本文實(shí)現(xiàn)了Android中dialog的3D翻轉(zhuǎn)效果。這里通過(guò)一個(gè)簡(jiǎn)單的應(yīng)用場(chǎng)景記錄下。
成都創(chuàng)新互聯(lián)公司成立10余年來(lái),這條路我們正越走越好,積累了技術(shù)與客戶(hù)資源,形成了良好的口碑。為客戶(hù)提供網(wǎng)站建設(shè)、網(wǎng)站設(shè)計(jì)、網(wǎng)站策劃、網(wǎng)頁(yè)設(shè)計(jì)、域名申請(qǐng)、網(wǎng)絡(luò)營(yíng)銷(xiāo)、VI設(shè)計(jì)、網(wǎng)站改版、漏洞修補(bǔ)等服務(wù)。網(wǎng)站是否美觀、功能強(qiáng)大、用戶(hù)體驗(yàn)好、性?xún)r(jià)比高、打開(kāi)快等等,這些對(duì)于網(wǎng)站建設(shè)都非常重要,成都創(chuàng)新互聯(lián)公司通過(guò)對(duì)建站技術(shù)性的掌握、對(duì)創(chuàng)意設(shè)計(jì)的研究為客戶(hù)提供一站式互聯(lián)網(wǎng)解決方案,攜手廣大客戶(hù),共同發(fā)展進(jìn)步。
效果圖
起初自己的思路是Activity進(jìn)行界面跳轉(zhuǎn)實(shí)現(xiàn)旋轉(zhuǎn)效果,網(wǎng)上看了很多,寫(xiě)下來(lái)發(fā)現(xiàn)效果不對(duì)。之后又看到Google上面的Card Flid Animation效果是這樣的。
看著確實(shí)不錯(cuò),然而拿下來(lái)demo放慢翻轉(zhuǎn)速度后發(fā)現(xiàn),不是我想要的。但是跟我看到的一個(gè)app里面的效果一樣
然后想改成dialog試試效果,發(fā)現(xiàn)更是不行了。
Card Flid Animation效果如下:
這個(gè)是通過(guò)Activity來(lái)切換Fragment實(shí)現(xiàn)的,可以看到區(qū)別是翻轉(zhuǎn)時(shí)候貌似會(huì)變大,其實(shí)沒(méi)用,只是翻轉(zhuǎn)后的視覺(jué)問(wèn)題。
聽(tīng)說(shuō)openGl比較麻煩,并且沒(méi)有用過(guò)。然后就搜了下Rotate3DAnimaitons。
搜到了這篇文章https://www.jb51.net/article/77195.htm
所以這篇文章里的實(shí)現(xiàn)方法不是我的原創(chuàng),是參考人家的。在這里感謝這位大神。
不過(guò)他這個(gè)是activity里的,我就想要一個(gè)dialog效果,因?yàn)殡娔X上TIM的打開(kāi)紅包這個(gè)3D效果看著不錯(cuò),其實(shí)大同小異,就拿過(guò)來(lái)改成Dialog。
對(duì)于Rotate3DAnimaitons這篇文章已經(jīng)很詳細(xì)了,有需要的可以參考下。
這里也貼下Rotate3dAnimation 的代碼
簡(jiǎn)單加了兩行注釋
/** * An animation that rotates the view on the Y axis between two specified angles. * This animation also adds a translation on the Z axis (depth) to improve the effect. */ public class Rotate3dAnimation extends Animation { private final float mFromDegrees; private final float mToDegrees; private final float mCenterX; private final float mCenterY; private final float mDepthZ; private final boolean mReverse; private Camera mCamera; /** * Creates a new 3D rotation on the Y axis. The rotation is defined by its * start angle and its end angle. Both angles are in degrees. The rotation * is performed around a center point on the 2D space, definied by a pair * of X and Y coordinates, called centerX and centerY. When the animation * starts, a translation on the Z axis (depth) is performed. The length * of the translation can be specified, as well as whether the translation * should be reversed in time. * * @param fromDegrees the start angle of the 3D rotation //起始角度 * @param toDegrees the end angle of the 3D rotation //結(jié)束角度 * @param centerX the X center of the 3D rotation //x中軸線(xiàn) * @param centerY the Y center of the 3D rotation //y中軸線(xiàn) * @param reverse true if the translation should be reversed, false otherwise//是否反轉(zhuǎn) */ public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ, boolean reverse) { mFromDegrees = fromDegrees; mToDegrees = toDegrees; mCenterX = centerX; mCenterY = centerY; mDepthZ = depthZ;//Z軸移動(dòng)的距離,這個(gè)來(lái)影響視覺(jué)效果,可以解決flip animation那個(gè)給人看似放大的效果 mReverse = reverse; } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mCamera = new Camera(); } @Override protected void applyTransformation(float interpolatedTime, Transformation t) { final float fromDegrees = mFromDegrees; float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); final float centerX = mCenterX; final float centerY = mCenterY; final Camera camera = mCamera; final Matrix matrix = t.getMatrix(); Log.i("interpolatedTime", interpolatedTime+""); camera.save(); if (mReverse) { camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); } else { camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); } camera.rotateY(degrees); camera.getMatrix(matrix); camera.restore(); matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY); } }
dialog實(shí)現(xiàn)3D翻轉(zhuǎn)代碼,
說(shuō)明:動(dòng)畫(huà)部分的代碼是拿的搜的的那篇文章的
