import java.awt.*;
讓客戶滿意是我們工作的目標(biāo),不斷超越客戶的期望值來自于我們對這個行業(yè)的熱愛。我們立志把好的技術(shù)通過有效、簡單的方式提供給客戶,將通過不懈努力成為客戶在信息化領(lǐng)域值得信任、有價值的長期合作伙伴,公司提供的服務(wù)項(xiàng)目有:域名注冊、雅安服務(wù)器托管、營銷軟件、網(wǎng)站建設(shè)、嘉蔭網(wǎng)站維護(hù)、網(wǎng)站推廣。
import java.awt.event.*;
import java.lang.*;
import javax.swing.*;
public class Counter extends Frame
{
//聲明三個面板的布局
GridLayout gl1,gl2,gl3;
Panel p0,p1,p2,p3;
JTextField tf1;
TextField tf2;
Button b0,b1,b2,b3,b4,b5,b6,b7,b8,b9,b10,b11,b12,b13,b14,b15,b16,b17,b18,b19,b20,b21,b22,b23,b24,b25,b26;
StringBuffer str;//顯示屏所顯示的字符串
double x,y;//x和y都是運(yùn)算數(shù)
int z;//Z表示單擊了那一個運(yùn)算符.0表示"+",1表示"-",2表示"*",3表示"/"
static double m;//記憶的數(shù)字
public Counter()
{
gl1=new GridLayout(1,4,10,0);//實(shí)例化三個面板的布局
gl2=new GridLayout(4,1,0,15);
gl3=new GridLayout(4,5,10,15);
tf1=new JTextField(27);//顯示屏
tf1.setHorizontalAlignment(JTextField.RIGHT);
tf1.setEnabled(false);
tf1.setText("0");
tf2=new TextField(10);//顯示記憶的索引值
tf2.setEditable(false);
//實(shí)例化所有按鈕、設(shè)置其前景色并注冊監(jiān)聽器
b0=new Button("Backspace");
b0.setForeground(Color.red);
b0.addActionListener(new Bt());
b1=new Button("CE");
b1.setForeground(Color.red);
b1.addActionListener(new Bt());
b2=new Button("C");
b2.setForeground(Color.red);
b2.addActionListener(new Bt());
b3=new Button("MC");
b3.setForeground(Color.red);
b3.addActionListener(new Bt());
b4=new Button("MR");
b4.setForeground(Color.red);
b4.addActionListener(new Bt());
b5=new Button("MS");
b5.setForeground(Color.red);
b5.addActionListener(new Bt());
b6=new Button("M+");
b6.setForeground(Color.red);
b6.addActionListener(new Bt());
b7=new Button("7");
b7.setForeground(Color.blue);
b7.addActionListener(new Bt());
b8=new Button("8");
b8.setForeground(Color.blue);
b8.addActionListener(new Bt());
b9=new Button("9");
b9.setForeground(Color.blue);
b9.addActionListener(new Bt());
b10=new Button("/");
b10.setForeground(Color.red);
b10.addActionListener(new Bt());
b11=new Button("sqrt");
b11.setForeground(Color.blue);
b11.addActionListener(new Bt());
b12=new Button("4");
b12.setForeground(Color.blue);
b12.addActionListener(new Bt());
b13=new Button("5");
b13.setForeground(Color.blue);
b13.addActionListener(new Bt());
b14=new Button("6");
b14.setForeground(Color.blue);
b14.addActionListener(new Bt());
b15=new Button("*");
b15.setForeground(Color.red);
b15.addActionListener(new Bt());
b16=new Button("%");
b16.setForeground(Color.blue);
b16.addActionListener(new Bt());
b17=new Button("1");
b17.setForeground(Color.blue);
b17.addActionListener(new Bt());
b18=new Button("2");
b18.setForeground(Color.blue);
b18.addActionListener(new Bt());
b19=new Button("3");
b19.setForeground(Color.blue);
b19.addActionListener(new Bt());
b20=new Button("-");
b20.setForeground(Color.red);
b20.addActionListener(new Bt());
b21=new Button("1/X");
b21.setForeground(Color.blue);
b21.addActionListener(new Bt());
b22=new Button("0");
b22.setForeground(Color.blue);
