今天給大家介紹一下如何用Java swing實(shí)現(xiàn)五子棋的開(kāi)發(fā)即用Java開(kāi)發(fā)圖形界面程序五子棋,代碼由于太多,只貼部分,最下面會(huì)附上下載地址,廢話不多說(shuō),下面我們先看一下運(yùn)行結(jié)果:
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接下來(lái)我們看代碼:
首先是創(chuàng)建主frame框架界面:
package org.liky.game.frame; import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JOptionPane; public class FiveChessFrame extends JFrame implements MouseListener, Runnable { // 取得屏幕的寬度 int width = Toolkit.getDefaultToolkit().getScreenSize().width; // 取得屏幕的高度 int height = Toolkit.getDefaultToolkit().getScreenSize().height; // 背景圖片 BufferedImage bgImage = null; // 保存棋子的坐標(biāo) int x = 0; int y = 0; // 保存之前下過(guò)的全部棋子的坐標(biāo) // 其中數(shù)據(jù)內(nèi)容 0: 表示這個(gè)點(diǎn)并沒(méi)有棋子, 1: 表示這個(gè)點(diǎn)是黑子, 2:表示這個(gè)點(diǎn)是白子 int[][] allChess = new int[19][19]; // 標(biāo)識(shí)當(dāng)前應(yīng)該黑棋還是白棋下下一步 boolean isBlack = true; // 標(biāo)識(shí)當(dāng)前游戲是否可以繼續(xù) boolean canPlay = true; // 保存顯示的提示信息 String message = "黑方先行"; // 保存最多擁有多少時(shí)間(秒) int maxTime = 0; // 做倒計(jì)時(shí)的線程類 Thread t = new Thread(this); // 保存黑方與白方的剩余時(shí)間 int blackTime = 0; int whiteTime = 0; // 保存雙方剩余時(shí)間的顯示信息 String blackMessage = "無(wú)限制"; String whiteMessage = "無(wú)限制"; public FiveChessFrame() { // 設(shè)置標(biāo)題 this.setTitle("五子棋"); // 設(shè)置窗體大小 this.setSize(500, 500); // 設(shè)置窗體出現(xiàn)位置 this.setLocation((width - 500) / 2, (height - 500) / 2); // 將窗體設(shè)置為大小不可改變 this.setResizable(false); // 將窗體的關(guān)閉方式設(shè)置為默認(rèn)關(guān)閉后程序結(jié)束 this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // 為窗體加入監(jiān)聽(tīng)器 this.addMouseListener(this); // 將窗體顯示出來(lái) this.setVisible(true); t.start(); t.suspend(); // 刷新屏幕,防止開(kāi)始游戲時(shí)出現(xiàn)無(wú)法顯示的情況. this.repaint(); String imagePath = "" ; try { imagePath = System.getProperty("user.dir")+"/src/image/background.jpg" ; bgImage = ImageIO.read(new File(imagePath.replaceAll("\\\\", "/"))); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } public void paint(Graphics g) { // 雙緩沖技術(shù)防止屏幕閃爍 BufferedImage bi = new BufferedImage(500, 500, BufferedImage.TYPE_INT_RGB); Graphics g2 = bi.createGraphics(); g2.setColor(Color.BLACK); // 繪制背景 g2.drawImage(bgImage, 1, 20, this); // 輸出標(biāo)題信息 g2.setFont(new Font("黑體", Font.BOLD, 20)); g2.drawString("游戲信息:" + message, 130, 60); // 輸出時(shí)間信息 g2.setFont(new Font("宋體", 0, 14)); g2.drawString("黑方時(shí)間:" + blackMessage, 30, 470); g2.drawString("白方時(shí)間:" + whiteMessage, 260, 470); // 繪制棋盤 for (int i = 0; i < 19; i++) { g2.drawLine(10, 70 + 20 * i, 370, 70 + 20 * i); g2.drawLine(10 + 20 * i, 70, 10 + 20 * i, 430); } // 標(biāo)注點(diǎn)位 g2.fillOval(68, 128, 4, 4); g2.fillOval(308, 128, 4, 4); g2.fillOval(308, 368, 4, 4); g2.fillOval(68, 368, 4, 4); g2.fillOval(308, 248, 4, 4); g2.fillOval(188, 128, 4, 4); g2.fillOval(68, 248, 4, 4); g2.fillOval(188, 368, 4, 4); g2.fillOval(188, 248, 4, 4); /* * //繪制棋子 x = (x - 10) / 20 * 20 + 10 ; y = (y - 70) / 20 * 20 + 70 ; * //黑子 g.fillOval(x - 7, y - 7, 14, 14); //白子 g.setColor(Color.WHITE) ; * g.fillOval(x - 7, y - 7, 14, 