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代碼實(shí)現(xiàn)
import pygame import random # 初始化 Pygame pygame.init() # 設(shè)置游戲窗口大小和標(biāo)題 win_width, win_height = 640, 480 win = pygame.display.set_mode((win_width, win_height)) pygame.display.set_caption("小游戲") # 設(shè)置游戲顏色 black = (0, 0, 0) white = (255, 255, 255) red = (255, 0, 0) # 設(shè)置關(guān)鍵物屬性 man_width, man_height = 50, 100 man_x, man_y = win_width // 2 - man_width // 2, win_height - man_height man_vel = 5 # 設(shè)置障礙物屬性 obstacle_width, obstacle_height = 50, 50 obstacle_x, obstacle_y = random.randint(0, win_width - obstacle_width), 0 obstacle_vel = 2 # 設(shè)置字體和文本 font = pygame.font.SysFont(None, 30) score_text = font.render("得分: 0", True, white) # 初始化分?jǐn)?shù)和幀率 score = 0 fps = 30 clock = pygame.time.Clock() # 游戲循環(huán) game_over = False while not game_over: # 設(shè)置幀率 clock.tick(fps) # 檢測事件 for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True # 獲取鍵盤輸入 keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and man_x > 0: man_x -= man_vel if keys[pygame.K_RIGHT] and man_x < win_width - man_width: man_x += man_vel # 移動障礙物 obstacle_y += obstacle_vel # 判斷是否碰撞 if obstacle_y > man_y: if man_x < obstacle_x < man_x + man_width or man_x < obstacle_x + obstacle_width < man_x + man_width: game_over = True # 判斷障礙物是否移出屏幕 if obstacle_y > win_height: obstacle_x, obstacle_y = random.randint(0, win_width - obstacle_width), 0 score += 1 score_text = font.render("得分: " + str(score), True, white) # 繪制屏幕 win.fill(black) pygame.draw.rect(win, red, (man_x, man_y, man_width, man_height)) pygame.draw.rect(win, white, (obstacle_x, obstacle_y, obstacle_width, obstacle_height)) win.blit(score_text, (10, 10)) pygame.display.update() # 退出 Pygame pygame.quit()
效果圖
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