b22.addActionListener(new Bt());
b23=new Button("+/-");
b23.setForeground(Color.blue);
b23.addActionListener(new Bt());
b24=new Button(".");
b24.setForeground(Color.blue);
b24.addActionListener(new Bt());
b25=new Button("+");
b25.setForeground(Color.red);
b25.addActionListener(new Bt());
b26=new Button("=");
b26.setForeground(Color.red);
b26.addActionListener(new Bt());
//實(shí)例化四個面板
p0=new Panel();
p1=new Panel();
p2=new Panel();
p3=new Panel();
//創(chuàng)建一個空字符串緩沖區(qū)
str=new StringBuffer();
//添加面板p0中的組件和設(shè)置其在框架中的位置和大小
p0.add(tf1);
p0.setBounds(10,25,300,40);
//添加面板p1中的組件和設(shè)置其在框架中的位置和大小
p1.setLayout(gl1);
p1.add(tf2);
p1.add(b0);
p1.add(b1);
p1.add(b2);
p1.setBounds(10,65,300,25);
//添加面板p2中的組件并設(shè)置其的框架中的位置和大小
p2.setLayout(gl2);
p2.add(b3);
p2.add(b4);
p2.add(b5);
p2.add(b6);
p2.setBounds(10,110,40,150);
//添加面板p3中的組件并設(shè)置其在框架中的位置和大小
p3.setLayout(gl3);//設(shè)置p3的布局
p3.add(b7);
p3.add(b8);
p3.add(b9);
p3.add(b10);
p3.add(b11);
p3.add(b12);
p3.add(b13);
p3.add(b14);
p3.add(b15);
p3.add(b16);
p3.add(b17);
p3.add(b18);
p3.add(b19);
p3.add(b20);
p3.add(b21);
p3.add(b22);
p3.add(b23);
p3.add(b24);
p3.add(b25);
p3.add(b26);
p3.setBounds(60,110,250,150);
//設(shè)置框架中的布局為空布局并添加4個面板
setLayout(null);
add(p0);
add(p1);
add(p2);
add(p3);
setResizable(false);//禁止調(diào)整框架的大小
//匿名類關(guān)閉窗口
addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e1)
{
System.exit(0);
}
});
setBackground(Color.lightGray);
setBounds(100,100,320,280);
setVisible(true);
}
//構(gòu)造監(jiān)聽器
class Bt implements ActionListener
{
public void actionPerformed(ActionEvent e2)
{
try{
if(e2.getSource()==b1)//選擇"CE"清零
{
tf1.setText("0");//把顯示屏清零
str.setLength(0);//清空字符串緩沖區(qū)以準(zhǔn)備接收新的輸入運(yùn)算數(shù)
}
else if(e2.getSource()==b2)//選擇"C"清零
{
tf1.setText("0");//把顯示屏清零
str.setLength(0);
}
else if(e2.getSource()==b23)//單擊"+/-"選擇輸入的運(yùn)算數(shù)是正數(shù)還是負(fù)數(shù)
{
x=Double.parseDouble(tf1.getText().trim());
tf1.setText(""+(-x));
}
else if(e2.getSource()==b25)//單擊加號按鈕獲得x的值和z的值并清空y的值
{
x=Double.parseDouble(tf1.getText().trim());
str.setLength(0);//清空緩沖區(qū)以便接收新的另一個運(yùn)算數(shù)
y=0d;
z=0;
}
else if(e2.getSource()==b20)//單擊減號按鈕獲得x的值和z的值并清空y的值
{
x=Double.parseDouble(tf1.getText().trim());
str.setLength(0);
y=0d;
z=1;
}
else if(e2.getSource()==b15)//單擊乘號按鈕獲得x的值和z的值并清空y的值
{
x=Double.parseDouble(tf1.getText().trim());
str.setLength(0);
y=0d;
z=2;
}
else if(e2.getSource()==b10)//單擊除號按鈕獲得x的值和z的值并空y的值
{
x=Double.parseDouble(tf1.getText().trim());
str.setLength(0);
y=0d;
z=3;
}
else if(e2.getSource()==b26)//單擊等號按鈕輸出計(jì)算結(jié)果
{
str.setLength(0);
switch(z)
{
case 0 : tf1.setText(""+(x+y));break;
case 1 : tf1.setText(""+(x-y));break;
case 2 : tf1.setText(""+(x*y));break;
case 3 : tf1.setText(""+(x/y));break;
}
}
else if(e2.getSource()==b24)//單擊"."按鈕輸入小數(shù)
{
if(tf1.getText().trim().indexOf(′.′)!=-1)//判斷字符串中是否已經(jīng)包含了小數(shù)點(diǎn)
{
}
else//如果沒數(shù)點(diǎn)有小
{
