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Android實(shí)現(xiàn)dialog的3D翻轉(zhuǎn)示例

本文實(shí)現(xiàn)了Android中dialog的3D翻轉(zhuǎn)效果。這里通過(guò)一個(gè)簡(jiǎn)單的應(yīng)用場(chǎng)景記錄下。

成都創(chuàng)新互聯(lián)公司成立10余年來(lái),這條路我們正越走越好,積累了技術(shù)與客戶(hù)資源,形成了良好的口碑。為客戶(hù)提供網(wǎng)站建設(shè)、網(wǎng)站設(shè)計(jì)、網(wǎng)站策劃、網(wǎng)頁(yè)設(shè)計(jì)、域名申請(qǐng)、網(wǎng)絡(luò)營(yíng)銷(xiāo)、VI設(shè)計(jì)、網(wǎng)站改版、漏洞修補(bǔ)等服務(wù)。網(wǎng)站是否美觀、功能強(qiáng)大、用戶(hù)體驗(yàn)好、性?xún)r(jià)比高、打開(kāi)快等等,這些對(duì)于網(wǎng)站建設(shè)都非常重要,成都創(chuàng)新互聯(lián)公司通過(guò)對(duì)建站技術(shù)性的掌握、對(duì)創(chuàng)意設(shè)計(jì)的研究為客戶(hù)提供一站式互聯(lián)網(wǎng)解決方案,攜手廣大客戶(hù),共同發(fā)展進(jìn)步。

效果圖

Android實(shí)現(xiàn)dialog的3D翻轉(zhuǎn)示例

起初自己的思路是Activity進(jìn)行界面跳轉(zhuǎn)實(shí)現(xiàn)旋轉(zhuǎn)效果,網(wǎng)上看了很多,寫(xiě)下來(lái)發(fā)現(xiàn)效果不對(duì)。之后又看到Google上面的Card Flid Animation效果是這樣的。

Android實(shí)現(xiàn)dialog的3D翻轉(zhuǎn)示例

看著確實(shí)不錯(cuò),然而拿下來(lái)demo放慢翻轉(zhuǎn)速度后發(fā)現(xiàn),不是我想要的。但是跟我看到的一個(gè)app里面的效果一樣

然后想改成dialog試試效果,發(fā)現(xiàn)更是不行了。

Card Flid Animation效果如下:

這個(gè)是通過(guò)Activity來(lái)切換Fragment實(shí)現(xiàn)的,可以看到區(qū)別是翻轉(zhuǎn)時(shí)候貌似會(huì)變大,其實(shí)沒(méi)用,只是翻轉(zhuǎn)后的視覺(jué)問(wèn)題。

Android實(shí)現(xiàn)dialog的3D翻轉(zhuǎn)示例

聽(tīng)說(shuō)openGl比較麻煩,并且沒(méi)有用過(guò)。然后就搜了下Rotate3DAnimaitons。

搜到了這篇文章https://www.jb51.net/article/77195.htm

所以這篇文章里的實(shí)現(xiàn)方法不是我的原創(chuàng),是參考人家的。在這里感謝這位大神。

不過(guò)他這個(gè)是activity里的,我就想要一個(gè)dialog效果,因?yàn)殡娔X上TIM的打開(kāi)紅包這個(gè)3D效果看著不錯(cuò),其實(shí)大同小異,就拿過(guò)來(lái)改成Dialog。

對(duì)于Rotate3DAnimaitons這篇文章已經(jīng)很詳細(xì)了,有需要的可以參考下。

這里也貼下Rotate3dAnimation 的代碼

簡(jiǎn)單加了兩行注釋

/**
 * An animation that rotates the view on the Y axis between two specified angles.
 * This animation also adds a translation on the Z axis (depth) to improve the effect.
 */
public class Rotate3dAnimation extends Animation {
  private final float mFromDegrees;
  private final float mToDegrees;
  private final float mCenterX;
  private final float mCenterY;
  private final float mDepthZ;
  private final boolean mReverse;
  private Camera mCamera;

