本篇文章給大家分享的是有關(guān)怎么在Android中利用ImageView將圖片進行圓形、圓角處理,小編覺得挺實用的,因此分享給大家學(xué)習(xí),希望大家閱讀完這篇文章后可以有所收獲,話不多說,跟著小編一起來看看吧。
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基本思路是,自定義一個ImageView,通過重寫onDraw方法畫出一個圓形的圖片來:
public class ImageViewPlus extends ImageView{ private Paint mPaintBitmap = new Paint(Paint.ANTI_ALIAS_FLAG); private Bitmap mRawBitmap; private BitmapShader mShader; private Matrix mMatrix = new Matrix(); public ImageViewPlus(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { Bitmap rawBitmap = getBitmap(getDrawable()); if (rawBitmap != null){ int viewWidth = getWidth(); int viewHeight = getHeight(); int viewMinSize = Math.min(viewWidth, viewHeight); float dstWidth = viewMinSize; float dstHeight = viewMinSize; if (mShader == null || !rawBitmap.equals(mRawBitmap)){ mRawBitmap = rawBitmap; mShader = new BitmapShader(mRawBitmap, TileMode.CLAMP, TileMode.CLAMP); } if (mShader != null){ mMatrix.setScale(dstWidth / rawBitmap.getWidth(), dstHeight / rawBitmap.getHeight()); mShader.setLocalMatrix(mMatrix); } mPaintBitmap.setShader(mShader); float radius = viewMinSize / 2.0f; canvas.drawCircle(radius, radius, radius, mPaintBitmap); } else { super.onDraw(canvas); } } private Bitmap getBitmap(Drawable drawable){ if (drawable instanceof BitmapDrawable){ return ((BitmapDrawable)drawable).getBitmap(); } else if (drawable instanceof ColorDrawable){ Rect rect = drawable.getBounds(); int width = rect.right - rect.left; int height = rect.bottom - rect.top; int color = ((ColorDrawable)drawable).getColor(); Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); canvas.drawARGB(Color.alpha(color), Color.red(color), Color.green(color), Color.blue(color)); return bitmap; } else { return null; } } }
分析一下代碼:
canvas.drawCircle 決定了畫出來的形狀是圓形,而圓形的內(nèi)容則是通過 mPaintBitmap.setShader 搞定的。
其中,BitmapShader需要設(shè)置Bitmap填充ImageView的方式(CLAMP:拉伸邊緣, MIRROR:鏡像, REPEAT:整圖重復(fù))。
這里其實設(shè)成什么不重要,因為我們實際需要的是將Bitmap按比例縮放成跟ImageView一樣大,而不是預(yù)置的三種效果。
所以,別忘了 mMatrix.setScale 和 mShader.setLocalMatrix 一起用,將圖片縮放一下。
四、支持邊框
public class ImageViewPlus extends ImageView{ private Paint mPaintBitmap = new Paint(Paint.ANTI_ALIAS_FLAG); private Paint mPaintBorder = new Paint(Paint.ANTI_ALIAS_FLAG); private Bitmap mRawBitmap; private BitmapShader mShader; private Matrix mMatrix = new Matrix(); private float mBorderWidth = dip2px(15); private int mBorderColor = 0xFF0080FF; public ImageViewPlus(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { Bitmap rawBitmap = getBitmap(getDrawable()); if (rawBitmap != null){ int viewWidth = getWidth(); int viewHeight = getHeight(); int viewMinSize = Math.min(viewWidth, viewHeight); float dstWidth = viewMinSize; float dstHeight = viewMinSize; if (mShader == null || !rawBitmap.equals(mRawBitmap)){ mRawBitmap = rawBitmap; mShader = new BitmapShader(mRawBitmap, TileMode.CLAMP, TileMode.CLAMP); } if (mShader != null){ mMatrix.setScale((dstWidth - mBorderWidth * 2) / rawBitmap.getWidth(), (dstHeight - mBorderWidth * 2) / rawBitmap.getHeight()); mShader.setLocalMatrix(mMatrix); } mPaintBitmap.setShader(mShader); mPaintBorder.setStyle(Paint.Style.STROKE); mPaintBorder.setStrokeWidth(mBorderWidth); mPaintBorder.setColor(mBorderColor); float radius = viewMinSize / 2.0f; canvas.drawCircle(radius, radius, radius - mBorderWidth / 2.0f, mPaintBorder); canvas.translate(mBorderWidth, mBorderWidth); canvas.drawCircle(radius - mBorderWidth, radius - mBorderWidth, radius - mBorderWidth, mPaintBitmap); } else { super.onDraw(canvas); } } private Bitmap getBitmap(Drawable drawable){ if (drawable instanceof BitmapDrawable){ return ((BitmapDrawable)drawable).getBitmap(); } else if (drawable instanceof ColorDrawable){ Rect rect = drawable.getBounds(); int width = rect.right - rect.left; int height = rect.bottom - rect.top; int color = ((ColorDrawable)drawable).getColor(); Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); canvas.drawARGB(Color.alpha(color), Color.red(color), Color.green(color), Color.blue(color)); return bitmap; } else { return null; } } private int dip2px(int dipVal) { float scale = getResources().getDisplayMetrics().density; return (int)(dipVal * scale + 0.5f); } }
看代碼中,加邊框?qū)嶋H上就是用實心純色的 Paint 畫了一個圓邊,在此基礎(chǔ)上畫上原來的頭像即可。
需要的注意的地方有三個:
1)、圓框的半徑不是 radius ,而應(yīng)該是 radius - mBorderWidth / 2.0f 。想象著拿著筆去畫線,線其實是畫在右圖中白色圈的位置,只不過它很粗。
2)、在ImageView大小不變的基礎(chǔ)上,頭像的實際大小要比沒有邊框的時候小了,所以 mMatrix.setScale 的時候要把邊框的寬度去掉。
3)、畫頭像Bitmap的時候不能直接 canvas.drawCircle(radius, radius, radius - mBorderWidth, mPaintBitmap) ,這樣你會發(fā)現(xiàn)頭像的右側(cè)和下方邊緣被拉伸了(右圖)
為什么呢?因為 Paint 默認(rèn)是以左上角為基準(zhǔn)開始繪制的,此時頭像的實際區(qū)域是右圖中的紅框,而超過紅框的部分(圓形的右側(cè)和下方),自然被 TileMode.CLAMP效果沿邊緣拉伸了。
所以,需要通過挪動坐標(biāo)系的位置和調(diào)整圓心,才能把頭像畫在正確的區(qū)域(右圖綠框)中。
五、更多玩法 —— 支持xml配置
既然有了邊框,那如果想配置邊框的寬度和顏色該如何是好呢?
基本上兩個思路:
1)、給ImageViewPlus加上set接口,設(shè)置完成之后通過 invalidate(); 重繪一下即可;
2)、在xml里就支持配置一些自定義屬性,這樣用起來會方便很多。
這里重點說一下支持xml配置自定義屬性。
自定義控件要支持xml配置自定義屬性的話,首先需要在 \res\values 里去定義屬性:
然后在ImageViewPlus的構(gòu)造函數(shù)中去讀取這些自定義屬性:
private static final int DEFAULT_BORDER_COLOR = Color.TRANSPARENT; private static final int DEFAULT_BORDER_WIDTH = 0; public ImageViewPlus(Context context, AttributeSet attrs) { super(context, attrs); //取xml文件中設(shè)定的參數(shù) TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.ImageViewPlus); mBorderColor = ta.getColor(R.styleable.ImageViewPlus_borderColor, DEFAULT_BORDER_COLOR); mBorderWidth = ta.getDimensionPixelSize(R.styleable.ImageViewPlus_borderWidth, dip2px(DEFAULT_BORDER_WIDTH)); ta.recycle(); }
在xml布局中使用自定義屬性:
六、 圓角ImageView
其實原理上一樣,把 canvas.drawCircle 對應(yīng)改成 canvas.drawRoundRect 就OK了,直接貼代碼吧:
public class ImageViewPlus extends ImageView{ /** * android.widget.ImageView */ public static final int TYPE_NONE = 0; /** * 圓形 */ public static final int TYPE_CIRCLE = 1; /** * 圓角矩形 */ public static final int TYPE_ROUNDED_RECT = 2; private static final int DEFAULT_TYPE = TYPE_NONE; private static final int DEFAULT_BORDER_COLOR = Color.TRANSPARENT; private static final int DEFAULT_BORDER_WIDTH = 0; private static final int DEFAULT_RECT_ROUND_RADIUS = 0; private int mType; private int mBorderColor; private int mBorderWidth; private int mRectRoundRadius; private Paint mPaintBitmap = new Paint(Paint.ANTI_ALIAS_FLAG); private Paint mPaintBorder = new Paint(Paint.ANTI_ALIAS_FLAG); private RectF mRectBorder = new RectF(); private RectF mRectBitmap = new RectF(); private Bitmap mRawBitmap; private BitmapShader mShader; private Matrix mMatrix = new Matrix(); public ImageViewPlus(Context context, AttributeSet