if(tf1.getText().trim().equals("0"))//如果初時顯示為0
{
str.setLength(0);
tf1.setText((str.append("0"+e2.getActionCommand())).toString());
}
else if(tf1.getText().trim().equals(""))//如果初時顯示為空則不做任何操作
{
}
else
{
tf1.setText(str.append(e2.getActionCommand()).toString());
}
}
y=0d;
}
else if(e2.getSource()==b11)//求平方根
{
x=Double.parseDouble(tf1.getText().trim());
tf1.setText("數(shù)字格式異常");
if(x0)
tf1.setText("負(fù)數(shù)沒有平方根");
else
tf1.setText(""+Math.sqrt(x));
str.setLength(0);
y=0d;
}
else if(e2.getSource()==b16)//單擊了"%"按鈕
{
x=Double.parseDouble(tf1.getText().trim());
tf1.setText(""+(0.01*x));
str.setLength(0);
y=0d;
}
else if(e2.getSource()==b21)//單擊了"1/X"按鈕
{
x=Double.parseDouble(tf1.getText().trim());
if(x==0)
{
tf1.setText("除數(shù)不能為零");
}
else
{
tf1.setText(""+(1/x));
}
str.setLength(0);
y=0d;
}
else if(e2.getSource()==b3)//MC為清除內(nèi)存
{
m=0d;
tf2.setText("");
str.setLength(0);
}
else if(e2.getSource()==b4)//MR為重新調(diào)用存儲的數(shù)據(jù)
{
if(tf2.getText().trim()!="")//有記憶數(shù)字
{
tf1.setText(""+m);
}
}
else if(e2.getSource()==b5)//MS為存儲顯示的數(shù)據(jù)
{
m=Double.parseDouble(tf1.getText().trim());
tf2.setText("M");
tf1.setText("0");
str.setLength(0);
}
else if(e2.getSource()==b6)//M+為將顯示的數(shù)字與已經(jīng)存儲的數(shù)據(jù)相加要查看新的數(shù)字單擊MR
{
m=m+Double.parseDouble(tf1.getText().trim());
}
else//選擇的是其他的按鈕
{
if(e2.getSource()==b22)//如果選擇的是"0"這個數(shù)字鍵
{
if(tf1.getText().trim().equals("0"))//如果顯示屏顯示的為零不做操作
{
}
else
{
tf1.setText(str.append(e2.getActionCommand()).toString());
y=Double.parseDouble(tf1.getText().trim());
}
}
else if(e2.getSource()==b0)//選擇的是“BackSpace”按鈕
{
if(!tf1.getText().trim().equals("0"))//如果顯示屏顯示的不是零
{
if(str.length()!=1)
{
tf1.setText(str.delete(str.length()-1,str.length()).toString());//可能拋出字符串越界異常
}
else
{
tf1.setText("0");
str.setLength(0);
}
}
y=Double.parseDouble(tf1.getText().trim());
}
else//其他的數(shù)字鍵
{
tf1.setText(str.append(e2.getActionCommand()).toString());
y=Double.parseDouble(tf1.getText().trim());
}
}
}
catch(NumberFormatException e){
tf1.setText("數(shù)字格式異常");
}
catch(StringIndexOutOfBoundsException e){
tf1.setText("字符串索引越界");
}
}
}
public static void main(String args[])
{
new Counter();
}
}
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
public class Calculator extends JFrame{
private float op1,op2;//定義兩個變量存放需要運(yùn)算的值
private String str="";//定義str去和text進(jìn)行交叉賦值
private String opr,co;//opr存放符合,co用來存放復(fù)制的內(nèi)容
private double re;//用來存放運(yùn)算的結(jié)果
private boolean bo=false;//是否進(jìn)行了+-*/運(yùn)算
private boolean btime=false;//時間開關(guān)
Container contentpane=this.getContentPane();
JPanel panel1=new JPanel(new BorderLayout()),
panel2=new JPanel(new FlowLayout()),
panel3=new JPanel(new GridLayout(4,5)),
panel4=new JPanel(new BorderLayout()),
panel5=new JPanel(new BorderLayout());
//菜單欄
JMenuBar menubar=new JMenuBar();
JMenu edit=new JMenu("編輯(E)"),
find=new JMenu("查看(V)"),
help=new JMenu("幫助(H)");