14); g.setColor(Color.BLACK) ; * g.drawOval(x - 7, y - 7, 14, 14); */ // 繪制全部棋子 for (int i = 0; i < 19; i++) { for (int j = 0; j < 19; j++) { if (allChess[i][j] == 1) { // 黑子 int tempX = i * 20 + 10; int tempY = j * 20 + 70; g2.fillOval(tempX - 7, tempY - 7, 14, 14); } if (allChess[i][j] == 2) { // 白子 int tempX = i * 20 + 10; int tempY = j * 20 + 70; g2.setColor(Color.WHITE); g2.fillOval(tempX - 7, tempY - 7, 14, 14); g2.setColor(Color.BLACK); g2.drawOval(tempX - 7, tempY - 7, 14, 14); } } } g.drawImage(bi, 0, 0, this); } public void mouseClicked(MouseEvent e) { // TODO Auto-generated method stub } public void mouseEntered(MouseEvent e) { // TODO Auto-generated method stub } public void mouseExited(MouseEvent e) { // TODO Auto-generated method stub } public void mousePressed(MouseEvent e) { // TODO Auto-generated method stub /* * System.out.println("X:"+e.getX()); System.out.println("Y:"+e.getY()); */ if (canPlay == true) { x = e.getX(); y = e.getY(); if (x >= 10 && x <= 370 && y >= 70 && y <= 430) { x = (x - 10) / 20; y = (y - 70) / 20; if (allChess[x][y] == 0) { // 判斷當(dāng)前要下的是什么顏色的棋子 if (isBlack == true) { allChess[x][y] = 1; isBlack = false; message = "輪到白方"; } else { allChess[x][y] = 2; isBlack = true; message = "輪到黑方"; } // 判斷這個(gè)棋子是否和其他的棋子連成5連,即判斷游戲是否結(jié)束 boolean winFlag = this.checkWin(); if (winFlag == true) { JOptionPane.showMessageDialog(this, "游戲結(jié)束," + (allChess[x][y] == 1 ? "黑方" : "白方") + "獲勝!"); canPlay = false; } } else { JOptionPane.showMessageDialog(this, "當(dāng)前位置已經(jīng)有棋子,請(qǐng)重新落子!"); } this.repaint(); } } /* System.out.println(e.getX() + " -- " + e.getY()); */ // 點(diǎn)擊 開(kāi)始游戲 按鈕 if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 70 && e.getY() <= 100) { int result = JOptionPane.showConfirmDialog(this, "是否重新開(kāi)始游戲?"); if (result == 0) { // 現(xiàn)在重新開(kāi)始游戲 // 重新開(kāi)始所要做的操作: 1)把棋盤清空,allChess這個(gè)數(shù)組中全部數(shù)據(jù)歸0. // 2) 將 游戲信息: 的顯示改回到開(kāi)始位置 // 3) 將下一步下棋的改為黑方 for (int i = 0; i < 19; i++) { for (int j = 0; j < 19; j++) { allChess[i][j] = 0; } } // 另一種方式 allChess = new int[19][19]; message = "黑方先行"; isBlack = true; blackTime = maxTime; whiteTime = maxTime; if (maxTime > 0) { blackMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60); whiteMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60); t.resume(); } else { blackMessage = "無(wú)限制"; whiteMessage = "無(wú)限制"; } this.canPlay = true; this.repaint(); } } // 點(diǎn)擊 游戲設(shè)置 按鈕 if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 120 && e.getY() <= 150) { String input = JOptionPane .showInputDialog("請(qǐng)輸入游戲的最大時(shí)間(單位:分鐘),如果輸入0,表示沒(méi)有時(shí)間限制:"); try { maxTime = Integer.parseInt(input) * 60; if (maxTime < 0) { JOptionPane.showMessageDialog(this, "請(qǐng)輸入正確信息,不允許輸入負(fù)數(shù)!"); } if (maxTime == 0) { int result = JOptionPane.showConfirmDialog(this, "設(shè)置完成,是否重新開(kāi)始游戲?"); if (result == 0) { for (int i = 0; i < 19; i++) { for (int j = 0; j < 19; j++) { allChess[i][j] = 0; } } // 另一種方式 allChess = new int[19][19]; message = "黑方先行"; isBlack = true; blackTime = maxTime; whiteTime = maxTime; blackMessage = "無(wú)限制"; whiteMessage = "無(wú)限制"; this.canPlay = true; this.repaint(); } } if (maxTime > 0) { int result = JOptionPane.showConfirmDialog(this, "設(shè)置完成,是否重新開(kāi)始游戲?"); if (result == 0) { for (int i = 0; i < 19; i++) { for (int j = 0; j < 19; j++) { allChess[i][j] = 0; } } // 另一種方式 allChess = new int[19][19]; message = "黑方先行"; isBlack = true; blackTime = maxTime; whiteTime = maxTime; blackMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60); whiteMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60); t.resume(); this.canPlay = true; this.repaint(); } } } catch (NumberFormatException e1) { // TODO Auto-generated catch block JOptionPane.showMessageDialog(this, "請(qǐng)正確輸入信息!"); } } // 點(diǎn)擊 游戲說(shuō)明 按鈕 if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 170 && e.getY() <= 200) { JOptionPane.showMessageDialog(this, "這個(gè)一個(gè)五子棋游戲程序,黑白雙方輪流下棋,當(dāng)某一方連到五子時(shí),游戲結(jié)束。"); } // 點(diǎn)擊 認(rèn)輸 按鈕 if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 270 && e.getY() <= 300) { int result = JOptionPane.showConfirmDialog(this, "是否確認(rèn)認(rèn)輸?"); if (result == 0) { if (isBlack) { JOptionPane.showMessageDialog(this, "黑方已經(jīng)認(rèn)輸,游戲結(jié)束!"); } else { JOptionPane.showMessageDialog(this, "白方已經(jīng)認(rèn)輸,游戲結(jié)束!"); } canPlay = false; } } // 點(diǎn)擊 關(guān)于 按鈕 if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 320 && e.getY() <= 350) { JOptionPane.showMessageDialog(this, "本游戲由MLDN制作,有相關(guān)問(wèn)題可以訪問(wèn)www.mldn.cn"); } // 點(diǎn)擊 退出 按鈕 if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 370 && e.getY() <= 400) { JOptionPane.showMessageDialog(this, "游戲結(jié)束"); System.exit(0); } } public void mouseReleased(MouseEvent e) { // TODO Auto-generated method stub } private boolean checkWin() { boolean flag = false; // 保存共有相同顏色多少棋子相連 int count = 1; // 判斷橫向是否有5個(gè)棋子相連,特點(diǎn) 縱坐標(biāo) 是相同, 即allChess[x][y]中y值是相同 int color = allChess[x][y]; /* * if (color == allChess[x+1][y]) { count++; if (color == * allChess[x+2][y]) { count++; if (color == allChess[x+3][y]) { * count++; } } } */ // 通過(guò)循環(huán)來(lái)做棋子相連的判斷 /* * int i = 1; while (color == allChess[x + i][y + 0]) { count++; i++; } * i = 1; while (color == allChess[x - i][y - 0]) { count++; i++; } if * (count >= 5) { flag = true; } // 縱向的判斷 int i2 = 1 ; int count2 = 1 ; * while (color == allChess[x + 0][y + i2]) { count2++; i2++; } i2 = 1; * while (color == allChess[x - 0][y - i2]) { count2++; i2++; } if * (count2 >= 5) { flag = true ; } // 斜方向的判斷(右上 + 左下) int i3 = 1 ; int * count3 = 1 ; while (color == allChess[x + i3][y - i3]) { count3++; * i3++; } i3 = 1; while (color == allChess[x - i3][y + i3]) { count3++; * i3++; } if (count3 >= 5) { flag = true ; } // 斜方向的判斷(右下 + 左上) int i4 = * 1 ; int count4 = 1 ; while (color == allChess[x + i4][y + i4]) { * count4++; i4++; } i4 = 1; while (color == allChess[x - i4][y - i4]) { * count4++; i4++; } if (count4 >= 5) { flag = true ; } */ // 判斷橫向 count = this.checkCount(1, 0, color); if (count >= 5) { flag = true; } else { // 判斷縱向 count = this.checkCount(0, 1, color); if (count >= 5) { flag = true; } else { // 判斷右上、左下 count = this.checkCount(1, -1, color); if (count >= 5) { flag = true; } else { // 判斷右下、左上 count = this.checkCount(1, 1, color); if (count >= 5) { flag = true; } } } } return flag; } // 判斷棋子連接的數(shù)量 private int checkCount(int xChange, int yChange, int color) { int count = 1; int tempX = xChange; int tempY = yChange; while (x + xChange >= 0 && x + xChange <= 18 && y + yChange >= 0 && y + yChange <= 18 && color == allChess[x + xChange][y + yChange]) { count++; if (xChange != 0) xChange++; if (yChange != 0) { if (yChange > 0) yChange++; else { yChange--; } } } xChange = tempX; yChange = tempY; while (x - xChange >= 0 && x - xChange <= 18 && y - yChange >= 0 && y - yChange <= 18 && color == allChess[x - xChange][y - yChange]) { count++; if (xChange != 0) xChange++; if (yChange != 0) { if (yChange > 0) yChange++; else { yChange--; } } } return count; } public void run() { // TODO Auto-generated method stub // 判斷是否有時(shí)間限制 if (maxTime > 0) { while (true) { if (isBlack) { blackTime--; if (blackTime == 0) { JOptionPane.showMessageDialog(this, "黑方超時(shí),游戲結(jié)束!"); } } else { whiteTime--; if (whiteTime == 0) { JOptionPane.showMessageDialog(this, "白方超時(shí),游戲結(jié)束!"); } } blackMessage = blackTime / 3600 + ":" + (blackTime / 60 - blackTime / 3600 * 60) + ":" + (blackTime - blackTime / 60 * 60); whiteMessage = whiteTime / 3600 + ":" + (whiteTime / 60 - whiteTime / 3600 * 60) + ":" + (whiteTime - whiteTime / 60 * 60); this.repaint(); try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } System.out.println(blackTime + " -- " + whiteTime); } } } }
然后再創(chuàng)建子框架界面:
package org.liky.game.frame; import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; import javax.swing.JFrame; public class MyChessFrame extends JFrame implements MouseListener { public MyChessFrame() { this.setTitle("五子"); this.setSize(1000, 700); this.setResizable(false) ; this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); int width = Toolkit.getDefaultToolkit().getScreenSize().width; int height = Toolkit.getDefaultToolkit().getScreenSize().height; /*System.out.println("寬度為: "+width); System.out.println("高度為: "+height);*/ this.setLocation((width - 200)/2, (height-100)/2); this.addMouseListener(this); this.setVisible(true); } public void paint(Graphics g) { /*g.drawString("五子棋游戲", 20, 40);*/ /*g.drawOval(20, 40, 40, 40);*/ /*g.fillOval(20, 40, 40, 40);*/ /*g.drawLine(20, 40, 80, 40);*/ /* g.drawRect(20, 40, 40, 20); g.fillRect(80, 40, 40, 20);*/ BufferedImage image = null; try { image = ImageIO.read(new File("E:/image/MLDN文字01.jpg")); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } g.drawImage(image,0,0,this); g.drawOval(20, 40, 40, 40); g.setColor(Color.BLUE); g.fillRect(80, 40, 40, 20); g.setFont(new Font("宋體",40,40)); g.drawString("五子棋游戲", 20, 100); } public void mouseClicked(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } }
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持創(chuàng)新互聯(lián)。