attrs) { super(context, attrs); //取xml文件中設(shè)定的參數(shù) TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.ImageViewPlus); mType = ta.getInt(R.styleable.ImageViewPlus_type, DEFAULT_TYPE); mBorderColor = ta.getColor(R.styleable.ImageViewPlus_borderColor, DEFAULT_BORDER_COLOR); mBorderWidth = ta.getDimensionPixelSize(R.styleable.ImageViewPlus_borderWidth, dip2px(DEFAULT_BORDER_WIDTH)); mRectRoundRadius = ta.getDimensionPixelSize(R.styleable.ImageViewPlus_rectRoundRadius, dip2px(DEFAULT_RECT_ROUND_RADIUS)); ta.recycle(); } @Override protected void onDraw(Canvas canvas) { Bitmap rawBitmap = getBitmap(getDrawable()); if (rawBitmap != null && mType != TYPE_NONE){ int viewWidth = getWidth(); int viewHeight = getHeight(); int viewMinSize = Math.min(viewWidth, viewHeight); float dstWidth = mType == TYPE_CIRCLE ? viewMinSize : viewWidth; float dstHeight = mType == TYPE_CIRCLE ? viewMinSize : viewHeight; float halfBorderWidth = mBorderWidth / 2.0f; float doubleBorderWidth = mBorderWidth * 2; if (mShader == null || !rawBitmap.equals(mRawBitmap)){ mRawBitmap = rawBitmap; mShader = new BitmapShader(mRawBitmap, TileMode.CLAMP, TileMode.CLAMP); } if (mShader != null){ mMatrix.setScale((dstWidth - doubleBorderWidth) / rawBitmap.getWidth(), (dstHeight - doubleBorderWidth) / rawBitmap.getHeight()); mShader.setLocalMatrix(mMatrix); } mPaintBitmap.setShader(mShader); mPaintBorder.setStyle(Paint.Style.STROKE); mPaintBorder.setStrokeWidth(mBorderWidth); mPaintBorder.setColor(mBorderWidth > 0 ? mBorderColor : Color.TRANSPARENT); if (mType == TYPE_CIRCLE){ float radius = viewMinSize / 2.0f; canvas.drawCircle(radius, radius, radius - halfBorderWidth, mPaintBorder); canvas.translate(mBorderWidth, mBorderWidth); canvas.drawCircle(radius - mBorderWidth, radius - mBorderWidth, radius - mBorderWidth, mPaintBitmap); } else if (mType == TYPE_ROUNDED_RECT){ mRectBorder.set(halfBorderWidth, halfBorderWidth, dstWidth - halfBorderWidth, dstHeight - halfBorderWidth); mRectBitmap.set(0.0f, 0.0f, dstWidth - doubleBorderWidth, dstHeight - doubleBorderWidth); float borderRadius = mRectRoundRadius - halfBorderWidth > 0.0f ? mRectRoundRadius - halfBorderWidth : 0.0f; float bitmapRadius = mRectRoundRadius - mBorderWidth > 0.0f ? mRectRoundRadius - mBorderWidth : 0.0f; canvas.drawRoundRect(mRectBorder, borderRadius, borderRadius, mPaintBorder); canvas.translate(mBorderWidth, mBorderWidth); canvas.drawRoundRect(mRectBitmap, bitmapRadius, bitmapRadius, mPaintBitmap); } } else { super.onDraw(canvas); } } private int dip2px(int dipVal) { float scale = getResources().getDisplayMetrics().density; return (int)(dipVal * scale + 0.5f); } private Bitmap getBitmap(Drawable drawable){ if (drawable instanceof BitmapDrawable){ return ((BitmapDrawable)drawable).getBitmap(); } else if (drawable instanceof ColorDrawable){ Rect rect = drawable.getBounds(); int width = rect.right - rect.left; int height = rect.bottom - rect.top; int color = ((ColorDrawable)drawable).getColor(); Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); canvas.drawARGB(Color.alpha(color), Color.red(color), Color.green(color), Color.blue(color)); return bitmap; } else { return null; } } }
以上就是怎么在Android中利用ImageView將圖片進行圓形、圓角處理,小編相信有部分知識點可能是我們?nèi)粘9ぷ鲿姷交蛴玫降?。希望你能通過這篇文章學(xué)到更多知識。更多詳情敬請關(guān)注創(chuàng)新互聯(lián)行業(yè)資訊頻道。