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java烏龜代碼2D的簡單介紹

java畫烏龜

首先,手動畫一個小烏龜,如下:

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然后,按照Java繪圖基本步驟一步步來。

swing 編程步驟:

1. 繼承JFrame

2. 定義組件

3.創(chuàng)建組件(構(gòu)造函數(shù))

4.添加組件

5.對窗體設(shè)置

6.顯示窗體

最終效果如下:

代碼如下:

/**?

*?功能:畫一個烏龜?

*/??

package?com.test1;??

import?java.awt.*;??

import?javax.swing.*;??

public?class?MyTortoise??extends?JFrame{??

MyPanel2?mp?=?null;??

//構(gòu)造函數(shù)??

public?MyTortoise(){??

mp?=?new?MyPanel2();??

this.add(mp);??

this.setTitle("小烏龜,丑丑噠");??

this.setSize(400,300);??

this.setVisible(true);??

this.setLocation(300,200);??

this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);??

}??

public?static?void?main(String[]?args)?{??

MyTortoise?mtg?=?new?MyTortoise();??

}?????

}??

//我的面板。只有JPanel有畫圖方法,JFrame沒有,故必須在JFrame中添加JPanel??

class?MyPanel2?extends?JPanel{??

//定義一個烏龜??

Tortoise?t?=?null;??

//構(gòu)造函數(shù)??

public?MyPanel2(){????

t?=?new??Tortoise(100,100);??

}??

//畫烏龜??

public?void?drawTortoise(int?x,?int?y,?Graphics?g){??

//1.畫臉??

g.setColor(Color.green);??

g.fillOval(x+60,?y,?30,?15);??

//2.畫左眼??

g.setColor(Color.black);??

g.fillOval(x+65,?y+3,?5,?5);??

//3.畫右眼??

g.fillOval(x+78,?y+3,?5,?5);??

//4.畫脖子??

g.setColor(Color.green);??

g.fillOval(x+70,?y,?10,?42);??

//5.畫烏龜殼??

g.setColor(Color.red);??

g.fillOval(x+40,?y+40,?70,?100);??

//6.畫左上腳??

g.setColor(Color.green);??

g.fillOval(x+15,?y+60,?30,?10);??

//7.畫右上腳??

g.fillOval(x+105,?y+60,?30,?10);??

//8.畫左下腳??

g.fillOval(x+15,?y+110,?30,?10);??

//9.畫右下腳??

g.fillOval(x+105,?y+110,?30,?10);??

//10.畫尾巴??

g.setColor(Color.black);??

g.drawLine(x+70,y+140,x+130,y+210);??

g.drawOval(x+95,?y+150,?30,?30);??

}??

//覆蓋JPanel的paint方法??

//Graphics?是繪圖的重要類。你可以把他理解成一只畫筆??

public?void?paint(Graphics?g){??

//1.調(diào)用父類函數(shù)完成初始化任務(wù)??

//這句話不能少??

super.paint(g);??

//2.畫烏龜,調(diào)用方法即可??

this.drawTortoise(50,?50,?g);??

}??

}??

//定義一個烏龜類??

class?Tortoise?{??

//表示烏龜?shù)臋M坐標??

int?x?=?0;??

//表示烏龜?shù)目v坐標??

int?y?=?0;??

public?int?getX()?{??

return?x;??

}??

public?void?setX(int?x)?{??

this.x?=?x;??

}??

public?int?getY()?{??

return?y;??

}??

public?void?setY(int?y)?{??

this.y?=?y;??

}??

public?Tortoise(int?x,?int?y){??

this.x?=?x;??

this.y?=?y;??

}??

}

java基礎(chǔ)代碼,求問那句maria.doSth(jose)的影響,兩個烏龜分別怎么動(藍色是jo

jose 不動 ,maria forward(40) turn(-90)

這是java 中的方法傳參問題 ,在java中參數(shù)類型是引用類型,傳的是這個引用參數(shù)的引用的副本,在dosth()中,這個引用turtle指向了maria的地址,改變的都是maria值

用JAVA編程:編寫GUI程序,模擬龜兔賽跑游戲

import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.Random; import javax.swing.Icon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JOptionPane; //定義一個JFrame窗體作為顯示載體 public class TestTortoiseRabbit extends JFrame { private static final long serialVersionUID = 987654321L; static final int MAX_LENGTH = 700; private JButton begin = new JButton("開始"); private JButton exit = new JButton("退出"); private Rabbit rabbit = new Rabbit("兔子"); private Tortoise tortoise = new Tortoise("烏龜"); private JLabel stateOfRabbit = new JLabel(); private JLabel winner; public TestTortoiseRabbit() { super("龜兔賽跑"); setLayout(null); setBounds(200, 150, 800, 400); setDefaultCloseOperation(EXIT_ON_CLOSE); add(rabbit); rabbit.setBounds(20, 100, 50, 20); add(tortoise); tortoise.setBounds(20, 150, 50 ,20); add(stateOfRabbit); stateOfRabbit.setBounds(300, 50, 100 ,20); add(begin);begin.setBounds(20, 200, 80, 30); add(exit);exit.setBounds(100, 200, 80, 30); setVisible(true); begin.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { new Thread(rabbit).start(); new Thread(tortoise).start(); begin.setVisible(false); stateOfRabbit.setText("兔子跑起來了!"); } }); exit.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { System.exit(0); } }); } public static void main(String[] args) { new TestTortoiseRabbit(); } class Tortoise extends JLabel implements Runnable { private static final long serialVersionUID = 12345678L; public Tortoise(String name) { super(name); } public Tortoise(Icon icon) { super(icon); } boolean stop; int speed = 2; int x, y; public void run() { x = getLocation().x; y = getLocation().y; while (!stop) { x += speed; setLocation(x, y); try { Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } if (x = MAX_LENGTH) { if (TestTortoiseRabbit.this.winner == null) { TestTortoiseRabbit.this.winner = this; } else { JOptionPane.showMessageDialog(TestTortoiseRabbit.this, TestTortoiseRabbit.this.winner.getText()+ "勝利!"); } stop = true; } } } } class Rabbit extends JLabel implements Runnable { private static final long serialVersionUID = 123456789L; public Rabbit(String name) { super(name); } public Rabbit(Icon icon) { super(icon); } boolean stop; int speed = 5; int x, y; Random r = new Random(); public void run() { x = getLocation().x; y = getLocation().y; while (!stop) { x += speed; setLocation(x, y); try { Thread.sleep(50); if(r.nextInt(100) 90){ if(speed == 0){ speed = 3; stateOfRabbit.setText("兔子跑起來了!"); }else{ speed = 0; stateOfRabbit.setText("兔子在睡覺!"); } } } catch (InterruptedException e) { e.printStackTrace(); } if (x = MAX_LENGTH) { stateOfRabbit.setText("兔子到終點了!"); if (TestTortoiseRabbit.this.winner == null) { TestTortoiseRabbit.this.winner = this; } else { JOptionPane.showMessageDialog(TestTortoiseRabbit.this, TestTortoiseRabbit.this.winner.getText()+ "勝利!"); } stop = true; } } } } }


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