.addActionListener(new Bt());
b26=new Button("=");
b26.setForeground(Color.red);
b26.addActionListener(new Bt());
//實例化四個面板
p0=new Panel();
p1=new Panel();
p2=new Panel();
p3=new Panel();
//創(chuàng)建一個空字符串緩沖區(qū)
str=new StringBuffer();
//添加面板p0中的組件和設(shè)置其在框架中的位置和大小
p0.add(tf1);
p0.setBounds(10,25,300,40);
//添加面板p1中的組件和設(shè)置其在框架中的位置和大小
p1.setLayout(gl1);
p1.add(tf2);
p1.add(b0);
p1.add(b1);
p1.add(b2);
p1.setBounds(10,65,300,25);
//添加面板p2中的組件并設(shè)置其的框架中的位置和大小
p2.setLayout(gl2);
p2.add(b3);
p2.add(b4);
p2.add(b5);
p2.add(b6);
p2.setBounds(10,110,40,150);
//添加面板p3中的組件并設(shè)置其在框架中的位置和大小
p3.setLayout(gl3);//設(shè)置p3的布局
p3.add(b7);
p3.add(b8);
p3.add(b9);
p3.add(b10);
p3.add(b11);
p3.add(b12);
p3.add(b13);
p3.add(b14);
p3.add(b15);
p3.add(b16);
p3.add(b17);
p3.add(b18);
p3.add(b19);
p3.add(b20);
p3.add(b21);
p3.add(b22);
p3.add(b23);
p3.add(b24);
p3.add(b25);
p3.add(b26);
p3.setBounds(60,110,250,150);
//設(shè)置框架中的布局為空布局并添加4個面板
setLayout(null);
add(p0);
add(p1);
add(p2);
add(p3);
setResizable(false);//禁止調(diào)整框架的大小
//匿名類關(guān)閉窗口
addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e1)
{
System.exit(0);
}
});
setBackground(Color.lightGray);
setBounds(100,100,320,280);
setVisible(true);
}
//構(gòu)造監(jiān)聽器
class Bt implements ActionListener
{
public void actionPerformed(ActionEvent e2)
{
try{
if(e2.getSource()==b1)//選擇"CE"清零
{
tf1.setText("0");//把顯示屏清零
str.setLength(0);//清空字符串緩沖區(qū)以準(zhǔn)備接收新的輸入運算數(shù)
}
else if(e2.getSource()==b2)//選擇"C"清零
{
tf1.setText("0");//把顯示屏清零
str.setLength(0);
}
else if(e2.getSource()==b23)//單擊"+/-"選擇輸入的運算數(shù)是正數(shù)還是負數(shù)
{
x=Double.parseDouble(tf1.getText().trim());
tf1.setText(""+(-x));
}
else if(e2.getSource()==b25)//單擊加號按鈕獲得x的值和z的值并清空y的值
{
x=Double.parseDouble(tf1.getText().trim());
str.setLength(0);//清空緩沖區(qū)以便接收新的另一個運算數(shù)
y=0d;
z=0;
}
else if(e2.getSource()==b20)//單擊減號按鈕獲得x的值和z的值并清空y的值
{
x=Double.parseDouble(tf1.getText().trim());
str.setLength(0);
y=0d;
z=1;
}
else if(e2.getSource()==b15)//單擊乘號按鈕獲得x的值和z的值并清空y的值
{
x=Double.parseDouble(tf1.getText().trim());
str.setLength(0);
y=0d;
z=2;
}
else if(e2.getSource()==b10)//單擊除號按鈕獲得x的值和z的值并空y的值
{
x=Double.parseDouble(tf1.getText().trim());
str.setLength(0);
y=0d;
z=3;
}
else if(e2.getSource()==b26)//單擊等號按鈕輸出計算結(jié)果
{
str.setLength(0);
switch(z)
{
case 0 : tf1.setText(""+(x+y));break;
case 1 : tf1.setText(""+(x-y));break;
case 2 : tf1.setText(""+(x*y));break;
case 3 : tf1.setText(""+(x/y));break;
}
}
else if(e2.getSource()==b24)//單擊"."按鈕輸入小數(shù)
{
if(tf1.getText().trim().indexOf(′.′)!=-1)//判斷字符串中是否已經(jīng)包含了小數(shù)點
{
}
else//如果沒數(shù)點有小
{
if(tf1.getText().trim().equals("0"))//如果初時顯示為0
{
str.setLength(0);
tf1.setText((str.append("0"+e2.getActionCommand())).toString());
}
else if(tf1.getText().trim().equals(""))//如果初時顯示為空則不做任何操作
{
}
else
{