JMenuItem copy=new JMenuItem("復(fù)制(C)",'C'),
paste=new JMenuItem("粘貼(P)",'P'),
standard=new JMenuItem("標(biāo)準(zhǔn)型(T)",'T'),
science=new JMenuItem("科學(xué)型(S)",'S'),
numarray=new JMenuItem("數(shù)字分組(I)",'I'),
helptopic=new JMenuItem("幫助主題(H)",'H'),
aboutcal=new JMenuItem("關(guān)于計(jì)算器(A)",'A');
//輸入文本框
JTextField text=new JTextField(25);
//數(shù)字鍵
JButton one=new JButton("1"),
two=new JButton("2"),
three=new JButton("3"),
four=new JButton("4"),
five=new JButton("5"),
six=new JButton("6"),
seven=new JButton("7"),
eight=new JButton("8"),
nine=new JButton("9"),
zero=new JButton("0");
//功能鍵
JButton division=new JButton("/"),
multiply=new JButton("*"),
addition=new JButton("+"),
subtration=new JButton("-"),
sqrt=new JButton("sqrt"),
residual=new JButton("%"),
sign=new JButton("+/-"),
dot=new JButton("."),
reciprocal=new JButton("1/X"),
amount=new JButton("="),
backspace=new JButton("Backspace"),
ce=new JButton("CE"),
c=new JButton("C"),
time=new JButton("time");
public Calculator() {
contentpane.setLayout(new BorderLayout());
//textField文本從右邊開始寫
text.setHorizontalAlignment(SwingConstants.RIGHT);
text.setText("0.");
//菜單欄添加
edit.add(copy);
edit.add(paste);
find.add(standard);
find.add(science);
find.addSeparator();
find.add(numarray);
help.add(helptopic);
help.addSeparator();
help.add(aboutcal);
//把組件添加至容器中
menubar.add(edit);
menubar.add(find);
menubar.add(help);
panel1.add(menubar,"North");
panel1.add(text,"West");
//添加數(shù)字、功能鍵至panel2、panel3
panel2.add(backspace);
panel2.add(ce);
panel2.add(c);
panel2.add(time);
panel3.add(seven);
panel3.add(eight);
panel3.add(nine);
panel3.add(division);
panel3.add(sqrt);
panel3.add(four);
panel3.add(five);
panel3.add(six);
panel3.add(multiply);
panel3.add(residual);
panel3.add(one);
panel3.add(two);
panel3.add(three);
panel3.add(subtration);
panel3.add(reciprocal);
panel3.add(zero);
panel3.add(sign);
panel3.add(dot);
panel3.add(addition);
panel3.add(amount);
panel4.add(panel2,"North");
panel4.add(panel3,"West");
panel5.add(panel1,"North");
panel5.add(panel4,"West");
contentpane.add(panel5,"North");
//事件
//助記符
edit.setMnemonic('E');
find.setMnemonic('V');
help.setMnemonic('H');
//快捷鍵
KeyStroke kcopy=KeyStroke.getKeyStroke(KeyEvent.VK_C,Event.CTRL_MASK);
copy.setAccelerator(kcopy);
KeyStroke kpaste=KeyStroke.getKeyStroke(KeyEvent.VK_V,Event.CTRL_MASK);
paste.setAccelerator(kpaste);
//0-9、.的顯示事件
actionlistener1 al1=new actionlistener1();
one.addActionListener(al1);
two.addActionListener(al1);
three.addActionListener(al1);
four.addActionListener(al1);
five.addActionListener(al1);
six.addActionListener(al1);
seven.addActionListener(al1);
eight.addActionListener(al1);
nine.addActionListener(al1);
//小數(shù)點(diǎn)的ActionListener事件
dot.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
int count;
count=str.length();
//1.第一位就為.時改變text中內(nèi)容為:"0."
if(count==0){
str="0.";
text.setText(str);
}
//2.不可以重復(fù)按"."
