本篇內(nèi)容介紹了“Composer根據(jù)Name顯示與隱藏的實(shí)現(xiàn)方法”的有關(guān)知識(shí),在實(shí)際案例的操作過(guò)程中,不少人都會(huì)遇到這樣的困境,接下來(lái)就讓小編帶領(lǐng)大家學(xué)習(xí)一下如何處理這些情況吧!希望大家仔細(xì)閱讀,能夠?qū)W有所成!
成都創(chuàng)新互聯(lián)公司長(zhǎng)期為成百上千客戶提供的網(wǎng)站建設(shè)服務(wù),團(tuán)隊(duì)從業(yè)經(jīng)驗(yàn)10年,關(guān)注不同地域、不同群體,并針對(duì)不同對(duì)象提供差異化的產(chǎn)品和服務(wù);打造開放共贏平臺(tái),與合作伙伴共同營(yíng)造健康的互聯(lián)網(wǎng)生態(tài)環(huán)境。為松滋企業(yè)提供專業(yè)的成都網(wǎng)站建設(shè)、網(wǎng)站設(shè)計(jì),松滋網(wǎng)站改版等技術(shù)服務(wù)。擁有十載豐富建站經(jīng)驗(yàn)和眾多成功案例,為您定制開發(fā)。
Composer根據(jù)Name顯示與隱藏
//主要設(shè)置 模型的顯示與隱藏 private void TransmissionByData_AxSendSelectionChange(string domName, bool isVisible) { System.Threading.Tasks.Parallel.Invoke(() => { try { if (isVisible) { axDS3DVIAPlayerActiveX1.SetVisibility(CLitSelectionName(domName), CrActorVisibility.crAtvVisible, CrActorVisibility.crAtvKeepActorVisibility); } else { axDS3DVIAPlayerActiveX1.SetVisibility(CLitSelectionName(domName), CrActorVisibility.crAtvInvisible, CrActorVisibility.crAtvKeepActorVisibility); } } catch (InvalidComObjectException e) { Console.WriteLine(e); } }); }
private string CLitSelectionName(string name) { return string.Format("", name); } private void HightLightItem(string strId, AxDS3DVIAPlayerActiveX objPlayer) { try { objPlayer.SetPropertySet( objPlayer.GetAllActorsOnFilter(" ", false), string.Format(" ", strHightLightAlpha)); objPlayer.SetPropertySet( string.Format(" ", strId), " "); } catch (InvalidComObjectException e) { Console.WriteLine(e); } } private void HightLightAll(AxDS3DVIAPlayerActiveX objPlayer) { try { objPlayer.SetPropertySet( objPlayer.GetAllActorsOnFilter( string.Format(" ", strHightLightAlpha), true), " "); } catch (InvalidComObjectException e) { Console.WriteLine(e); } } private void SetPlayerSelections(string[] strItemKeys, AxDS3DVIAPlayerActiveX objPlayer) { try { string strSelection = ""; if (strItemKeys.Length == 0) { strSelection = " "; } else { strSelection = strItemKeys.Aggregate(" ", (current, t) => current + string.Format(" "; } objPlayer.Selection = strSelection; } catch (InvalidComObjectException e) { Console.WriteLine(e); } } //將Player的選擇項(xiàng)聚焦 private void SetPlayerSelectionsFocus(AxDS3DVIAPlayerActiveX objPlayer) { try { objPlayer.ZoomSelection(); } catch (InvalidComObjectException e) { Console.WriteLine(e); } }", t)); strSelection += "
“Composer根據(jù)Name顯示與隱藏的實(shí)現(xiàn)方法”的內(nèi)容就介紹到這里了,感謝大家的閱讀。如果想了解更多行業(yè)相關(guān)的知識(shí)可以關(guān)注創(chuàng)新互聯(lián)網(wǎng)站,小編將為大家輸出更多高質(zhì)量的實(shí)用文章!