tf1.setText(str.append(e2.getActionCommand()).toString());
}
}
y=0d;
}
else if(e2.getSource()==b11)//求平方根
{
x=Double.parseDouble(tf1.getText().trim());
tf1.setText("數(shù)字格式異常");
if(x0)
tf1.setText("負數(shù)沒有平方根");
else
tf1.setText(""+Math.sqrt(x));
str.setLength(0);
y=0d;
}
else if(e2.getSource()==b16)//單擊了"%"按鈕
{
x=Double.parseDouble(tf1.getText().trim());
tf1.setText(""+(0.01*x));
str.setLength(0);
y=0d;
}
else if(e2.getSource()==b21)//單擊了"1/X"按鈕
{
x=Double.parseDouble(tf1.getText().trim());
if(x==0)
{
tf1.setText("除數(shù)不能為零");
}
else
{
tf1.setText(""+(1/x));
}
str.setLength(0);
y=0d;
}
else if(e2.getSource()==b3)//MC為清除內(nèi)存
{
m=0d;
tf2.setText("");
str.setLength(0);
}
else if(e2.getSource()==b4)//MR為重新調(diào)用存儲的數(shù)據(jù)
{
if(tf2.getText().trim()!="")//有記憶數(shù)字
{
tf1.setText(""+m);
}
}
else if(e2.getSource()==b5)//MS為存儲顯示的數(shù)據(jù)
{
m=Double.parseDouble(tf1.getText().trim());
tf2.setText("M");
tf1.setText("0");
str.setLength(0);
}
else if(e2.getSource()==b6)//M+為將顯示的數(shù)字與已經(jīng)存儲的數(shù)據(jù)相加要查看新的數(shù)字單擊MR
{
m=m+Double.parseDouble(tf1.getText().trim());
}
else//選擇的是其他的按鈕
{
if(e2.getSource()==b22)//如果選擇的是"0"這個數(shù)字鍵
{
if(tf1.getText().trim().equals("0"))//如果顯示屏顯示的為零不做操作
{
}
else
{
tf1.setText(str.append(e2.getActionCommand()).toString());
y=Double.parseDouble(tf1.getText().trim());
}
}
else if(e2.getSource()==b0)//選擇的是“BackSpace”按鈕
{
if(!tf1.getText().trim().equals("0"))//如果顯示屏顯示的不是零
{
if(str.length()!=1)
{
tf1.setText(str.delete(str.length()-1,str.length()).toString());//可能拋出字符串越界異常
}
else
{
tf1.setText("0");
str.setLength(0);
}
}
y=Double.parseDouble(tf1.getText().trim());
}
else//其他的數(shù)字鍵
{
tf1.setText(str.append(e2.getActionCommand()).toString());
y=Double.parseDouble(tf1.getText().trim());
}
}
}
catch(NumberFormatException e){
tf1.setText("數(shù)字格式異常");
}
catch(StringIndexOutOfBoundsException e){
tf1.setText("字符串索引越界");
}
}
}
public static void main(String args[])
{
new Counter();
}
}
package threadgroup;
class ThreadDemo3 extends Thread {
private String name;
private int delay;
public ThreadDemo3(String sname, int i_delay) {
name = sname;
delay = i_delay;
}
public void run() {
try {
sleep(delay);
} catch (InterruptedException e) {
}
System.out.println("多線程測試!\n" + name + "\n" + delay);
}
}
public class testMyThread {
public static void main(String[] args) {
ThreadDemo3 th1,th2,th3;
th1 = new ThreadDemo3("線程1", (int) (Math.random() * 900));
th2 = new ThreadDemo3("線程2", (int) (Math.random() * 900));
th3 = new ThreadDemo3("線程3", (int) (Math.random() * 900));
th1.start();
th2.start();
th3.start();
}
}
package threadgroup;
public class threadDemo {
public static void main(String[] args) {
Thread t = Thread.currentThread();
t.setName("你好嗎?");
System.out.println("正在進行的Thread是:" + t);
try {
for (int i = 0; i 5; i++) {
System.out.println("我不叫穆繼超" + i);
