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HTML5Canvas鼠標(biāo)與鍵盤事件demo的示例分析-創(chuàng)新互聯(lián)

本篇文章給大家分享的是有關(guān)HTML5 Canvas鼠標(biāo)與鍵盤事件demo的示例分析,小編覺得挺實(shí)用的,因此分享給大家學(xué)習(xí),希望大家閱讀完這篇文章后可以有所收獲,話不多說,跟著小編一起來看看吧。

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演示HTML5 Canvas鼠標(biāo)事件,獲取Canvas對(duì)象上的鼠標(biāo)坐標(biāo),演示鍵盤事件通過鍵盤控制Canvas上對(duì)象移動(dòng)。

Canvas對(duì)象支持所有的JavaScript的鼠標(biāo)事件,包括鼠標(biāo)點(diǎn)擊(MouseClick), 鼠標(biāo)按下(Mouse Down), 鼠標(biāo)抬起(Mouse Up),鼠標(biāo)移動(dòng)( Mouse Move)對(duì)Canvas添加鼠標(biāo)事件方式有兩種,一種方式是通過API來完成:



代碼如下:


// mouse event
canvas.addEventListener("mousedown",doMouseDown,false);
canvas.addEventListener('mousemove', doMouseMove,false);
canvas.addEventListener('mouseup', doMouseUp, false);
另外一種方式在JavaScript中稱為反模式:


代碼如下:


canvas.onmousedown = function(e){
}
canvas.onmouseup = function(e){
}
canvas.onmousemove = function(e){
}



獲取鼠標(biāo)在Canvas對(duì)象上坐標(biāo):
由于Canvas上鼠標(biāo)事件中不能直接獲取鼠標(biāo)在Canvas的坐標(biāo),所獲取的都是基于整個(gè)
屏幕的坐標(biāo)。所以通過鼠標(biāo)事件e.pageX與e.pageY來獲取鼠標(biāo)位置,然后通過
Canvas. getBoundingClientRect()來獲取Canvas對(duì)象相對(duì)屏幕的相對(duì)位置,通過計(jì)算

得到鼠標(biāo)在Canvas的坐標(biāo),代碼如下:



代碼如下:


function getPointOnCanvas(canvas, x, y) {
var bbox =canvas.getBoundingClientRect();
return { x: x- bbox.left *(canvas.width / bbox.width),
y:y - bbox.top * (canvas.height / bbox.height)
};
}



鍵盤事件:
HTML5 Canvas本身不支持鍵盤事件監(jiān)聽與獲取,常用的有兩種方法來解決這個(gè)問題:

一:通過windows對(duì)象來實(shí)現(xiàn)Canvas鍵盤事件監(jiān)聽與處理
// key event - use window as object
window.addEventListener('keydown', doKeyDown,true);

二:通過在Canvas對(duì)象上添加其它支持鍵盤事件的DOM元素實(shí)現(xiàn)鍵盤事件支持



代碼如下:



// key event - use DOM element asobject
canvas.addEventListener('keydown', doKeyDown,true);
canvas.focus();



其中tabindex為HTML5 DOM元素,支持鍵盤事件。
演示,一個(gè)可以根據(jù)鍵盤上下左右移動(dòng)的矩形塊:
HTML5 Canvas鼠標(biāo)與鍵盤事件demo的示例分析 
一個(gè)完整的鼠標(biāo)與鍵盤事件演示代碼如下:



代碼如下:


var tempContext = null; // global variable 2d context
var started = false;
var mText_canvas = null;
var x = 0, y =0;
window.add
window.onload = function() {
var canvas = document.getElementById("event_canvas");
console.log(canvas.parentNode.clientWidth);
canvas.width = canvas.parentNode.clientWidth;
canvas.height = canvas.parentNode.clientHeight;
if (!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5 compatible browser.");
return;
}
// get 2D context of canvas and draw rectangel
tempContext = canvas.getContext("2d");
tempContext.fillStyle="blue";
x = canvas.width/2;
y = canvas.height/2;
tempContext.fillRect(x, y, 80, 40);
// key event - use DOM element as object
canvas.addEventListener('keydown', doKeyDown, true);
canvas.focus();
// key event - use window as object
window.addEventListener('keydown', doKeyDown, true);
// mouse event
canvas.addEventListener("mousedown", doMouseDown, false);
canvas.addEventListener('mousemove', doMouseMove, false);
canvas.addEventListener('mouseup', doMouseUp, false);
}
function getPointOnCanvas(canvas, x, y) {
var bbox = canvas.getBoundingClientRect();
return { x: x - bbox.left * (canvas.width / bbox.width),
y: y - bbox.top * (canvas.height / bbox.height)
};
}
function doKeyDown(e) {
var keyID = e.keyCode ? e.keyCode :e.which;
if(keyID === 38 || keyID === 87) { // up arrow and W
clearCanvas();
y = y - 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
if(keyID === 39 || keyID === 68) { // right arrow and D
clearCanvas();
x = x + 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
if(keyID === 40 || keyID === 83) { // down arrow and S
clearCanvas();
y = y + 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
if(keyID === 37 || keyID === 65) { // left arrow and A
clearCanvas();
x = x - 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
}
function clearCanvas() {
tempContext.clearRect(0, 0, 500, 500)
}
function doMouseDown(event) {
var x = event.pageX;
var y = event.pageY;
var canvas = event.target;
var loc = getPointOnCanvas(canvas, x, y);
console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")");
tempContext.beginPath();
tempContext.moveTo(loc.x, loc.y);
started = true;
}
function doMouseMove(event) {
var x = event.pageX;
var y = event.pageY;
var canvas = event.target;
var loc = getPointOnCanvas(canvas, x, y);
if (started) {
tempContext.lineTo(loc.x, loc.y);
tempContext.stroke();
}
}
function doMouseUp(event) {
console.log("mouse up now");
if (started) {
doMouseMove(event);
started = false;
}
}



HTML部分:



代碼如下:



HTML Canvas Event Demo - By Gloomy Fish


Press W, A, S, D keys to move





以上就是HTML5 Canvas鼠標(biāo)與鍵盤事件demo的示例分析,小編相信有部分知識(shí)點(diǎn)可能是我們?nèi)粘9ぷ鲿?huì)見到或用到的。希望你能通過這篇文章學(xué)到更多知識(shí)。更多詳情敬請(qǐng)關(guān)注創(chuàng)新互聯(lián)行業(yè)資訊頻道。


本文名稱:HTML5Canvas鼠標(biāo)與鍵盤事件demo的示例分析-創(chuàng)新互聯(lián)
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