else {if(!str.contains(".")){
str+=".";
text.setText(str);
}
else
System.out.println("您再點(diǎn)的話,輸入的將不再是小數(shù)了!");
}
}
});
//如果第一位是0那么第二位就不可以為0
zero.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
int count;
count=str.length();
if(bo){
if(!(str.contains("0")count==1)){
str="";
str+="0";
text.setText(str);
}else
System.out.println("您再點(diǎn)的話,輸入的將不再是數(shù)字了!");
}
else{
if(!(str.contains("0")count==1)){
str+="0";
text.setText(str);
}else
System.out.println("您再點(diǎn)的話,輸入的將不再是數(shù)字了!");
}
bo=false;
}
});
//+、-、*、/、%運(yùn)算
actionlistener3 al3=new actionlistener3();
addition.addActionListener(al3);
subtration.addActionListener(al3);
multiply.addActionListener(al3);
division.addActionListener(al3);
residual.addActionListener(al3);
//CE和C清空按鈕時間
actionlistener2 al2=new actionlistener2();
ce.addActionListener(al2);
c.addActionListener(al2);
//退格鍵
backspace.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
int count;
count=str.length()-1;
if(bo==false){
if(count=0){
str=str.substring(0,count);
text.setText(str);
}
else
text.setText("0.");
}else
System.out.println("您現(xiàn)在正進(jìn)行法則運(yùn)算!");
}
});
//求平方根
sqrt.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
int count;
count=str.length();
if(count!=0){
op1=Float.parseFloat(text.getText());
re=Math.sqrt(op1);
String str1=String.valueOf(re);
text.setText(str1);
str="";
}
else
System.out.println("您現(xiàn)在的按sqrt鍵毫無意義");
}
});
//求倒數(shù)
reciprocal.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
int count;
count=str.length();
if(count!=0){
op1=Float.parseFloat(text.getText());
if(op1!=0){
re=1/op1;
String str1=String.valueOf(re);
text.setText(str1);
str=str1;
}
else{
text.setText("除數(shù)不可以為0的");
str="";
}
}
else
System.out.println("您現(xiàn)在的按1/X鍵毫無意義");
}
});
//=事件
amount.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
op2=Float.parseFloat(str);
//需判斷進(jìn)行那種運(yùn)算法則
if(opr=="+"){//加法運(yùn)算
re=op1+op2;
String str1=String.valueOf(re);
text.setText(str1);
str=String.valueOf(re);
}else{
if(opr=="-"){//減法運(yùn)算
re=op1-op2;
String str1=String.valueOf(re);
text.setText(str1);
str=String.valueOf(re);
}else{
if(opr=="*"){//乘法運(yùn)算
re=op1*op2;
String str1=String.valueOf(re);
text.setText(str1);
str=String.valueOf(re);
}else{
if(opr=="/"op2!=0){//除法運(yùn)算
re=op1/op2;
String str1=String.valueOf(re);
text.setText(str1);
str=String.valueOf(re);
}else{
if(opr=="%"){//取余運(yùn)算
re=op1%op2;
String str1=String.valueOf(re);
text.setText(str1);
str="";
}
else if(op2==0){
text.setText("除數(shù)不可以為0的");
str="";
}
}
}
}
}
//打印看看
System.out.print(op1);
System.out.print(opr);
System.out.print(op2+"=");
System.out.print(re);
System.out.println();
}
});
//復(fù)制事件
copy.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
int count;
count=str.length();
if(count!=0){
co=text.getText();
}
else
System.out.println("沒有可復(fù)制的對象");
}
});
//粘貼事件
paste.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
str=co;
text.setText(str);
}
});
//時間事件
time.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
if(btime==false){
String st=(new Date()).toString();
text.setText(st);
str="";
btime=true;
}
else{
text.setText(str);
btime=false;
}
}
});
//+/-事件
sign.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
int a=Integer.valueOf(str);
a=a*(-1);
str=String.valueOf(a);
text.setText(str);
}
});
}
//定義1-9按鈕在text中顯示的內(nèi)部類
class actionlistener1 implements ActionListener{
public void actionPerformed(ActionEvent e){
JButton button=(JButton)e.getSource();
String btext=button.getText();
//如果第一位為0再輸入其他非零的整數(shù)時將零忽略
if(bo){
if(str.indexOf("0")==0str.length()==1){
str="";
str+=btext;
text.setText(str);
}else{
str="";
str+=btext;
text.setText(str);}
}else{
if(str.indexOf("0")==0str.length()==1){
str="";
str+=btext;
text.setText(str);
}else{
str+=btext;
text.setText(str);
}
}
bo=false;
}
}
//定義清空text中內(nèi)容的內(nèi)部類