  /**
   * Creates a new 3D rotation on the Y axis. The rotation is defined by its
   * start angle and its end angle. Both angles are in degrees. The rotation
   * is performed around a center point on the 2D space, definied by a pair
   * of X and Y coordinates, called centerX and centerY. When the animation
   * starts, a translation on the Z axis (depth) is performed. The length
   * of the translation can be specified, as well as whether the translation
   * should be reversed in time.
   *
   * @param fromDegrees the start angle of the 3D rotation //起始角度
   * @param toDegrees the end angle of the 3D rotation //結(jié)束角度
   * @param centerX the X center of the 3D rotation //x中軸線(xiàn)
   * @param centerY the Y center of the 3D rotation //y中軸線(xiàn)
   * @param reverse true if the translation should be reversed, false otherwise//是否反轉(zhuǎn)
   */
  public Rotate3dAnimation(float fromDegrees, float toDegrees,
      float centerX, float centerY, float depthZ, boolean reverse) {
    mFromDegrees = fromDegrees;
    mToDegrees = toDegrees;
    mCenterX = centerX;
    mCenterY = centerY;
    mDepthZ = depthZ;//Z軸移動(dòng)的距離,這個(gè)來(lái)影響視覺(jué)效果,可以解決flip animation那個(gè)給人看似放大的效果
    mReverse = reverse;
  }

  @Override
  public void initialize(int width, int height, int parentWidth, int parentHeight) {
    super.initialize(width, height, parentWidth, parentHeight);
    mCamera = new Camera();
  }

  @Override
  protected void applyTransformation(float interpolatedTime, Transformation t) {
    final float fromDegrees = mFromDegrees;
    float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

    final float centerX = mCenterX;
    final float centerY = mCenterY;
    final Camera camera = mCamera;

    final Matrix matrix = t.getMatrix();

    Log.i("interpolatedTime", interpolatedTime+"");
    camera.save();
    if (mReverse) {
      camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
    } else {
      camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
    }
    camera.rotateY(degrees);
    camera.getMatrix(matrix);
    camera.restore();

    matrix.preTranslate(-centerX, -centerY);
    matrix.postTranslate(centerX, centerY);
  }
}

dialog實(shí)現(xiàn)3D翻轉(zhuǎn)代碼,

說(shuō)明:動(dòng)畫(huà)部分的代碼是拿的搜的的那篇文章的

public class MyDialog extends Dialog {

  @BindView(R.id.et_user_name)
  EditText etUserName;
  @BindView(R.id.et_password)
  EditText etPassword;
  @BindView(R.id.cb_auto_login)
  CheckBox cbAutoLogin;
  @BindView(R.id.tv_forget_pwd)
  TextView tvForgetPwd;
  @BindView(R.id.ll_content)
  LinearLayout llContent;
  @BindView(R.id.et_email)
  EditText etEmail;
  @BindView(R.id.btn_back)
  Button btnBack;
  @BindView(R.id.container)
  RelativeLayout container;
  private Context context;

  @BindView(R.id.ll_register)
  LinearLayout llRegister;


  //接口回調(diào)傳遞參數(shù)
  private OnClickListenerInterface mListener;
  private View view;
//
  private String strContent;


  private int centerX;
  private int centerY;
  private int depthZ = 700;//修改此處可以改變距離來(lái)達(dá)到你滿(mǎn)意的效果
  private int duration = 300;//動(dòng)畫(huà)時(shí)間
  private Rotate3dAnimation openAnimation;
  private Rotate3dAnimation closeAnimation;

  private boolean isOpen = false;

  public interface OnClickListenerInterface {

    /**
     * 確認(rèn),
     */
    void doConfirm();

    /**
     * 取消
     */
//    public void doCancel();
  }

  public MyDialog(Context context) {
    super(context);
    this.context = context;
  }

  public MyDialog(Context context, String content) {
    super(context);
    this.context = context;
    this.strContent = content;

  }

  @Override
  protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    //去掉系統(tǒng)的黑色矩形邊框
    getWindow().setBackgroundDrawableResource(android.R.color.transparent);
    requestWindowFeature(Window.FEATURE_NO_TITLE);

    init();
  }

  public void init() {
    LayoutInflater inflater = LayoutInflater.from(context);
    view = inflater.inflate(R.layout.dialog_my, null);
    setContentView(view);
    ButterKnife.bind(this);
    etPassword.setTypeface(Typeface.DEFAULT);
    etPassword.setTransformationMethod(new PasswordTransformationMethod());
    tvForgetPwd.setOnClickListener(new OnWidgetClickListener());
    btnBack.setOnClickListener(new OnWidgetClickListener());
    Window dialogWindow = getWindow();
    WindowManager.LayoutParams lp = dialogWindow.getAttributes();
    DisplayMetrics d = context.getResources().getDisplayMetrics(); // 獲取屏幕寬、高用
    lp.width = (int) (d.widthPixels * 0.8); // 寬度設(shè)置為屏幕的0.8
    lp.height = (int) (d.heightPixels * 0.6); // 高度設(shè)置為屏幕的0.6
    dialogWindow.setAttributes(lp);
    setCanceledOnTouchOutside(false);
    setCancelable(true);
  }

