錄音功能一般來說在移動端比較常見,但是在pc端也要實現(xiàn)按住說話的功能呢?項目需求:按住說話,時長不超過60秒,生成語音文件并上傳,我這里用的是recorder.js
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1.項目中新建一個recorder.js文件,內(nèi)容如下,也可在百度上直接搜一個
// 兼容 window.URL = window.URL || window.webkitURL navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia let HZRecorder = function (stream, config) { config = config || {} config.sampleBits = config.sampleBits || 8 // 采樣數(shù)位 8, 16 config.sampleRate = config.sampleRate || (44100 / 6) // 采樣率(1/6 44100) let context = new (window.webkitAudioContext || window.AudioContext)() let audioInput = context.createMediaStreamSource(stream) let createScript = context.createScriptProcessor || context.createJavaScriptNode let recorder = createScript.apply(context, [4096, 1, 1]) let audioData = { size: 0, // 錄音文件長度 buffer: [], // 錄音緩存 inputSampleRate: context.sampleRate, // 輸入采樣率 inputSampleBits: 16, // 輸入采樣數(shù)位 8, 16 outputSampleRate: config.sampleRate, // 輸出采樣率 oututSampleBits: config.sampleBits, // 輸出采樣數(shù)位 8, 16 input: function (data) { this.buffer.push(new Float32Array(data)) this.size += data.length }, compress: function () { // 合并壓縮 // 合并 let data = new Float32Array(this.size) let offset = 0 for (let i = 0; i < this.buffer.length; i++) { data.set(this.buffer[i], offset) offset += this.buffer[i].length } // 壓縮 let compression = parseInt(this.inputSampleRate / this.outputSampleRate) let length = data.length / compression let result = new Float32Array(length) let index = 0; let j = 0 while (index < length) { result[index] = data[j] j += compression index++ } return result }, encodeWAV: function () { let sampleRate = Math.min(this.inputSampleRate, this.outputSampleRate) let sampleBits = Math.min(this.inputSampleBits, this.oututSampleBits) let bytes = this.compress() let dataLength = bytes.length * (sampleBits / 8) let buffer = new ArrayBuffer(44 + dataLength) let data = new DataView(buffer) let channelCount = 1// 單聲道 let offset = 0 let writeString = function (str) { for (let i = 0; i < str.length; i++) { data.setUint8(offset + i, str.charCodeAt(i)) } } // 資源交換文件標識符 writeString('RIFF'); offset += 4 // 下個地址開始到文件尾總字節(jié)數(shù),即文件大小-8 data.setUint32(offset, 36 + dataLength, true); offset += 4 // WAV文件標志 writeString('WAVE'); offset += 4 // 波形格式標志 writeString('fmt '); offset += 4 // 過濾字節(jié),一般為 0x10 = 16 data.setUint32(offset, 16, true); offset += 4 // 格式類別 (PCM形式采樣數(shù)據(jù)) data.setUint16(offset, 1, true); offset += 2 // 通道數(shù) data.setUint16(offset, channelCount, true); offset += 2 // 采樣率,每秒樣本數(shù),表示每個通道的播放速度 data.setUint32(offset, sampleRate, true); offset += 4 // 波形數(shù)據(jù)傳輸率 (每秒平均字節(jié)數(shù)) 單聲道×每秒數(shù)據(jù)位數(shù)×每樣本數(shù)據(jù)位/8 data.setUint32(offset, channelCount * sampleRate * (sampleBits / 8), true); offset += 4 // 快數(shù)據(jù)調(diào)整數(shù) 采樣一次占用字節(jié)數(shù) 單聲道×每樣本的數(shù)據(jù)位數(shù)/8 data.setUint16(offset, channelCount * (sampleBits / 8), true); offset += 2 // 每樣本數(shù)據(jù)位數(shù) data.setUint16(offset, sampleBits, true); offset += 2 // 數(shù)據(jù)標識符 writeString('data'); offset += 4 // 采樣數(shù)據(jù)總數(shù),即數(shù)據(jù)總大小-44 data.setUint32(offset, dataLength, true); offset += 4 // 寫入采樣數(shù)據(jù) if (sampleBits === 8) { for (let i = 0; i < bytes.length; i++ , offset++) { let s = Math.max(-1, Math.min(1, bytes[i])) let val = s < 0 ? s * 0x8000 : s * 0x7FFF val = parseInt(255 / (65535 / (val + 32768))) data.setInt8(offset, val, true) } } else { for (let i = 0; i < bytes.length; i++ , offset += 2) { let s = Math.max(-1, Math.min(1, bytes[i])) data.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true) } } return new Blob([data], { type: 'audio/mp3' }) } } // 開始錄音 this.start = function () { audioInput.connect(recorder) recorder.connect(context.destination) } // 停止 this.stop = function () { recorder.disconnect() } // 獲取音頻文件 this.getBlob = function () { this.stop() return audioData.encodeWAV() } // 回放 this.play = function (audio) { let downRec = document.getElementById('downloadRec') downRec.href = window.URL.createObjectURL(this.getBlob()) downRec.download = new Date().toLocaleString() + '.mp3' audio.src = window.URL.createObjectURL(this.getBlob()) } // 上傳 this.upload = function (url, callback) { let fd = new FormData() fd.append('audioData', this.getBlob()) let xhr = new XMLHttpRequest() /* eslint-disable */ if (callback) { xhr.upload.addEventListener('progress', function (e) { callback('uploading', e) }, false) xhr.addEventListener('load', function (e) { callback('ok', e) }, false) xhr.addEventListener('error', function (e) { callback('error', e) }, false) xhr.addEventListener('abort', function (e) { callback('cancel', e) }, false) } /* eslint-disable */ xhr.open('POST', url) xhr.send(fd) } // 音頻采集 recorder.onaudioprocess = function (e) { audioData.input(e.inputBuffer.getChannelData(0)) // record(e.inputBuffer.getChannelData(0)); } } // 拋出異常 HZRecorder.throwError = function (message) { alert(message) throw new function () { this.toString = function () { return message } }() } // 是否支持錄音 HZRecorder.canRecording = (navigator.getUserMedia != null) // 獲取錄音機 HZRecorder.get = function (callback, config) { if (callback) { if (navigator.getUserMedia) { navigator.getUserMedia( { audio: true } // 只啟用音頻 , function (stream) { let rec = new HZRecorder(stream, config) callback(rec) } , function (error) { switch (error.code || error.name) { case 'PERMISSION_DENIED': case 'PermissionDeniedError': HZRecorder.throwError('用戶拒絕提供信息。') break case 'NOT_SUPPORTED_ERROR': case 'NotSupportedError': HZRecorder.throwError('瀏覽器不支持硬件設(shè)備。') break case 'MANDATORY_UNSATISFIED_ERROR': case 'MandatoryUnsatisfiedError': HZRecorder.throwError('無法發(fā)現(xiàn)指定的硬件設(shè)備。') break default: HZRecorder.throwError('無法打開麥克風。異常信息:' + (error.code || error.name)) break } }) } else { HZRecorder.throwErr('當前瀏覽器不支持錄音功能。'); return } } } export default HZRecorder
2.頁面中使用,具體如下
3.除了上述代碼中的注釋外,還有一些地方需要注意
總結(jié)
以上所述是小編給大家介紹的vue實現(xiàn)PC端錄音功能的實例代碼,希望對大家有所幫助,如果大家有任何疑問請給我留言,小編會及時回復大家的。在此也非常感謝大家對創(chuàng)新互聯(lián)網(wǎng)站的支持!
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