Thread.sleep(3000);
}
} catch (Exception e) {
// TODO: handle exception
System.out.println("Thread has wrong" + e.getMessage());
}
}
}
package threadgroup;
public class threadDemo2 implements Runnable {
public threadDemo2() {
Thread t1 = Thread.currentThread();
t1.setName("第一個主進程");
System.out.println("正在運行" + t1);
Thread t2 = new Thread(this, "");
System.out.println("在創(chuàng)建一個進程");
t2.start();
try {
System.out.println("使他進入第一個睡眠狀態(tài)");
Thread.sleep(2000);
} catch (InterruptedException e) {
System.out.println("Thread has wrong" + e.getMessage());
}
System.out.println("退出第一個進程");
}
public void run() {
try {
for (int i = 0; i 5; i++) {
System.out.println("進程" + i);
Thread.sleep(3000);
}
} catch (InterruptedException e) {
// TODO: handle exception
System.out.println("Thread has wrong" + e.getMessage());
}
System.out.println("退出第二個進程");
}
public static void main(String[] args) {
new threadDemo2();
}
}
//銀行卡類
public class BanCard {
private Double money = 5000d;
public synchronized void drawMoney(double howMoney,String threadName){
try {
System.out.println(threadName+"進入取錢操作!");
Thread.sleep(2000);//為了提前是一次只有一個線程進入此方法,進行了睡眠2秒
if(howMoneymoney){
System.out.println(threadName+"余額不足!");
return;
}
this.money-=howMoney;
System.out.println(threadName+"-原始余額:"+this.money+",取錢"+howMoney+"后,還剩余額"+this.money);
System.out.println(threadName+"結(jié)束取錢操作!");
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
//線程類
public class ThreadDemo implements Runnable {
private BanCard banCard = new BanCard();
private double howMoney=0d;
public void run() {
banCard.drawMoney(this.howMoney,Thread.currentThread().getName());
}
public double getHowMoney() {
return howMoney;
}
public void setHowMoney(double howMoney) {
this.howMoney = howMoney;
}
}
//main所在類
public class Test1 {
public static void main(String[] args) {
ThreadDemo threadDemo = new ThreadDemo();
threadDemo.setHowMoney(3000d);//取款3000
Thread thread1 = new Thread(threadDemo);
thread1.start();
threadDemo.setHowMoney(4000d);//取款4000
Thread thread2 = new Thread(threadDemo);
thread2.start();
}
}
這是斐波那契數(shù)列的問題
可以用遞歸,也可以用循環(huán)
遞歸:
public class Demo3 {
// 使用遞歸方法
private static int getFibo(int i) {
if (i == 1 || i == 2)
return 1;
else
return getFibo(i - 1) + getFibo(i - 2);
}
public static void main(String[] args) {
System.out.println("斐波那契數(shù)列的前20項為:");
for (int j = 1; j = 20; j++) {
System.out.print(getFibo(j) + "\t");
if (j % 5 == 0)
System.out.println();
}
}
}
循環(huán):
public class Demo2 {
// 定義數(shù)組方法
public static void main(String[] args) {
int arr[] = new int[20];
arr[0] = arr[1] = 1;
for (int i = 2; i arr.length; i++) {
arr[i] = arr[i - 1] + arr[i - 2];
}
System.out.println("斐波那契數(shù)列的前20項如下所示:");
for (int i = 0; i arr.length; i++) {
if (i % 5 == 0)
System.out.println();
System.out.print(arr[i] + "\t");
}
}
}