class actionlistener2 implements ActionListener{
public void actionPerformed(ActionEvent e){
str="";
text.setText("0.");
}
}
//定義+、-、*、/、%運(yùn)算的內(nèi)部類
class actionlistener3 implements ActionListener{
public void actionPerformed(ActionEvent e){
int count;
count=str.length();
if(count!=0){
JButton button=(JButton)e.getSource();
opr=button.getText();
op1=Float.parseFloat(str);
bo=true;
}
else
System.out.println("您現(xiàn)在的按鍵毫無意義!");
}
}
public static void main(String[] args){
Calculator cc=new Calculator();
cc.pack();
cc.setResizable(false);//不可最大化
cc.setVisible(true);
cc.setTitle("計(jì)算器");
cc.setDefaultCloseOperation(EXIT_ON_CLOSE);
Dimension scmsize=Toolkit.getDefaultToolkit().getScreenSize();
int w=cc.getSize().width;
int h=cc.getSize().height;
int x=(scmsize.width-w)/2;
int y=(scmsize.height-h)/2;
cc.setLocation(x, y);
}
}
import java.util.Scanner;
public class JiSuan {
public static void main(String[] args) {
String zhanghao="765800331";//注意賬號密碼均為字符串類型
String mima="123456";
int isgoing=0;//當(dāng)賬號或密碼輸入錯誤時提示是否繼續(xù)輸入
String select="";//六種運(yùn)算中你的選擇
int result=0;//運(yùn)算結(jié)果
int a=0;
int b=0;
Scanner sa = new Scanner(System.in);
do{
System.out.println("請輸入你的賬號:");
String zhanghao1= sa.next();
System.out.println("請輸入你的密碼:");
String mima1= sa.next();
if(zhanghao.equals(zhanghao1)mima.equals(mima1)){
while(zhanghao.equals(zhanghao1)mima.equals(mima1)){
System.out.println("*******************歡迎使用Java小計(jì)算器**************");
System.out.println("本計(jì)算器提供以下功能");
System.out.println("A.加法");
System.out.println("B.減法");
System.out.println("C.乘法");
System.out.println("D.除法");
System.out.println("E.a的b次冪");
System.out.println("F.退出計(jì)算器");
System.out.println("請選擇:");
select= sa.next();
char c=select.charAt(0);//申明一個變量c來接收select轉(zhuǎn)換成char類型的變量
switch(c){
case 'A':
System.out.println("請輸入第一個數(shù)");
a = sa.nextInt();
System.out.println("請輸入第二個數(shù)");
b = sa.nextInt();
result = a+b;
System.out.println("運(yùn)算結(jié)果如下:"+result);
break;
case 'B':
System.out.println("請輸入第一個數(shù)");
a = sa.nextInt();
System.out.println("請輸入第二個數(shù)");
b = sa.nextInt();
result = a-b;
System.out.println("運(yùn)算結(jié)果如下:"+result);
break;
case 'C':
System.out.println("請輸入第一個數(shù)");
a = sa.nextInt();
System.out.println("請輸入第二個數(shù)");
b = sa.nextInt();
result = a*b;
System.out.println("運(yùn)算結(jié)果如下:"+result);
break;
case 'D':
System.out.println("請輸入第一個數(shù)");
a = sa.nextInt();
System.out.println("請輸入第二個數(shù)");
b = sa.nextInt();
result = a/b;
if(a%b!=0){
int m=a%b;
System.out.println("運(yùn)算結(jié)果如下:"+result+" 余數(shù):"+m);
}else{
System.out.println("運(yùn)算結(jié)果如下:"+result);
}
break;
case 'E':
System.out.println("請輸入第一個數(shù)");
a = sa.nextInt();
System.out.println("請輸入第二個數(shù)");
b = sa.nextInt();
int i=0;//指數(shù)的底數(shù)
int sum=1;//用來接收a的b次冪的結(jié)果
for(i=0;ib;i++){
sum=sum*a;
result=sum;
}
System.out.println("運(yùn)算結(jié)果如下:"+result);
break;
case 'F':
System.out.println("退出計(jì)算器");
break;
default:
System.out.println("無效輸入");
break;
}
if(c=='F'){
break;
}
}
}else{
System.out.println("賬號或密碼輸入錯誤!");
System.out.println("是否繼續(xù)輸入?(1.是0.否)");
isgoing = sa.nextInt();
}
}while(isgoing==1);
}
}
public class Calculator {
private int number1;
private int number2;
public Calculator(int number1, int number2) {
this.number1 = number1;
this.number2 = number2;
}
public double add() {
return number1 + number2;
}
public double subtract() {
return number1 - number2;
}
public double multiple() {
return number1 * number2;
}
public double divide() {
if(number2 == 0) {
return 0;
}
return number1 / number2;
}
}
public class TestCalculator {
public static void main(String[] args) {
Calculator calculator = new Calculator(5, 2);
System.out.println(calculator.add());
System.out.println(calculator.subtract());
System.out.println(calculator.multiple());
System.out.println(calculator.divide());
}
}