public class MyDialog extends Dialog { @BindView(R.id.et_user_name) EditText etUserName; @BindView(R.id.et_password) EditText etPassword; @BindView(R.id.cb_auto_login) CheckBox cbAutoLogin; @BindView(R.id.tv_forget_pwd) TextView tvForgetPwd; @BindView(R.id.ll_content) LinearLayout llContent; @BindView(R.id.et_email) EditText etEmail; @BindView(R.id.btn_back) Button btnBack; @BindView(R.id.container) RelativeLayout container; private Context context; @BindView(R.id.ll_register) LinearLayout llRegister; //接口回調(diào)傳遞參數(shù) private OnClickListenerInterface mListener; private View view; // private String strContent; private int centerX; private int centerY; private int depthZ = 700;//修改此處可以改變距離來(lái)達(dá)到你滿(mǎn)意的效果 private int duration = 300;//動(dòng)畫(huà)時(shí)間 private Rotate3dAnimation openAnimation; private Rotate3dAnimation closeAnimation; private boolean isOpen = false; public interface OnClickListenerInterface { /** * 確認(rèn), */ void doConfirm(); /** * 取消 */ // public void doCancel(); } public MyDialog(Context context) { super(context); this.context = context; } public MyDialog(Context context, String content) { super(context); this.context = context; this.strContent = content; } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //去掉系統(tǒng)的黑色矩形邊框 getWindow().setBackgroundDrawableResource(android.R.color.transparent); requestWindowFeature(Window.FEATURE_NO_TITLE); init(); } public void init() { LayoutInflater inflater = LayoutInflater.from(context); view = inflater.inflate(R.layout.dialog_my, null); setContentView(view); ButterKnife.bind(this); etPassword.setTypeface(Typeface.DEFAULT); etPassword.setTransformationMethod(new PasswordTransformationMethod()); tvForgetPwd.setOnClickListener(new OnWidgetClickListener()); btnBack.setOnClickListener(new OnWidgetClickListener()); Window dialogWindow = getWindow(); WindowManager.LayoutParams lp = dialogWindow.getAttributes(); DisplayMetrics d = context.getResources().getDisplayMetrics(); // 獲取屏幕寬、高用 lp.width = (int) (d.widthPixels * 0.8); // 寬度設(shè)置為屏幕的0.8 lp.height = (int) (d.heightPixels * 0.6); // 高度設(shè)置為屏幕的0.6 dialogWindow.setAttributes(lp); setCanceledOnTouchOutside(false); setCancelable(true); } public void setClicklistener(OnClickListenerInterface clickListenerInterface) { this.mListener = clickListenerInterface; } private class OnWidgetClickListener implements View.OnClickListener { @Override public void onClick(View v) { int id = v.getId(); switch (id) { case R.id.tv_forget_pwd: startAnimation(); break; case R.id.btn_back: startAnimation(); break; } } } private void startAnimation() { //接口回調(diào)傳遞參數(shù) centerX = container.getWidth() / 2; centerY = container.getHeight() / 2; if (openAnimation == null) { initOpenAnim(); initCloseAnim(); } //用作判斷當(dāng)前點(diǎn)擊事件發(fā)生時(shí)動(dòng)畫(huà)是否正在執(zhí)行 if (openAnimation.hasStarted() && !openAnimation.hasEnded()) { return; } if (closeAnimation.hasStarted() && !closeAnimation.hasEnded()) { return; } //判斷動(dòng)畫(huà)執(zhí)行 if (isOpen) { container.startAnimation(openAnimation); } else { container.startAnimation(closeAnimation); } isOpen = !isOpen; } /** *注意旋轉(zhuǎn)角度 */ private void initOpenAnim() { //從0到90度,順時(shí)針旋轉(zhuǎn)視圖,此時(shí)reverse參數(shù)為true,達(dá)到90度時(shí)動(dòng)畫(huà)結(jié)束時(shí)視圖變得不可見(jiàn), openAnimation = new Rotate3dAnimation(0, 90, centerX, centerY, depthZ, true); openAnimation.setDuration(duration); openAnimation.setFillAfter(true); openAnimation.setInterpolator(new AccelerateInterpolator()); openAnimation.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { llRegister.setVisibility(View.GONE); llContent.setVisibility(View.VISIBLE); //從270到360度,順時(shí)針旋轉(zhuǎn)視圖,此時(shí)reverse參數(shù)為false,達(dá)到360度動(dòng)畫(huà)結(jié)束時(shí)視圖變得可見(jiàn) Rotate3dAnimation rotateAnimation = new Rotate3dAnimation(270, 360, centerX, centerY, depthZ, false); rotateAnimation.setDuration(duration); rotateAnimation.setFillAfter(true); rotateAnimation.setInterpolator(new DecelerateInterpolator()); container.startAnimation(rotateAnimation); } }); } private void initCloseAnim() { closeAnimation = new Rotate3dAnimation(360, 270, centerX, centerY, depthZ, true); closeAnimation.setDuration(duration); closeAnimation.setFillAfter(true); closeAnimation.setInterpolator(new AccelerateInterpolator()); closeAnimation.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { llRegister.setVisibility(View.VISIBLE); llContent.setVisibility(View.GONE); Rotate3dAnimation rotateAnimation = new Rotate3dAnimation(90, 0, centerX, centerY, depthZ, false); rotateAnimation.setDuration(duration); rotateAnimation.setFillAfter(true); rotateAnimation.setInterpolator(new DecelerateInterpolator()); container.startAnimation(rotateAnimation); } }); } }
Demo下載
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持創(chuàng)新互聯(lián)。