  public void setClicklistener(OnClickListenerInterface clickListenerInterface) {
    this.mListener = clickListenerInterface;
  }

  private class OnWidgetClickListener implements View.OnClickListener {
    @Override
    public void onClick(View v) {

      int id = v.getId();
      switch (id) {
        case R.id.tv_forget_pwd:
          startAnimation();
          break;
        case R.id.btn_back:
          startAnimation();
          break;
      }
    }
  }

  private void startAnimation() {
    //接口回調(diào)傳遞參數(shù)
    centerX = container.getWidth() / 2;
    centerY = container.getHeight() / 2;
    if (openAnimation == null) {
      initOpenAnim();
      initCloseAnim();
    }

    //用作判斷當(dāng)前點(diǎn)擊事件發(fā)生時(shí)動(dòng)畫(huà)是否正在執(zhí)行
    if (openAnimation.hasStarted() && !openAnimation.hasEnded()) {
      return;
    }
    if (closeAnimation.hasStarted() && !closeAnimation.hasEnded()) {
      return;
    }

    //判斷動(dòng)畫(huà)執(zhí)行
    if (isOpen) {

      container.startAnimation(openAnimation);

    } else {

      container.startAnimation(closeAnimation);

    }
    isOpen = !isOpen;
  }

  /**
   *注意旋轉(zhuǎn)角度
   */
  private void initOpenAnim() {
    //從0到90度,順時(shí)針旋轉(zhuǎn)視圖,此時(shí)reverse參數(shù)為true,達(dá)到90度時(shí)動(dòng)畫(huà)結(jié)束時(shí)視圖變得不可見(jiàn),
    openAnimation = new Rotate3dAnimation(0, 90, centerX, centerY, depthZ, true);
    openAnimation.setDuration(duration);
    openAnimation.setFillAfter(true);
    openAnimation.setInterpolator(new AccelerateInterpolator());
    openAnimation.setAnimationListener(new Animation.AnimationListener() {

      @Override
      public void onAnimationStart(Animation animation) {

      }

      @Override
      public void onAnimationRepeat(Animation animation) {

      }

      @Override
      public void onAnimationEnd(Animation animation) {
        llRegister.setVisibility(View.GONE);
        llContent.setVisibility(View.VISIBLE);
        //從270到360度,順時(shí)針旋轉(zhuǎn)視圖,此時(shí)reverse參數(shù)為false,達(dá)到360度動(dòng)畫(huà)結(jié)束時(shí)視圖變得可見(jiàn)
        Rotate3dAnimation rotateAnimation = new Rotate3dAnimation(270, 360, centerX, centerY, depthZ, false);
        rotateAnimation.setDuration(duration);
        rotateAnimation.setFillAfter(true);
        rotateAnimation.setInterpolator(new DecelerateInterpolator());
        container.startAnimation(rotateAnimation);
      }
    });
  }

  
  private void initCloseAnim() {
    closeAnimation = new Rotate3dAnimation(360, 270, centerX, centerY, depthZ, true);
    closeAnimation.setDuration(duration);
    closeAnimation.setFillAfter(true);
    closeAnimation.setInterpolator(new AccelerateInterpolator());
    closeAnimation.setAnimationListener(new Animation.AnimationListener() {

      @Override
      public void onAnimationStart(Animation animation) {

      }

      @Override
      public void onAnimationRepeat(Animation animation) {

      }

      @Override
      public void onAnimationEnd(Animation animation) {
        llRegister.setVisibility(View.VISIBLE);
        llContent.setVisibility(View.GONE);
        Rotate3dAnimation rotateAnimation = new Rotate3dAnimation(90, 0, centerX, centerY, depthZ, false);
        rotateAnimation.setDuration(duration);
        rotateAnimation.setFillAfter(true);
        rotateAnimation.setInterpolator(new DecelerateInterpolator());
        container.startAnimation(rotateAnimation);
      }
    });
  }
}

Demo下載

以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持創(chuàng)新互聯(lián)。


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